<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6433256125895820613</id><updated>2012-01-31T01:13:46.732-08:00</updated><category term='contest'/><category term='movies'/><category term='characters'/><category term='levels'/><category term='engine'/><category term='store'/><category term='games'/><category term='art'/><category term='XNA'/><category term='Explosionade'/><category term='resume'/><category term='SeriousSam'/><category term='game development'/><category term='concept art'/><category term='travel'/><category term='weapons'/><category term='monster'/><category term='xerxes'/><category term='wp7'/><category term='framerate'/><category term='sound'/><category term='Shoot 1UP'/><category term='community games'/><category term='sales'/><category term='computer'/><category term='Weapon of Choice'/><category term='awards'/><category term='Game Type'/><category term='marketing'/><category term='Grapple Buggy'/><category term='prototypes'/><category term='xbox'/><title type='text'>Mommy's Best Games' Dev log</title><subtitle type='html'>Welcome dearest reader to MBG's log flume of game development mayhem.

Read on for stories of horror and hilarity!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default?start-index=101&amp;max-results=100'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>122</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-8086557255049435596</id><published>2012-01-20T14:01:00.000-08:00</published><updated>2012-01-20T14:02:02.757-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Type'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Game Type Updated</title><content type='html'>&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ahqsuUymuDw/Txnjk4TARsI/AAAAAAAAAyQ/HfrYsvfaLAw/s1600/game_type_box.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-ahqsuUymuDw/Txnjk4TARsI/AAAAAAAAAyQ/HfrYsvfaLAw/s320/game_type_box.jpg" width="266" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Game-Type/66acd000-77fe-1000-9115-d80258550a27"&gt;Game Type&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; has been updated with a &lt;b&gt;slew&lt;/b&gt; of small and large improvements! Most of these improvements are in the shoot'em up portion of the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-pIJiZqhkxFU/TxnEeWCEU8I/AAAAAAAAAxo/WS4g1TjPgoQ/s1600/moneydrops_GameType.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-pIJiZqhkxFU/TxnEeWCEU8I/AAAAAAAAAxo/WS4g1TjPgoQ/s1600/moneydrops_GameType.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The biggest changes come to the gameplay in the form of the weapons and point system.&lt;br /&gt;Before, Cash Drops only gave the player extra points. Now they still give you score bonuses, but additionally they fill a meter shown in the HUD. This meter powers your Kick Beam and the new Time Pulse.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/-dbyeoievCdM/TxnDGBaKntI/AAAAAAAAAxY/HQvAeTnsFa4/s1600/NewHud_GameType2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="117" src="http://4.bp.blogspot.com/-dbyeoievCdM/TxnDGBaKntI/AAAAAAAAAxY/HQvAeTnsFa4/s400/NewHud_GameType2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In addition to the normal and beam weapons, you can use a new action called&amp;nbsp; "Time Pulse". This &lt;b&gt;slows down time&lt;/b&gt; dramatically for just a moment, giving you a chance to dodge out of the way.&lt;br /&gt;&lt;br /&gt;Using Time Pulse takes 51% of your cash meter (which is marked by a yellow star letting you know Time Pulse is ready). You'll have to grab more cash drops to use it again.&lt;br /&gt;But that should be easy since now shooting enemy bullets with your Kick Beam, while in the slowed-down mode, turns into Cash Drops! &lt;b&gt;That's right, shooting enemy bullets turns them to cash!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pxMv0mFzSOM/TxnE-Ejjr9I/AAAAAAAAAxw/AyeYnq-h1o0/s1600/kickbeamNew_GameType.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-pxMv0mFzSOM/TxnE-Ejjr9I/AAAAAAAAAxw/AyeYnq-h1o0/s1600/kickbeamNew_GameType.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Use the Kick Beam during the time slow-down and change enemy shots to Cash Drops!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-mObsuwV-voc/TxnFSGG09fI/AAAAAAAAAx4/cJXfXZUKS8k/s1600/GameType_screen2.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-mObsuwV-voc/TxnFSGG09fI/AAAAAAAAAx4/cJXfXZUKS8k/s320/GameType_screen2.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The new player basic shot can attack top, bottom, and forward!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_mrFQYiHJGg/TxnFZbs69lI/AAAAAAAAAyI/rJ0mnP9h5aQ/s1600/GameType_screen4.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;In addition to the gameplay and art changes the online High Scores Tables are fixed and will now share properly for all scores! &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-mObsuwV-voc/TxnFSGG09fI/AAAAAAAAAx4/cJXfXZUKS8k/s1600/GameType_screen2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vTz26Ta1xvI/TxnFW053-xI/AAAAAAAAAyA/ptSso1v9vos/s1600/GameType_screen3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-vTz26Ta1xvI/TxnFW053-xI/AAAAAAAAAyA/ptSso1v9vos/s320/GameType_screen3.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Take 2 players into the madness!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-_mrFQYiHJGg/TxnFZbs69lI/AAAAAAAAAyI/rJ0mnP9h5aQ/s1600/GameType_screen4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;Here's the full change list:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;High scores properly share now for scores past loop 3.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Weapons system changes: Normal shot now has up/down shots plus forward firing, and is stronger. Kick Beam is now powered by Cash drops. Also, new attack added via the Right Trigger called "Time Pulse" which slows time and lets the Kick Beam turn normal enemy bullets into cash.&amp;nbsp; Add action buttons are remappable.&lt;/li&gt;&lt;li&gt; New 'How to Play' screens (2), these are now shown via menu option during gameplay as well.&amp;nbsp;&lt;/li&gt;&lt;li&gt;New Score Multiplier system which works by increasing for every cash drop you grab, but drops if you don't get them fast enough.&amp;nbsp; &lt;/li&gt;&lt;li&gt;Warning arrows are shown for enemy groups beginning to approach off screen.&amp;nbsp;&lt;/li&gt;&lt;li&gt; Players can "log in and log out" on the shmup sub-menu screen. Find the Game Type menu with box art showing (the menu in which you're about to play the shoot'em up). Players can press A to join or press Y to log out. If two players are playing, and one needs to quit use this to get the second player to log out.&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;li&gt;Graphical touch-ups: green theme used on beam attacks and bullets. Background art touched up with more detail and highlights.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Gameplay tips are now shown during loop starts.&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;li&gt;The wave spawning for enemies have been rebalanced for more consistent, interesting attacks.&amp;nbsp;&lt;/li&gt;&lt;li&gt;The 'hint arrow' in the fake dashboard now starts on by default (to make it easier to find the shmup game).&amp;nbsp;&lt;/li&gt;&lt;li&gt;There is a quick-start option now, just press Y to launch shmup game, if you've already found it and played it once.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Pressing B repeatedly on the fake dashboard will eventually take you back to the exit menu.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_mrFQYiHJGg/TxnFZbs69lI/AAAAAAAAAyI/rJ0mnP9h5aQ/s1600/GameType_screen4.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-_mrFQYiHJGg/TxnFZbs69lI/AAAAAAAAAyI/rJ0mnP9h5aQ/s320/GameType_screen4.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mmm.. delicious enemy attacks&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;ul&gt;&lt;/ul&gt;Here's a Xbox 360 marketplace link to the update: &lt;a href="http://marketplace.xbox.com/en-US/Product/Game-Type/66acd000-77fe-1000-9115-d80258550a27"&gt;Link&lt;/a&gt;. &lt;br /&gt;&lt;b&gt;Game Type&lt;/b&gt; is 80 MS Points which allows for the ability to share your high scores online. The game was &lt;a href="http://www.mommysbest.blogspot.com/2011/12/xbox-dashboard-helps-indie-game.html"&gt;originally released December 21st&lt;/a&gt;. This is the first update for the game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Parkour!&lt;/i&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-8086557255049435596?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/8086557255049435596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=8086557255049435596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8086557255049435596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8086557255049435596'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2012/01/game-type-updated.html' title='Game Type Updated'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ahqsuUymuDw/Txnjk4TARsI/AAAAAAAAAyQ/HfrYsvfaLAw/s72-c/game_type_box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-8265489240382765776</id><published>2012-01-02T12:05:00.000-08:00</published><updated>2012-01-05T07:57:42.526-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Convince the ESA to Drop SOPA Support</title><content type='html'>&lt;b&gt;UPDATE:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://forums.epicgames.com/threads/874524-Epic-s-stance-on-SOPA?p=29830190#post29830190"&gt;Epic Games withdraws support for SOPA&lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.riftgame.com/rift-general-discussions/off-topic/289248-trion-worlds-supports-sopa-3.html#post3497408"&gt;Trion Worlds does not support of SOPA&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.facebook.com/permalink.php?story_fbid=10150463818548751&amp;amp;id=167514258750"&gt;&lt;span id="yui_3_2_0_32_132554726194368"&gt;38 Studios says SOPA needs restructuring&lt;/span&gt;&lt;/a&gt;&lt;i&gt;&lt;span id="yui_3_2_0_32_132554726194368"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span id="yui_3_2_0_32_132554726194368"&gt;Hi, so I've put together a simple post pleading with developers and gamers to focus their internet super powers on getting the ESA to drop SOPA support. If They can get the Ocean Marketing guy fired forever, I'm sure They can blow this up as well. I feel like because the ESA is &lt;b&gt;one step removed from direct consumerism&lt;/b&gt;, it's not getting the heat like it should be. &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span id="yui_3_2_0_32_132554726194368"&gt;&lt;br /&gt;  &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;div id="yui_3_2_0_32_1325547261943593"&gt;&lt;i&gt;&lt;span id="yui_3_2_0_32_132554726194368"&gt;Yet, when Congress looks as the SOPA support list and &lt;a href="http://judiciary.house.gov/issues/Rogue%20Websites/List%20of%20SOPA%20Supporters.pdf"&gt;sees the ESA&lt;/a&gt;, "Yes, there's the game industry, right there."&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div id="yui_3_2_0_32_1325547261943593"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-iC_Dv-5ayDw/TwKPP8tc_SI/AAAAAAAAAw8/0vr3Dn_hfvU/s1600/esa_breaking.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-iC_Dv-5ayDw/TwKPP8tc_SI/AAAAAAAAAw8/0vr3Dn_hfvU/s1600/esa_breaking.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XAz5X0cilDs/TwKPR4DMkCI/AAAAAAAAAxE/0ZeBHYucj4s/s1600/sopa_company_logos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;i&gt;Fellow gamers developers,&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;If you work for any of the companies that are &lt;a href="http://www.theesa.com/about/members.asp"&gt;ESA members&lt;/a&gt;, please talk to your higher ups about contacting the ESA to have them withdraw SOPA support. In effect, your company is supporting the SOPA bill.&amp;nbsp; There are over 30 really great companies that have made amazing games that are effectively supporting the SOPA bill.&lt;br /&gt;So if you work for&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; SEGA of America, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Konami Digital Entertainment&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Capcom USA, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Epic Games, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sony Computer Entertainment America &lt;span style="font-size: xx-small;"&gt;(Yes, I realize they dropped formal support, but are still ESA members and support SOPA by proxy)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sony Online Entertainment, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Electronic Arts &lt;span style="font-size: xx-small;"&gt;(Yes, I realize they dropped formal support, but are still ESA members and support SOPA by proxy)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Microsoft Corporation&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nintendo of America Inc. &lt;span style="font-size: xx-small;"&gt;(Yes, I realize they dropped formal support, but are still ESA members and support SOPA by proxy) &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Square Enix, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Namco Bandai Games America Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ubisoft Entertainment, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Take-Two Interactive Software, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; THQ, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; XSEED Games&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 505 Games&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Deep Silver&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Disney Interactive Studios, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Eidos Interactive&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Her Interactive, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ignition Entertainment&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 345 Games&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; LEVEL-5 Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Natsume Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nexon America, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nival&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; NVIDIA&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; O-Games, Inc.&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Perfect World Entertainment&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Slang&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 38 Studios&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Tecmo Koei America Corporation&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Trion Worlds, Inc. &lt;span style="font-size: xx-small;"&gt;(From what I can tell Trion opposes SOPA, but hopefully are talking to the ESA)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Warner Bros. Interactive Entertainment Inc.&lt;/li&gt;&lt;/ul&gt;...your company is supporting the SOPA bill because the ESA is representing it in Congress. &lt;br /&gt;&lt;br /&gt;Lots of people work for these companies! If you work at one of these companies talk to your boss and get them talking to the ESA! Ask what your company's stance is!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;From what I can tell, my company lost plenty of potential sales of our recent game &lt;a href="http://store.steampowered.com/app/111600" target="_blank"&gt;&lt;b&gt;Serious Sam Double D&lt;/b&gt;&lt;/a&gt; to &lt;a href="http://www.mommysbest.blogspot.com/2011/09/double-drm-free_12.html" target="_blank"&gt;online piracy&lt;/a&gt;. &lt;b&gt;&lt;i&gt;But SOPA is not the answer to fixing piracy problems!&lt;/i&gt;&lt;/b&gt; You may be saying &lt;i&gt;"Yes, you're not telling me something I don't already know"&lt;/i&gt; but have you done anything about it? Have you&lt;b&gt;&lt;i&gt; &lt;/i&gt;&lt;/b&gt;written to the ESA or supporting companies?&amp;nbsp;&lt;span style="font-size: xx-small;"&gt;&lt;i&gt; &lt;/i&gt;&lt;i&gt;(If you have, good on you!)&lt;/i&gt;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-XAz5X0cilDs/TwKPR4DMkCI/AAAAAAAAAxE/0ZeBHYucj4s/s1600/sopa_company_logos.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="74" src="http://2.bp.blogspot.com/-XAz5X0cilDs/TwKPR4DMkCI/AAAAAAAAAxE/0ZeBHYucj4s/s320/sopa_company_logos.jpg" width="320" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;b&gt;&lt;i&gt; Fellow gamers,&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="https://twimg0-a.akamaihd.net/profile_images/64717914/sega_logo_reasonably_small.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;If you love those companies, get on your favorite company's forums and complain that they are letting the ESA support SOPA by proxy! And consider writing the actual ESA as well (see below).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;~~~~~~~~~~~~~~~~~~~~~~~~&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Shew... okay...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Let me back up then... &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;The Entertainment Software Association (ESA) has done a lot of good for the video games industry, including facilitating the landmark Supreme Court ruling that games should be protected by the First Amendment like books and movies, and promoting STEM to further games and learning.&lt;br /&gt;&lt;br /&gt;Unfortunately the ESA is still shown on the &lt;a href="http://judiciary.house.gov/issues/Rogue%20Websites/List%20of%20SOPA%20Supporters.pdf" target="_blank"&gt;SOPA support list&lt;/a&gt;. The "Stop Online Piracy Act" bill will be voted on some time this year (probably soon). The proposed bill will likely &lt;a href="http://americancensorship.org/#quotes" target="_blank"&gt;stifle innovation and self-expression on the internet&lt;/a&gt;, and grant corporations plenty of power to abuse, given the broad manner in which the bill is written. If you're wondering what the fuss is all about,&lt;a href="http://www.netcoalition.com/new/constitutional-scholars-explain-why-sopa-protect-ip-do-not-pass-first-amendment-scrutiny/" target="_blank"&gt; here's a detailed explanation&lt;/a&gt; as to why constitutional scholars believe the bill infringes on the First Amendment, and a &lt;a href="http://www.washingtonpost.com/blogs/ezra-klein/post/everything-you-need-to-know-about-congresss-online-piracy-bills-in-one-post/2011/12/16/gIQAz4ggyO_blog.html" target="_blank"&gt;general overview&lt;/a&gt; of what the bill is about.&lt;br /&gt;&lt;br /&gt;Recently Sony Electronics, Nintendo, and Electronic Arts have stopped their direct support of SOPA. &lt;i&gt;&lt;b&gt;But as long as the ESA is still listed, the game industry as a whole is supporting SOPA.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I know The Internet has written and complained about SOPA so it feels like someone else is handling this--but this is &lt;b&gt;&lt;i&gt;gaming&lt;/i&gt;&lt;/b&gt;. Gamers are being represented by the ESA saying we *support* SOPA. &lt;br /&gt;&lt;br /&gt;If you don't agree with this then please write the Entertainment Software Association, whether you're a gamer or game developer, and ask that they withdraw their support for SOPA as soon as possible.&lt;br /&gt;&lt;br /&gt;ESA &lt;a href="http://www.theesa.com/contact/index.asp" target="_blank"&gt;contact page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Generic email:&lt;br /&gt;&lt;a href="mailto:esa@theesa.com" title=""&gt;esa@theesa.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The current president of the ESA is &lt;a href="http://www.theesa.com/about/leadership.asp" target="_blank"&gt;Mike Gallagher&lt;/a&gt;, and while it's not listed, his email is likely&lt;br /&gt;&lt;a href="mailto:mgallagher@theesa.com"&gt;mgallagher@theesa.com &lt;/a&gt;&lt;br /&gt;Please send him your email as well &lt;span style="font-size: xx-small;"&gt;(I've sent one there and it's not bounced at least)&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;In addition, here are &lt;a href="http://www.theesa.com/about/members.asp" target="_blank"&gt;all current companies listed as ESA members&lt;/a&gt;. They will have further ability to convince the ESA to drop SOPA support, so please write them as well.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;If you need a kick in the pants, here's my simple email I've already sent to the ESA. Please use it as a starting point, or even better, write something better from scratch!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;~~~~~~~~~~~~~~~~~~~~~~~~&lt;/div&gt;&lt;br /&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;Hello, I'm a gamer and game developer. &lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;I want to thank the Entertainment Software Association for their brave work over the years, such as getting video games recognized by the Supreme Court as important forms of entertainment protected by free speech. The ESA is certainly a powerful force within our government working for the video game industry.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;But one area of the ESA's work that is very troubling is your association's support of the Stop Online Piracy Act. The proposed SOPA bill is an overreaching, broadly worded bill that will surely give too much power to some groups and result in excessive, stifling internet censorship. I agree internet piracy is an issue but this bill is not the answer. Many, many political and technology experts have come out opposing the bill, yet the ESA remains in support of SOPA.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;The ESA represents the video game industry, including companies such as Sony Entertainment and Nintendo which have dropped support for SOPA. This bill is bad for the internet and bad for the video game industry. Please show the world that the game industry does not support SOPA, and please have the ESA withdraw support for SOPA. &lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: blue;"&gt;&lt;span style="font-size: x-small;"&gt;Thank you for your time&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/" rel="nofollow" target="_blank"&gt;&lt;span class="yiv1017883050yshortcuts" id="yiv1017883050lw_1325557633_0"&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-8265489240382765776?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/8265489240382765776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=8265489240382765776' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8265489240382765776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8265489240382765776'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2012/01/convince-esa-to-drop-sopa-support.html' title='Convince the ESA to Drop SOPA Support'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-iC_Dv-5ayDw/TwKPP8tc_SI/AAAAAAAAAw8/0vr3Dn_hfvU/s72-c/esa_breaking.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-6330435705960015789</id><published>2011-12-23T15:06:00.000-08:00</published><updated>2011-12-24T08:51:34.055-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Type'/><title type='text'>Happy Holidays!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-yZx-nnBNYwc/TvUJW783AfI/AAAAAAAAAww/CmqmCU1X2RQ/s1600/MBG_HolidayCard2011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-yZx-nnBNYwc/TvUJW783AfI/AAAAAAAAAww/CmqmCU1X2RQ/s320/MBG_HolidayCard2011.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;em&gt;From the card:&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;* Serious Sam Double D&lt;/strong&gt; in the Steam Holiday Sale: &lt;a href="http://store.steampowered.com/app/111600"&gt;http://store.steampowered.com/app/111600&lt;/a&gt;&lt;br /&gt;50% off, only $3.99!&lt;br /&gt;&lt;br /&gt;* Check out Xbox dashboard satire &lt;a href="http://marketplace.xbox.com/en-US/Product/Game-Type/66acd000-77fe-1000-9115-d80258550a27"&gt;&lt;strong&gt;Game Type&lt;/strong&gt;&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-6330435705960015789?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/6330435705960015789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=6330435705960015789' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6330435705960015789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6330435705960015789'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/12/happy-holidays.html' title='Happy Holidays!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-yZx-nnBNYwc/TvUJW783AfI/AAAAAAAAAww/CmqmCU1X2RQ/s72-c/MBG_HolidayCard2011.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5848217213706116378</id><published>2011-12-20T22:42:00.000-08:00</published><updated>2011-12-21T09:04:43.184-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Type'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Xbox Dashboard Helps Indie Game</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-PYyPruzgz8M/TvIKxE-6jxI/AAAAAAAAAv0/IV-wtfpsyvU/s1600/gameType_screen1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;December 21, 2011 (Louisville, KY) – Shoot 'em up "&lt;b&gt;Game Type&lt;/b&gt;" launches on the Xbox 360 after Microsoft reserved a special tile on the dashboard for the game since the new Fall update.&lt;br /&gt;&lt;br /&gt;Mommy's Best Games, creators of &lt;b&gt;Shoot 1UP&lt;/b&gt;, present a new, coop shoot 'em up in which you pilot the iconic Hoodie Girl to battle the evil MediaBall. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9urKJOHpwiY/TvILMcWJXPI/AAAAAAAAAwc/cHQWKV8dmvg/s1600/game_type_box.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-9urKJOHpwiY/TvILMcWJXPI/AAAAAAAAAwc/cHQWKV8dmvg/s200/game_type_box.png" width="166" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"Game Type" box art&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Think you have what it takes to explode angry cats and raging SUVs into showers of cash? Show the world with the shared, online high scores table. &lt;b&gt;Game Type&lt;/b&gt; is a "score attack"-style game in which you zoom your way through bizarre enemies, going for the high score, all while the game-speed continues to climb. Bring in a friend and fire your Kick Beams for extra power--PARKOUR!&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--P6vc93Y7_I/TvILRIbMMlI/AAAAAAAAAwk/x1CAgqs-3vg/s1600/dash360_GameType_small.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="241" src="http://4.bp.blogspot.com/--P6vc93Y7_I/TvILRIbMMlI/AAAAAAAAAwk/x1CAgqs-3vg/s320/dash360_GameType_small.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%;"&gt;Xbox360 Fall Dashboard update, Game Marketplace (note Game Type tile in upperright--Sweet!)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;"I've been thrilled Microsoft created the special dashboard tile just for our game. It's such a terrible name which I created as a placeholder while starting the project." reveals lead designer Nathan Fouts. "With the incongruous stock photo of a woman in a hoodie doing a jump-kick, and the forgettable &lt;b&gt;'Game Type'&lt;/b&gt; title, it's good to know Microsoft was advertising our poorly-named game, and not trying to label the console's entire digital game storefront. Otherwise, it'd be a horrible match that would simply make no sense and generally lead fewer gamers to find the store and browse on their own terms."&lt;br /&gt;&lt;br /&gt;Check out "&lt;b&gt;Game Type&lt;/b&gt;" on Xbox Live Indie Games. Find it in the Xbox 360 Games Marketplace. Or just do a search on it. Otherwise, you'll probably get lost in the dashboard, stuck watching advertisement for TV shows.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Game-Type/66acd000-77fe-1000-9115-d80258550a27" target="_blank"&gt;Game Type marketplace link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Game Type &lt;/b&gt;screens, click to zoom: &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-PYyPruzgz8M/TvIKxE-6jxI/AAAAAAAAAv0/IV-wtfpsyvU/s1600/gameType_screen1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/-PYyPruzgz8M/TvIKxE-6jxI/AAAAAAAAAv0/IV-wtfpsyvU/s320/gameType_screen1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Will you be able to find "Game Type" on the MediaBall dashboard? It's in there somewhere!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-F_sLfFgqb8U/TvIKyU71CyI/AAAAAAAAAv8/Xculmy6TMls/s1600/gameType_screen2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://1.bp.blogspot.com/-F_sLfFgqb8U/TvIKyU71CyI/AAAAAAAAAv8/Xculmy6TMls/s320/gameType_screen2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hoodie Girl slaps some sense into these flying nasties!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-oXUtR3cDcVM/TvIK15FSv_I/AAAAAAAAAwU/x7AmIz1NhAU/s1600/gameType_screen5.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-oXUtR3cDcVM/TvIK15FSv_I/AAAAAAAAAwU/x7AmIz1NhAU/s320/gameType_screen5.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%;"&gt;Award-winning shows like "FatGuy and Pretty Girl" now streamable on your console!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6KFfTrEncPc/TvIKzr8H2VI/AAAAAAAAAwE/Ci0FtIqA4xU/s1600/gameType_screen3.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/-6KFfTrEncPc/TvIKzr8H2VI/AAAAAAAAAwE/Ci0FtIqA4xU/s320/gameType_screen3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%;"&gt;Hut-hut-hut!Watch out Hoodie Girl!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0UwqEP13_dI/TvIK02RXZvI/AAAAAAAAAwM/UOT7gGNuU3o/s1600/gameType_screen4.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://1.bp.blogspot.com/-0UwqEP13_dI/TvIK02RXZvI/AAAAAAAAAwM/UOT7gGNuU3o/s320/gameType_screen4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%;"&gt;Deliverswift justice with the Kick Beam in 2-player mode. PARKOUR!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Gameplay footage:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/YeNDznVxp50/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YeNDznVxp50?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/YeNDznVxp50?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;About Mommy’s Best Games:&lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/" target="_blank"&gt;&amp;nbsp;Mommy's Best Games&lt;/a&gt;, Inc. is a boutique game developer founded in 2007. We strive to deliver games that push the edges of the medium through gameplay, art, satire, and pie. Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available Xbox LIVE Indie Games. And our newest, critically acclaimed games Shoot 1UP, Explosionade, and Serious Sam Double D are available on XBLIG and PC. Follow &lt;a href="https://twitter.com/#%21/MommysBestGames" target="_blank"&gt;MBG on Twitter&lt;/a&gt; to find out more!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-5848217213706116378?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/5848217213706116378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=5848217213706116378' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5848217213706116378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5848217213706116378'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/12/xbox-dashboard-helps-indie-game.html' title='Xbox Dashboard Helps Indie Game'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-9urKJOHpwiY/TvILMcWJXPI/AAAAAAAAAwc/cHQWKV8dmvg/s72-c/game_type_box.png' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-6251551206706542644</id><published>2011-11-29T13:53:00.001-08:00</published><updated>2011-12-01T14:39:24.305-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Help Translate Shoot 1UP</title><content type='html'>We're nearly finished porting &lt;i&gt;Shoot 1UP&lt;/i&gt; to Windows Phone 7! It probably won't be out on the marketplace till early next year, but it's exciting to have it almost complete.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AaO63a9ZjLg/TtVV95PqxCI/AAAAAAAAAvg/3RGAXZoCMoE/s1600/Shoot1UP_box_300x250.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-AaO63a9ZjLg/TtVV95PqxCI/AAAAAAAAAvg/3RGAXZoCMoE/s1600/Shoot1UP_box_300x250.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mecha Lilith needs your help!&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Microsoft is publishing the title, and has been a great help navigating all their tricky rules for being an official LIVE enabled game. But Mommy's Best Games is responsible for figuring out localization. We're looking at various translation houses (and even Google Translate) but I wanted to check in with shoot'em up fans first.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EYZO0lDGiAA/TtVWTMh8JEI/AAAAAAAAAvo/u642-fNOAf0/s1600/Shoot1UP_boss1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-EYZO0lDGiAA/TtVWTMh8JEI/AAAAAAAAAvo/u642-fNOAf0/s320/Shoot1UP_boss1.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bullets speak louder than words, but there's menus and tutorials to be translated too!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Are you interested in helping translate &lt;i&gt;Shoot 1UP&lt;/i&gt;?&amp;nbsp;&lt;/b&gt;&lt;br /&gt;We need a few translators for each of the following languages: &lt;b&gt;French, Italian, German, and Spanish&lt;/b&gt;. There are about 1,100 words to be translated. I say "a few" people to translate, as I think it would be beneficial to have one translate the original text, and at least one proofread.&lt;br /&gt;&lt;br /&gt;Here's a random sample of strings needed to be localized:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0" style="width: 756px;"&gt;&lt;colgroup&gt;&lt;col style="mso-width-alt: 11666; mso-width-source: userset; width: 239pt;" width="319"&gt;&lt;/col&gt; &lt;col style="mso-width-alt: 15981; mso-width-source: userset; width: 328pt;" width="437"&gt;&lt;/col&gt; &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr height="20" style="height: 15.0pt;"&gt;  &lt;td class="xl64" height="20" style="height: 15.0pt; width: 239pt;" width="319"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" style="width: 572px;"&gt;&lt;colgroup&gt;&lt;col style="mso-width-alt: 4973; mso-width-source: userset; width: 102pt;" width="136"&gt;&lt;/col&gt; &lt;col style="mso-width-alt: 5632; mso-width-source: userset; width: 116pt;" width="154"&gt;&lt;/col&gt; &lt;col style="mso-width-alt: 10313; mso-width-source: userset; width: 212pt;" width="282"&gt;&lt;/col&gt; &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr height="20" style="height: 15.0pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt; width: 102pt;" width="136"&gt;&lt;b&gt;&lt;span style="font-size: xx-small;"&gt;Title&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;b&gt;&lt;span style="font-size: xx-small;"&gt;Text to translate&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;b&gt;&lt;span style="font-size: xx-small;"&gt;Notes&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;br /&gt;&lt;/td&gt;  &lt;td class="xl66" style="width: 212pt;" width="282"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;AwardsCompleted&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;Achievements Completed!&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Back&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;Back&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;span style="font-size: xx-small;"&gt;go back one menu&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;BestScore&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;Best&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;span style="font-size: xx-small;"&gt;Best score&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;BuyGame&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;Buy Full Game&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;span style="font-size: xx-small;"&gt;purchase the complete game&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;CalibrateDescription1&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;Please hold your device in a  resting&amp;nbsp;&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;CalibrateDescription2&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;orientation that is most  comfortable&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr height="20" style="height: 15.0pt;"&gt;  &lt;td class="xl66" height="20" style="height: 15pt;"&gt;&lt;span style="font-size: xx-small;"&gt;CalibrateDescription3&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl65" style="width: 116pt;" width="154"&gt;&lt;span style="font-size: xx-small;"&gt;for you, then press Ready...&lt;/span&gt;&lt;/td&gt;  &lt;td class="xl66"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I'll provide notes as well so for instance, the "Back" word could mean a human's back, or go back to the previous menu. Obviously here it means "back to the previous menu" which is included in each entries notes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE: Thanks to everyone who's offered to help!&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;It looks like we have enough people to translate the game to the above 4 languages. If you're interested in translating the game to any other languages (like Brazilian Portuguese for instance) please contact me and we'll see if it would work. &lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are interested in contributing, please email me at nathan (at) mommysbestgames (dot) com and specify what language you can help with. Native speakers would probably work best. If it works out we'll definitely get you in the credits for the game, and hopefully be able to compensate you as well. &lt;br /&gt;Thanks a bunch!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AaO63a9ZjLg/TtVV95PqxCI/AAAAAAAAAvg/3RGAXZoCMoE/s1600/Shoot1UP_box_300x250.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-6251551206706542644?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/6251551206706542644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=6251551206706542644' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6251551206706542644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6251551206706542644'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/11/help-translate-shoot-1up.html' title='Help Translate Shoot 1UP'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-AaO63a9ZjLg/TtVV95PqxCI/AAAAAAAAAvg/3RGAXZoCMoE/s72-c/Shoot1UP_box_300x250.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3576948341012333716</id><published>2011-11-26T14:54:00.001-08:00</published><updated>2011-11-26T15:24:12.275-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='sales'/><title type='text'>Serious Steam Fall Sale</title><content type='html'>Fight holiday food comas with THOUSANDS OF BULLETS!&lt;br /&gt;Check out the Steam Fall sale, running through this weekend, November 27th.&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;Serious Sam: The Random Encounter&lt;/i&gt;&lt;/b&gt;, 50% off, only $2.49!&lt;br /&gt;&lt;a href="http://forums.seriouszone.com/externalredirect.php?url=http://store.steampowered.com/app/201480" target="_blank"&gt;http://store.steampowered.com/app/201480&lt;/a&gt;&lt;br /&gt;2 words: Pixel Sam&lt;br /&gt;2 more words: Kamikaze bait&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cdn.steampowered.com/v/gfx/apps/201480/ss_6c23ec58502b1b631f27d1ae13383cc45d6e8355.600x338.jpg?t=1320950342" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://cdn.steampowered.com/v/gfx/apps/201480/ss_6c23ec58502b1b631f27d1ae13383cc45d6e8355.600x338.jpg?t=1320950342" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/b&gt;, 50% off, only $3.99!&lt;br /&gt;&lt;a href="http://draft.blogger.com/blogger.g?blogID=6433256125895820613"&gt;&lt;/a&gt;&lt;a href="http://store.steampowered.com/app/111600" target="_blank"&gt;http://store.steampowered.com/app/111600&lt;/a&gt;&lt;br /&gt;2 words:&lt;b&gt; &lt;a href="http://www.youtube.com/watch?v=LAvyj-3PNIE" target="_blank"&gt;Gun Stacker&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;2 more words: Pancake monsters&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/images/SSDD_Vuvuzelators_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://www.mommysbestgames.com/images/SSDD_Vuvuzelators_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If you've been on the fence about either game, hop down and snap these puppies up! Tell your friends that would be interested (and even the ones that wouldn't be &lt;img alt="" border="0" class="inlineimg" src="http://forums.seriouszone.com/images/smilies/wink.gif" title="Wink" /&gt;), and thanks for the support!&lt;br /&gt;&lt;br /&gt;And of course thanks to all the fans that have already purchased and enjoyed--it's very much appreciated. We &lt;b&gt;&lt;i&gt;love &lt;/i&gt;&lt;/b&gt;getting to make games for you.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3576948341012333716?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3576948341012333716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3576948341012333716' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3576948341012333716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3576948341012333716'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/11/serious-steam-fall-sale.html' title='Serious Steam Fall Sale'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-350045276723035159</id><published>2011-11-23T08:17:00.001-08:00</published><updated>2011-11-23T08:34:00.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapon of Choice'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='sales'/><title type='text'>Flotilla and Weapon of Choice in Sale Promotion</title><content type='html'>Microsoft has a "Fan Appreciation Sale" going on now on the Xbox 360.&lt;br /&gt;&lt;a href="http://majornelson.com/2011/11/22/xbox-live-fan-appreciation-sale/"&gt;http://majornelson.com/2011/11/22/xbox-live-fan-appreciation-sale/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lots of games on sale, from &lt;i&gt;Super Meat Boy&lt;/i&gt; to &lt;i&gt;Stacking&lt;/i&gt;.&lt;br /&gt;And we're thrilled to announce two &lt;b&gt;Indie Games&lt;/b&gt; have been added to the promotion!&lt;br /&gt;&lt;br /&gt;The first XBLIG is &lt;a href="http://marketplace.xbox.com/en-US/Product/Flotilla/66acd000-77fe-1000-9115-d8025855048b"&gt;&lt;i&gt;Flotilla&lt;/i&gt; &lt;/a&gt;by Blendo Games, a interesting blend of tactical space-combat and odd-ball adventure. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/NN5fJB0bo48/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NN5fJB0bo48&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/NN5fJB0bo48&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The second game is our own action-packed &lt;i&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Weapon-of-Choice/66acd000-77fe-1000-9115-d80258550102"&gt;Weapon of Choice&lt;/a&gt;&lt;/i&gt;!&lt;br /&gt;&lt;br /&gt;Both games are now 50% off, making each only &lt;b&gt;$2.50&lt;/b&gt;! (200 MS Points)&lt;br /&gt;Tell any friends who've been on the fence to take the plunge. Thanks!&lt;br /&gt;(And both games still have free demos to check as well.)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/Frl1woD-j2U/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Frl1woD-j2U&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Frl1woD-j2U&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;Just in time for it's third birthday--Happy 3 years old &lt;i&gt;Weapon of Choice&lt;/i&gt; (originally released November 14, 2008)!&lt;br /&gt;&lt;br /&gt;I'm not certain how long the promotional sale will continue. I'd guess probably through this holiday weekend. Happy gaming!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-350045276723035159?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/350045276723035159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=350045276723035159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/350045276723035159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/350045276723035159'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/11/flotilla-and-weapon-of-choice-in-sale.html' title='Flotilla and Weapon of Choice in Sale Promotion'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-7428243639527629474</id><published>2011-11-04T12:36:00.000-07:00</published><updated>2011-11-04T12:36:24.605-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='wp7'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Add Ringtones to XNA games for Windows Phone 7</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;em&gt;(This is for game developers offering ringtones through their games--for &lt;strong&gt;end users adding their own ringtones&lt;/strong&gt; to their Windows Phone 7, &lt;a href="http://www.microsoft.com/windowsphone/en-us/howto/wp7/start/create-ringtones.aspx"&gt;check here&lt;/a&gt;.) &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;a href="http://mommysbest.blogspot.com/2011/10/shoot-1up-on-windows-phone-7.html"&gt;Shoot 1UP&lt;/a&gt;&lt;/em&gt; for Windows Phone 7 will be coming out early next year. We're excited to offer 3 custom ringtones created from game music, that you'll be able to add to your phone from within the game. Turns out though, none of the online tutorials explained everything necessary for our &lt;strong&gt;XNA game&lt;/strong&gt; to install ringtones. &lt;br /&gt;&lt;br /&gt;When we heard about the Mango update, we were excited to support new features like ringtones and 'live tiles'. Searching for help on creating ringtones in the game we found the &lt;a href="http://msdn.microsoft.com/en-us/library/hh394008%28v=vs.92%29.aspx"&gt;official MSDN walkthrough&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;You can have MP3s or WMAs of the ringtones and you can add the sound from the XAP itself or pull it from isolated storage. Since our g&lt;a href="http://draft.blogger.com/"&gt;&lt;/a&gt;&lt;span id="goog_300471066"&gt;&lt;/span&gt;&lt;span id="goog_300471067"&gt;&lt;/span&gt;ame was not generating the ringtone itself (as they were previously recorded), our ringtones are added to the solution and will&amp;nbsp;be pulled from the XAP as shown in the MSDN example.&lt;br /&gt;This shows a .wma being used, but we used .mp3s which work as well. &lt;br /&gt;&lt;br /&gt;&lt;pre&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="color: blue;"&gt;try&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;    saveRingtoneChooser.Source = &lt;span style="color: blue;"&gt;new&lt;/span&gt; Uri(&lt;span style="color: #a31515;"&gt;"appdata:/myTone.wma"&lt;/span&gt;);&lt;br /&gt;    &lt;span style="color: green;"&gt;//saveRingtoneChooser.Source = new Uri("isostore:/myTone.wma"); &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;    saveRingtoneChooser.DisplayName = &lt;span style="color: #a31515;"&gt;"My custom ringtone"&lt;/span&gt;;&lt;br /&gt;&lt;br /&gt;    saveRingtoneChooser.Show();&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: blue;"&gt;catch&lt;/span&gt; (System.InvalidOperationException ex)&lt;br /&gt;{&lt;br /&gt;    MessageBox.Show(&lt;span style="color: #a31515;"&gt;"An error occurred."&lt;/span&gt;);&lt;br /&gt;}&lt;/span&gt;&lt;/pre&gt;&lt;pre&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;The Problem?&lt;/span&gt; &lt;br /&gt;When we ran the game and checked for the ringtone file--the file never existed on the phone after we deployed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;The Answer?&lt;/span&gt;&lt;br /&gt;We had have "Copy to Output Directory:" set to &lt;em&gt;&lt;strong&gt;Copy if newer&lt;/strong&gt;&lt;/em&gt;. This isn't obvious since the default which works with all other content is "Do not copy".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-ln4lB4gLfdI/TrQ7nMpTIKI/AAAAAAAAAvQ/amy_vni4CEE/s1600/devlog_ringtonePic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" ida="true" src="http://4.bp.blogspot.com/-ln4lB4gLfdI/TrQ7nMpTIKI/AAAAAAAAAvQ/amy_vni4CEE/s1600/devlog_ringtonePic.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;From what we've seen, Live Tiles images work like this too. If you want to use them, you must set them to "Copy if newer" to get them to show up on the phone, as&amp;nbsp;they seems they circumvent the traditional content pipeline. And I believe this issue is only for XNA games (not Silverlight) but if I'm wrong, please inform me in the comments. &lt;br /&gt;&lt;br /&gt;Good luck to all devs adding additional, cool content made possible by the Mango update! I think the 'new' WP7 is really sharp and it can help all new games really shine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-7428243639527629474?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/7428243639527629474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=7428243639527629474' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7428243639527629474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7428243639527629474'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/11/add-ringtones-to-xna-games-for-windows.html' title='Add Ringtones to XNA games for Windows Phone 7'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ln4lB4gLfdI/TrQ7nMpTIKI/AAAAAAAAAvQ/amy_vni4CEE/s72-c/devlog_ringtonePic.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1353382041609925621</id><published>2011-10-27T08:19:00.000-07:00</published><updated>2011-10-27T08:20:01.258-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='wp7'/><title type='text'>Shoot 1UP on Windows Phone 7</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_box_500x300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_box_500x300.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;We're excited to share that we're porting &lt;b&gt;&lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/b&gt; to Windows Phone 7 with a bunch of additions and custom changes to fit the touchscreen hardware. Microsoft Studios will be publishing the title as &lt;b&gt;official Xbox LIVE&lt;/b&gt; title meaning the game will have Achievements that register to your Gamerscore, and Leaderboards (at least WP7-style leaderboards, which is all it still supports).&lt;br /&gt;&lt;br /&gt;If you're unfamiliar with the original version of the game and the concept, &lt;a href="http://www.youtube.com/watch?v=n-JQx3gD9oM"&gt;check out this short video&lt;/a&gt;. The original is available on the Xbox Live Indie Games channel on your Xbox 360. Basically it's a space-ship shoot 'em up, but you fly all your ships at once!&lt;br /&gt;&lt;br /&gt;Here are the first batch of screenshots for the Windows Phone 7 version of &lt;i&gt;Shoot 1UP&lt;/i&gt;, which we expect will release in January 2012. Screenshots in a press kit are also available &lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/"&gt;here to download&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev1.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev1.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to enlarge!&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev2.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev2.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The bullet count is much higher than the XBLIG version.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev3.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_lev3.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dead whales return!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss1.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss1.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Yes, it's a lot of bullets, and yes, it's still very possible to beat.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss2.png" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss2.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;More suggestive lasers!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss3.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/Shoot1UP_WP7_PressKit/batch1/Shoot1UP_boss3.png" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screen-filling bosses for all!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;In getting the game working on the touch screen we realized it was waaaaaaaay too easy, even for &lt;i&gt;Shoot 1UP&lt;/i&gt; standards. We've worked to continue raising the bullet counts, but also making sure it's still easy and fun to play. The main reason it still works is having all your ships active means you may lose all your ships but one--but if you hang in there, you'll get a new 1UP to help you out!&lt;br /&gt;&lt;br /&gt;New Features include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Touch-screen controls mean better control for players &lt;b&gt;&lt;i&gt;so we added tons more bullets to dodge&lt;/i&gt;&lt;/b&gt;!&lt;/li&gt;&lt;li&gt;New Game mode: &lt;b&gt;Score Tilt&lt;/b&gt;. Tilt your phone to speed up gameplay and increase your score multiplier!&lt;/li&gt;&lt;li&gt;An brand-new level, boss, and enemies!&lt;/li&gt;&lt;li&gt;Unlock official Xbox LIVE Achievements and compete against your friend for a high score!&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;We'll be putting out a gameplay video pretty soon and explain more differences soon!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1353382041609925621?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1353382041609925621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1353382041609925621' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1353382041609925621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1353382041609925621'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/10/shoot-1up-on-windows-phone-7.html' title='Shoot 1UP on Windows Phone 7'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1541742560370318790</id><published>2011-10-04T20:51:00.000-07:00</published><updated>2011-10-04T20:51:40.783-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><title type='text'>Serious Sam Double D Demo Out Now</title><content type='html'>Been curious about &lt;b&gt;Gunstacking&lt;/b&gt;? Ready to tear into a Biomechanoid with a Tommy Gun, Shotgun, and Chainsaw all at the same time? Then give the &lt;a href="http://store.steampowered.com/app/111600"&gt;Serious Sam Double D Demo &lt;/a&gt;a try!&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/DoubleD_press/Aug30th_ReleaseDay/SSDD_femis.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://www.mommysbestgames.com/DoubleD_press/Aug30th_ReleaseDay/SSDD_femis.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Say hello to "Femikazes". They are in the demo and would love to show you a good time.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Find out what side of the Metacritic fence you're on! &lt;a href="http://www.metacritic.com/game/pc/serious-sam-double-d"&gt;Serious Sam Double D has ratings&lt;/a&gt; ranging from 95%, 80%'s, 70%'s, ... all the way down to 20%! What's this madness? Talk about a polarizing game--how about we just stack some guns and shoot monsters! &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/DoubleD_press/Aug30th_ReleaseDay/SSDD_Battlemaster3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://www.mommysbestgames.com/DoubleD_press/Aug30th_ReleaseDay/SSDD_Battlemaster3.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is the Chimputee BattleMaster, the first major boss. He's not in the demo, but you can see him in the full game.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Here's a few review quotes from places you may trust:&lt;br /&gt;&lt;br /&gt;"Mommy's Best Games' 2D shooter is fun the whole way through." - &lt;b&gt;7/10&lt;/b&gt; - &lt;a href="http://pc.ign.com/articles/119/1192209p1.html"&gt;IGN&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"Easily the most insane and downright fun 2D shooter I've played all year, if not ever." - &lt;b&gt;85/100&lt;/b&gt; - &lt;a href="http://www.strategyinformer.com/pc/serioussamdoubled/1613/review.html"&gt;Strategy Informer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"There's quite a lot of cathartic fun to be had with such a reckless onslaught of bullet-flavored justice" - &lt;b&gt;7/10&lt;/b&gt; - &lt;a href="http://www.destructoid.com/review-serious-sam-double-d-211000.phtml"&gt;Destructoid&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"Check your brain at the door, kick back, relax and enjoy a little carnage. It's worth it. Seriously." - &lt;b&gt;8/10&lt;/b&gt; - &lt;a href="http://worthplaying.com/article/2011/9/9/reviews/83258/"&gt;Worth Playing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Go on&lt;/b&gt;--&lt;a href="http://store.steampowered.com/app/111600"&gt;give that demo a try&lt;/a&gt; and buy the full game for only $7.99 if you enjoy it!&lt;br /&gt;There's 18 campaign levels, 12 challenge rooms, 25 weirdo enemy types, and dozens of giant guns to stack!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1541742560370318790?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1541742560370318790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1541742560370318790' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1541742560370318790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1541742560370318790'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/10/serious-sam-double-d-demo-out-now.html' title='Serious Sam Double D Demo Out Now'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5293369513656304921</id><published>2011-09-12T21:06:00.001-07:00</published><updated>2011-10-04T21:07:55.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='sales'/><title type='text'>Double DRM Free</title><content type='html'>&lt;br /&gt;&lt;b&gt;Cracked! &lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://img.nattawat.org/images/bpmoimpp40r38rpx98wh.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://img.nattawat.org/images/bpmoimpp40r38rpx98wh.png" width="68" /&gt;&lt;/a&gt;&lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;&lt;b&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; was released on PC for $7.99 on August 30th around 1pm EST and within about 5 hours a crack by the&lt;a href="http://paste2.org/p/1619760"&gt; "Theta" group&lt;/a&gt; showed up on the web. That seems pretty good in terms of interest in the game to have a crack out that quickly! It's flattering honestly. But I'm worried some of the gamers downloading the game and enjoying it may not have yet purchased a copy as well.&lt;br /&gt;&lt;br /&gt;&lt;strike&gt;I realize there is no demo of the game currently but we'll be releasing one shortly.&amp;nbsp;&lt;/strike&gt;&lt;br /&gt;&lt;b&gt;UPDATE&lt;/b&gt;: The &lt;a href="http://store.steampowered.com/app/111600"&gt;Free Demo&lt;/a&gt; for Serious Sam Double D is out now! &lt;br /&gt;&lt;br /&gt;I also realize that even with a limited demo, some gamers may download the crack of the game to try it out with no demo restrictions to see if they like the whole thing. I'd simply like to &lt;i&gt;plead &lt;/i&gt;with you that if &lt;span style="font-size: large;"&gt;downloaded a crack&lt;/span&gt; of &lt;i&gt;Serious Sam Double D&lt;/i&gt; &lt;span style="font-size: large;"&gt;and enjoyed it, please buy a copy or donate! Thanks!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don't want to deal with Steam? Just want to keep the bootleg but still pay for it? No problem, you can &lt;i&gt;donate &lt;/i&gt;to MBG as well!&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;(Any Paypal info will not be used to prosecute, belittle, spam, or stalk. But we'll probably send you a thank you!)&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;&lt;input name="hosted_button_id" type="hidden" value="W6LUNP5PRT6X8" /&gt;&lt;input alt="PayPal - The safer, easier way to pay online!" border="0" name="submit" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif" type="image" /&gt;&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" /&gt;&lt;/form&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Mommy's Best Games&lt;/b&gt; is a very small company of passionate developers, but passion doesn't manifest peanut butter and jelly sandwiches on our plates. We also need money in exchange for our fun games--if we miss out on a few hundred or thousand sales of the game due to pirating it's a &lt;b&gt;&lt;i&gt;BIG DEAL&lt;/i&gt;&lt;/b&gt; for us. You may have played half-way through the game, and thought "Oh, I'll pay for it at some point"--well consider this a friendly reminder to pay via the &lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=W6LUNP5PRT6X8"&gt;donate button&lt;/a&gt; or the &lt;a href="http://store.steampowered.com/app/111600"&gt;Steam page&lt;/a&gt;! &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Traffic&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The tough part of course is we don't know how many copies we're losing to cracks, but there are tons of pages floating around and we get a lot of traffic to the site from those pages. &lt;/span&gt;We've gotten requests that people want to contribute not deal with Steam so there's the new way with the donate button. The &lt;b&gt;game was even cracked &lt;i&gt;a second time &lt;/i&gt;&lt;/b&gt;after we've updated a few things recently!&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;DRM Free&lt;/b&gt;&lt;br /&gt;I'd like to point out that while the non-cracked version of the game requires an internet activation to play, you can &lt;a href="https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555"&gt;run Steam in offline mode&lt;/a&gt; and play the game that way as well.&amp;nbsp; There is &lt;b&gt;no restriction on the number of installs&lt;/b&gt; you can make once you've purchased the game. The Steam version of &lt;i&gt;Serious Sam Double D&lt;/i&gt; only has traditional "copy protection". &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mommysbestgames.com/images/SSDD_Box_330wide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.mommysbestgames.com/images/SSDD_Box_330wide.jpg" width="233" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Thank You!&amp;nbsp;&lt;/b&gt;&lt;br /&gt;Did you enjoy the &lt;a href="http://mommysbest.blogspot.com/2011/04/gunstacker-configured-for-action.html"&gt;Gunstacker system&lt;/a&gt;? The weird enemies? The crazy secrets? I hope so, and if you did, purchasing a copy of the game or donating helps fund our future projects. Even if you didn't beat the whole game, please think about a purchase.&lt;br /&gt;&lt;br /&gt;We'd like to make even &lt;b&gt;more &lt;/b&gt;games you'll enjoy! Every sale helps and thanks for your support!&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;(And we'll definitely get the demo out very soon.)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-5293369513656304921?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/5293369513656304921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=5293369513656304921' title='24 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5293369513656304921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5293369513656304921'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/09/double-drm-free_12.html' title='Double DRM Free'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>24</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-7203930253422516877</id><published>2011-09-08T18:07:00.000-07:00</published><updated>2011-09-08T18:07:58.358-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Double D Second Update</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://t2.gstatic.com/images?q=tbn:ANd9GcTIum2iDSWRxNDF0P2ntk2ls5fpI2uLqQZeN8hO5ylrLwYvGXsB" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://linuxcat.org/showthread.php?tid=18" imageanchor="1"&gt;&lt;img border="0" height="335" src="http://linuxcat.org/images/i-can-fix-thiz-sorta.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Fixes and additions:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Unlocking golden guns in the challenge rooms saves progress and sticks you with whatever load out was in the challenge room. -Fixed&lt;/li&gt;&lt;li&gt;Language setting in-game (you have to set the option, then restart the game to have this take effect).&lt;/li&gt;&lt;li&gt;Reticule options Can use dual or single reticules now&lt;/li&gt;&lt;li&gt;Made reticule image easier to see.&lt;/li&gt;&lt;li&gt;Camera look-forward toggle option (when off the camera won't move if you turn left/right)&lt;/li&gt;&lt;li&gt;Challenge levels can be cheated by setting difficulty - fixed&lt;/li&gt;&lt;li&gt;Play the game, get guns, then do Start New Game, then go back and reload old quicksaves. It screws up your weapons. -Fixed, now wipes everything on StartNewGame&lt;/li&gt;&lt;li&gt;Jump option 2 does not let you drop down.-fixed&lt;/li&gt;&lt;li&gt;Tweaked enemy attack-damage values on normal/serious (slightly tougher)&lt;/li&gt;&lt;li&gt;Mouse wheel flip button option added (can reverse direction quick select scrolls through guns).&lt;/li&gt;&lt;li&gt;28th connector missing. Fixed, added to "room of blood" secret area.&lt;/li&gt;&lt;li&gt;Extra translations for Spanish, Italian, German added.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://t2.gstatic.com/images?q=tbn:ANd9GcTIum2iDSWRxNDF0P2ntk2ls5fpI2uLqQZeN8hO5ylrLwYvGXsB" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://t2.gstatic.com/images?q=tbn:ANd9GcTIum2iDSWRxNDF0P2ntk2ls5fpI2uLqQZeN8hO5ylrLwYvGXsB" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;His loadout was trashed too...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;If you were effected by the 'golden guns' loadout problem... &lt;/b&gt;&lt;br /&gt;(Background: What could happen in the previous version, if you beat the game (and unlocked 1 golden gun) then unlocked another golden gun when saving a challenge, the game would save only those weapons used in that challenge (eg. only having 4 flamethrowers). )&lt;br /&gt;The bug is fixed, but you may have been effected by the problem. That would mean your inventory is stuck with just a few weapons.  If you want to get your inventory sort-of back, there a few options&lt;br /&gt;1. You can do a Start New Game and re-find all weapons, secrets, etc (maybe on a higher difficulty). &lt;br /&gt;2. I've uploaded a 'save state' in which I played through on Normal, getting only the weapons in my path and a few secrets (not many at all). If you'd like to donwload that, it's right here: &lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/files/games/SSDD_endgamePersist.zip" target="_blank"&gt;http://www.mommysbestgames.com/files...amePersist.zip&lt;/a&gt;&lt;br /&gt;Go to here on your harddrive C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local.&lt;br /&gt;Delete the contents of the SSDD folder. &lt;br /&gt;Take the contents of the NEW folder you downloaded, and paste it into the SSDD folder on your harddrive. &lt;br /&gt;&lt;br /&gt;That will give a lot of weapons to start with and you can play something like Serious mode or try out the Challenges. &lt;br /&gt;&lt;br /&gt;Unfortunately there was no way to recover the lost inventory for those that had this problem, I'm sorry. But this is a bit of workaround.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-7203930253422516877?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/7203930253422516877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=7203930253422516877' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7203930253422516877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7203930253422516877'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/09/double-d-second-update.html' title='Double D Second Update'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4732695283728093261</id><published>2011-09-02T13:00:00.000-07:00</published><updated>2011-09-02T13:00:50.377-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='weapons'/><title type='text'>GunStacker Strategies and First Update</title><content type='html'>&lt;i&gt;Serious Sam Double D&lt;/i&gt; is&lt;b&gt; &lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;out now on PC&lt;/a&gt;!&lt;/b&gt;To help you blaze a trail through the enemy hoards this weekend here are some:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;GunStacker Strategies&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-i33_5vt3yG0/TmE0rq590TI/AAAAAAAAAuk/krPgnV56ulM/s1600/SSDD_Chainsaw_stack.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-JoE60oRUisk/TmE0tDSMX_I/AAAAAAAAAuo/kcImKnKZNE4/s1600/SSDD_Explosives_stack.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="201" src="http://3.bp.blogspot.com/-JoE60oRUisk/TmE0tDSMX_I/AAAAAAAAAuo/kcImKnKZNE4/s320/SSDD_Explosives_stack.png" width="320" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Don't Blow Your Stack&lt;/span&gt;&lt;br /&gt;Put your Rocket Launchers and Grenade Launchers in their own stack. Once you get comfortable with things, you can start intermingly them with Tommy guns and Shotguns. But early on, keep explosives separate. Then you can quickly switch to your big, BIG guns for distant bosses or giant dinosaurs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-YpC5MbQ81kg/TmE0vBFs5PI/AAAAAAAAAuw/5qPVRwWqgSU/s1600/SSDD_Flamethrower_stack.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-YpC5MbQ81kg/TmE0vBFs5PI/AAAAAAAAAuw/5qPVRwWqgSU/s320/SSDD_Flamethrower_stack.png" width="232" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Playing With Fire&lt;/span&gt;&lt;br /&gt;The flamethrower has a special ability of stopping all enemy bullets. If you're having trouble in a level with lots of missiles or Biomechanoid lasers or rockets, add a few flamethrowers to your stack. It sucks down fuel fast, but it can stop enemy shots before they reach you. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qImg35MF21w/TmE0v6OCNeI/AAAAAAAAAu0/qdbQBoxx1VY/s1600/SSDD_Spread_stack.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="262" src="http://2.bp.blogspot.com/-qImg35MF21w/TmE0v6OCNeI/AAAAAAAAAu0/qdbQBoxx1VY/s320/SSDD_Spread_stack.png" width="320" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Order Up&lt;/span&gt;&lt;br /&gt;Placement in your bigger stacks (especially 5-6 high) can make a difference when wading into a seething mass of gnashing teeth. Putting a shotgun on the bottom, Tommy guns or laser guns in the middle and another shotgun on top can give it more spread to also handle Chimputees in the air.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-i33_5vt3yG0/TmE0rq590TI/AAAAAAAAAuk/krPgnV56ulM/s1600/SSDD_Chainsaw_stack.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-i33_5vt3yG0/TmE0rq590TI/AAAAAAAAAuk/krPgnV56ulM/s1600/SSDD_Chainsaw_stack.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Trigger Happy&lt;/span&gt;&lt;br /&gt;The Chainsaw and Machine Pistol (your first gun) have infinite ammo. Better yet, the Machine Pistol can fire as fast as you can click the trigger. Putting these two together in a stack can be a "go to" close range stack to save ammo and handle up-close trouble. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2XcJ3gSFzHo/TmE0uHdpzAI/AAAAAAAAAus/8D2MRWHVSt8/s1600/SSDD_Extracopies_stack.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-2XcJ3gSFzHo/TmE0uHdpzAI/AAAAAAAAAus/8D2MRWHVSt8/s320/SSDD_Extracopies_stack.png" width="273" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Fit and Trim&lt;/span&gt;&lt;br /&gt;If you aren't using a gun, put it down in your Inventory rather than having it clutter up your Quick Select. This way in the heat of a giant battle you don't accidentally swap to a &lt;i&gt;single&lt;/i&gt; shotgun and get your face ripped off. Then when you find more connectors, bring it out of the inventory and put it to use!&lt;br /&gt;&lt;i&gt;&lt;b&gt;That said&lt;/b&gt;&lt;/i&gt;--it's good to keep around a single shotgun sometimes to swap back and forth when taking out single enemies, then fighting big crowds.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://s3.amazonaws.com/twitpic/photos/full/385971626.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&amp;amp;Expires=1314994481&amp;amp;Signature=HJ%2BJlSJ%2Byzq2fghLn59h4I93uq4%3D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://s3.amazonaws.com/twitpic/photos/full/385971626.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&amp;amp;Expires=1314994481&amp;amp;Signature=HJ%2BJlSJ%2Byzq2fghLn59h4I93uq4%3D" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Vuvu loves you.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;Game Update 1&lt;/span&gt;&lt;/div&gt;&amp;nbsp;A new update is &lt;b&gt;available now&lt;/b&gt; for the game. Steam will automatically download this. The following is the changelist for all bugs and issues addressed:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;"Russian crash" fixed! There was an issue with the Cyrillic alphabet causing a crash on start-up. This is handled properly now.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Jump-pad wall glitch fixed. &lt;/li&gt;&lt;li&gt;Cursor is now locked to the screen in Windowed/Multi-monitor mode. &lt;/li&gt;&lt;li&gt;Video Resolution Menu now has an "Apply Resolution" button. While swapping through resolutions, they won't be applied till you hit this button.&amp;nbsp;&lt;/li&gt;&lt;li&gt;4th Tommy gun was missing from Dark Harvest. Added back.&lt;/li&gt;&lt;li&gt; New "No Blood" option to completely remove blood if desired&lt;i&gt;. (Crazy!)&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Backgrounds touched up for higher resolutions. (Won't show purple edges.)&lt;/li&gt;&lt;li&gt;Translations fixed for guns in gunstacker mens. &lt;/li&gt;&lt;li&gt;Golden guns explanations in stats was broken when you beat the game. Now retains proper setting. &lt;/li&gt;&lt;li&gt;Vuvuzelators get stuck in walls less.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Player stats have been rephrased before you beat the game to make more sense.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Ammo changing per levels is retained properly now.&lt;/li&gt;&lt;li&gt;Secrets buttons in menu sometimes overlayed the level name (adjusted).&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;That's it for the first update. We will continue to tweak the game and add improvements in the future. &lt;br /&gt;Good luck and Enjoy Stackin'!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4732695283728093261?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4732695283728093261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4732695283728093261' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4732695283728093261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4732695283728093261'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/09/gunstacker-strategies-and-first-update.html' title='GunStacker Strategies and First Update'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-JoE60oRUisk/TmE0tDSMX_I/AAAAAAAAAuo/kcImKnKZNE4/s72-c/SSDD_Explosives_stack.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-179526252568542312</id><published>2011-08-31T08:21:00.000-07:00</published><updated>2011-08-31T08:22:12.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><title type='text'>Serious Sam Double D Out Now</title><content type='html'>Serious Sam Double D is out now for $7.99!&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/111600"&gt;Steam page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.getgamesgo.com/product/serious-sam-double-d"&gt;GetGames page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.direct2drive.com/2/11279/product/Buy-Serious-Sam-Double-D-Download"&gt;Direct2Drive page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.impulsedriven.com/ssdd"&gt;Impulse-Gamestop page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Launch video courtesy of CEO of the publisher Devolver Digital, Fork Parker.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="300" src="http://www.youtube.com/embed/eHPSOAN6mDo" width="486"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Go forth and GET TO STACKING!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;----------&lt;br /&gt;In other news, here are the support display resolutions for those curious:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1680x1050&amp;nbsp;&lt;/li&gt;&lt;li&gt;1600x900&amp;nbsp;&lt;/li&gt;&lt;li&gt;1440x900&lt;/li&gt;&lt;li&gt;1366x768&lt;/li&gt;&lt;li&gt;1360x768&lt;/li&gt;&lt;li&gt;1280x1024&lt;/li&gt;&lt;li&gt;1280x960&lt;/li&gt;&lt;li&gt;1280x800&lt;/li&gt;&lt;li&gt;1280x768&lt;/li&gt;&lt;li&gt;1280x720&lt;/li&gt;&lt;li&gt;1152x864&lt;/li&gt;&lt;li&gt;1024x768&lt;/li&gt;&lt;li&gt;1024x576&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;If you need to run the game with a resolution not shown (such as 1400x1050), you can run it with this debug command.&lt;br /&gt;In Steam, right-click the game and select Properties-&amp;gt;Set Launch Options. In the command line, set "debugResX 1400 debugResY 1050"&lt;br /&gt;Obviously substitute the proper debugResX or Width that you need and the proper debugResY or Height needed.&lt;br /&gt;You can actually set just about any resolution your graphics card can handle. But bear in the mind the levels were built only up to 1920x180 as the absolute max. If you go into 2560x1600 things may get unpleasant if you start seeing "outside" the game world.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VhvczpKSfSU/TlKZGxRJBqI/AAAAAAAAAug/6iyub8-6bpA/s1600/SSDD_Chimpfight_1600.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-VhvczpKSfSU/TlKZGxRJBqI/AAAAAAAAAug/6iyub8-6bpA/s400/SSDD_Chimpfight_1600.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to embiggen&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Otherwise, the game looks completely smoking at the higher 1600 resolutions, I hope your card and monitor can handle those! Seems like on average most PC gamers have that covered, based on the Steam computer spec survey. But do people boastfully lie on those? I doubt it. Or at least I hope not.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-179526252568542312?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/179526252568542312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=179526252568542312' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/179526252568542312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/179526252568542312'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/08/serious-sam-double-d-out-now.html' title='Serious Sam Double D Out Now'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/eHPSOAN6mDo/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3735027950831379604</id><published>2011-08-22T11:20:00.000-07:00</published><updated>2011-08-22T14:18:56.437-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><title type='text'>Serious Sam Double D coming August 30th!</title><content type='html'>&lt;a href="http://mommysbestgames.com/serioussamdoubled.html"&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/a&gt; is releasing August 30th on Steam, Get Games, Impulse and other services for $7.99!&lt;br /&gt;&lt;br /&gt;We've been working for a while now to get the game ready for Steam and are insanely pumped to have it approved. From what we can tell Steam controls most of the digital distribution game market, so having it available there is very exciting for us.&lt;br /&gt;We've polished a lot of aspects of the game along the way to get it approved including seamless quicksaving, better controller remapping, and better cinematics transitions. I've also jacked up the supported max resolution of the game to 1680x1050.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_6JA05wTZSk/TlKSDSP_KBI/AAAAAAAAAuc/kOIPkNFcFTY/s1600/SSDD_Caterfighter_1600.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-_6JA05wTZSk/TlKSDSP_KBI/AAAAAAAAAuc/kOIPkNFcFTY/s400/SSDD_Caterfighter_1600.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;1600x900 view of the Caterfighter in Pompeii&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VhvczpKSfSU/TlKZGxRJBqI/AAAAAAAAAug/6iyub8-6bpA/s1600/SSDD_Chimpfight_1600.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-VhvczpKSfSU/TlKZGxRJBqI/AAAAAAAAAug/6iyub8-6bpA/s400/SSDD_Chimpfight_1600.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Chimputees everywhere!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Here's resident gun-nut Huff to explain the glorious Gun Stacker&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/LAvyj-3PNIE" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;The page on Steam is not up yet, but should be later this week.&lt;br /&gt;Here's the &lt;a href="http://www.getgamesgo.com/product/serious-sam-double-d"&gt;Serious Sam Double D Get Games page&lt;/a&gt;.&amp;nbsp; &lt;br /&gt;And the Impulse page should be up soon as well. Should be up on IndieCity and Desura too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3735027950831379604?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3735027950831379604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3735027950831379604' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3735027950831379604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3735027950831379604'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/08/serious-sam-double-d-coming-august-30th.html' title='Serious Sam Double D coming August 30th!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_6JA05wTZSk/TlKSDSP_KBI/AAAAAAAAAuc/kOIPkNFcFTY/s72-c/SSDD_Caterfighter_1600.png' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3205728861119246792</id><published>2011-08-11T09:57:00.000-07:00</published><updated>2011-08-11T09:58:04.582-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Serious Stack of Numbers</title><content type='html'>&lt;a href="http://mommysbestgames.com/serioussamdoubled.html"&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/a&gt;'s exact release date will be announced very soon! Bugs are almost worked out. All kinds of secrets have been stuffed in and double-checked. Challenge levels are getting tweaked a little more. Things are really close! That means we know all kinds of cool stuff about the game now. So let's see...&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-b5-WCk4dADI/TkQIOeKT2tI/AAAAAAAAAuQ/aCxdzDrHhek/s1600/SSDD_NumbersStack.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-b5-WCk4dADI/TkQIOeKT2tI/AAAAAAAAAuQ/aCxdzDrHhek/s640/SSDD_NumbersStack.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to gigantify&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3205728861119246792?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3205728861119246792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3205728861119246792' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3205728861119246792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3205728861119246792'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/08/serious-stack-of-numbers.html' title='Serious Stack of Numbers'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-b5-WCk4dADI/TkQIOeKT2tI/AAAAAAAAAuQ/aCxdzDrHhek/s72-c/SSDD_NumbersStack.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-2030594579257725545</id><published>2011-07-28T12:15:00.000-07:00</published><updated>2011-07-28T20:48:12.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Serious Gameplay and Replay</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;Gameplay&lt;/span&gt; &lt;/div&gt;First off, let's see some of the insane action in motion for &lt;i&gt;&lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;Serious Sam Double D&lt;/a&gt;&lt;/i&gt;!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="293" src="http://www.youtube.com/embed/taIp39spHq4" width="470"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;That was the first official gameplay trailer for the game. There will be some more trailers highlighting various aspects such as the &lt;a href="http://mommysbest.blogspot.com/2011/04/gunstacker-configured-for-action.html"&gt;GunStacker system&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-f5yFh5jNOT0/TjGyn7Pg_zI/AAAAAAAAAt0/VomFA3TCuZ8/s1600/SSDD_Level1_LotsGuns.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Replayability&lt;/span&gt; &lt;/div&gt;With a few weeks before release, &lt;i&gt;Serious Sam Double D&lt;/i&gt; has undergone a drastic but excellent change that heavily increases the replayability of the game.&lt;br /&gt;&lt;br /&gt;Previously the game followed a simple structure: You battled your way from the start to the end, finding powerups and cool secrets. But if you happen to miss anything, the only real way to get it was to start from the beginning again and hope to remember where it was.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qp43WfITp2U/TjGy2RhQ5VI/AAAAAAAAAt8/ipruZj0Vm8k/s1600/SSDD_LevelSelect.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-qp43WfITp2U/TjGy2RhQ5VI/AAAAAAAAAt8/ipruZj0Vm8k/s400/SSDD_LevelSelect.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Level Select screen letting you replay any level again, with all your gear.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Not anymore!&lt;br /&gt;Now Sam has a Persistent Inventory system which means any gun, connector, secret, or challenge you happen to find, he gets to keep in any level. Plus, you can replay any previous level you've been!&lt;br /&gt;Yes, you can take all the guns you've been collecting all along the way and head back to easier, previous levels any time you want and search for more hidden guns, secrets, or challenges tucked about.&lt;br /&gt;&lt;br /&gt;So while initially you may have only had access to 3 guns in the first level, you can battle half way through the game, then replay the first level, now with something more like 12 guns and tons of connectors! Then you can find more weapons, then head *back* to level 7 or 8 &lt;span style="font-size: x-small;"&gt;(or wherever you were)&lt;/span&gt; with yet-more guns to better even the odds. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-3tGuV6ERfmg/TjGyxZEJ8cI/AAAAAAAAAt4/lLFWUq68uqM/s1600/SSDD_Level1_OneGun.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-3tGuV6ERfmg/TjGyxZEJ8cI/AAAAAAAAAt4/lLFWUq68uqM/s400/SSDD_Level1_OneGun.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Starting level 1 from scratch with the Machine Pistol.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-f5yFh5jNOT0/TjGyn7Pg_zI/AAAAAAAAAt0/VomFA3TCuZ8/s1600/SSDD_Level1_LotsGuns.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-f5yFh5jNOT0/TjGyn7Pg_zI/AAAAAAAAAt0/VomFA3TCuZ8/s400/SSDD_Level1_LotsGuns.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Returning to level 1 with a 5 gun stack, ready to fine more loot!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Plus we have good news that the Secrets menu is working great. You can look any time you want at secrets you've unlocked and revisit the funnier ones, or just use it to know how many are still to be found. And because the inventory is persistent, you can simply play from whatever secret you visit and any more powerups you find will be added to your inventory for access in later levels or your current one.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kBeAD9dQM3w/TjGzALaaGgI/AAAAAAAAAuA/Z9PyLPQI_Ks/s1600/SSDD_TreasureIcon.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-kBeAD9dQM3w/TjGzALaaGgI/AAAAAAAAAuA/Z9PyLPQI_Ks/s400/SSDD_TreasureIcon.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The black arrow is pointing to the little treasure box icon that shows up when you're near a secret.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;And one extra helper is the Treasure icon. It definitely doesn't make it too easy, but it does fade in slowly if you're getting warm when finding a secret.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-2030594579257725545?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/2030594579257725545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=2030594579257725545' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2030594579257725545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2030594579257725545'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/07/serious-gameplay-and-replay.html' title='Serious Gameplay and Replay'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/taIp39spHq4/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5411268228557768628</id><published>2011-07-12T12:21:00.000-07:00</published><updated>2011-07-12T12:21:46.954-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>General Maxilla</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iPuvrpck0Oc/Thyc4ZMdCaI/AAAAAAAAAts/GA8-EFt9Nas/s1600/SSDD_General1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-iPuvrpck0Oc/Thyc4ZMdCaI/AAAAAAAAAts/GA8-EFt9Nas/s400/SSDD_General1.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to zoom&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;a href="http://draft.blogger.com/goog_1268862147"&gt;&amp;nbsp;&lt;/a&gt;&lt;i&gt;&lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;Serious Sam Double D&lt;/a&gt; &lt;/i&gt;features a new antagonist, four-star General Maxilla. Little does Sam know, but the General is tasked with stopping Sam while &lt;a href="http://serious.wikia.com/wiki/Mental"&gt;Mental &lt;/a&gt;is on holiday. In between levels players are treated to a 'behind the scenes' look at Mental's operations, and how the General works (sometimes unsuccessfully) to wrangle the motley crew and ready them for battle.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-odqVTwx1czQ/ThydBWvWy2I/AAAAAAAAAtw/KBrR4HOyYyM/s1600/SSDD_General2.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-odqVTwx1czQ/ThydBWvWy2I/AAAAAAAAAtw/KBrR4HOyYyM/s400/SSDD_General2.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to zoom&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;Here's animation video showing the General's talking animations. This shows the General in Mommy's Best Games animation editor, letting you see the animation skeleton and how the joint-connected-sprites form the animations. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/rO6ZI5YslQQ/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rO6ZI5YslQQ?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/rO6ZI5YslQQ?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;All this means, hey--we're finishing up the in-game movies! And that means &lt;i&gt;Double D&lt;/i&gt; is getting very close to finished for PC!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-5411268228557768628?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/5411268228557768628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=5411268228557768628' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5411268228557768628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5411268228557768628'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/07/general-maxilla.html' title='General Maxilla'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-iPuvrpck0Oc/Thyc4ZMdCaI/AAAAAAAAAts/GA8-EFt9Nas/s72-c/SSDD_General1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-899825093774739971</id><published>2011-06-28T08:16:00.000-07:00</published><updated>2011-06-28T11:50:11.831-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Double D Pompeii and Secrets</title><content type='html'>There's not much left to do on &lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/a&gt;.. and then there's a lot left to do. We're currently finishing up the last area, which is actually two distinct envrionments. The time period and region for both environments is Pompeii around 79AD just before Mount Vesuvius erupts.&lt;br /&gt;&lt;br /&gt;The first area is an exterior view of the city of Pompeii with the volcano in the background. And *naturally* the second area is in the volcano itself! Turns out that the evil Mental's henchmen have built massive power sucking devices which hover over the lava and aborb the heat, transferring the energy through time to the Big Bad himself! Sam's job isn't so much to disable the devices, but rather make his way through this area to the final boss. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Kt3_wE1FHqQ/TgnrCGqR_ZI/AAAAAAAAAtQ/-IkVo6u2_Rs/s1600/SSDD_pompeii_test.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-Kt3_wE1FHqQ/TgnrCGqR_ZI/AAAAAAAAAtQ/-IkVo6u2_Rs/s320/SSDD_pompeii_test.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Early construction of the Pompeii exterior area. Art is still being tweaked, plus there's no cool enemies shown yet!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Currently I'm finishing up art I had roughed in before, Hamdija is still working on music tracks, Richard is coding background effects, and AJ is tweaking story elements and dialog.&lt;br /&gt;&lt;br /&gt;What's in the Pompeii area? Well not to spoil everything but the enemies in final levels are more consistently BIG. As in, giant, walking caterpillar as big a building BIG. A caterpillar that stands up and acts like a massive wall. And has 3 different guns. And has a detachable head. Yeah, it all makes sense in the game. Serious sense. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Serious Sam games are famous for the fun secrets, and we're working to make some great ones. We wanted to make sure you get the most enjoyment out of those unique secrets. To that end, we're also implementing a special Secrets Menu. Instead of the typical version of completing a level and seeing you found 4/7 secrets, now you'll be able to look any time at this menu and see any level you've been in, and all the secrets you've found. There will be the full name and full description of each secret.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://test.visualwalkthroughs.com/serioussam/moon/28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://test.visualwalkthroughs.com/serioussam/moon/28.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Secret cave from Serious Sam The First Encounter&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;And we're even looking at a way for you to visit them! For instance, if you find one of the 'comedy secrets' and really want to show a friend, you can just open the Secrets Menu, find that secret and click 'Visit' and you'll be loaded into the level just before the funnies. Still working out the kinks but so far it's pretty cool. &lt;br /&gt;&lt;br /&gt;And then there's installation, localization and all that fun stuff. Oh and still the final boss. So we're close, but still a little ways to go. But we're getting there!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-899825093774739971?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/899825093774739971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=899825093774739971' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/899825093774739971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/899825093774739971'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/06/double-d-pompeii-and-secrets.html' title='Double D Pompeii and Secrets'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Kt3_wE1FHqQ/TgnrCGqR_ZI/AAAAAAAAAtQ/-IkVo6u2_Rs/s72-c/SSDD_pompeii_test.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4539854114170784623</id><published>2011-06-21T09:56:00.000-07:00</published><updated>2011-06-21T12:50:01.127-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='store'/><title type='text'>Serious Press and Help</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;b&gt;E3 Press&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-TH1C2fi4SXA/TgDHZspPTmI/AAAAAAAAAs4/GojspgrW26U/s1600/SSDD_Box_500wide.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-TH1C2fi4SXA/TgDHZspPTmI/AAAAAAAAAs4/GojspgrW26U/s400/SSDD_Box_500wide.jpg" width="291" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Serious Sam Double D box art&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;E3 is over and &lt;i&gt;Double D&lt;/i&gt; wowed press all around! &lt;br /&gt;Check out this in-depth coverage from Dealspwn: &lt;a href="http://www.dealspwn.com/sam-double-preview-guns-tits-corpse-piling-63785"&gt;http://www.dealspwn.com/sam-double-preview-guns-tits-corpse-piling-63785&lt;/a&gt;&lt;br /&gt;&lt;i&gt;"By far the most surreal moment came later in the demo when Sam found  himself mired in a mysterious sticky fluid. “It’s maple syrup, dude,”  explained Fouts… as an enormous stack of pancakes studded with vuvuzelas  leapt into centre stage. This hilarious monstrosity made me burst out  laughing thanks to the sheer unexpected sillyness of it all (and its  adorable blueberry eyeballs)"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;And a great look at the game from The Escapist:&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/news/view/110973-E3-Serious-Sam-Double-D"&gt;http://www.escapistmagazine.com/news/view/110973-E3-Serious-Sam-Double-D&lt;/a&gt;&lt;br /&gt;&lt;i&gt; &lt;span id="intelliTXT"&gt;&lt;i&gt;"Double D&lt;/i&gt; starts in Egypt, but features  other level types such as the prehistoric Nova Scotia that features  dinosaurs and tar pits.  Sam can hop on the backs of flying dinos to  find secrets, and will have to take down giant spineasauruses while  avoiding their bites."&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I've put together the proper &lt;a href="http://mommysbestgames.com/serioussamdoubled.html"&gt;&lt;b&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/b&gt; webpage&lt;/a&gt; with tons more press, check it out!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&amp;nbsp;Little Hearts Matter&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;In other news, gamer Isaac Hume has asked for help for his charity of choice &lt;i&gt;Little Hearts Matter&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From Isaac:&lt;br /&gt;"This  charity helped save my nephew’s life when he was born with a portion of  his heart missing and also helped to rehabilitate him into the healthy  toddler that he is today.&lt;br /&gt;&lt;br /&gt;In  order to raise the donation I’m doing what I know how to do best. With  the help of a couple of friends, I’ll be running a 24 hour livestream&amp;nbsp;&lt;a href="http://draft.blogger.com/post-create.g?blogID=6433256125895820613" rel="nofollow"&gt;on 15&lt;/a&gt;&lt;sup&gt;&lt;a href="http://draft.blogger.com/post-create.g?blogID=6433256125895820613" rel="nofollow"&gt;th&lt;/a&gt;&lt;/sup&gt;&lt;a href="http://draft.blogger.com/post-create.g?blogID=6433256125895820613" rel="nofollow"&gt;&amp;nbsp;July&lt;/a&gt;,  playing and talking about games. My three friends  and I will play games, encouraging people watching the stream to get  involved, play multiplayer with us and donate to a worthy cause that  helps save lives."&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Little Hearts Matter&lt;/i&gt; treat conditions like Hypoplastic Left Heart Syndrome (HLHS). While rare, the condition is fatal unless treated. Learn more about it here: &lt;a href="http://www.lhm.org.uk/"&gt;http://www.lhm.org.uk/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's the Isaac's donation page for &lt;i&gt;Little Hearts Matter&lt;/i&gt;: &lt;a href="http://www.justgiving.co.uk/temporalcortex" rel="nofollow" target="_blank"&gt;www.justgiving.co.uk/temporalcortex&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here's the entertainment for the live streaming page for July 15th.&lt;br /&gt;&lt;a href="http://www.justin.tv/temporalcortex" rel="nofollow" target="_blank"&gt;&lt;span class="yshortcuts" id="lw_1308673927_4"&gt;www.justin.tv/temporalcortex&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Make sure to check it out and donate to a worthy cause!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Serious Shirts&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Speaking of donations, Isaac asked MBG for some promotional help. We're donating a &lt;i&gt;Serious Sam Double D&lt;/i&gt; shirt as seen here.&lt;br /&gt;&lt;br /&gt;The shirt has the SSDD box art featuring the &lt;a href="http://mommysbest.blogspot.com/2011/04/gunstacker-configured-for-action.html"&gt;Gun Stacker&lt;/a&gt; on the front, large. On the back, there's a small Mommy's Best Games logo. All printing on cheery, Sun Beam Yellow!&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9_R8NKcMGco/TgDKH7R0TDI/AAAAAAAAAs8/Fn7FCd3NWkY/s1600/SSDD_shirtfull.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-9_R8NKcMGco/TgDKH7R0TDI/AAAAAAAAAs8/Fn7FCd3NWkY/s200/SSDD_shirtfull.jpg" width="170" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Xa73dj2LhM0/TgDKKLPoVII/AAAAAAAAAtA/q9_iFDAt4kc/s1600/SSDD_shirtzoom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-Xa73dj2LhM0/TgDKKLPoVII/AAAAAAAAAtA/q9_iFDAt4kc/s320/SSDD_shirtzoom.jpg" width="295" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;We're only doing very limited prints of the shirts and one will be given away on Isaac's live streaming show on July 15th!&lt;br /&gt;&lt;br /&gt;If you don't feel so lucky and would simply like to buy one for $25 + shipping, email me: nathan ((at)) mommysbestgames ((dot) com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4539854114170784623?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4539854114170784623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4539854114170784623' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4539854114170784623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4539854114170784623'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/06/serious-press-and-help.html' title='Serious Press and Help'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-TH1C2fi4SXA/TgDHZspPTmI/AAAAAAAAAs4/GojspgrW26U/s72-c/SSDD_Box_500wide.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-625710597148100609</id><published>2011-05-24T08:44:00.000-07:00</published><updated>2011-05-25T08:07:22.938-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><title type='text'>Double D at E3 2011</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-j-T7P4UwIds/TdvQZKeKHLI/AAAAAAAAAsU/BdZ6Zhm9AlA/s1600/doubled_at_e3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" id=":current_picnik_image" src="http://4.bp.blogspot.com/-j-T7P4UwIds/TdvQZKeKHLI/AAAAAAAAAsU/BdZ6Zhm9AlA/s200/doubled_at_e3.jpg" width="185" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;There will be an all-new, polished, playable build of &lt;a href="http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html"&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/a&gt; at E3 2011 available in a behind-the-scenes capacity. What does that mean?&lt;br /&gt;&lt;br /&gt;If you're a reporter-type just &lt;a href="http://www.mommysbestgames.com/contact.html"&gt;&lt;b&gt;email me (Nathan&lt;/b&gt;&lt;/a&gt;) and I'll find a time slot for you to play the game. &lt;br /&gt;We'll have for you some snappy demo sequences pulled from over a dozen levels of over-the-top, gun-stacking gameplay, plus some E3-special screenshots just for you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you won't be attending E3, don't fret! Those journalists at the show will be working hard to bring you awesome preview impressions and previously mentioned game shots.&lt;br /&gt;&lt;br /&gt;In the meantime enjoy these screens!&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-03Y-vWRg4Yg/TdvQ1A7yR4I/AAAAAAAAAsY/HyaFIbVCpng/s1600/SSDD_amethyst_chimps.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/-03Y-vWRg4Yg/TdvQ1A7yR4I/AAAAAAAAAsY/HyaFIbVCpng/s400/SSDD_amethyst_chimps.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Shooting up some Chimputees in the Amethystine Depths&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4jznES2Lau8/TdvRFzEsq8I/AAAAAAAAAsc/GLIdkmgEtiY/s1600/SSDD_gore_challenge.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-4jznES2Lau8/TdvRFzEsq8I/AAAAAAAAAsc/GLIdkmgEtiY/s400/SSDD_gore_challenge.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Gorey globs gliding through the air in a challenge level.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;As for actual development, we're currently adding all the polish points like robotic menu display cores and attenuating musical transitions--no Serious game's complete without 'em!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-625710597148100609?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/625710597148100609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=625710597148100609' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/625710597148100609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/625710597148100609'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/05/double-d-at-e3-2011.html' title='Double D at E3 2011'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-j-T7P4UwIds/TdvQZKeKHLI/AAAAAAAAAsU/BdZ6Zhm9AlA/s72-c/doubled_at_e3.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5241285202750176865</id><published>2011-04-21T22:51:00.000-07:00</published><updated>2011-07-31T11:22:16.911-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='weapons'/><title type='text'>Gunstacker Configured for Action</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-TvirJds-m9U/TbEKqNHYVWI/AAAAAAAAArU/9_cDI1h4lxU/s1600/SSDD_tommy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html"&gt;&lt;i&gt;Serious Sam Double D&lt;/i&gt;&lt;/a&gt; is a 2D side-scrolling version of the popular and looney &lt;i&gt;Serious Sam&lt;/i&gt; franchise, and will be ready for you to play later this summer on your PC!&lt;br /&gt;&lt;br /&gt;When designing &lt;i&gt;Double D&lt;/i&gt;, rather than dump all of Croteam's original guns and start from scratch I decided it'd be fun to take on the biggest of Mental's baddies with all your guns blazing at once. The way you'll get to do that is with the Gun Stacker system. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2D5uvmLVRFY/TbERCW5lsTI/AAAAAAAAAsI/0CSX039pTzk/s1600/SSDD_gunstacker_connector.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="116" src="http://4.bp.blogspot.com/-2D5uvmLVRFY/TbERCW5lsTI/AAAAAAAAAsI/0CSX039pTzk/s200/SSDD_gunstacker_connector.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A Gun Stacker connector arm&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Hidden throughout all sorts of sneaky places you'll find a Gun Stacker connector piece. This is a small robotic arm, that when applied, not only allows you to hold an extra gun, it also connects the firing of the second gun to the primary gun. (Squeeze the trigger and all your guns start firing, throttled only by refire and reload times.)&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-TvirJds-m9U/TbEKqNHYVWI/AAAAAAAAArU/9_cDI1h4lxU/s1600/SSDD_tommy.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="73" src="http://3.bp.blogspot.com/-TvirJds-m9U/TbEKqNHYVWI/AAAAAAAAArU/9_cDI1h4lxU/s200/SSDD_tommy.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Thompson Submachine gun&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;You'll collect not only the classic Shotgun, Tommy Gun, and Rocket Launcher from Serious Sam, you'll get to collect &lt;b&gt;MULTIPLE OF EACH&lt;/b&gt; &lt;b&gt;GUN&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;You know how it's fun to a hidden rocket launcher early in the game, but when you finally, "officially" are given the rocket launcher it's sort of a let down, because.. well.. you already have it!&lt;br /&gt;&lt;br /&gt;Say good by the to that sorry feeling! If you scour a level for secrets, find the Tommy Gun early, then you not only have the Tommy Gun, you'll have the chance to collect up to &lt;b&gt;four&lt;/b&gt; Tommy Guns! That goes for each weapon type--there are 4 of each hidden throughout &lt;i&gt;Serious Sam Double D&lt;/i&gt;. &lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-nx3yhk2v7so/TbEKkxZE0aI/AAAAAAAAArM/tHpBJGrxXok/s1600/SSDD_laser.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="108" src="http://3.bp.blogspot.com/-nx3yhk2v7so/TbEKkxZE0aI/AAAAAAAAArM/tHpBJGrxXok/s320/SSDD_laser.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;XL4 Lasergun&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;So now you've got tons of guns, and tons of connectors what do you do with them? Get all crafty and start sticking them together into various, explosive combinations!&lt;br /&gt;&lt;br /&gt;Here is an early peak at the &lt;b&gt;Gun Stacker&lt;/b&gt; configuration menu (Bear with me, I'll try to make it sexier before the game's done).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0MJ54qKSJKo/TbEL9VsUflI/AAAAAAAAArk/vkKn96vrlE0/s1600/SSDD_gunstackermenu_early_explain1_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-0MJ54qKSJKo/TbEL9VsUflI/AAAAAAAAArk/vkKn96vrlE0/s320/SSDD_gunstackermenu_early_explain1_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Above is a "standard" view of a quick select. You can see the Machine Pistol, the Shotgun, the Tommy Gun, and the Grenade Launcher. &lt;span style="font-size: x-small;"&gt;(And an extra Tommy Gun in your Inventory at the bottom, but that's for later!)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-a5A_AQrcycc/TbEL-pA8cgI/AAAAAAAAAro/BijtABHQPEw/s1600/SSDD_gunstackermenu_early_explain2_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-a5A_AQrcycc/TbEL-pA8cgI/AAAAAAAAAro/BijtABHQPEw/s320/SSDD_gunstackermenu_early_explain2_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;To stack your guns all you have to do is select a gun like the Shotgun here, move it over that stack and press the button again to confirm the Stack. Done! Super stack-a-ola, Shotgun-Tommy duo ready. But wait--we've got more connectors (upper right), looks like we have 2 of 3 still left! Can't let those got to waste.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-VKoQyZ-gGVI/TbEL_1m2PCI/AAAAAAAAArs/yypU-IItEsU/s1600/SSDD_gunstackermenu_early_explain3_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-VKoQyZ-gGVI/TbEL_1m2PCI/AAAAAAAAArs/yypU-IItEsU/s320/SSDD_gunstackermenu_early_explain3_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The Machine Pistol has infinite ammo, so whatever stack you put that it in, it sort of gets a 'free boost' in as much as that gun doesn't reload and can't run out of ammunition. Type II Machine Pistol's hidden throughout the game are very special and very challenging to obtain!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tZhYsLPDjaQ/TbEMBCRMNfI/AAAAAAAAArw/CX8IePcvEto/s1600/SSDD_gunstackermenu_early_explain4_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-tZhYsLPDjaQ/TbEMBCRMNfI/AAAAAAAAArw/CX8IePcvEto/s320/SSDD_gunstackermenu_early_explain4_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Let's just go full epicurean and stack 2 Tommys, a Shotgun and the Machine Pistol in one heap. We've exhausted our connectors, but it'll be pretty powerful. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eV_q-cs90DU/TbEMCWptwiI/AAAAAAAAAr0/ggmgypdpNXQ/s1600/SSDD_gunstackermenu_early_explain5_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-eV_q-cs90DU/TbEMCWptwiI/AAAAAAAAAr0/ggmgypdpNXQ/s320/SSDD_gunstackermenu_early_explain5_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;But our Grenade Launcher is looking lonely. If we select it and try to add it to the stack it won't work as we need an extra connector. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-f_d8HyWF6cM/TbEMDrngYRI/AAAAAAAAAr4/4Tits9ewR9Y/s1600/SSDD_gunstackermenu_early_explain6_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-f_d8HyWF6cM/TbEMDrngYRI/AAAAAAAAAr4/4Tits9ewR9Y/s320/SSDD_gunstackermenu_early_explain6_small.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;But we can remove a Tommy gun from the other stack and put it on the Grenade launcher. That's a nice combo as it covers you with fast, repeating fire from the Tommy, which fills in the gaps on the very powerful, but slow-to-reload Grenade Launcher.&lt;br /&gt;&lt;br /&gt;What's all this look like? Let's take a peak!&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-X4yTXyjyBHw/TbEOBdnbZwI/AAAAAAAAAsA/w1DKPWWYxtw/s1600/SSDD_gunstacker_pyramid_action1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-X4yTXyjyBHw/TbEOBdnbZwI/AAAAAAAAAsA/w1DKPWWYxtw/s400/SSDD_gunstacker_pyramid_action1.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to zoom in!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Here Sam is blasting a Minor Biomechanoid in the face with the Shotgun/Tommy/Pistol stack, while a mass of seething Gnarr and Kleer claw at him from behind. &lt;br /&gt;&lt;br /&gt;So that's all fine and good--the sort of &lt;b&gt;&lt;i&gt;elementary &lt;/i&gt;&lt;/b&gt;Gun Stacking your little brother might do. But what kind of disgusting, orgiastic displays of male bravado are in store for those who able to survive later into the game? &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-G35hoq-Tprs/TbEMFAwNavI/AAAAAAAAAr8/TGGIMRlwyRM/s1600/SSDD_gunstackermenu_later_filled_small.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-G35hoq-Tprs/TbEMFAwNavI/AAAAAAAAAr8/TGGIMRlwyRM/s320/SSDD_gunstackermenu_later_filled_small.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Here we have a gun collection as you'll see further into the game. You've got 8 connectors to play around with and a silly amount of firepower. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VLMZgAhlccQ/TbJJl8LcajI/AAAAAAAAAsQ/MgVW3sQU8iE/s1600/SSDD_gunstacker_later_action2b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;And here's Sam with a &lt;i&gt;real&lt;/i&gt; Gun Stack taking on more classic Sam baddies:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VLMZgAhlccQ/TbJJl8LcajI/AAAAAAAAAsQ/MgVW3sQU8iE/s1600/SSDD_gunstacker_later_action2b.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-VLMZgAhlccQ/TbJJl8LcajI/AAAAAAAAAsQ/MgVW3sQU8iE/s400/SSDD_gunstacker_later_action2b.png" width="400" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Now why would you need all these guns you might ask? First of all when dozens of slathering one-eyed Gnarr are climbing over their dead brethren trying to rip your face off, the more bullets you can shoot, the better. And secondly, you noticed the big blue alien about 5 times the size of Sam? He's called a &lt;b&gt;&lt;i&gt;Minor &lt;/i&gt;&lt;/b&gt;Biomechanoid for a reason.&lt;br /&gt;&lt;br /&gt;That's it for now, but be ready as we've got lots of &lt;b&gt;fresh, new, gigantic &lt;/b&gt;enemies in &lt;i&gt;Serious Sam Double D&lt;/i&gt;, that will require every bit of firepower you can Stack together. &lt;br /&gt;&lt;i&gt;&lt;span style="font-size: x-small;"&gt;Now, back to the game-making! &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;UPDATE:&lt;/span&gt; Here are some new screenshots of the Gunstacker menu system:&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Ns0YeuagJw8/TjWchSjqzuI/AAAAAAAAAuI/jBjpO0rk3ko/s1600/SSDD_gunstacker_menu1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-Ns0YeuagJw8/TjWchSjqzuI/AAAAAAAAAuI/jBjpO0rk3ko/s400/SSDD_gunstacker_menu1.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Here are some gun stacks, in the new menu.&amp;nbsp;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-pKzMCNMqHis/TjWcmGLRGZI/AAAAAAAAAuM/Lt17dJugtCg/s1600/SSDD_gunstacker_menu2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-pKzMCNMqHis/TjWcmGLRGZI/AAAAAAAAAuM/Lt17dJugtCg/s400/SSDD_gunstacker_menu2.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;And here's a *lot* of guns in the new menu.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Remember you can reconfigure your stacks any time! Just make sure you have found enough connectors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-5241285202750176865?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/5241285202750176865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=5241285202750176865' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5241285202750176865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5241285202750176865'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/04/gunstacker-configured-for-action.html' title='Gunstacker Configured for Action'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2D5uvmLVRFY/TbERCW5lsTI/AAAAAAAAAsI/0CSX039pTzk/s72-c/SSDD_gunstacker_connector.png' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-534709009762514313</id><published>2011-03-09T21:11:00.000-08:00</published><updated>2011-07-14T20:28:31.893-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SeriousSam'/><title type='text'>Serious Sam Double D</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Our new game&lt;b&gt;&lt;i&gt;, Serious Sam Double D,&lt;/i&gt;&lt;/b&gt; is part of Croteam's &lt;b&gt;Serious Sam Indie Series&lt;/b&gt; created to help promote the new 3D game called &lt;b&gt;&lt;i&gt;Serious Sam 3 BFE&lt;/i&gt;&lt;/b&gt; due out later this summer!&lt;br /&gt;&lt;a href="http://www.joystiq.com/2011/03/09/serious-sam-gets-serious-indie-cred-with-new-indie-series/"&gt;Read more&lt;/a&gt; about the other games featured.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/--pdDrXdz2pE/TXhaOxPASpI/AAAAAAAAAqk/XxUhP4egmF0/s1600/SeriousSamDoubleD_logo_textOnly_medium.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="88" src="https://lh4.googleusercontent.com/--pdDrXdz2pE/TXhaOxPASpI/AAAAAAAAAqk/XxUhP4egmF0/s320/SeriousSamDoubleD_logo_textOnly_medium.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;UPDATE&lt;/b&gt;: Here's the link for the &lt;a href="http://www.mommysbestgames.com/serioussamdoubled.html"&gt;up-to-date main page for&lt;i&gt; Serious Sam Double D&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;(Original post for the announcement follows:)&lt;br /&gt; &lt;br /&gt;Once again, Sam ‘Serious’ Stone must use the Time-Lock to travel through time and destroy the enemies of humanity’s past, in order to save its future.  But since his last outing, 2 important new relics have been discovered: the Gun Stacker and the Porta Pad.  Only Sam is serious enough – and crazy enough – to use this untested technology.&lt;br /&gt;&lt;br /&gt;All that stands between victory and annihilation is a man with a T-shirt and jeans… and a great big pile of guns.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;One gun sometimes not enough? Two still too wimpy? Try firing all your guns at once with the Gun Stacker system!&lt;/li&gt;&lt;li&gt;New Enemies in glorious 2D! &lt;b&gt;Serious Sam Double D&lt;/b&gt; brings the crazy with new creatures like the flying &lt;i&gt;Chimputee&lt;/i&gt; and the &lt;i&gt;Etanoh Salvo Spider&lt;/i&gt;!&lt;/li&gt;&lt;li&gt;Porta Pad technology: Secret technology to be revealed at PAX East this weekend!&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Remember if you're at PAX East this weekend, come by the Devolver Digital booth (I-16 in the "Indie Alley") to play a demo of &lt;i&gt;Serious Sam Double D&lt;/i&gt;!&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Screenshots and art below (they may load a little slow, but they're worth it! Click for full resolution.) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-i7Vkq5xCk3c/TXhayiCBnFI/AAAAAAAAAqw/9Tg8MavYNAE/s1600/SSDD_crowd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://lh4.googleusercontent.com/-i7Vkq5xCk3c/TXhayiCBnFI/AAAAAAAAAqw/9Tg8MavYNAE/s400/SSDD_crowd.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpLast" style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpLast" style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-Jr4gXCmMcwM/TXha6cOCTVI/AAAAAAAAAq0/sV_1vrY6aLY/s1600/SSDD_gunstacker.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://lh4.googleusercontent.com/-Jr4gXCmMcwM/TXha6cOCTVI/AAAAAAAAAq0/sV_1vrY6aLY/s400/SSDD_gunstacker.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpLast" style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-WNe140ZtWaI/TXhahmIAx5I/AAAAAAAAAqo/ItHkQ6LdcRg/s1600/SSDD_big.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://lh3.googleusercontent.com/-WNe140ZtWaI/TXhahmIAx5I/AAAAAAAAAqo/ItHkQ6LdcRg/s400/SSDD_big.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpLast" style="font-family: inherit; text-indent: -0.25in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-Z5_jai7qiwI/TXhamvs4_aI/AAAAAAAAAqs/iU4yBq-wS0I/s1600/SSDD_Chimputee_photoalbum.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="363" src="https://lh3.googleusercontent.com/-Z5_jai7qiwI/TXhamvs4_aI/AAAAAAAAAqs/iU4yBq-wS0I/s400/SSDD_Chimputee_photoalbum.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://www.mommysbestgames.com/"&gt;Mommy's Best Games&lt;/a&gt;, Inc. is a boutique game developer founded in 2007. We strive to deliver games that push the edges of the medium through gameplay, art, and pie. Our first game, &lt;b&gt;&lt;i&gt;Weapon of Choice&lt;/i&gt;&lt;/b&gt;, is an award-winning, side-scrolling, action game now available Xbox LIVE Indie Games. And our newest, award-winning games &lt;i&gt;&lt;b&gt;Shoot 1UP&lt;/b&gt;&lt;/i&gt; and &lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt; are also available on XBLIG. &lt;a href="http://www.twitter.com/MommysBestGames"&gt;Follow MBG&lt;/a&gt; on Twitter to find out more!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-534709009762514313?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/534709009762514313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=534709009762514313' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/534709009762514313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/534709009762514313'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html' title='Serious Sam Double D'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/--pdDrXdz2pE/TXhaOxPASpI/AAAAAAAAAqk/XxUhP4egmF0/s72-c/SeriousSamDoubleD_logo_textOnly_medium.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1516770812575704398</id><published>2011-03-06T13:14:00.000-08:00</published><updated>2011-03-10T19:45:20.707-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>GDC 2011 Wrapped</title><content type='html'>I only spent a day at GDC 2011 but it was jam-packed with lots of useful talking and listening. I had breakfast with an old friend who now helps run &lt;a href="http://ogmento.com/"&gt;Ogmento&lt;/a&gt; who recently released a free iPhone game featuring some extremely cool augmented reality technology. Their ghost game has some of the best 'mark' tracing capabilities currently around!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.vr-news.com/wp-content/uploads/2011/02/2690712-3805021-300x203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.vr-news.com/wp-content/uploads/2011/02/2690712-3805021-300x203.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I got caught up with a game journalist friend who's since gotten out of that business as he said big websites continue to turn to younger writers in an effort to find cheap labor, seemingly not valuing any true experience in writing. Don't get me wrong, you very well could be a good writer right out of college, but when big sites are paying less and less and not working to retain experienced writing talent, it hurts the readers and the writers.&lt;br /&gt;&lt;br /&gt;Next I journeyed to a nearby hotel to have a very fruitful meeting with Microsoft. More on that hopefully in a few months!&lt;br /&gt;&lt;br /&gt;I then swapped hats and went to talk to Sony about another platform of theirs. Very excited there as well.&lt;br /&gt;&lt;br /&gt;In the afternoon, I joined the XBLIG panel featuring &lt;a href="http://www.skasoftware.com/"&gt;Ska Studios&lt;/a&gt;, &lt;a href="http://www.soulcastergame.com/"&gt;Magical Time Bean&lt;/a&gt;, &lt;a href="http://zeboyd.com/"&gt;Zeboyd Games&lt;/a&gt; and &lt;a href="http://www.gamasutra.com/view/authors/543/Brandon_Sheffield.php"&gt;Mr. Game Developer Magazine&lt;/a&gt; where we talked about what's been good with the Xbox 360 service and what's been not so good. To anyone that attended, thanks for coming! It was a pleasure to be there.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gdconf.com/img/conference/cgp_bungelingbay.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.gdconf.com/img/conference/cgp_bungelingbay.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I wrapped up conference, taking in a great talk by the amazing Will Wright. He spoke about what he'd change now with his game from 1984, &lt;i&gt;Raid on Bungeling Bay&lt;/i&gt;, and a really interesting side story about Russian space travel.&lt;br /&gt;&lt;br /&gt;I got a delightful tour of&lt;a href="http://www.doublefine.com/"&gt; Double Fine&lt;/a&gt; studios from a friend who had worked on &lt;i&gt;Stacking &lt;/i&gt;there, and then had drinks with sound design guys from Austin.&lt;br /&gt;&lt;br /&gt;Ian (Magical Time Bean) and I closed the night with a round of &lt;i&gt;&lt;b&gt;Deathsmiles &lt;/b&gt;&lt;/i&gt;on his sweet, big-screen setup. &lt;br /&gt;All-in-all one of my shortest, but best times at GDC!&lt;br /&gt;&lt;br /&gt;Oh, and I stopped by the DBP booth at the show and got some sweet Indie Games swag. If you'd like one of these little white stickers that say "Xbox LIVE indie games", stop and visit me next week at PAX East at the &lt;b&gt;&lt;a href="http://www.devolverdigital.com/"&gt;Devolver Digital&lt;/a&gt; &lt;/b&gt;booth (I-16) in the "Indie Alley".&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-2C56zAnc6YQ/TXP3nDOND3I/AAAAAAAAAqg/_c2ZylRvJKQ/s1600/XBLIG_stuff.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh5.googleusercontent.com/-2C56zAnc6YQ/TXP3nDOND3I/AAAAAAAAAqg/_c2ZylRvJKQ/s320/XBLIG_stuff.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gdconf.com/img/conference/cgp_bungelingbay.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;(Link to pdf of PAX East map: &lt;a href="http://east.paxsite.com/expo_map.pdf"&gt;http://east.paxsite.com/expo_map.pdf&lt;/a&gt;&lt;br /&gt;Booth I-16 is in the middle, straight down.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1516770812575704398?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1516770812575704398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1516770812575704398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1516770812575704398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1516770812575704398'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/03/gdc-2011-wrapped.html' title='GDC 2011 Wrapped'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-2C56zAnc6YQ/TXP3nDOND3I/AAAAAAAAAqg/_c2ZylRvJKQ/s72-c/XBLIG_stuff.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-2575011747669243072</id><published>2011-02-23T08:32:00.000-08:00</published><updated>2011-03-06T13:21:40.872-08:00</updated><title type='text'>PAX East and the Chamber of Secret Projects</title><content type='html'>&lt;b&gt;2D Game developer &lt;a href="http://www.mommysbestgames.com/"&gt;Mommy's Best Games&lt;/a&gt;&lt;/b&gt; will be showing off a brand new game at &lt;a href="http://east.paxsite.com/"&gt;PAX East March 11-13 2011&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;If you're going to PAX East, make sure to check the map for&amp;nbsp;the &lt;b&gt;Devolver Booth (I-16)&lt;/b&gt; to find us! We will be in the "Indie Alley" near Ska Studios, and Aksys.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;If you are near the Nvidia, Ubisoft, or Rockstar booth you're getting close!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gamerhusbands.com/wp-content/uploads/2010/02/pax+east.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.gamerhusbands.com/wp-content/uploads/2010/02/pax+east.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;The new, hardcore, PC-centric, blood-pumping, jive-talking game will have a playable demo, so make sure to come by the booth to taste the future of kick-assery.&lt;br /&gt;&lt;br /&gt;Here's a few hints: It's not &lt;b&gt;&lt;i&gt;Grapple Buggy&lt;/i&gt;&lt;/b&gt; &lt;span style="font-size: xx-small;"&gt;(but you already knew that didn't you? Geez, when &lt;a href="http://www.dukenukemforever.com/"&gt;&lt;b&gt;is &lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;Grapple Buggy coming out?... When we have enough money to keep working on it! Gotta pay the bills, because I don't like sleeping on dirt.)&lt;/span&gt;, and it's not &lt;b&gt;&lt;i&gt;Explosionade PC&lt;/i&gt;&lt;/b&gt;, though if you're really nice, I may show you a super-special preview of &lt;i&gt;Explosionade PC&lt;/i&gt; at the show as well. Ask nicely, bring donuts, and I'll show you cool games! Okay, I'll show you cool games anyway, but bringing donuts would be super chumly of you.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.paulasdonuts.com/" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="281" src="http://www.paulasdonuts.com/donuts_some3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Oh, and we've got another secret project in the works as well &lt;span style="font-size: xx-small;"&gt;(seriously, how many people work here, a million?)&lt;/span&gt; but we're only handling the code and helping with design for that one. It's up to the primary developer to reveal that game, but it looks super sexy as well. Seriously, if I had thought of that game, I would have made it myself. It's pretty awesome. And I honestly don't know when that game will appear, probably not GDC, nor PAX East, but maybe E3?&lt;br /&gt;&lt;br /&gt;Let's hear it for secret projects and paying contracts!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-2575011747669243072?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/2575011747669243072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=2575011747669243072' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2575011747669243072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2575011747669243072'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/02/pax-east-and-chamber-of-secret-projects.html' title='PAX East and the Chamber of Secret Projects'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3586095726149146028</id><published>2011-02-02T08:57:00.000-08:00</published><updated>2011-02-02T08:57:32.770-08:00</updated><title type='text'>High Score Shake-up</title><content type='html'>What do you think of me resetting the scoreboards for &lt;i&gt;Explosionade &lt;/i&gt;with a new update that makes it harder?&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TUmG5HIsJHI/AAAAAAAAAqE/d-UUGCp9C5w/s1600/Explosionade_Terry_Atticus.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TUmG5HIsJHI/AAAAAAAAAqE/d-UUGCp9C5w/s1600/Explosionade_Terry_Atticus.png" /&gt;&lt;/a&gt;&lt;/div&gt;A giant new version of &lt;i&gt;Explosionade&lt;/i&gt; is in development for the PC, and eventually we'll get to reveal all the cool features for that new edition. While developing the PC version, I've been making improvements to the player controls, player motion, grenade physics, and enemy A.I. that I'd like to bring over to the XBLIG version that's already out.&lt;br /&gt;&lt;br /&gt;While the XBLIG version received plenty of &lt;a href="http://www.mommysbestgames.com/explosionade.html#REVIEWS"&gt;butt-kicking reviews and high marks&lt;/a&gt;, one of the &lt;b&gt;complaints &lt;/b&gt;was the game was either too easy for people, too slow, and/or too sluggish. The PC version will definitely take care of that, but I've been thinking about bringing the new improvements to the XBLIG version. The most controversial change would be to &lt;b&gt;make the game more difficult &lt;/b&gt;with tweaks to the player mech and enemies. From what I can tell from gamers' emails and forum comments, I'm sure my special changes will make &lt;i&gt;Explosionade &lt;/i&gt;more difficult but also more intense, satisfying, and fun to play. And of course Chilled mode and slowing down gameplay will still be options for those wishing for more relaxing destruction.&lt;br /&gt;&lt;br /&gt;The XBLIG version has online scoreboards (&lt;i&gt;Explosionade &lt;/i&gt;uses a peer-to-peer implementation courtesy of &lt;a href="http://www.spyn-doctor.de/"&gt;Spyn Doctor Games&lt;/a&gt;). If the game is more difficult on XBLIG, this will obviously skew all future scores that people are getting on the online scoreboards. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TUmGkMyhx6I/AAAAAAAAAp8/vCuJcKzeGT4/s1600/Explosionade_release2_devlog.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TUmGkMyhx6I/AAAAAAAAAp8/vCuJcKzeGT4/s1600/Explosionade_release2_devlog.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #351c75;"&gt;Which brings us back to the question at hand, &lt;b&gt;what do you think of resetting the scoreboards with the new update?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #351c75;"&gt;Are there any &lt;b&gt;precedents &lt;/b&gt;for Xbox LIVE games of any flavor, with regards to resetting scoreboards?&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Explosionade&lt;/i&gt; fortunately has filled up all 1,000 high-score slots a while ago, but the top 20 or so places haven't changed in months. I feel like totally clearing the scoreboards will give new players a chance to enjoy jumping into the game and getting somewhere. And gamers who played it originally and ranked high should honestly not have too much more trouble getting back up to the top if they accept the new challenge.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TUmG45YyoCI/AAAAAAAAAqA/hB_IkHZN6k0/s1600/Explosionade_colonel_Bouche.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TUmG45YyoCI/AAAAAAAAAqA/hB_IkHZN6k0/s1600/Explosionade_colonel_Bouche.png" /&gt;&lt;/a&gt;&lt;/div&gt;I'd definitely like to make the default, Normal difficulty tougher and play faster, as I think player's are ready for it. If we leave the scoreboards as they are, pretty much no one will ever get to the top ranks. So I guess the question is, will anyone who is already ranked high notice or care that their score was wiped? Or will they be good sports about it and understand? &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Note: The proposed adjustments for &lt;/i&gt;Explosionade &lt;i&gt;on XBLIG won't be that much higher, and won't feature any of the changes &lt;a href="http://mommysbest.blogspot.com/2011/01/pump-up-difficulty.html"&gt;mentioned for the upcoming PC version&lt;/a&gt;. But I feel it will be tough enough to make original high scores feel nearly unreachable. &lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3586095726149146028?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3586095726149146028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3586095726149146028' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3586095726149146028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3586095726149146028'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html' title='High Score Shake-up'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Cv70YFkzHNE/TUmG5HIsJHI/AAAAAAAAAqE/d-UUGCp9C5w/s72-c/Explosionade_Terry_Atticus.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4170531574406984687</id><published>2011-01-18T11:15:00.000-08:00</published><updated>2011-01-18T16:51:06.291-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Pump up the Difficulty</title><content type='html'>Not-so-secret work has continued on for &lt;i&gt;Explosionade&lt;/i&gt;! We've got the &lt;a href="http://mommysbest.blogspot.com/2010/11/explosionadeditor-preview.html"&gt;ExplosionaEditor &lt;/a&gt;continuing to improve, with a lot of new features including the ability to add full campaigns easily with a visual interface. On the game side one of the most requested changes for the game were "harder levels"! You guys want to die more, I take it?&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TTXiYOskjHI/AAAAAAAAApc/PFySmtIqiGc/s1600/gameover_blog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TTXiYOskjHI/AAAAAAAAApc/PFySmtIqiGc/s1600/gameover_blog.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;With the noble endeavor of trying have the &lt;i&gt;Explosionade&lt;/i&gt;'s creatures to kick your butt more, I've been thinking of ways to work within the 'language of the game' to create new difficulties. I'm trying hard to not just go to obvious, easy methods for making things tougher like less health for your mech, or bullets taking off more damage, or instant-death spikes everywhere. I like how &lt;i&gt;Explosionade&lt;/i&gt; is built and I think it's extremely important to preserve it's unique feel.&lt;br /&gt;&lt;br /&gt;The new levels should present new, tricky situations to figure out, not just have you holding down the fire button and charging forward. &lt;i&gt;Explosionade&lt;/i&gt;'s levels have a 'infiltration' feel to them. You are invading these intricate buildings and strongholds built by the Horronym aliens. In the new, harder levels, you'll have to proceed more carefully, use skill when bouncing your grenades around, and have a real knack for shield bounces, all the while figuring out how to manage plenty of new enemy types.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Here's just a few new enemies that fit into the &lt;i&gt;Explosionade &lt;/i&gt;world of tougher levels:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;'Fire spinner'&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;&lt;i&gt;(Horronym construct)&lt;/i&gt;&lt;/span&gt; mine which triggers on touch or damage. Once triggered, it doesn't explode, but continuously spouts a stream of flames, while spinning slowly in the air. It's invulnerable, but can be pushed and shot around the level as it bounces through hallways and shafts. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TTXibd0AhtI/AAAAAAAAApk/qNxmftkZkUE/s1600/firespinner_blog.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TTXibd0AhtI/AAAAAAAAApk/qNxmftkZkUE/s1600/firespinner_blog.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;'Hopper Hive'&lt;/b&gt; &lt;span style="font-size: x-small;"&gt;&lt;i&gt;(indigenous life-form)&lt;/i&gt;&lt;/span&gt; is a large fungus-like growth which is found under various overhangs. It drips out gelatinous 'hoppers' which are cephalopodal creatures, encased in protective jelly. These hoppers jump around tight enclosures able to stick to walls, and even jump under ceilings. The active jelly is corrosive and explodes on contact with the player's GRenaDOS mech, and the hive has a surprise of its own! &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TTXicagl1wI/AAAAAAAAApo/4gZgVG_uwMI/s1600/HopperHive_blog.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="185" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TTXicagl1wI/AAAAAAAAApo/4gZgVG_uwMI/s200/HopperHive_blog.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;'Electromagnetic pulse beacons'&lt;/b&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt; (Horronym construct)&lt;/i&gt;&lt;/span&gt; generate a special energy bubble in a medium-sized range. They cause no damage, but your shield is constantly in danger of overheating when you're within their influence. Fortunately, you can destroy these beacons with appropriate force. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TTXiauVOomI/AAAAAAAAApg/eGYPaoxhHsc/s1600/emp_beacon_blog.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TTXiauVOomI/AAAAAAAAApg/eGYPaoxhHsc/s1600/emp_beacon_blog.png" /&gt;&lt;/a&gt;&lt;/div&gt;There's a gaggle of new tricky creatures like these we're creating for the new, harder levels for &lt;i&gt;Explosionade&lt;/i&gt;. Also, one very large shake-up for the overall level structure is in the works as well. I'll explain it soon once we figure out if it works. &lt;br /&gt;&lt;br /&gt;But how will these cool new, harder levels be available? We should be able to let you know soon! I'll include cool screenshots and some moving pictures and everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4170531574406984687?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4170531574406984687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4170531574406984687' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4170531574406984687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4170531574406984687'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2011/01/pump-up-difficulty.html' title='Pump up the Difficulty'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Cv70YFkzHNE/TTXiYOskjHI/AAAAAAAAApc/PFySmtIqiGc/s72-c/gameover_blog.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3372755408722542281</id><published>2010-12-17T10:40:00.000-08:00</published><updated>2010-12-20T13:38:17.821-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Explosionade Postmortem</title><content type='html'>&lt;i&gt;&lt;a href="http://www.mommysbestgames.com/explosionade.html"&gt;Explosionade&lt;/a&gt;&lt;/i&gt;, released October 7 for Xbox LIVE Indie Games, was experimental for Mommy's Best Games in a lot of ways, not the least of which was "just how quickly can we make a great game".&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQuBXq7H4vI/AAAAAAAAAoE/y79gqcmlIVo/s1600/terry_bust.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="128" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQuBXq7H4vI/AAAAAAAAAoE/y79gqcmlIVo/s400/terry_bust.jpg" width="108" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The game's portly main character, Terry Atticus&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Development started on August 26th, and the original (internal) launch date of September 25 was set to get an initial sales surge on the books for third quarter of 2010. We missed that goal, didn't make as much money in third quarter as needed, but managed to stay in business full-time through painful but artful money shifting. The good news is the game turned out better! &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQuhL0iqiPI/AAAAAAAAAoo/IF58FKdhpko/s1600/Explosionade_release6_small.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQuhL0iqiPI/AAAAAAAAAoo/IF58FKdhpko/s400/Explosionade_release6_small.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Explosionade &lt;/i&gt;gameplay, invading the Horronym's temple.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;What Went Right&lt;/span&gt;&lt;br /&gt;&lt;b&gt;1. Focused vision&lt;/b&gt;&lt;br /&gt;In a theme throughout the What Went Right section, design direction on &lt;i&gt;Explosionade &lt;/i&gt;was like a laser-knife cutting through butter, under a microscope, conducted by &lt;a href="http://en.wikipedia.org/wiki/Cyberdyne_Systems"&gt;Cyberdyne&lt;/a&gt;. That is to say, while the actual game ideas may have fluctuated between brilliant and dim, there was no lolly-gagging during actual development. &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQuH3UqRTCI/AAAAAAAAAoM/uDRkZREVLcE/s1600/level_concepts.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQuH3UqRTCI/AAAAAAAAAoM/uDRkZREVLcE/s320/level_concepts.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Various level designs trying to create as much variety as possible.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;I picked the design by mashing together several other designs of mine. I had plenty of ideas waiting around, it was a matter of picking something I knew could be fun, but also something doable, and within a small scope. Everything about the design was created to be reusable but still enjoyable and feel original. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;The core idea of "invading tiny alien bases" drove everything&lt;/b&gt; from the design of intricate paths the player could take to the mocking laugh animation the soliders had when they managed to damage the player mech. If something did not fit this concept, it was cut. Immediately. Each piece had a purpose and we had no time for exploring frivolities. (Trust me, I like late-night, exploratory coding frivolities as much as the next developer, this just wasn't the time.)&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQua8KEq9zI/AAAAAAAAAog/YgcFuYNl40U/s1600/expl_soldier_laughing.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="67" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQua8KEq9zI/AAAAAAAAAog/YgcFuYNl40U/s320/expl_soldier_laughing.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Horronym soldier mocking the damaged player mech.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;2. Rapid Languages&lt;/b&gt;&lt;br /&gt;XNA was used to write the game and &lt;a href="http://www.thegamecreators.com/?m=view_product&amp;amp;id=2030"&gt;DarkBASIC &lt;/a&gt;was used to create the level editor. Both languages are well suited for extremely fast prototyping. Richard Rosenthal, our current intern, knows DarkBASIC like some mystical coding wizard, and while I have no working knowledge of the language or IDE, it seemed to produce quixotic code yet tangible and quality final results. &lt;br /&gt;&lt;br /&gt;My original idea was to create 'in-code' levels just like I did for &lt;a href="http://www.mommysbestgames.com/shoot1up.html"&gt;&lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/a&gt;, but since there was massive amounts more level collision in &lt;i&gt;Explosionade&lt;/i&gt; it just made more sense to create a level editor. Fortunately Richard already had experience creating graphical editors before and was able to whip up something in DarkBASIC in literally a weekend. &lt;br /&gt;&lt;br /&gt;I've written before about &lt;a href="http://www.gamasutra.com/view/feature/3899/postmortem_mommys_best_games_.php"&gt;the amazing results one can derive from XNA&lt;/a&gt; for both Xbox 360 and PC. It bears repeating that all the robust, well-designed code libraries supported again made it possible to deliver a sweet-playing and -looking game to the home console with very little fuss.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQujNmWymaI/AAAAAAAAAo0/n3aJFONkkZI/s1600/editor+preview4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQujNmWymaI/AAAAAAAAAo0/n3aJFONkkZI/s400/editor+preview4.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Explosionade&lt;/i&gt;'s Editor written in DarkBASIC.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;3. Pre-existing Engine&lt;/b&gt;&lt;br /&gt;Starting and finishing a game is tough even for those who've done it many times, but starting a game completely from scratch is truly a Herculean task that often needs not happen. &lt;i&gt;Shoot 1UP&lt;/i&gt; was built on an XNA game starter kit, and &lt;i&gt;Explosionade&lt;/i&gt; was built upon &lt;i&gt;Shoot 1UP&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;New sprite animation techniques and coding voodoo were further honed for &lt;i&gt;Explosionade &lt;/i&gt;which made for massive amounts of polish and detail in a super-short amount of time. From collision, to player handling, to sprite libraries, having an entire game already built accelerated development as much as I could hope for. Special care was taken to make the gameplay feel very different in every way, but things that worked such as gameplay speed adjustments for players, and button remapping were kept.&lt;br /&gt;&lt;br /&gt;The peer-to-peer leaderboards in &lt;i&gt;Explosionade&lt;/i&gt; were the fruit of &lt;a href="http://spyn-doctor.blogspot.com/2010/09/global-scoreboard-component-for-xblig.html"&gt;Spyn Doctor Games&lt;/a&gt; (Johannes Hubert) and his near drag and drop library gave us an effective leg up here as well. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuH4GfqaPI/AAAAAAAAAoQ/E7oJXM9rH_M/s1600/mech_sketch1.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuH4GfqaPI/AAAAAAAAAoQ/E7oJXM9rH_M/s320/mech_sketch1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Early mech and player concepts. At one point the character was going to be human with a jetpack.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;4. Incorporating Feedback&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Explosionade&lt;/i&gt; was in XNA AppHub's playtest forums for several weeks before release and it benefited greatly from a wide swath of player feedback. It was difficult actually incorporating the feedback even though some things didn't always interest me. &lt;br /&gt;&lt;br /&gt;It's always a challenge trying to balance responsive gameplay and character 'feel' in a mech game. The original walk animation of the mech was very jerky and heavy feeling. During the earliest playtest of the mech walk animation, while I liked the style, many testers hated it, &lt;b&gt;one even went so far as explain it wasn't how a real mech would move.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The final speed of the mech still turns some people off, but I had to strike a balance somewhere as I didn't want the half-ton machine able to jump around like a normal human. I tried to mitigate moving slower with the ability to 'shield jump' which turned out to be one of the highlight mechanics of the game!&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuH41AgieI/AAAAAAAAAoU/1W9BRAM4IYY/s1600/mech_sketch2.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuH41AgieI/AAAAAAAAAoU/1W9BRAM4IYY/s320/mech_sketch2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Getting closer to the final mech design.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;5. Forced Delay&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Explosionade&lt;/i&gt; was targeted to release on September 25th. I had everything in-line for that date, but when an edge-case crash bug was found I pulled the game from peer review immediately. &lt;br /&gt;&lt;br /&gt;This in turn added another 8 days to development, in which time we added a new story ending (there's 2 endings total), a true final boss, a power-up (the Meganade Cascade), and the shield soldier type. Obviously this beefed the game up significantly. Even with a 'small' game extra time really helps.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQua7i_tePI/AAAAAAAAAoc/9ACZqztqvBM/s1600/Explosionade_mech_art.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TQua7i_tePI/AAAAAAAAAoc/9ACZqztqvBM/s1600/Explosionade_mech_art.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;What Went Wrong&lt;/span&gt;&lt;br /&gt;&lt;b&gt;1. Not Enough Variety&lt;/b&gt;&lt;br /&gt;When you're trying to finish a game in a month, one of the first things that can go is variety. While we did manage two different soldier types (the shield Horronyms can bounce your lasers and are more aggressive), overall, people wanted more enemies and more levels. This was simply a matter of time, and not being able to fit in lots of variations or new types into the game. It was a calculated move to try to finish a whole game quickly. Many reviews and gamers weren't bothered as much by it but probably just as many were turned off by the lack of environmental variety. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuH5mkbZvI/AAAAAAAAAoY/mELP54KMg5c/s1600/snake_bat_power_core.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuH5mkbZvI/AAAAAAAAAoY/mELP54KMg5c/s320/snake_bat_power_core.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sketches for the SnakeBat, Horronym soldier faces, and the power core (the level exit).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;2. Split Controls&lt;/b&gt;&lt;br /&gt;There have been very few console, run-jump-and-shoot dual stick shooters (our own &lt;a href="http://www.wocgame.com/"&gt;&lt;i&gt;Weapon of Choice&lt;/i&gt;&lt;/a&gt; comes to mind as does &lt;a href="http://www.smallarmsgame.com/"&gt;Gastronaut's &lt;i&gt;Small Arms&lt;/i&gt;&lt;/a&gt;). With &lt;i&gt;Metal Slug&lt;/i&gt; and &lt;i&gt;Cybernator&lt;/i&gt; firmly on my mind as some of &lt;i&gt;Explosionade&lt;/i&gt;'s influences, I wanted to cater to the older, arcade crowd. Originally &lt;i&gt;move and look&lt;/i&gt; was on the left stick and &lt;i&gt;shoot &lt;/i&gt;was on the X button. &lt;br /&gt;&lt;br /&gt;But the more gamers playtested, the more they wanted a Right Stick fire option. I added this but now the &lt;i&gt;jump&lt;/i&gt; dilemma surfaced. Where does &lt;i&gt;jump&lt;/i&gt; go when you have a dual stick shooter? I had several complaints for &lt;i&gt;Weapon of Choice&lt;/i&gt; putting &lt;i&gt;jump&lt;/i&gt; on the Left Trigger though that still seems the obvious choice for me. In the end, &lt;i&gt;Explosionade&lt;/i&gt; defaulted to &lt;i&gt;jump&lt;/i&gt; to the A button as an experiment, and &lt;b&gt;the game provided full button remappability&lt;/b&gt;. &lt;br /&gt;&lt;br /&gt;Plenty of people still complained about &lt;i&gt;jump&lt;/i&gt; on the face buttons, but then were happy with the remapping abilities. I think next time I'll try duplicating &lt;i&gt;jump&lt;/i&gt; on the trigger and face buttons.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuhORrK7qI/AAAAAAAAAos/C7cPTzV3ekc/s1600/Explosionade_release3_small.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TQuhORrK7qI/AAAAAAAAAos/C7cPTzV3ekc/s400/Explosionade_release3_small.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Explosionade &lt;/i&gt;gamplay, zoomed in view of the later, electrified levels.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;3. Low Difficulty and Slow Interest Ramp&lt;/b&gt;&lt;br /&gt;I wanted to make sure as many people as possible beat &lt;i&gt;Explosionade&lt;/i&gt;. That worked out pretty well as a lot of them enjoyed the funny story, and played through to the end. But many also complained that the game was too easy, even on 'Serious' difficulty. &lt;br /&gt;&lt;br /&gt;I also believe while the conversion rate is good from trials to sales (27%), it could definitely be higher still. I think some of this has to do with the difficulty ramp in the trial. If a few of the first 10 levels could convey a very chaotic feel, rather than ramping up so smoothly through all the enemy types it would have reached the hardcore audience more effectively. &lt;b&gt;Try to get as much variety from the later levels into your trial experience--don't assume people will look at screenshots.&lt;/b&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuni1EENVI/AAAAAAAAAo8/dyoiVFLioaQ/s1600/TakeTheBase_earlyshot1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuni1EENVI/AAAAAAAAAo8/dyoiVFLioaQ/s320/TakeTheBase_earlyshot1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Very early screenshot of &lt;i&gt;Explosionade&lt;/i&gt; back when it was called "&lt;i&gt;Take the Base&lt;/i&gt;". Check out the pink &lt;i&gt;Shoot 1UP&lt;/i&gt; enemy fighter!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;4. Subtle Expectations&lt;/b&gt;&lt;br /&gt;The design of &lt;i&gt;Explosionade&lt;/i&gt;, letting you play full-screen or zoomed in, and in large-but-still-single-screen-challenge-rooms is not exactly standard. Balancing the look of the game, and gamers expectations was difficult  as many expected it to play in a longer-level side-scroller fashion  probably more like &lt;i&gt;Contra &lt;/i&gt;or &lt;i&gt;Cybernator&lt;/i&gt;. I had good number of gamers seem lukewarm because the game was not a 'proper' side-scroller (though it scrolls when you zoom in). &lt;br /&gt;&lt;br /&gt;It's difficult to address but unavoidable that gamers' expectations will color their impressions even if they end up actually enjoying your game. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQunHNW4HhI/AAAAAAAAAo4/uOv7Jb6rMTY/s1600/colonel_bust.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TQunHNW4HhI/AAAAAAAAAo4/uOv7Jb6rMTY/s1600/colonel_bust.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The game's psuedo-antagonist, Colonel Bouche&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;5. Marketing Ramp Too Short&lt;/b&gt;&lt;br /&gt;The gaming press is busy. And they have lead times for articles. And I think there's an inherit tolerance of "how popular is your game versus how often can we stand to talk about it". I see that as no fault of the press, it's just something to keep in mind. &lt;br /&gt;&lt;br /&gt;By September 20th, I had something attractive enough to show the press, yet I ended up launching only a few weeks later. &lt;b&gt;Three weeks is a terrible way for an Indie Game to build hype.&lt;/b&gt; If at all possible, give yourself at least 2 months--though 3 months is probably optimal (or more of course). &lt;br /&gt;&lt;br /&gt;As it stood, a lot of sites covered the announcement, some covered the dashboard issues, but not as many covered the actual launch. I think this is a mix of being busy, some disinterest, and also "already covered a small game too recently". It's very important to 'plan and date' your stories for the press with your game coverage. Keep their schedules, and big game launches in mind. &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuoViXIzuI/AAAAAAAAApA/1O3dgG_DwP0/s1600/explosionade_box_final_new.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TQuoViXIzuI/AAAAAAAAApA/1O3dgG_DwP0/s320/explosionade_box_final_new.jpg" width="266" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Explosionade&lt;/i&gt; box art&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;When Life Gives You Explosions...&lt;/span&gt;&lt;br /&gt;Overall &lt;i&gt;Explosionade&lt;/i&gt; came out &lt;i&gt;waaaaaaaaaay&lt;/i&gt; better than I expected. That's probably a mix of the art style jiving well, my intern Richard kicking complete butt with an awesome editor, AJ writing a very funny story, and some lucky design inspiration like the shield jump. Though the difficulty is low I still enjoy the 'experience' you get when playing through on a single sitting. I consider Atticus and Colonel Bouche great characters, the mech fun to play, and I plan to expand on the &lt;i&gt;Explosionade&lt;/i&gt; universe soon!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Game Data&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Project: &lt;/b&gt;&lt;a href="http://www.mommysbestgames.com/explosionade.html"&gt;Explosionade&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Developer and Publisher:&lt;/b&gt; &lt;a href="http://www.mommysbestgames.com/"&gt;Mommy's Best Games&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Platform: &lt;/b&gt;Xbox LIVE Indie Games&lt;br /&gt;&lt;b&gt;Release Date:&lt;/b&gt; October 7, 2010&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Full time developers:&lt;/b&gt; 1&lt;br /&gt;&lt;b&gt;Interns (part-time): &lt;/b&gt;1&lt;br /&gt;&lt;b&gt;Contractors: &lt;/b&gt;3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Development Time:&lt;/b&gt; 38 days&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hardware: &lt;/b&gt;AMD 2.2GHz, 1GB RAM; retail Xbox 360; 19" flat screen monitor; ancient, giant SDTV, 12" HD TV, Super NES, Sega Genesis&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Software: &lt;/b&gt;XNA, Dark BASIC, Visual Studio Express Edition, Photoshop CS2, GoldWave&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Resources:&lt;/b&gt; &lt;a href="http://www.soundsnap.com/"&gt;www.soundsnap.com&lt;/a&gt;, &lt;a href="http://create.msdn.com/en-US/"&gt;create.msdn.com/en-US/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Best late night quote:&lt;/b&gt; “Can we take out the one that rapes you all around the edges?” &lt;i&gt;(Referring to a roly bug that rolls around the level edge, and eventually tracks you down.)&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;For any unanswered questions, just fire away in the comments or email me directly!&lt;/span&gt;&lt;/b&gt;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3372755408722542281?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3372755408722542281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3372755408722542281' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3372755408722542281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3372755408722542281'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/12/explosionade-postmortem.html' title='Explosionade Postmortem'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/TQuBXq7H4vI/AAAAAAAAAoE/y79gqcmlIVo/s72-c/terry_bust.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-8152931361578601349</id><published>2010-12-01T09:28:00.000-08:00</published><updated>2010-12-01T10:37:41.612-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>EGM: What is Indie?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_83R47UI/AAAAAAAAAoA/0SAwBRUBVGg/s1600/EGM_Indie_page3b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;Electronic Gaming Monthly number 242.0, for December 2010 has a feature article investigating what does it mean to be an independent game developer. They've interviewed yours truly for the story! I think this is the first time Mommy's Best Games has been featured in EGM!&lt;br /&gt;&lt;br /&gt;While it's been through hard times, EGM has always had a special place in my heart. I started reading the first issues back in middle and high school. I can still remember trying to get the Simon Belmont code to work in T.M.N.T. 2 which turned out to be their first April Fools prank. Obviously I'm really excited to see MBG in their feature!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_k5edxoI/AAAAAAAAAn0/NwK-VyLansg/s1600/EGM_Indie_coverb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_k5edxoI/AAAAAAAAAn0/NwK-VyLansg/s320/EGM_Indie_coverb.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Those interviewed were ourselves, &lt;a href="http://www.brandonnn.com/"&gt;Brandon Boyer&lt;/a&gt; (current IGF chair), &lt;a href="http://supergiantgames.com/site/"&gt;Supergiant&lt;/a&gt; (upcoming &lt;i&gt;Bastion&lt;/i&gt;), and &lt;a href="http://www.twistedpixelgames.com/"&gt;Twisted Pixel&lt;/a&gt; (&lt;i&gt;'Splosion Man&lt;/i&gt;, &lt;i&gt;Comic Jumper&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;The feature starts on page 40, here's a legend colored text for who said what:&lt;br /&gt;&lt;div style="color: #3d85c6;"&gt;Mommy's Best Games: blue&lt;/div&gt;&lt;span style="color: #6aa84f;"&gt;Brandon Boyer: green&lt;/span&gt;&lt;br /&gt;&lt;div style="color: #a64d79;"&gt;Supergiant: reddish purple&lt;/div&gt;&lt;div style="color: #e69138;"&gt;Twisted Pixel: orange &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TPZ_mt51N2I/AAAAAAAAAn4/Lg8UpfrwAJM/s1600/EGM_Indie_page1b.jpg" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TPZ_mt51N2I/AAAAAAAAAn4/Lg8UpfrwAJM/s1600/EGM_Indie_page1b.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TPZ_mt51N2I/AAAAAAAAAn4/Lg8UpfrwAJM/s400/EGM_Indie_page1b.jpg" width="307" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to enlarge!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_okxz7HI/AAAAAAAAAn8/FJ1YpF7h_RM/s1600/EGM_Indie_page2b.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_okxz7HI/AAAAAAAAAn8/FJ1YpF7h_RM/s400/EGM_Indie_page2b.jpg" width="298" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Capybara and Gaijin Games were also mentioned in the article, with a nice pic of Capy's Critter Crunch shown on page 2.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TPZ9Nqhg_QI/AAAAAAAAAnI/4oOTadp-slU/s1600/EGM_Indie_covera.jpg" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_83R47UI/AAAAAAAAAoA/0SAwBRUBVGg/s1600/EGM_Indie_page3b.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_83R47UI/AAAAAAAAAoA/0SAwBRUBVGg/s400/EGM_Indie_page3b.jpg" width="298" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Congrats to all the developers featured--I'm looking forward to &lt;i&gt;Bastion&lt;/i&gt;, Supergiant&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;We always appreciate magazine coverage, and it's nice to see indie game exposure in such a prominent place in a print magazine (with an XBLIG mention!). While it wasn't an extremely in-depth article, the conclusion was interesting, that regardless of big corporations trying to co-opt the word "indie", independent developers are all very different and will continue making games regardless. It reminds me of 'alternative music' from the 1990's and how it's slowly blended into mainstream.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-8152931361578601349?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/8152931361578601349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=8152931361578601349' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8152931361578601349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8152931361578601349'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/12/egm-what-is-indie.html' title='EGM: What is Indie?'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/TPZ_k5edxoI/AAAAAAAAAn0/NwK-VyLansg/s72-c/EGM_Indie_coverb.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4113986398900664691</id><published>2010-11-18T12:36:00.000-08:00</published><updated>2010-11-18T12:40:41.435-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>ExplosionadEditor Preview</title><content type='html'>Making &lt;i&gt;Explosionade &lt;/i&gt;and designing all those intricate little rooms to house intelligent and nasty aliens was a lot of fun. It's &lt;a href="http://mommysbest.blogspot.com/2010/10/reviewsionade.html"&gt;garnered a lot of praise&lt;/a&gt; and we're really proud of it. We used an in-house editor written in &lt;a href="http://www.thegamecreators.com/?m=view_product&amp;amp;id=2030"&gt;Dark Basic&lt;/a&gt; to build &lt;i&gt;Explosionade &lt;/i&gt;levels. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TOWL1E1N7QI/AAAAAAAAAm0/PN7Y0OAXzrQ/s1600/editor+preview1.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TOWMLUNo6VI/AAAAAAAAAnA/j43dsFHBkfk/s1600/editor+preview5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TOWMLUNo6VI/AAAAAAAAAnA/j43dsFHBkfk/s320/editor+preview5.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Early view of the public ExplosionadEditor with a level jam-packed with dangers.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Because it was used internally there were lots of little quirks we let go by. But what if we let everyone use the level editor? Wouldn't that be cool to see what kinds of crazy designs that could be created?&lt;br /&gt;To that end, the ExplosionadEditor has been getting more polish and more features to make it suitable for mass usage.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TOWMDyrgscI/AAAAAAAAAm4/HDpfaUDkzzM/s1600/editor+preview+choose.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TOWMDyrgscI/AAAAAAAAAm4/HDpfaUDkzzM/s320/editor+preview+choose.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Here we see the visual picking tool, which lets you find any gameplay object with ease.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Of course the question on the tip of your tongue may be: Why would I use an ExplosionadEditor if I can only play &lt;i&gt;Explosionade &lt;/i&gt;on my 360? That looks like a PC editor, with a mouse--not something I can use on my Xbox 360.&lt;br /&gt;&lt;br /&gt;That's true.. it's not for the 360.. if only there were a version of &lt;i&gt;Explosionade&lt;/i&gt; &lt;b&gt;coming to the PC soon&lt;/b&gt;. If only... then maybe &lt;b&gt;it would include a built-in editor&lt;/b&gt;, and the game would let you play custom levels or even custom campaigns... if only. &lt;span style="font-size: xx-small;"&gt;(We should have a formal announcement soon! :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="352" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WnyhdLfxAiA?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WnyhdLfxAiA?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="352"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Check out the video showing a room idea going from sketch, to design, to play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4113986398900664691?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4113986398900664691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4113986398900664691' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4113986398900664691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4113986398900664691'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/11/explosionadeditor-preview.html' title='ExplosionadEditor Preview'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/TOWMLUNo6VI/AAAAAAAAAnA/j43dsFHBkfk/s72-c/editor+preview5.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-7766957226690312752</id><published>2010-10-27T07:34:00.000-07:00</published><updated>2010-10-27T07:34:42.382-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>8 Bit Horse is One Year Old!</title><content type='html'>&lt;div style="color: #0b5394;"&gt;&lt;b&gt;Our 2D-only sister-site &lt;i&gt;&lt;a href="http://www.8bithorse.com/"&gt;8 Bit Horse&lt;/a&gt; &lt;/i&gt;has officially and successfully been around for over a year! &lt;i&gt;8 Bit Horse&lt;/i&gt; is the premiere place for learning about 2D games both from the past, present, and FUTURE. We're very proud that it's gained a loyal audience and with AJ's continued dedication and determination, &lt;i&gt;8 Bit Horse &lt;/i&gt;will continue strong through its second year!&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #0b5394;"&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://twitter.com/8bithorse"&gt;Follow &lt;i&gt;8 Bit Horse&lt;/i&gt; on Twitter&lt;/a&gt; to find out when new articles launch about 2D games.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #0b5394;"&gt;&lt;b&gt;The following is a reprint of AJ's 1-Year Anniversary post on &lt;i&gt;8 Bit Horse&lt;/i&gt; itself. &lt;/b&gt;&lt;/div&gt;&lt;div style="color: #0b5394;"&gt;&lt;i&gt;&lt;b&gt;(Background: AJ Johnson is the writer for dialog and story in &lt;/b&gt;&lt;/i&gt;&lt;b&gt;Mommy's Best Games&lt;/b&gt;&lt;i&gt;&lt;b&gt;, and writes most of the articles on &lt;/b&gt;&lt;/i&gt;&lt;b&gt;8 Bit Horse&lt;/b&gt;&lt;i&gt;&lt;b&gt;.)&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="color: #0b5394;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.8bithorse.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span id="goog_1940111591"&gt;&lt;span id="goog_1940111596"&gt;&lt;/span&gt;&lt;span id="goog_1940111600"&gt;&lt;/span&gt;&lt;/span&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S32MJrVNHNI/AAAAAAAAAcQ/2UzxZmskTBg/S1600-R/headerLogo.jpg" width="400" /&gt;&lt;span id="goog_1940111601"&gt;&lt;/span&gt;&lt;span id="goog_1940111597"&gt;&lt;/span&gt;&lt;span id="goog_1940111592"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: 130%;"&gt;OK, WE’RE GOING TO GUSH A LITTLE&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;It is with great pleasure that we announce the 1-year anniversary of 8 Bit Horse.  1 year ago today (10/17), we published our very first article, featuring &lt;a href="http://8bithorse.blogspot.com/2009/10/jackal.html"&gt;&lt;i&gt;Jackal&lt;/i&gt;&lt;/a&gt; on the NES.  Looking back on it now, it’s actually the shortest and least screenshot-packed of any of our full-length articles.&lt;br /&gt;&lt;br /&gt;Jackal was a test run of sorts.  We knew that we wanted to discuss the gameplay and mechanics of well-designed 2D games, but we needed to gauge just how much work we were getting ourselves into.  Jackal is a relatively simple game.  It has some interesting mechanics, but it’s not terribly long or complicated.&lt;br /&gt;&lt;br /&gt;After a successful test run, we deliberately chose a vastly more complicated game – &lt;a href="http://8bithorse.blogspot.com/2009/10/cybernator.html"&gt;&lt;i&gt;Cybernator&lt;/i&gt;&lt;/a&gt; on the SNES – and we haven’t looked back since.  It has been an amazing first year, and rest assured that we have a whole lot of great content to share with you as we start in on Year 2.  But first, we have some people to thank.&lt;br /&gt;&lt;br /&gt;Our success thus far comes not only from those of you who have found our site and started reading, but also to those who have wholeheartedly recommended it to others.  We love 2D games.  We have a passion for heritage 2D games from all of the old systems, current 2D games that are being released on modern consoles, and the glimmering hope of new 2D games on the horizon.  We love indie 2D games, and 2D games from major developers with multi-million dollar budgets (the few that there are).  We’re excited about what we’re doing, and it’s great to see that others are excited about it as well.&lt;br /&gt;&lt;br /&gt;We’d also like to offer thanks to a few specific folks who helped us get where we are today.  First off, thank you to Kurt Kulata of &lt;a href="http://hardcoregaming101.net/"&gt;Hardcore Gaming 101&lt;/a&gt;.  And let us say this… we were huge fans of HG101 well before the idea of 8 Bit Horse came about.  Hands down, there is no better resource for classic games than HG101.  We have gotten a great response from folks who follow the &lt;a href="http://blog.hardcoregaming101.net/"&gt;HG101 Blog&lt;/a&gt;, and who found us from their link to 8 Bit Horse.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.hardcoregaming101.net" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="261" src="http://www.hardcoregaming101.net/logo/3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Thank you to &lt;a href="http://www.epicbattleaxe.com/"&gt;EpicBattleAxe&lt;/a&gt;.  Early on, they invited us to do a regular 2D gaming feature on their site, which allowed us to toss in a bit of extra snark and commentary, and to solicit feedback from the EBA readers.  They also gave us a mention in one of their EpicBattleCry shows, at which point, we were discovered by thousands of new readers.  EBA is different from the majority of game-related sites out there that tend to be fairly impersonal… instead, they show a lot of excitement, and they love to hear from their readers.&lt;br /&gt;&lt;br /&gt;Thanks to Geoff Schultz and Brooks Bishop, at &lt;a href="http://www.twofedoras.com/"&gt;Two Fedoras&lt;/a&gt;.  These dapper fellows discovered us early on, which led us to discover them.  2F is a quirky site that has coverage on lots of indie games, and even the occasional action figure.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.2d-x.com/"&gt;2D-X&lt;/a&gt;, the very first site we affiliated with, and which also celebrated its first anniversary a few months back.  They’ve been growing as well and have developed a very professional presentation.&lt;br /&gt;&lt;br /&gt;Thank you to Brad Gallaway, Senior Editor at &lt;a href="http://www.gamecritics.com/"&gt;GameCritics.com&lt;/a&gt; and operator of the &lt;a href="http://drinkingcoffeecola.blogspot.com/"&gt;Drinking CoffeeCola&lt;/a&gt; blog, for his resounding recommendation.  It’s always nice to get positive recommendations from folks who not only appreciate good games, but good writing as well.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gamecritics.com" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.gamecritics.com/files/gamecritics_logo.gif" /&gt;&lt;/a&gt;&lt;/div&gt;On the Twitter front, thank you to George Clingerman of &lt;a href="http://www.xnadevelopment.com/"&gt;XNADevelopment.com&lt;/a&gt; for the shout-out, and thanks to &lt;a href="http://kasavin.blogspot.com/"&gt;Greg Kasavin&lt;/a&gt; for following.&lt;br /&gt;&lt;br /&gt;The biggest thanks, of course, goes to all of our regular readers, without whom… well, frankly we’d have given up by now if not for you.  So thank you for coming, thank you for staying, and please drop by any time.  We have a ton of great stuff lined up for you.&lt;br /&gt;&lt;br /&gt;We aren’t joking even a little when we tell you that we have (obsessively) compiled a list of over 200 notable heritage 2D games that deserve some attention.  We’re also constantly looking for the next great 2D games, scouring the interwebs, playing demos, and reading developer blogs so that we can share all this shiny new 2D goodness with you.  It is very gratifying when we hear that that someone found out about a great 2D game from our site, whether it be a 20-year old classic, or something brand new.&lt;br /&gt;&lt;br /&gt;We’re also going to continue our developer interview series, and we have several interesting interviews lined up.  For this, we owe thanks to Maurice of &lt;a href="http://www.fanboy-confidential.com/"&gt;Fanboy Confidential&lt;/a&gt;, who joined the 8bh team earlier this year and who hosts, records, and cuts these video interviews.  And of course, we owe a big thanks to the developers themselves, for not only providing us with great 2D games, but also for sharing some of their development insights and inspirations.  We are aware that a number of our readers aren’t just gamers, but developers as well, and we’re happy to have the opportunity to provide a window into the lives and minds of the developers behind some of these new games, while we continue to dissect the mechanics of the classics.&lt;br /&gt;&lt;br /&gt;In fact, just today Maurice wrapped up our latest 2D developer interview, featuring Henry Liu of Intrinsic Games, the developers behind &lt;a href="http://8bithorse.blogspot.com/2009/12/reflection-dsi.html"&gt;Divergent Shift&lt;/a&gt; (previously known as Reflection) on DSiWare.  Henry offers some insight into working as a team of student developers, while still attending classes:&lt;br /&gt;&lt;br /&gt;&lt;object height="264" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GkguuWQSv08?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GkguuWQSv08?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="264"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;You can catch all of the previous entries in our 10 Questions interview series on our &lt;a href="http://www.youtube.com/8bithorse"&gt;YouTube Channel&lt;/a&gt;, featuring discussions with the developers behind some excellent 2D games: Shank, Tobe's Vertical Adventure, Super Meat Boy, and Nasty.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.8bithorse.com/"&gt;8 Bit Horse&lt;/a&gt; continues to be the place where 2D lives, and the second year of that life begins now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-7766957226690312752?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/7766957226690312752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=7766957226690312752' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7766957226690312752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/7766957226690312752'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/10/8-bit-horse-is-one-year-old.html' title='8 Bit Horse is One Year Old!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/S32MJrVNHNI/AAAAAAAAAcQ/2UzxZmskTBg/s72-Rc/headerLogo.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-2572218039011186543</id><published>2010-10-21T09:49:00.000-07:00</published><updated>2010-10-21T21:04:32.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Reviewsionade</title><content type='html'>&lt;b&gt;&lt;a href="http://marketplace.xbox.com/en-us/Product/Explosionade/66acd000-77fe-1000-9115-d80258550684?cid=search"&gt;Explosionade&lt;/a&gt;&lt;/b&gt; is out now on Xbox Live Indie Games and has garnered dozens of excellent reviews, check out some of the highlights!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a class="link_1" href="http://www.eurogamer.net/articles/2010-10-08-download-games-roundup-review?page=2" target="_blank"&gt;&lt;img src="http://www.eurogamer.net/img/EurogamerPage/logo.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;&lt;br /&gt;&lt;b&gt;Eurogamer review&lt;/b&gt;: 8 out of 10&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.eurogamer.net/articles/2010-10-08-download-games-roundup-review?page=2" target="_blank"&gt;"For 80 points, Explosionade is an absolute steal."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;1UP.com review&lt;/b&gt;: "FreeLoader" pick&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.1up.com/do/blogEntry?bId=9059703" target="_blank"&gt;"The game, a cross between Metal Slug and Blaster Master's overworld levels, has rightly been obsessed over in blogs and forums."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Kotaku review&lt;/b&gt;:  "Xbox Live Indie Clip"&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://kotaku.com/5661415/xbox-live-indie-clips-explosionade" target="_blank"&gt;"You too can have this much fun running around a mutant-infested warehouse with an extremely powerful prototype mech..."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="images" height="225" src="http://www.mommysbestgames.com/images/Explosionade_screen2_small.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Game Critics review&lt;/b&gt;: 8.5 out of 10&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.gamecritics.com/brad-gallaway/explosionade-review" target="_blank"&gt;"I'm  confident that anyone investing the asking price of one dollar will  find that it's one of the wisest choices they've ever made."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Digital Hippos review&lt;/b&gt;: 4.4 out of 5&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://digitalhippos.com/gaming-reviews/56-xbox-360/331-explosionade" target="_blank"&gt;"Slick graphics, easy to get into, co-op play, funny dialogue."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Twin Galaxies review&lt;/b&gt;: 8 out of 10&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.twingalaxies.com/index.aspx?c=25&amp;amp;id=2294" target="_blank"&gt;"Bosses are humongous in comparison to the rest of the enemies and take entire arsenals to bring down."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.co-optimus.com/images/upload/image/Tim%20and%20Eric%281%29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://www.co-optimus.com/images/upload/image/Tim%20and%20Eric%281%29.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Co-optimus review&lt;/b&gt;: 4 out of 5&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.co-optimus.com/review/592/page/1/explosionade-co-op-review.html" target="_blank"&gt;"Oh, did I mention that you look like a character from &lt;i&gt;Tim and Eric Awesome Show?&lt;/i&gt;"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.brokemycontroller.com/component/content/article/37-features/1151-xbox-live-indie-game-of-the-month-explosionade" target="_blank"&gt;&lt;img src="http://www.brokemycontroller.com/templates/gaming_plazza/images/logo.gif" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Broke My Controller review&lt;/b&gt;: &lt;br /&gt;Xbox LIVE Indie Game of the Month&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.brokemycontroller.com/component/content/article/37-features/1151-xbox-live-indie-game-of-the-month-explosionade" target="_blank"&gt;"The attention to detail is first rate, not just because of the exceptional hand-drawn graphics, but because of the amazing variety. "&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="images" height="225" src="http://www.mommysbestgames.com/images/Explosionade_release6_small.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;RunDLC review&lt;/b&gt;: 4 out of 5&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.rundlc.com/reviews/explosionade-review-xbox-live-indie/" target="_blank"&gt;"Explosionade is a rare Indie game that is so good, it probably should’ve been a full Xbox Live release."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Blog 'Em Up review&lt;/b&gt;: &lt;br /&gt;In Swedish&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.blogemup.se/?p=8144" target="_blank"&gt;Google Translate says "When life hands you explosions. Make explosions!"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="133" src="http://www.dealspwn.com/wp-content/uploads/2010/07/indie-gotw-540x1801.png" width="400" /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Dealspwn review&lt;/b&gt;: &lt;br /&gt;Xbox Live Indie Game Of The Week: Drink Your Explosionade!&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.dealspwn.com/xbligotw-explosionade/%20" target="_blank"&gt;"If you crave big guns, huge explosions and twisted alien enemies, you need look no further than Mommy’s Best Games. "&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Console Arcade review&lt;/b&gt;: &lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.console-arcade.com/2010/10/16/review-explosionade/" target="_blank"&gt;"The graphics and sprites are all wonderfully hand drawn, and there’s a great level of feedback when you shoot enemies which makes killing them satisfying."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;DIY Gamer review&lt;/b&gt;: &lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.diygamer.com/2010/10/life-lemons-explosionade-review/" target="_blank"&gt;"Even the smallest enemy soldier has a lot of personality thanks to the little details in his armor and animations as he runs for cover from an explosion."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;XBLA Fans review&lt;/b&gt;: "Buy It!"&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.xblafans.com/explosionade-get-yourself-a-tall-glass-2784.html" target="_blank"&gt;"You can tell just by watching the game play out that each animation was carefully created, and shown lots of love."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.1uporpoison.com/2010/10/explosionade/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.1uporpoison.com/good.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;1UP or Poison review&lt;/b&gt;: "Good" rating&lt;br /&gt;&lt;i&gt; &lt;/i&gt;&lt;a class="link_1" href="http://www.1uporpoison.com/2010/10/explosionade/" target="_blank"&gt;"Your character feels like he's taken all these powers that would have stood on their own in any other 2D game and combined them to make one badass mech."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Gay Gamer review&lt;/b&gt;: "Yay!" rating&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://gaygamer.net/2010/10/xbox_indie_video_review_roundu_5.html" target="_blank"&gt;"Making defensive tools just as fun as offensive ones seems to be a common trait for Mommy's Best Games."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Veteran Gamers podcast:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Listen for tons of explosion sound effects everytime they say the name! (about 55 minutes in)&lt;br /&gt;&lt;a href="http://o35s.podbean.com/2010/10/14/the-veteran-gamers-episode-40-chinnys-hair-is-soft-and-shiny/"&gt;http://o35s.podbean.com/2010/10/14/the-veteran-gamers-episode-40-chinnys-hair-is-soft-and-shiny/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Signed In podcast:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;10 minutes in, "Hilarity and craziness goes from there", &lt;a href="http://www.signedinpodcast.com/?p=417"&gt;http://www.signedinpodcast.com/?p=417&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;GamerGeddon review&lt;/b&gt;: "Geddon it!" rating&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://www.gamergeddon.com/2010/10/10/xbox-indie-games-round-up-october-10th/" target="_blank"&gt;"Great graphics and sounds, and the gameplay is good fun."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="images" height="225" src="http://www.mommysbestgames.com/images/Explosionade_release3_small.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;SuperGhost review&lt;/b&gt;: Indie Spotlight&lt;br /&gt;&lt;/i&gt;&lt;a class="link_1" href="http://xboxsuperghost.wordpress.com/2010/10/08/indie-games-explosionade-is-refreshing/" target="_blank"&gt;"MBG packed a lot of game into this package..."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Armless Octopus review&lt;/b&gt;: &lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.armlessoctopus.com/2010/10/08/xbox-indie-review-explosionade/" target="_blank"&gt;"With forty levels chock full of creatures that need killing, it’s a fantastic value at a buck."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-large;"&gt;Giant review on Mecha Damashii!&lt;/span&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.mechadamashii.com/reviews/review-explosionade-810/" target="_blank"&gt;&lt;img src="http://www.mechadamashii.com/wp-content/uploads/2009/09/mecha_damashii_logo2.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt; &lt;/i&gt;&lt;i&gt;&lt;b&gt;Mecha Damashii review&lt;/b&gt;: &lt;/i&gt;&lt;i&gt;&lt;br /&gt;8 out of 10&lt;/i&gt;&lt;br /&gt;&lt;a class="link_1" href="http://www.mechadamashii.com/reviews/review-explosionade-810/" target="_blank"&gt;"I  heard a rumour (which I started) that Mommy’s Best Games is able to  provide these quality sprites by eating live scorpions they find outside  exclusively and passing those savings onto you, the consumer."&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-2572218039011186543?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/2572218039011186543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=2572218039011186543' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2572218039011186543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2572218039011186543'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/10/reviewsionade.html' title='Reviewsionade'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4065552442397724906</id><published>2010-10-07T09:34:00.000-07:00</published><updated>2010-10-08T11:56:31.862-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><title type='text'>Explosionade Out Now!</title><content type='html'>&lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt; is now on sale on Xbox LIVE Indie Games for &lt;b&gt;only 80 MS Points&lt;/b&gt;!&lt;br /&gt;Check out the free demo here: &lt;a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550684"&gt;US Marketplace link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TK3uLQQxRRI/AAAAAAAAAmM/_0fh4y-fB9E/s1600/explosionade_box_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TK3uLQQxRRI/AAAAAAAAAmM/_0fh4y-fB9E/s320/explosionade_box_final.jpg" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's just like lemonade, but with EXPLOSIONS.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Trailer:&lt;/b&gt;&lt;br /&gt;&lt;object height="264" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="264"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;All your friends are storming the Horronym Fortress but Colonel Bouche  left you to guard the supply depot. Disregarding orders you open the  depot to find a gigantic, prototype mech! &lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Screenshots!&lt;/b&gt;&lt;br /&gt;(Rar file with new screenshots: &lt;span style="font-size: xx-small;"&gt;&lt;a href="http://www.mommysbestgames.com/Explosionade/Explosionade_first_released_screens.rar"&gt;http://www.mommysbestgames.com/Explosionade/Explosionade_first_released_screens.rar&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Folder of all screens and box art: &lt;a href="http://www.mommysbestgames.com/Explosionade"&gt;http://www.mommysbestgames.com/Explosionade&lt;/a&gt; )&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uLfEwkuI/AAAAAAAAAmQ/Iwq_soBN7nU/s400/Explosionade_release1.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Skull-shaking action in 2-player coop!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uLfEwkuI/AAAAAAAAAmQ/Iwq_soBN7nU/s1600/Explosionade_release1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TK3uLzVyjxI/AAAAAAAAAmU/3NDmJWuN3qM/s400/Explosionade_release2.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Horn Stormers are not happy to see you.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TK3uLzVyjxI/AAAAAAAAAmU/3NDmJWuN3qM/s1600/Explosionade_release2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TK3uMzoM3QI/AAAAAAAAAmY/b1D8dPFurZM/s400/Explosionade_release3.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Choose your own adventure as you can go different ways in lots of rooms!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TK3uMzoM3QI/AAAAAAAAAmY/b1D8dPFurZM/s1600/Explosionade_release3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TK3uNEzgBeI/AAAAAAAAAmc/TR5XIrHa0JY/s400/Explosionade_release4.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The orange Clingers like to put you between a rock and a hard place.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TK3uNEzgBeI/AAAAAAAAAmc/TR5XIrHa0JY/s1600/Explosionade_release4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TK3uZ3T5EkI/AAAAAAAAAmk/m9mTOKef3is/s400/Explosionade_release6.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Break up the Horronym's infernal rites!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TK3uZ3T5EkI/AAAAAAAAAmk/m9mTOKef3is/s1600/Explosionade_release6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uakWlyCI/AAAAAAAAAmo/RMST6kJ1Jho/s1600/Explosionade_release5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uakWlyCI/AAAAAAAAAmo/RMST6kJ1Jho/s400/Explosionade_release5.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bosses grow to ridiculous proportions!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uakWlyCI/AAAAAAAAAmo/RMST6kJ1Jho/s1600/Explosionade_release5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TK3uakWlyCI/AAAAAAAAAmo/RMST6kJ1Jho/s1600/Explosionade_release5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Features:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;INFILTRATE subterranean strongholds manned by cunning bipedal aliens and their mind-blasting hellions!&lt;/li&gt;&lt;li&gt;Recharging MegaNades, and an earth-shaking machine gun rip DESTRUCTIBLE environments to hand-drawn bits!&lt;/li&gt;&lt;li&gt;Dozens of CHALLENGE-ROOM style gameplay with a zoom function that let's in you close or zooms out to see all the action!&lt;/li&gt;&lt;li&gt;2-PLAYER COOP so you can share the alien-stomping, grenade tossing joy!&lt;/li&gt;&lt;li&gt;ONLINE High Scores to show off your skills!&lt;/li&gt;&lt;li&gt;Hand-drawn, silky-smooth effect animations just like Mom used to make! (If your mom was SNK)&lt;/li&gt;&lt;/ul&gt;--- &lt;br /&gt;Read about the Xbox Dashboard &lt;a href="http://mommysbest.blogspot.com/2010/10/top-downloads-is-broken-delaying.html"&gt;drama resolution here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;span class="mod-links"&gt;&lt;b&gt;Mommy's Best Games, Inc.&lt;/b&gt;&lt;/span&gt;  &lt;span class="text_1"&gt;is   a boutique game developer founded in 2007.  We  strive to deliver  games  that push the edges of the medium through  gameplay, art, and  pie.   Our first game, &lt;b&gt;&lt;i&gt;Weapon of Choice&lt;/i&gt;&lt;/b&gt;, is  an award-winning,  side-scrolling, action game now available on&lt;/span&gt; &lt;a class="mod-links" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550102/" target="_blank"&gt;Xbox Live Indie Games&lt;/a&gt;. And our second game, is an award-winning shoot'em up with a twist, &lt;b&gt;&lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/b&gt;, also available on &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d80258550455"&gt;Xbox Live Indie Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="mod-links"&gt;Mommy's Best Games&lt;/span&gt;&lt;span class="text_1"&gt; is  currently developing &lt;i&gt;&lt;b&gt;Grapple Buggy&lt;/b&gt;&lt;/i&gt;, promoting &lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt; and &lt;i&gt;&lt;b&gt;Shoot 1UP&lt;/b&gt;&lt;/i&gt; &lt;a href="http://www.youtube.com/watch?v=n-JQx3gD9oM"&gt;for Windows Phone 7&lt;/a&gt;, and working on other secret projects to titillate your fancy.&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4065552442397724906?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4065552442397724906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4065552442397724906' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4065552442397724906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4065552442397724906'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/10/explosionade-out-now.html' title='Explosionade Out Now!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/TK3uLQQxRRI/AAAAAAAAAmM/_0fh4y-fB9E/s72-c/explosionade_box_final.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-633602922363956321</id><published>2010-10-03T21:35:00.000-07:00</published><updated>2010-10-07T09:18:41.208-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='sales'/><title type='text'>Top Downloads is Broken; Delaying Explosionade</title><content type='html'>&lt;b&gt;UPDATE:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;Explosionade is &lt;a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550684"&gt;out now&lt;/a&gt; for only 80 MS Points! Check out the free trial!&lt;br /&gt;Microsoft has fixed the dashboard at least for the moment and Top Downloads is working (as of October 6th, 2010). Unfortunately in the past, after the list is fixed, it often breaks again in a few months, without warning. Microsoft has offered no public explanation to developers or any assurance they've fixed it with any more certainty this time.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;.&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;Original article:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Great news--&lt;i&gt;&lt;a href="http://www.mommysbestgames.com/explosionade.html"&gt;Explosionade&lt;/a&gt; &lt;/i&gt;is finished and ready for you to play! The bad news--I'm not going to release it till the Xbox Marketplace is less broken.&lt;/b&gt; Sorry, but I want the best launch possible, and when the Top Downloads list isn't up to date, it's a crappy time to release a game to Xbox Live Indie Games. &lt;i&gt;(Gamers, jump to the end for when it will release; Developers--read on)&lt;/i&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;. &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;What's Top Downloads?&lt;/span&gt;&lt;/div&gt;On the Xbox 360's Dashboard, there are many digital marketplaces from which you can download games. If you go to the Indie Games section you'll see several game lists including &lt;b&gt;New Arrivals&lt;/b&gt; and &lt;b&gt;Top Downloads&lt;/b&gt;. New Arrivals shows the most recent 20 Xbox Live Indie Games uploaded to the service. As the name implies, Top Downloads shows the 20 games that are currently downloaded most. Think of Top Downloads as &lt;b&gt;"Most Popular"&lt;/b&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;The &lt;b&gt;Top Downloads&lt;/b&gt; list is powered by the sales and trial data compiled by Microsoft from the day prior. So for instance, if today is October 3rd, typically sales data would be available for October 2nd some time in the afternoon. Top Downloads always should reflect gamers choices the day before. That way, if a new game enters the New Arrivals list, then by the next day, if it has lots of gamers checking it out, it will also be in the Top Downloads list.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TKlSpqfHAwI/AAAAAAAAAls/Q3UKRntJ6q4/s1600/new_arrivals_explainer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;There are currently over 1,300 games available on the XBL Indie Games channel. Several games are released each day. Often times a game will only spend a few days in the New Arrivals list. If it hasn't garnered enough attention, it will slip off that visual list, and buried in the "Browse All" list where only the most determined gamers will seek it out. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TKlSpqfHAwI/AAAAAAAAAls/Q3UKRntJ6q4/s1600/new_arrivals_explainer.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TKlSpqfHAwI/AAAAAAAAAls/Q3UKRntJ6q4/s400/new_arrivals_explainer.jpg" width="275" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Why Aren't You Releasing &lt;i&gt;Explosionade &lt;/i&gt;Yet?&lt;/span&gt;&lt;/div&gt;If we released &lt;i&gt;Explosionade &lt;/i&gt;today, but the Top Downloads list is not updating properly we will miss a huge chance for more sales.We love making games as a full time business. If we have a bad launch for &lt;i&gt;Explosionade&lt;/i&gt;, it will greatly hurt our potential to carry on.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;Basically the way the NewArrivals/Top Downloads system works is more adventurous gamers sift through all the releases that enter the New Arrivals list. Some of these games get downloaded by more gamers than others. If a game gets downloaded enough, it will show up in the Top Downloads list. From having data from &lt;i&gt;Weapon of Choice&lt;/i&gt;, &lt;i&gt;Shoot 1UP&lt;/i&gt;, and from talking to other XBLIG developers it's apparent having a game in the Top Downloads list can get you many more trials than slipping off all easy-to-find lists.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;When Top Downloads is stuck, it's true some games are high in the list and get more downloads then. But eventually gamers will recognize the list is stuck (when sometimes data doesn't update for over a week) and gamers begin to ignore the channel more as it's obvious something's broken. Even though some games initially benefit from the list being stuck, eventually all games suffer from lower traffic. &lt;br /&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;. &lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;How Do You Know the Top Downloads List Is Broken?&lt;/span&gt;&lt;/div&gt;One way is to simply check the Top Downloads list itself on the Xbox each day and see if the Top 20 are identical. That's pretty tedious to do, so if you are an XBLIG developer with a released game, you can simply check your sales data for any of your games and see if it reports data from the day prior. For instance, it's 11pm EST on October 3rd, but sales data for both &lt;i&gt;Weapon of Choice&lt;/i&gt; and &lt;i&gt;Shoot 1UP&lt;/i&gt; is only up to date till October 1st. The sales data drives the Top Downloads list. If sales data is late, the list is not updating. If you don't have any games released you can follow &lt;a href="http://twitter.com/MommysBestGames"&gt;Mommy's Best Games on twitter&lt;/a&gt; or &lt;a href="http://twitter.com/#search?q=%23xna"&gt;others&lt;/a&gt;, or check the &lt;a href="http://forums.xna.com/"&gt;XNA forums&lt;/a&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;Also, I &lt;a href="http://mommysbest.blogspot.com/2010/04/shoot-1up-daily-sales.html"&gt;publicly share sales data for &lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/a&gt;  from which I hope other developers can glean some marketing strategies  and understand the XBLIG marketplace better. I also try to mark every  time sales data is late in the &lt;i&gt;Shoot 1UP&lt;/i&gt; spreadsheet (over to the right of the date). &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TKlMQiTShkI/AAAAAAAAAlo/WIQvAM6776M/s1600/s1up_sales_data_late.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;To the right, you can see days data was late, or partial, which translates to a broken Top Downloads list.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;What late data means in concrete terms is any games released on October 2nd are getting less potential representation. The following games were released on the 2nd:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855067a/"&gt;Sniper Defense&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855067b/"&gt;Superspace 2&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855067c/"&gt;Excruciating Guitar Voyage&lt;/a&gt;&lt;/div&gt;Any interest gamers showed for these game is lost until the list updates again. &lt;br /&gt;If we had released &lt;i&gt;Explosionade &lt;/i&gt;yesterday, it would be missing potential time in the Top Downloads list and potential sales.&lt;br /&gt;&lt;div style="text-align: center;"&gt;. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;So When Are You Releasing &lt;i&gt;Explosionade&lt;/i&gt;?&lt;/span&gt;&lt;/div&gt;Sales data has been spotty since September 28th, which means the Top Downloads list has been spotty in terms of reflecting gamers interests. In months past, the Top Downloads list has stayed stuck for days, sometimes over a week.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;I really want to release &lt;i&gt;Explosionade, &lt;/i&gt;as I publicly announced we could release by October 4th (Monday). It was ready in time for review earlier this weekend, but I've been waiting till Top Downloads is functioning properly.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TKlX80SlZgI/AAAAAAAAAlw/pTGC4zPKDJg/s400/Explosionade_screen1.png" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Explosionade&lt;/i&gt; in all it's alien-stomping glory.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;I'm hoping the list will start updating again properly by Monday evening. If it is, I'll put &lt;i&gt;Explosionade&lt;/i&gt; into review, and if the game passes review, it will probably be available &lt;span style="font-size: small;"&gt;Thursday morning, October 7th.&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;. &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp; &lt;/div&gt;&lt;br /&gt;&lt;object height="264" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="264"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Above all, I really love the freedom the Xbox Live Indie Games channel affords developers to make console games. It's a fantastic marketplace that has really come into it's own with stand out titles like &lt;i&gt;I MAED A GAM3 W1TH Z0MB1ES!!!1&lt;/i&gt;, &lt;i&gt;Miner Dig Deep&lt;/i&gt;, &lt;i&gt;Breath of Death VII&lt;/i&gt;, &lt;i&gt;Protect Me Knight&lt;/i&gt;, &lt;i&gt;SoulCaster&lt;/i&gt;, &lt;i&gt;Inferno&lt;/i&gt;, &lt;i&gt;Decimation X&lt;/i&gt;, and many more. I love developing games for the XBLIG when the system works and I want the service to continue. But if Top Downloads keeps getting stuck it's going to eventually impact developers and gamers and the channel will suffer.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;---- &lt;/b&gt;&lt;/div&gt;&lt;b&gt;UPDATE:&lt;/b&gt;&lt;br /&gt;The story was covered &lt;a href="http://www.eurogamer.net/articles/2010-10-04-explosionade-dev-says-xblm-is-broken"&gt;here on eurogamer.net&lt;/a&gt;. Here and around the web, some questions were presented I thought I'd explain with the original article.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;i&gt;"Why don't you just release it after the dashboard is working?"&lt;/i&gt; &lt;br /&gt;Currently to submit a game to XBLIG it has to enter peer review. This system has worked very well as over 1,300 games have been submitted with a very low percentage of crashes. But to pass through the review it takes several days. At any given point the dashboard could break--even right when it's out of your hands and shows up freshly on the list. There's no developer control here, it's all up to Microsoft to fix the the broken dashboard.&lt;br /&gt;&lt;div style="text-align: center;"&gt;.&lt;/div&gt;&lt;i&gt;"Who's to say you'll be in the top list?"&amp;nbsp;&lt;/i&gt;&lt;br /&gt;I'm not saying &lt;i&gt;Explosionade&lt;/i&gt; will automatically be in the Top Downloads, it's more that the possibility of getting into that list is basically removed completely for our game and anyone else releasing a game when the dashboard is broken. The system breaks down for new releases' potential when Top Downloads is stuck.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;i&gt;"But it only happens every month or two, what's the big deal?"&lt;/i&gt;&lt;br /&gt;Any breaking is too often. A digital distribution system lives dies by it's useability and the reflection of current traffic. Look at any good website or marketplace from CNN to YouTube to Gamespot. There is always a section of 'most popular' which needs real-time data to survive and where most people go first. If this most popular section is broken, sites and markets lose traffic. As I mentioned earlier, once the game is released the developer has no control over it. If the list is broken, they will lose traffic and possible sales.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-633602922363956321?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/633602922363956321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=633602922363956321' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/633602922363956321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/633602922363956321'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/10/top-downloads-is-broken-delaying.html' title='Top Downloads is Broken; Delaying Explosionade'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/TKlSpqfHAwI/AAAAAAAAAls/Q3UKRntJ6q4/s72-c/new_arrivals_explainer.jpg' height='72' width='72'/><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1083356604808826538</id><published>2010-09-19T21:39:00.000-07:00</published><updated>2010-10-08T11:56:55.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><title type='text'>Explosionade</title><content type='html'>&lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt;. It's just like lemonade, but with EXPLOSIONS.&lt;br /&gt;&lt;strike&gt;Our new game will be coming to Xbox Live Indie Games by Monday, October 4th!*&lt;/strike&gt;&lt;br /&gt;&lt;i&gt;Explosionade&lt;/i&gt; is &lt;a href="http://www.mommysbestgames.com/explosionade.html"&gt;out now&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjSydJgZI/AAAAAAAAAlc/R2BFVApEdhE/s1600/Explosionade_title_announce.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="145" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjSydJgZI/AAAAAAAAAlc/R2BFVApEdhE/s400/Explosionade_title_announce.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;All your friends are storming the Horronym Fortress but Colonel Bouche left you to guard the supply depot. Disregarding orders you open the depot to find a gigantic, prototype mech!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Trailer:&lt;/b&gt;&lt;br /&gt;&lt;object height="264" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VwFJrJfBsY8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="264"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;INFILTRATE subterranean strongholds manned by cunning bipedal aliens and their mind-blasting hellions!&lt;/li&gt;&lt;li&gt;Recharging MegaNades, and an earth-shaking machine gun rip DESTRUCTIBLE environments to hand-drawn bits!&lt;/li&gt;&lt;li&gt;Dozens of CHALLENGE-ROOM style gameplay with a zoom function that let's in you close or zooms out to see all the action!&lt;/li&gt;&lt;li&gt;2-PLAYER COOP so you can share the alien-stomping, grenade tossing joy!&lt;/li&gt;&lt;li&gt;ONLINE High Scores to show off your skills!&lt;/li&gt;&lt;li&gt;Hand-drawn, silky-smooth effect animations just like Mom used to make! (If your mom was SNK)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbjS8WK3TI/AAAAAAAAAlg/0OHv-AcS0d0/s1600/Explosionade_mech_art.png" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The prototype, codename GRenaDOS&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbjS8WK3TI/AAAAAAAAAlg/0OHv-AcS0d0/s1600/Explosionade_mech_art.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;Here's &lt;a href="http://www.mommysbestgames.com/Explosionade/"&gt;downloadable screenshots here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here they are in visual form below:&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TJbiyo6JuzI/AAAAAAAAAkw/bJnJnJ8oCos/s320/Explosionade_screen1.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Death from above!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TJbiyo6JuzI/AAAAAAAAAkw/bJnJnJ8oCos/s1600/Explosionade_screen1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbiy9V71KI/AAAAAAAAAk0/-Ngd8FftlHc/s320/Explosionade_screen2.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Blasting off disgusting tentacles&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbiy9V71KI/AAAAAAAAAk0/-Ngd8FftlHc/s1600/Explosionade_screen2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbizEfnDVI/AAAAAAAAAk4/lbdjQY11pOI/s320/Explosionade_screen3.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Engaging the shield while being swarmed by Horn Stormers&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbizEfnDVI/AAAAAAAAAk4/lbdjQY11pOI/s1600/Explosionade_screen3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbizn-L3AI/AAAAAAAAAk8/5Ox7Zw61ny4/s320/Explosionade_screen4.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Horronym soldiers look up...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbizn-L3AI/AAAAAAAAAk8/5Ox7Zw61ny4/s1600/Explosionade_screen4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbizzba-bI/AAAAAAAAAlA/zztgOLFNL2M/s320/Explosionade_screen5.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...think about running away...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbizzba-bI/AAAAAAAAAlA/zztgOLFNL2M/s1600/Explosionade_screen5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjMwMWbKI/AAAAAAAAAlI/2yFUGY8EfxQ/s320/Explosionade_screen6.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...but are too late, as they're turned to grape jelly (tasty!)&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjMwMWbKI/AAAAAAAAAlI/2yFUGY8EfxQ/s1600/Explosionade_screen6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjM9CT5OI/AAAAAAAAAlM/7fDqwmSKOHs/s320/Explosionade_screen7.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Turrets making for a tight situation.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjM9CT5OI/AAAAAAAAAlM/7fDqwmSKOHs/s1600/Explosionade_screen7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjNE6hU3I/AAAAAAAAAlQ/Fw1QxExzNOQ/s320/Explosionade_screen8.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A Bezerker eyeing you as a meal.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjNE6hU3I/AAAAAAAAAlQ/Fw1QxExzNOQ/s1600/Explosionade_screen8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjND_vdEI/AAAAAAAAAlU/jpshbAt4TeQ/s320/Explosionade_screen9.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Bezerker action zoomed out.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Cv70YFkzHNE/TJbjND_vdEI/AAAAAAAAAlU/jpshbAt4TeQ/s1600/Explosionade_screen9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjNFYbopI/AAAAAAAAAlY/tYvyzkkIKwI/s320/Explosionade_screen10.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This thing's going down!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjNFYbopI/AAAAAAAAAlY/tYvyzkkIKwI/s1600/Explosionade_screen10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbjS8WK3TI/AAAAAAAAAlg/0OHv-AcS0d0/s1600/Explosionade_mech_art.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TJbjS8WK3TI/AAAAAAAAAlg/0OHv-AcS0d0/s1600/Explosionade_mech_art.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt; &lt;/div&gt;Explosionade should be out by Monday, October 4th on XBLIG!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;* Due to the review system for XBLIG games which don't allow for games to pass review, then enter a holding period, we simply have to submit the game for review. If it passes the game is suddenly released, if not, it has to wait a week, then we try again. We'd love to have it reviewed and finished, but the current system doesn't allow for this, so instead we're really certain it will be out this coming weekend (but anything can happen).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Yes, the game was originally due out Saturday, September 25th, but in a Orwellian reconstruction, I've edited the dates above to reflect the new release target of October 4th. How evil of me! But the evil is mitigated evil because I'm leaving you this note to know I changed it. So you'll know we *weren't* &lt;a href="http://en.wikipedia.org/wiki/Nineteen_Eighty-Four"&gt;always at war with Eurasia&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;li&gt;What was wrong?&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;There was an edge-case crash discovered during the awesomely effective community driven QA on the &lt;a href="http://creators.xna.com/"&gt;XNA peer review system&lt;/a&gt;. Yes, it really works! &lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Why didn't I catch the crash before?&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Because sometimes things slip through. I'm sorry. But it's true. Ask your Dad to explain it some time.&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;What's changing in the mean time?&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;We're rebalancing the gameplay to be even tighter, and are fixing up little niggling menu and rendering issues we blew off before.&amp;nbsp;&lt;/li&gt;&lt;li&gt;13.7% MOAR Explosions are being added as well.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&amp;nbsp;---&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt;(But where's &lt;i&gt;Grapple Buggy&lt;/i&gt;? Read&lt;a href="http://mommysbest.blogspot.com/2010/09/buggy-shifts-gears.html"&gt; more here&lt;/a&gt;. Sales of &lt;i&gt;Explosionade &lt;/i&gt;will help fund &lt;i&gt;Grapple Buggy&lt;/i&gt;'s development!)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;---&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="mod-links"&gt;&lt;b&gt;Mommy's Best Games, Inc.&lt;/b&gt;&lt;/span&gt;  &lt;span class="text_1"&gt;is  a boutique game developer founded in 2007.  We  strive to deliver games  that push the edges of the medium through  gameplay, art, and pie.   Our first game, &lt;b&gt;&lt;i&gt;Weapon of Choice&lt;/i&gt;&lt;/b&gt;, is  an award-winning,  side-scrolling, action game now available on&lt;/span&gt; &lt;a class="mod-links" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550102/" target="_blank"&gt;Xbox Live Indie Games&lt;/a&gt;. And our second, award-winning game &lt;b&gt;&lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/b&gt; is also available on &lt;a href="http://marketplace.xbox.com/en-us/games/media/66acd000-77fe-1000-9115-d80258550455"&gt;Xbox Live Indie Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="mod-links"&gt;Mommy's Best Games&lt;/span&gt;&lt;span class="text_1"&gt; is  currently developing &lt;i&gt;&lt;b&gt;Grapple Buggy&lt;/b&gt;&lt;/i&gt;, promoting &lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt; and &lt;i&gt;&lt;b&gt;Shoot 1UP&lt;/b&gt;&lt;/i&gt; &lt;a href="http://www.youtube.com/watch?v=n-JQx3gD9oM"&gt;for Windows Phone 7&lt;/a&gt;, and working on other secret projects to titillate your fancy.&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1083356604808826538?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1083356604808826538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1083356604808826538' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1083356604808826538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1083356604808826538'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/09/explosionade.html' title='Explosionade'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/TJbjSydJgZI/AAAAAAAAAlc/R2BFVApEdhE/s72-c/Explosionade_title_announce.png' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1162222558146624237</id><published>2010-09-18T09:27:00.000-07:00</published><updated>2010-09-19T21:41:37.535-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Grenade Throw Equation</title><content type='html'>So the player has your cool soldier dude is hunkered down behind a barricade. Your soldier can't get a shot off at the player, but he can lob a grenade. He throws the grenade, it flies through the air... oh .. umm.. wow. The grenade just flew way over the player's head. Probably because the player was in a slight depression, lower than the soldier's Y position, and you just estimated the grenade's velocity, cobbling something together.&lt;br /&gt;&lt;br /&gt;Time to fix that!&lt;br /&gt;&lt;i&gt;&lt;b&gt;Explosionade&lt;/b&gt;&lt;/i&gt; is our next game, and it features lots of grenades and plenty of explosions. We'll have the official announcement shortly, but I wanted to pull some physics-y code from it for your use! &lt;br /&gt;&lt;br /&gt;Here's my game-ready grenade velocity function. It's simple parabolic motion, &lt;a href="http://en.wikipedia.org/wiki/Equations_of_motion"&gt;straight out of wikipedia&lt;/a&gt;, but for some reason, sometimes, I'm too lazy too even look that up and rework the equation! So I reworked it for you (and my lazy future-self, when I need it again).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's some C# code for the equation.&lt;br /&gt;&lt;br /&gt;// targetPos is what you want to hit&lt;br /&gt;// throwPos is where the grenade starts&lt;br /&gt;// Tweak flyTime to make the grenade take longer or shorter to get there&lt;br /&gt;// This simple returns the velocity at which to throw the grenade, and your target is toast!&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;static float flyTime= 2.0f;&lt;/span&gt;&lt;br style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;" /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;protected Vector2 ThrowGrenadeVel(Vector2 targetPos, Vector2 throwPos)&lt;/span&gt;&lt;br style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;" /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;{&lt;/span&gt;&lt;br style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;" /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;Vector2 diff = (targetPos - throwPos);&lt;/span&gt;&lt;br style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;" /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;Vector2 grenadeVel;&lt;/span&gt;&lt;br style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;" /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;startVel.X = (diff.X) / travelTime; // we don't factor in gravity for X&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;// Handles different heights nicely &lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;startVel.Y = (diff.Y - 0.5f * Grenade.gravityY * &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;flyTime&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;* &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;flyTime&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;) / &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;flyTime&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; return startVel; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TJTl4kV9luI/AAAAAAAAAkc/wGBjl7djEw0/s640/grenade_throw_devlog+copy.jpg" style="margin-left: auto; margin-right: auto;" width="364" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The player mech on the left anticipates a grenade hit from the enemy Horronyms on the right. Horronyms conveniently have three arms, two for holding their gun, one for throwing grenades, natch.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TJTl4kV9luI/AAAAAAAAAkc/wGBjl7djEw0/s1600/grenade_throw_devlog+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Simple enough, it uses &lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;s = s0 + v0t + 1/2at^2&lt;/span&gt;&lt;/span&gt; but reworks it for the initial velocity (v0) here. You just need to have your &lt;span style="font-size: x-small;"&gt;Grenade&lt;/span&gt;.&lt;span style="font-size: x-small;"&gt;gravityY &lt;/span&gt;specified as static public float in your &lt;span style="font-size: x-small;"&gt;Grenade&lt;/span&gt;class (or whatever you're using there). I used a &lt;span style="font-size: x-small;"&gt;gravityY &lt;/span&gt;of about 500.0f. Two seconds felt pretty good, giving the player some time to dodge it or shoot it in &lt;b&gt;&lt;i&gt;Explosionade&lt;/i&gt;&lt;/b&gt;. But you can tweak the flyTime to take longer or shorter. Be aware this does no checking for ceilings, or walls. You'll have to do line of sight tests for those.&lt;br /&gt;&amp;nbsp;If you use the equation and have any problems just leave a comment. Good luck throwing!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1162222558146624237?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1162222558146624237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1162222558146624237' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1162222558146624237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1162222558146624237'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/09/grenade-throw-equation.html' title='Grenade Throw Equation'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Cv70YFkzHNE/TJTl4kV9luI/AAAAAAAAAkc/wGBjl7djEw0/s72-c/grenade_throw_devlog+copy.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-785707053944019138</id><published>2010-09-07T12:51:00.000-07:00</published><updated>2010-09-19T21:41:31.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grapple Buggy'/><category scheme='http://www.blogger.com/atom/ns#' term='Explosionade'/><title type='text'>Buggy Shifts Gears</title><content type='html'>I've &lt;b&gt;not-so-good&lt;/b&gt; news, and then &lt;b&gt;&lt;span style="color: red;"&gt;Awesome&lt;/span&gt; &lt;/b&gt;news.&lt;br /&gt;&lt;br /&gt;Our current 'big' task is to get &lt;a href="http://www.grapplebuggy.com/"&gt;&lt;i&gt;Grapple Buggy&lt;/i&gt;&lt;/a&gt; signed by a publisher to release it for Xbox Live Arcade. Oh that, and actually making the game. We want to release the game through XBLA rather than XBL Indie Games as there's more much download traffic, and higher price points.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TIaRXOYqaTI/AAAAAAAAAkY/cOZol-1XNM0/s1600/GrappleBuggy_screen4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TIaRXOYqaTI/AAAAAAAAAkY/cOZol-1XNM0/s320/GrappleBuggy_screen4.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Faster, faster! &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;We've been talking to various publishers and have made good headway with them, and all of them really like the look at feel of the game. But, they've all been very sluggish about actually handing out money or guaranteeing a slot for release. We've heard several responses, but the general feel is with the economy still sluggish, it's taking a lots and lots of time and back-and-forth discussions to get companies to agree to a deal. Regardless of all of that, we've been working on &lt;i&gt;Grapple Buggy&lt;/i&gt; off and on for some time now and can't wait till gamers get to play it and have it pay off.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://thebsreport.files.wordpress.com/2009/09/empty_bankvault.jpg?w=520" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="213" src="http://thebsreport.files.wordpress.com/2009/09/empty_bankvault.jpg?w=520" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I hear an echo! ... an echo.... an echo...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Unfortunately that will have to wait a little while longer. After looking at the MBG coffers, we decided we needed to take a break and work on something more immediate as way to raise money for continued development of &lt;i&gt;Grapple Buggy&lt;/i&gt;. First, thanks for purchasing &lt;a href="http://www.wocgame.com/"&gt;&lt;i&gt;Weapon of Choice&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.mommysbestgames.com/shoot1up.html"&gt;&lt;i&gt;Shoot 1UP&lt;/i&gt;&lt;/a&gt;. I'm glad you liked the games and we had fun making them! As such we got to work more on &lt;i&gt;Grapple Buggy&lt;/i&gt;, which has been looking really cool lately.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TIaQ0v14SJI/AAAAAAAAAkU/biQkOG0BNho/s1600/GrappleBuggy_screen6.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TIaQ0v14SJI/AAAAAAAAAkU/biQkOG0BNho/s320/GrappleBuggy_screen6.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Escaping the jaws of death!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Finally, what does all this mean for you, dear gamer? That was the &lt;b&gt;&lt;span style="color: red;"&gt;Awesome&lt;/span&gt; &lt;/b&gt;news: we're making another cool game! Yes! I consider asking for donations for &lt;i&gt;Grapple Buggy&lt;/i&gt; development to be sort of lame. I mean, we make video games; we're not a charity. How about we make a new, fun game for you to play and sell that?!? Yeah, I realize it's a crazy idea. &lt;br /&gt;&lt;br /&gt;So there you go, you have to wait longer for &lt;i&gt;Grapple Buggy&lt;/i&gt;, but we get to hopefully remain financially solvent, and you get a new game to play. The new game will be revealed shortly, and of course after it's released, it's back to &lt;i&gt;Grapple Buggy&lt;/i&gt; development!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-785707053944019138?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/785707053944019138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=785707053944019138' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/785707053944019138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/785707053944019138'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/09/buggy-shifts-gears.html' title='Buggy Shifts Gears'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Cv70YFkzHNE/TIaRXOYqaTI/AAAAAAAAAkY/cOZol-1XNM0/s72-c/GrappleBuggy_screen4.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4012822726462975349</id><published>2010-08-31T08:58:00.000-07:00</published><updated>2010-09-01T08:57:32.861-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Interns. For Great Justice</title><content type='html'>So you've made a few games, and made some money, but now you have a business growth decision. Do you stick with your one-man gig and keep creating the same size games over the same period of time, or do you try and hire someone else to help. It could put a real strain on things to hire your first full-time employee, or it could really broaden and speed up your game development.&lt;br /&gt;&lt;br /&gt;Consider hiring an intern first!&lt;br /&gt;An internship gets described a lot of ways, but basically it's on the job training for less pay. So you may be thinking "Oh boy, cheap labor--I'm all over that!" It's more work than that. What you save in money, you make up for in time spent instructing, but ultimately it benefits everyone involved.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://scienceblogs.com/neurotopia/college.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://scienceblogs.com/neurotopia/college.jpg" width="211" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Our first intern--he picked up coding in a snap!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;With an intern, as opposed to a newly hired, professional employee, you'll have to&lt;b&gt; educate them&lt;/b&gt;, and &lt;b&gt;work with them a lot more&lt;/b&gt;. They will likely not have as much skill or experience as what you'd expect or hope. But the good news is, they usually can make up for lack of experience, with willingness to work and learn.&lt;br /&gt;&lt;br /&gt;To start looking for an intern, check out your nearest college, approach the CS or Art department (probably by phone or email, but just walking into random offices will turn heads too). A lot of colleges now have areas more focused on game development, sometimes they may have game development courses, or are teaching art classes focused on 3D modeling. Talk to a "career development office", or to the heads of the respective departments about interns available for hire. It depends on the college, as some places are more &lt;a href="http://www.facebook.com/digipen.edu"&gt;aggressive&lt;/a&gt; and robust than others.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://icanhascheezburger.files.wordpress.com/2007/06/lolcat_this_is_mah_job.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="252" src="http://icanhascheezburger.files.wordpress.com/2007/06/lolcat_this_is_mah_job.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Keep in mind you're hiring a student, and you will usually be working around their schedules (and semesters). For instance, we had an student work for MBG from May to mid-August, and we now have a different student working from August to December. Don't be afraid to turn down a potential intern--do proper interviews, and ask about any previous work, and what classes they've had. You'll be looking for someone, essentially who you think can learn quickly, and has had at least some experience in class or in hobbies (game demos are good!). It also helps when they are very eager to work with you on games!&lt;br /&gt;&lt;br /&gt;Basically "temporary on-the-job training" gets called a lot of things like "internship", "apprenticeship", "&lt;a href="http://www.facebook.com/pages/University-of-Louisville-Speed-School-Co-op/68411878315"&gt;coop&lt;/a&gt;", or "&lt;a href="http://en.wikipedia.org/wiki/Externship"&gt;externship&lt;/a&gt;". The college you approach may have different possible versions available. They may also require a certain number of hours that the student work. Check with your CPA about tax issues (we have to pay federal and state withholding, and Social Security for the students). You may also need to fill out a report for the college at the end detailing what work the student did and how they performed. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://mylifescoop.com/featured-stories/beach-worker624x258.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="132" src="http://mylifescoop.com/featured-stories/beach-worker624x258.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Just another day at the home office&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The work can often be flexible, depending on what you can arrange with the student and the school. The hours could be part-time, full-time, or they could work from home, or come into the office, or both.&lt;br /&gt;Interns are a great way to get very enthused help with your small game development business for low cost, high personal reward through mentoring, and the potential for a great employee when they graduate!&lt;br /&gt;&lt;br /&gt;Reference:&lt;br /&gt;&lt;span style="font-family: 'sans-serif'; font-size: 11pt;"&gt;&lt;/span&gt;&lt;a href="http://www.northeastern.edu/experiential-learning/coop/" rel="nofollow" target="_blank"&gt;&lt;span class="yshortcuts" id="lw_1283356311_5"&gt;http://www.northeastern.edu/experiential-learning/coop/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Northeastern University in Boston seems to be really aggressive regarding co-ops and internships. If you're in the area, make sure to check it out!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://louisville.edu/speed/"&gt;http://louisville.edu/speed/&lt;/a&gt;&lt;br /&gt;J. B. Speed School of Engineering in Louisville, Kentucky is from where I've been getting some great students.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4012822726462975349?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4012822726462975349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4012822726462975349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4012822726462975349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4012822726462975349'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/08/interns-for-great-justice.html' title='Interns. For Great Justice'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5126610403318117208</id><published>2010-08-04T12:15:00.000-07:00</published><updated>2010-08-05T20:03:14.028-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Accessibility Options Ideas</title><content type='html'>Imagine for a moment you'd love to play games, but you have extreme arthritis and can't handle a controller. Think of trying to play your favorite game and all its button combinations. We may all be in this situation one day as gamers get older!&lt;br /&gt;&lt;br /&gt;Very few commercial games offer a lot of help for disabled gamers. There are definitely gamers out there who are worse off than just having arthritis but still want to play our games. As an independent developer you can help give those gamers more options in their games library!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.oneswitch.org.uk/IMAGES/ARTICLES/cgeuk2005/Chris-UoPoko.jpg"&gt;&lt;img style="cursor: pointer; width: 404px; height: 325px;" src="http://www.oneswitch.org.uk/IMAGES/ARTICLES/cgeuk2005/Chris-UoPoko.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; is one of the few shoot 'em ups to feature many options targeting disabled gamers. Sure some shoot 'em ups have options like different ships and difficulty settings, but &lt;a style="font-style: italic;" href="http://www.gamebase.info/magazine/read/shoot-1up_258.html"&gt;Shoot 1UP&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt; goes further than most with things like gameplay speed changes, single button controls and more. I got a lot of my inspiration from these settings from &lt;a href="http://www.oneswitch.org.uk/"&gt;OneSwitch.org.uk&lt;/a&gt; and &lt;a href="http://www.ablegamers.com/"&gt;AbleGamers.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;As assistance for my ailing memory, but also as a challenge to other indie developers out there, I'm going to manage a list of accessibility options for games. Some things won't work in all game designs but some things will--open your mind and give them a try in your game!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Gameplay speed adjustment:&lt;/span&gt; even if your game is a skill based game, consider allowing gamers to slow things down for those that can't track objects as quickly as others. The cool part is you can make the game faster for hardcores too! If necessary, you can separate leaderboards, or mark scores with gameplay speeds.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Remappable buttons or Alternate control schemes:&lt;/span&gt; Remappable buttons are great for people with special needs, but also hardcore gamers with arcade sticks. If you can offer controls remapping, it's tough to do at first, but then the player can choose whatever they want without bothering the developer for more schemes. &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;One switch mode  or Single button mode:&lt;/span&gt; If possible, make an option to make all the gameplay and menus driven by a single button. In &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; shooting was automatic, and the single button controlled motion via a rotating arrow. Each time they pressed and held, they moved in that direction. On release, the arrow rotated 90 degrees.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Single button tweak:&lt;/span&gt; In &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; I forced people to hold the button while moving. This played better during testing, but not for some people that can't hold a button for long. Offer a further option (or start this way like &lt;a href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d8025855035b"&gt;&lt;span style="font-style: italic;"&gt;SYNSO&lt;/span&gt;&lt;/a&gt;) that allows for a simple toggle with a button press.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Single button menus:&lt;/span&gt; As for the menus, you can offer an "automatic scroll" option which periodically moves to the next menu selection. When the player wants to select it, they simply press their one button. Of course all menus then need an explicit Back button instead of just mapping it to the B button (for instance).&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Closed captions: &lt;/span&gt;Allow for all spoken dialog to have subtitles, and for any gameplay-sensitive sound effects to have captions as well ("Door opened", "timer ticking", etc).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Automatic options:&lt;/span&gt; In a shooting game, this means auto-fire. But it could also mean other toggling or selection of something that's not the core of the gameplay. Maybe it auto-jumps the player in a platformer, or maybe makes him walk always to the right--developers, you get to decide!&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Visual contrast options:&lt;/span&gt; Especially in a shoot 'em up, it's important to see the dangers. &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; offered an option to lower the background contrast or turn it off. This is good for just about any action game as it can reduce eye strain and allow some gamers to track things better.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Icons:&lt;/span&gt; Always offer icons along with text when you can. If there are mid-game choices involved, put a picture with the text to help it make more sense. On menus in addition to the words, offer an icon of what that choice means (if at all possible)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Spoken options: &lt;/span&gt;Especially for menus, if there are any options in your game, allow a spoken version for people struggling to read the text. You could even use an automatic voice generators if you can't find someone to voice act for you (or don't want to use your own voice).&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Other button options:&lt;/span&gt; Instead of just One button mode, you could also offer a stripped down 'Two button' mode (or 'three button' mode). You'll be basically scaling down the input needed for players based on your game. The game &lt;a style="font-style: italic;" href="http://www.michi.nu/games/archaist/download.php"&gt;Archaist&lt;/a&gt; provides these options plus tons more.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Difficulty settings:&lt;/span&gt; Obviously this isn't just for disabled gamers, but offering an extra-easy or tutorial mode can really help some gamers enjoy the game and get into it more.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TFnJnCwB5gI/AAAAAAAAAj4/B29oI-dvhiQ/s1600/game_access_wilford.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TFnJnCwB5gI/AAAAAAAAAj4/B29oI-dvhiQ/s400/game_access_wilford.jpg" alt="" id="BLOGGER_PHOTO_ID_5501650092400174594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Obviously &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; isn't perfect and while it includes &lt;a href="http://www.youtube.com/watch?v=zqAeD6TBZt8"&gt;a lot of these options&lt;/a&gt;, there's still more work to do. As I learn of more things disabled gamers want, I'll be updating this list for my own use, but yours too. I'll be taking what I've learned here and trying to apply it to &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-5126610403318117208?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/5126610403318117208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=5126610403318117208' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5126610403318117208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/5126610403318117208'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/08/accessibility-options-ideas.html' title='Accessibility Options Ideas'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/TFnJnCwB5gI/AAAAAAAAAj4/B29oI-dvhiQ/s72-c/game_access_wilford.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-6745057922095811144</id><published>2010-07-20T10:58:00.000-07:00</published><updated>2010-08-02T07:24:07.621-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='wp7'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Windows Phone 7 Game MEGA Launch List</title><content type='html'>Here is a list of videos for games in development for Windows Phone 7 which I think can reasonably be available at the launch &lt;span style="font-size:85%;"&gt;(which is currently supposed to be around this October)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;If you know of any more nice-looking games that you think will be available from day 1, leave it in the comments and I'll update the list.  And do bookmark this, it will update! Thanks!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/shoot1up.html"&gt;Shoot 1UP&lt;/a&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/n-JQx3gD9oM&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/n-JQx3gD9oM&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The Harvest&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="viddler_1471d19b" width="437" height="288"&gt;&lt;param name="movie" value="http://www.viddler.com/player/1471d19b/"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.viddler.com/player/1471d19b/" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" name="viddler_1471d19b" width="437" height="288"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Twin Blades&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZksEnvA_hQA&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ZksEnvA_hQA&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Butterfly&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MtegMiF1Fz0&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MtegMiF1Fz0&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;NextWar: The Quest for Earth&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rLLp6kLe1IA&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/rLLp6kLe1IA&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Vizati&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hX18tuujAEY&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/hX18tuujAEY&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;BulletAsylum&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I_U7YZwf2Nw&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/I_U7YZwf2Nw&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Scribble Defense&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1AmOKiYlEr4&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1AmOKiYlEr4&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Jumpy&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iS112HN4XUE&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/iS112HN4XUE&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Goo Splat&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NcposEbAdtE&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/NcposEbAdtE&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Towers of Hanoi&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZjZaMb1VOc4&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ZjZaMb1VOc4&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Frog Log&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/y0KR-gJjRQw&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/y0KR-gJjRQw&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;FrogAttack&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XAf5zKbD7ts&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/XAf5zKbD7ts&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;PaperBall&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qp7UHk1k4xY&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Qp7UHk1k4xY&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Battle Punks&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/596pYl2mwCc&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/596pYl2mwCc&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;KrashLander&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RJOthwPHpBo&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/RJOthwPHpBo&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Boss Launch 2: Zombie Attack&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Cy7n7pYaoqw&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Cy7n7pYaoqw&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Droppy Pop&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uvn7QTtQDao&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uvn7QTtQDao&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Chess Club&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CHKZvX6MAV0&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/CHKZvX6MAV0&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Battleships&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-0j4XCvkZFk&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/-0j4XCvkZFk&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Tic Tac Toe&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MTMqePCdcn4&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MTMqePCdcn4&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And of course, we can't leave out MineSweeper&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GSa10TdDALY&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GSa10TdDALY&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-6745057922095811144?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/6745057922095811144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=6745057922095811144' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6745057922095811144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/6745057922095811144'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/07/windows-phone-7-game-mega-launch-list.html' title='Windows Phone 7 Game MEGA Launch List'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-8304930431039362831</id><published>2010-07-12T10:47:00.001-07:00</published><updated>2010-07-12T10:49:03.737-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grapple Buggy'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Vertical Slicing to Efficiency</title><content type='html'>Before game developers can get a publishing deal, sometimes a publisher will request a "&lt;a href="http://en.wikipedia.org/wiki/Vertical_slice"&gt;vertical slice&lt;/a&gt;" of their game to show them what the game will be really like. It can tell them a lot of things, such as if the game is fun, what the minute-to-minute gameplay is like, what the "higher design" ideas are like (do you have continues, is there dialog branching, what is the main goal for a player, how long is a good chunk of gameplay, etc.) It can also show the publisher that the dev team can complete the designed game, and also how long it takes them to complete the work. Plus it's awesome, smarmy marketing-speak.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/d/d3/Vertical_slice.png"&gt;&lt;img style="cursor: pointer; width: 199px; height: 289px;" src="http://upload.wikimedia.org/wikipedia/en/d/d3/Vertical_slice.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;It often feels unrealistic though, from the developer's perspective, to create a perfect slice of your game right up front--something already polished and fun. Sure the publisher is supposed to understand that Quality Will Improve, but I've heard many developer woes about publishers "not getting it". They can't see the vision that the developer does.&lt;br /&gt;&lt;br /&gt;One thing a vertical slice can do for the &lt;span style="font-weight: bold; font-style: italic;"&gt;developer, &lt;/span&gt;though is hone their own work. I'm looking to show several publishers a portion (one might call it a vertical slice if one were feeling marketing-y) of &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; to try to get funding and a 'deal'. In the game, inside the buggy itself are your two main characters who deliver spoken dialog furthering the story and also giving the player hints.&lt;br /&gt;&lt;br /&gt;We recorded a good portion of the dialog about a year ago, and it took a while to process for the actual game. That was because of the amount of the dialog, but also because the methods used to process it and the design direction were all in flux. Everything's pretty nailed down at this point, and when we had to record a few new lines to make the flow smoother for the demo, it went really quickly. I knew what compression to use, resampling quality, the volume levels, and the post-processing effects that would make it all sound great. Figuring those things out earlier took forever and caused a lot of angst. But now, adding new content to my "vertical slice" went really fast and with total confidence.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/TDqDTrK1ElI/AAAAAAAAAjw/8JYhuc1s964/s1600/GBGamedialogshow.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/TDqDTrK1ElI/AAAAAAAAAjw/8JYhuc1s964/s400/GBGamedialogshow.png" alt="" id="BLOGGER_PHOTO_ID_5492847069560640082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I love bashing publisher-marketing talk as much as the next dev, but in this case the concept can work out. Taking it beyond just a prototype, and polishing a portion of the game right up to near-finished can really show you how you want to do everything and how good the game will be. It can not only show the publisher you know how to do it, but you and your team as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-8304930431039362831?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/8304930431039362831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=8304930431039362831' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8304930431039362831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8304930431039362831'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/07/vertical-slicing-to-efficiency.html' title='Vertical Slicing to Efficiency'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Cv70YFkzHNE/TDqDTrK1ElI/AAAAAAAAAjw/8JYhuc1s964/s72-c/GBGamedialogshow.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-4139237173112315998</id><published>2010-06-23T19:22:00.000-07:00</published><updated>2010-06-25T11:32:33.092-07:00</updated><title type='text'>E3 2010 Wrap Up Starring Grapple Buggy</title><content type='html'>&lt;span style="font-style: italic; font-weight: bold;"&gt;Grapple Buggy&lt;/span&gt; went to E3 2010 in a secretive capacity as opposed to the &lt;a href="http://mommysbest.blogspot.com/2009/06/story-time-t-shirt-giveaway.html"&gt;press-tastic event&lt;/a&gt; from last year. I privately showed a brand new demo to interested parties such as prospective publishers, and sup@r l33t pre$$ such as you'll see later.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen1_final.png"&gt;&lt;img style="cursor: pointer; width: 419px; height: 319px;" src="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen1_final.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Click for a full screen view of the new, fancy-pants widescreen display!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;The demo has shaped up a lot since having entered it into Creators Club playtest last year, and everyone at the show were very excited to play the entire game. I showed the game to &lt;a href="http://www.inklinggames.com/"&gt;Inkling Games&lt;/a&gt; owners, Lesley and Peter (colleagues from Insomniac Games), and they had some great advice for further improving things: Enemies like the Trail Fly should attack in a more recognizable pattern, no matter how obvious some of the gameplay seems, always teach each new chunk to the player before combining situations, and in our game's particular case subtitles are hugely important! When you get too "close to the canvas" sometimes it helps to hear good gameplay concepts repeated by friends.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Grapple Buggy&lt;/span&gt;'s new cinematics feature full dialog (which has been cleaned up and processed to sound more like the characters are actually in a vehicle), camera work, and some animation, but because they aren't full animated people subtitles help give it that extra polish and &lt;span style="font-style: italic;"&gt;oomph &lt;/span&gt;to get the point across.&lt;br /&gt;&lt;br /&gt;Currently I'm getting further improving the E3 demo to eventually send off to the various publishers with whom I met at the show. They all showed great interest, so I feel good about sending the game to them. It's one thing to stand next to them while they play but a whole other level of polish and good design is needed to hand an &lt;span style="font-weight: bold;"&gt;mid-development&lt;/span&gt; game off to someone to play on their own. And thus I'm taking any issues that came up at E3 and trying to iron them out.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen4_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 420px; height: 319px;" src="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen4_final.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Behind the back grapple!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Finally, at the show I had the fun of letting &lt;a href="http://www.nukezilla.com/"&gt;Nukezilla &lt;/a&gt;reporters Brett and Justin play the 'publisher only' demo of Grapple Buggy. They came away impressed saying things like :&lt;br /&gt;&lt;br /&gt;"&lt;span style="font-style: italic;"&gt;The titular buggy is sleek and polished, piloted by a sarcastic  blonde  and the vehicle’s disembodied brain. The contrast the far-future  look  of your craft against the truly alien environment and creatures is   successful and gives the game a special appeal.&lt;/span&gt;"&lt;br /&gt;Read the &lt;a href="http://nukezilla.com/2010/06/25/e3-2010-preview-grapple-buggy-xbox-live-arcade/"&gt;full preview here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen6_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 419px; height: 319px;" src="http://www.mommysbestgames.com/GB_PressKitAnnounce/NewShots1/GrappleBuggy_screen6_final.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Just popping a zit for him&lt;span style="font-size:78%;"&gt;.&lt;br /&gt;(Eww! Yeah, that was pretty gross)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-4139237173112315998?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/4139237173112315998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=4139237173112315998' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4139237173112315998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/4139237173112315998'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/06/e3-2010-wrap-up-starring-grapple-buggy.html' title='E3 2010 Wrap Up Starring Grapple Buggy'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1520317214364448579</id><published>2010-06-09T18:22:00.000-07:00</published><updated>2010-06-09T19:02:13.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grapple Buggy'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>HUD and Map Transformations</title><content type='html'>As &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; continues to mature in time for a sweet E3 publisher demo, one thing that had to change was the HUD. Originally, I tried a simple, 'futuristic' look that might be something like what the pilots of the buggy were seeing inside:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/TBBBfw_g-aI/AAAAAAAAAik/Xd7hu9aR0mM/s1600/grappleBuggy_oldHUD.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 125px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/TBBBfw_g-aI/AAAAAAAAAik/Xd7hu9aR0mM/s400/grappleBuggy_oldHUD.png" alt="" id="BLOGGER_PHOTO_ID_5480952760492947874" border="0" /&gt;&lt;/a&gt;I pulled those HUD elements directly from screenshots (thus the errant graphics around them). I definitely didn't hate them, but the map in particular was too simple looking, and primarily the theme just didn't seem to perfectly fit the game in particular.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was difficult to decide to change it but things got a boost when an intern, Justin Kaffenberger, started working on a redo of the map programming. We worked on a new, more organic design for the map layout which then required new graphics for the map and mini-map.&lt;br /&gt;&lt;br /&gt;Once the internals of the map started changing, and looking better, I felt inspired to change the main HUD.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TBBBl5Qr4PI/AAAAAAAAAis/WvF2UuFIncI/s1600/grappleBuggy_newHUD.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 175px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TBBBl5Qr4PI/AAAAAAAAAis/WvF2UuFIncI/s400/grappleBuggy_newHUD.png" alt="" id="BLOGGER_PHOTO_ID_5480952865791664370" border="0" /&gt;&lt;/a&gt;I found additional direction playing &lt;span style="font-style: italic;"&gt;God of War. &lt;/span&gt;Its HUD was in the theme of the game, it wasn't tied to "what Kratos may be seeing". And thus, they have lots of chains, and rocks, and swords and such. I liked that idea and decided to frame all the art with high-res versions of the grappling arms, claws, and gears.&lt;br /&gt;&lt;br /&gt;The map itself and all menus are now framed by large metal claws, with gears rotating on the sides.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/TBBE40KzKCI/AAAAAAAAAi8/4_10krMkqDQ/s1600/grappleBuggy_newMap.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/TBBE40KzKCI/AAAAAAAAAi8/4_10krMkqDQ/s400/grappleBuggy_newMap.png" alt="" id="BLOGGER_PHOTO_ID_5480956489377196066" border="0" /&gt;&lt;/a&gt;The actual map reflects the game goals and landscape. Instead of strict "Metroidvania" style cells in a matrix, in which you are supposed to visit each one, now the areas are organic blobs. As you visit an area, those areas are present on your map. Your path is shown by a pulsating trail. There will likely be less backtracking in &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; than in &lt;span style="font-style: italic;"&gt;Metroid&lt;/span&gt;-style games, and it's still simple enough figuring out where to go next. Sprites for save points, level transitions, and powerups are floating on top of the map area shapes.&lt;br /&gt;&lt;br /&gt;The graphics may still undergo some change, but so far I like the crisp new look and feel good about finally finding a strong direction for the HUD design.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1520317214364448579?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1520317214364448579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1520317214364448579' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1520317214364448579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1520317214364448579'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/06/hud-and-map-transformations.html' title='HUD and Map Transformations'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Cv70YFkzHNE/TBBBfw_g-aI/AAAAAAAAAik/Xd7hu9aR0mM/s72-c/grappleBuggy_oldHUD.png' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1190950378422822612</id><published>2010-05-27T07:15:00.000-07:00</published><updated>2010-05-27T07:21:48.035-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Shoot 1UP, Popular Xbox 360 Action Game, Updated for Disabled Gamers</title><content type='html'>&lt;p&gt;                                             &lt;i&gt;Highest rated* Indie Game  shoot 'em up on Xbox 360 has been updated for ease of play by disabled  gamers to include single-button controls, quick start options, and more.&lt;/i&gt;                                         &lt;/p&gt;                                                                                  &lt;p&gt;&lt;span style="font-weight: bold;"&gt;Indiana May 27, 2010&lt;/span&gt; -- Game developer  Mommy's Best Games, creator of award-winning, independent, console games  are proud to announce an accessibility-rich update to their second  release, the &lt;a href="http://en.wikipedia.org/wiki/Shoot_em_up" onclick="linkClick( this.href );" target="_blank" title="Click this  link."&gt;shoot 'em up&lt;/a&gt; space-ship orgy known as &lt;span style="font-style: italic; font-weight: bold;"&gt;Shoot 1UP&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;&lt;/span&gt;Currently available for download on the Xbox 360 Indie Games channel, &lt;span style="font-style: italic;"&gt;Shoot 1UP &lt;/span&gt;is only 80MS points (equivalent of US$1).&lt;br /&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;div style="padding-left: 5px; float: right; width: 250px;"&gt;                             &lt;div&gt;&lt;img style="margin: 10px 5px;" src="http://ww1.prweb.com/prfiles/2010/04/29/2904914/gI_0_Shoot1UPboxartgirlsmall.jpg" alt="Shoot 1UP, now with more ways to love it." align="right" border="0" /&gt;&lt;/div&gt;                             &lt;div style="text-align: center; clear: both; margin: 1px 10px; font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;, now with more ways to  love it.&lt;/div&gt;                         &lt;/div&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; now supports a "single-button"  control option, ideal for disabled gamers, allowing players to pilot  their phalanx of up to 30 fighter ships against swarms of enemies using  only one button. Used in conjunction with the “auto-fire” option players  control their ships by pressing a button to travel in the direction of  an on-screen arrow. After each button press, the arrow rotates 90  degrees, giving players access to the full screen with one input.  This  button is configurable from 6 button choices; based on the player’s  accessibility and comfort needs. Other accessibility features include:&lt;br /&gt;&lt;table class="text12px" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="10"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="text12px"&gt;&lt;ul style="list-style: square outside url(&amp;quot;/images_v4/bullet_solid2.gif&amp;quot;); padding-left: 0.5em; margin-left: 0.5em; line-height: 1.5em;"&gt;&lt;li&gt;Game play speed  controls in which gamers can slow the entire game down to accommodate  slower reaction time, &lt;/li&gt;&lt;li&gt;Quick start option which can begin a  new game with a single input, using your last settings,&lt;/li&gt;&lt;li&gt;Auto-fire  and auto-formation management options for those who become easily  fatigued,&lt;/li&gt;&lt;li&gt;New flight-path icons for less dependence on screen  text,&lt;/li&gt;&lt;li&gt;Contrast changes to the background graphics for gamers  with eye sensitivities or various perception problems, and&lt;/li&gt;&lt;li&gt;Fully  configurable button re-mapping for regular controls.&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; includes three vastly different, hand-tuned difficulty  settings ranging from “Chilled” mode for novice gamers, “Normal” mode  for core gamers looking for a nostalgic blast-a-thon, and “Serious” mode  for hard-core shoot ‘em up fans. The special "Score Trek" mode, in  which players control one ship but can save progress after every level,  has been re-tuned in this version to be easier, more approachable, and  more fun over all.  &lt;p&gt;                  &lt;/p&gt;&lt;table style="float: left; margin: 5px 12px 5px 5px; padding: 10px; height: 100%; border-style: solid none; border-width: 4px; border-color: rgb(198, 213, 223); background: none repeat scroll 0% 0% rgb(255, 255, 255); color: rgb(116, 141, 167); font-size: 16px; font-family: Arial,Helvetica,sans-serif; font-weight: bold; z-index: -1;" width="250px"&gt;                   &lt;tbody&gt;&lt;tr&gt;                     &lt;td&gt;                       &lt;img src="http://www.prweb.com/images_v4/quote_left.gif" alt="" /&gt;                         &lt;a href="http://www.mommysbestgames.com/" title="http://www.mommysbestgames.com" style="text-decoration: none; color: rgb(116, 141, 167); font-size: 16px; font-family: Arial,Helvetica,sans-serif; font-weight: bold;"&gt;“We want everyone to get  a chance to enjoy the complete insanity of dead killer whales, Mecha  Lilith, and flying brain ships...adding more accessibility options was a  no-brainer."&lt;/a&gt;                       &lt;img src="http://www.prweb.com/images_v4/quote_right.gif" style="vertical-align: bottom;" alt="" /&gt;                     &lt;/td&gt;                   &lt;/tr&gt;                 &lt;/tbody&gt;&lt;/table&gt;                   Barrie Ellis, director of &lt;a href="http://www.oneswitch.co.uk/" onclick="linkClick( this.href );" target="_blank"&gt;www.oneswitch.co.uk&lt;/a&gt;,  says “Bullet-Hell made accessible like never before. The main-stream  could learn a lot from &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;.”&lt;br /&gt;&lt;br /&gt;“We want everyone to get a chance to enjoy the complete insanity of dead  killer whales, Mecha Lilith, and flying brain ships,” says Nathan  Fouts, president of Mommy’s Best Games, “With the potential for a shoot  ‘em up to be enjoyed by more gaming fans, it was a no-brainer to add  single-button and remappable controls support.”   &lt;p&gt; To follow Mommy’s Best Games on Twitter, go to &lt;a href="http://www.twitter.com/MommysBestGames" onclick="linkClick(  this.href );" target="_blank"&gt;http://www.twitter.com/MommysBestGames&lt;/a&gt; &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.mommysbestgames.com/shoot1up.html" onclick="linkClick( this.href );" target="_blank" title="Click this  link."&gt;Mommy's Best Games, Inc&lt;/a&gt;., located in the Midwestern Silicon  Valley that is Southern Indiana, is a boutique game developer founded in  2007. We strive to deliver games that push at the edges of the medium  through gameplay, art, and pie. &lt;/p&gt; &lt;p&gt; *Rating based on &lt;a href="http://www.gamerankings.com/xbox360/991061-shoot-1up/index.html"&gt;GameRankings.com&lt;/a&gt; aggregate of professional game reviews  for &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;.   &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1190950378422822612?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1190950378422822612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1190950378422822612' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1190950378422822612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1190950378422822612'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/05/shoot-1up-popular-xbox-360-action-game.html' title='Shoot 1UP, Popular Xbox 360 Action Game, Updated for Disabled Gamers'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1950719500789844465</id><published>2010-05-19T08:09:00.000-07:00</published><updated>2010-05-31T17:40:33.789-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Video Game Movies Are Actually Successful</title><content type='html'>&lt;script type="text/javascript"&gt;tweetmeme_style = 'compact';tweetmeme_source='http://mommysbest.blogspot.com/2010/05/video-game-movies-are-actually.html';&lt;/script&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;While working on &lt;a href="http://www.grapplebuggy.com/"&gt;&lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt;&lt;/a&gt;, any trip to the internet to check email or find music usually presents me with an advertisement for the new &lt;span style="font-style: italic;"&gt;Prince of Persia &lt;/span&gt;movie. I had read it had a big budget and the trailers looked pretty good. This got me to wondering... will it flop all the more spectacularly? I remembered reading &lt;a href="http://kotaku.com/5516674/movie-mogul-talks-failed-video-game-movies"&gt;Bruckheimer defending game movies&lt;/a&gt; but wanted some more concrete numbers to find the truth. Turns out it's really different than the mainstream media had led me to believe!&lt;br /&gt;&lt;br /&gt;Financially, there are more &lt;span class="yshortcuts" id="lw_1274281852_0"&gt;video game&lt;/span&gt; movie adaptations that have succeeded rather than failed. Seventeen, theatrically-released, game movies have at  least broken even, while only nine game  movies have financially flopped.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S_QQJZOjKEI/AAAAAAAAAic/dAZXlhF4L0M/s1600/GameMovieNumbers.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 415px; height: 299px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S_QQJZOjKEI/AAAAAAAAAic/dAZXlhF4L0M/s400/GameMovieNumbers.jpg" alt="" id="BLOGGER_PHOTO_ID_5473017200738773058" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(Click for sales to budget comparisons)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="border-bottom: 2px dotted rgb(54, 99, 136); cursor: pointer; font-style: italic;" class="yshortcuts" id="lw_1274281852_1"&gt;Lara Croft&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Hitman&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Mortal Kombat&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Silent Hill &lt;/span&gt;and &lt;span class="yshortcuts" id="lw_1274281852_2"&gt;&lt;span style="font-style: italic;"&gt;Resident Evil&lt;/span&gt; movies &lt;/span&gt;have done very well, often grossing 3 to 4 times their budgets when  you examine their &lt;a href="http://www.the-numbers.com/"&gt;&lt;span class="yshortcuts" id="lw_1274281852_3"&gt;Worldwide  box office&lt;/span&gt;&lt;/a&gt; and DVD sales combined.&lt;br /&gt;&lt;br /&gt;Financial failures like &lt;span style="font-style: italic;"&gt;In the Name of the King: A Dungeon Siege Tale&lt;/span&gt;,  &lt;span style="font-style: italic;"&gt;Alone in the Dark&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Double Dragon&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Street Fighter: The Legend of Chun-Li&lt;/span&gt; failed  mainly due to them just being terrible movies as their &lt;a href="http://www.rottentomatoes.com/m/street_fighter_the_legend_of_chun_li/"&gt;Rotten Tomatoes&lt;/a&gt; rating is never above 5%.&lt;br /&gt;&lt;br /&gt;The German director  Uwe Boll has created the most unsuccessful game movies (three). Their  failure as movies is probably related to his failure as a director  rather than their nature of being based on video games, since only 4% of critics rated them favorably.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.1watchmovie.com/wp-content/uploads/2009/07/Final-Fantasy-The-Spirits-Within-2001.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 229px; height: 326px;" src="http://www.1watchmovie.com/wp-content/uploads/2009/07/Final-Fantasy-The-Spirits-Within-2001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.moviegoods.com/Assets/product_images/1010/196622.1010.A.jpg"&gt;&lt;br /&gt;&lt;/a&gt;The most  spectacular game movie failure is &lt;span style="font-style: italic;"&gt;Final Fantasy: The Spirits  Within&lt;/span&gt;, costing even more than &lt;span style="font-style: italic;" class="yshortcuts" id="lw_1274281852_4"&gt;Prince of Persia&lt;/span&gt; (167 to  150m). &lt;span style="font-style: italic;"&gt;Final Fantasy TSW &lt;/span&gt;is the highest critically rated game movie, yet with only 85m in sales many other game movies have surpassed it, and doubled or tripled their budgets in the process. The movie's story which did &lt;span style="font-weight: bold;"&gt;not&lt;/span&gt; tie into the game franchise, and didn't even really feel like a typical &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; mood is probably the cause of the low sales.&lt;br /&gt;&lt;br /&gt;The closer the movie can fit to the game  atmosphere, the more likely it will be a success at least with fans.&lt;span style="font-style: italic;"&gt;  Lara Croft&lt;/span&gt; traipses in tight-fitting clothing through exotic locales looking for treasure, &lt;span style="font-style: italic;" class="yshortcuts" id="lw_1274281852_5"&gt;Resident Evil&lt;/span&gt; has plenty of entertaining zombie  fighting, &lt;span style="border-bottom: 2px dotted rgb(54, 99, 136); cursor: pointer; background-color: rgb(220, 238, 255); color: rgb(0, 0, 0); font-style: italic;" class="yshortcuts" id="lw_1274281852_6"&gt;Hitman&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;features Agent 47 killing for hire, and &lt;span style="border-bottom: 2px dotted rgb(54, 99, 136); cursor: pointer; font-style: italic;" class="yshortcuts" id="lw_1274281852_7"&gt;Silent Hill&lt;/span&gt; is extremely strange and  disturbing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thefilmwiz.com/wp-content/uploads/2010/02/88-1248239778-jake-gyllenhaal-prince-of-persia-movie-poster.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 214px; height: 313px;" src="http://thefilmwiz.com/wp-content/uploads/2010/02/88-1248239778-jake-gyllenhaal-prince-of-persia-movie-poster.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Statistically the odds are in favor of &lt;span style="font-style: italic;"&gt;Prince of  Persia: &lt;/span&gt;&lt;span style="font-style: italic;" class="yshortcuts" id="lw_1274281852_10"&gt;Sands of Time&lt;/span&gt; being financially successful. Jake Gyllenhaal is an Academy Award nominated actor and if the story fits reasonably with the game universe it should please game fans. The $150  million budget for &lt;span style="font-style: italic;"&gt;Prince &lt;/span&gt;is very high for game movies, but actually less than the first &lt;span style="font-style: italic;"&gt;Pirates of the Caribbean&lt;/span&gt; movie which went on to gross over $650m worldwide. All taken together &lt;span style="font-style: italic;"&gt;Prince of Persia&lt;/span&gt; sales will probably surpass its budget and join of the majority of game movies which, contrary to popular belief, are actually profitable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1950719500789844465?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1950719500789844465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1950719500789844465' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1950719500789844465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1950719500789844465'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/05/video-game-movies-are-actually.html' title='Video Game Movies Are Actually Successful'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/S_QQJZOjKEI/AAAAAAAAAic/dAZXlhF4L0M/s72-c/GameMovieNumbers.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-786974061358391318</id><published>2010-04-27T12:09:00.000-07:00</published><updated>2010-05-03T12:10:07.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Shoot 1UP travels the globe</title><content type='html'>&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; has been loved the  world over, come see the global &lt;a href="http://www.google.com/search?q=shmuppreciation&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;aq=t&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a"&gt;  shmuppreciation&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9c8YpxVMvI/AAAAAAAAAhE/FbPe8vrt6kw/s1600/globe_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9c8YpxVMvI/AAAAAAAAAhE/FbPe8vrt6kw/s400/globe_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5464903067064677106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;First off, and truly international, &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; has been honored as a Top 20 finalist in Microsoft's &lt;a href="http://www.dreambuildplay.com/main/default.aspx"&gt;Dream Build Play&lt;/a&gt; 2010 competition!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;A.R.E.S. - Thailand&lt;br /&gt;Abaddon - United States&lt;br /&gt;Abducted! - United States&lt;br /&gt;Alien Jelly - Australia&lt;br /&gt;Armor Valley - Singapore&lt;br /&gt;Beat Hazard - United Kingdom&lt;br /&gt;Capsized - Canada, &lt;span style="font-size:78%;"&gt;excluding Quebec&lt;/span&gt;&lt;br /&gt;Creed Arena - Australia&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Duality ZF - Canada, &lt;span style="font-size:78%;"&gt;excluding Quebec&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Dysnomia - United Kingdom&lt;br /&gt;JoyJoy - United States&lt;br /&gt;King Spray - Australia&lt;br /&gt;Lumi - France&lt;br /&gt;Mind Over Metal - Australia&lt;br /&gt;Ninja Garden - Ireland&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prismatic Solid - Japan&lt;/span&gt;&lt;br /&gt;Shape Shooter - United States&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shoot 1UP - United States&lt;/span&gt;&lt;br /&gt;Soul - France&lt;br /&gt;The Shadows in the Underworld - Canada, &lt;span style="font-size:78%;"&gt;excluding Quebec&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The bolded games are forced-scrolling shoot 'em ups; impressive to have 3 of the top 20 from such a "niche" genre!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9hQnkTGmSI/AAAAAAAAAiE/foBgz1n0Iog/s1600/usa_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9hQnkTGmSI/AAAAAAAAAiE/foBgz1n0Iog/s400/usa_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465206788503017762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;USA&lt;/span&gt;&lt;br /&gt;There's been tons of great reviews in America, and here's a sampling.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"The Best Possible Way to Spend a Buck."&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamecritics.com/brad-gallaway/shoot-1up-review"&gt;Game Critics review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Shoot 1UP- the latest release from Mommy’s Best Games offers shmup fans the largest dose of originality seen since 2003’s Ikaruga."&lt;/span&gt;&lt;br /&gt;&lt;a href="http://tech-gaming.com/2010/03/06/shoot-1up.aspx"&gt;Tech-Gaming review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;B&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"A super-cheap, accessible, and worthwhile Indie shoot-em-up on XBLA.&lt;/span&gt;"&lt;br /&gt;&lt;a href="http://www.1up.com/do/reviewPage?cId=3178237"&gt;1UP.com's review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9/10&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Shoot 1UP delivers an excellent shooter experience, and is compelling enough to hold the honor of being the best indie space-shooter available on xbox live!"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/xbox360/action/shoot1up/player_review.html?id=710448"&gt;Gamespot user review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5/5&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;"Shoot 1UP is a marvel in game design, a game so addictive and fun that  it’s hard to pass up&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.rundlc.com/reviews/shoot-1up-review-xbox-live-indie-marketplace/"&gt;RunDLC review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9/10&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"If this sort of action remotely interests you, then the full game of Shoot 1UP should already be on your hard drive"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.consoleob.com/shoot-1up-xbox360-review.html"&gt;Console Obsession review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9dHJV-6bsI/AAAAAAAAAhU/HOso9sHPvtU/s1600/uk_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9dHJV-6bsI/AAAAAAAAAhU/HOso9sHPvtU/s400/uk_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5464914898682801858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;UK&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;8 out of 10&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"...it'd almost be rude for shooter aficionados not to destroy the  mechanical-tentacle hybrid forces responsible for your pain"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.eurogamer.net/articles/download-games-roundup-review"&gt;Eurogamer review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Indie Pick of the month&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;"Games have been trying to perfect the life and death mechanic for years,  and &lt;/span&gt;&lt;em style="font-style: italic;"&gt;Shoot 1Up&lt;/em&gt;&lt;span style="font-style: italic;"&gt; has a simple, elegant solution"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.digitalspy.com/gaming/levelup/a206234/indie-pick-shoot-1up.html"&gt;Digital Spy recommendation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Odd Bob can barely tear himself away from the game.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Go buy your own, I’m still playing!"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.xnplay.co.uk/2010/02/28/week-67-round-up"&gt;XNPlay round-up (#67)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"There’s also a boss that fires  boobies. 11/10?"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.ntsc-uk.com/review.php?platform=360&amp;amp;game=Shoot1UPXBLIndie"&gt;NTSC-uk review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S9dJTrsABzI/AAAAAAAAAhc/F62e33f6nR8/s1600/au_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S9dJTrsABzI/AAAAAAAAAhc/F62e33f6nR8/s400/au_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5464917275331004210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;Australia&lt;/span&gt;&lt;br /&gt;While Indie Games are not officially available in Australia that didn't stop The Go.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.thego.com.au/images/reviews/xblindie/februaryindie.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 210px;" src="http://www.thego.com.au/images/reviews/xblindie/februaryindie.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"...a sleek 16-bit design that brings you right back to the golden age of  arcades."&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.thego.com.au/gaming/item/root/xblindie1002"&gt;The Go Indie of the Month&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9dHFb028oI/AAAAAAAAAhM/sFZ_cVaVduE/s1600/france_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9dHFb028oI/AAAAAAAAAhM/sFZ_cVaVduE/s400/france_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5464914831531766402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;FRANCE&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;16/20&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;'s equal to &lt;span style="font-style: italic;"&gt;Ikaruga&lt;/span&gt; by their measurements! That's some amazing  company to keep.&lt;br /&gt;&lt;a href="http://www.xbla360.fr/test%20shoot%201up.html"&gt;Xbla360 France's review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;99/100!&lt;/span&gt;&lt;br /&gt;"A phalanx plus chocolate", probably missing something there, but what could be better than ships and chocolate?&lt;br /&gt;&lt;a href="http://www.cf-network.com/cfan/article_cfan.php3?id_article=6329"&gt;CF-network review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S9eyV9gl4bI/AAAAAAAAAhk/tRFQ_1q26Ms/s1600/spain_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S9eyV9gl4bI/AAAAAAAAAhk/tRFQ_1q26Ms/s400/spain_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465032763195646386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;SPAIN&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Indie recommendation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I could write a review or something, but it's best to just go and immediately buy it."&lt;/span&gt;&lt;br /&gt;&lt;a href="http://novaledarenpajaritos.blogspot.com/2010/02/recomendacion-indie-shoot-1up.html"&gt;No vale dar en pajaritos recommendation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9eyeD39gAI/AAAAAAAAAhs/3s7muCoz7As/s1600/brazil_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9eyeD39gAI/AAAAAAAAAhs/3s7muCoz7As/s400/brazil_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465032902343229442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;BRAZIL&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"A trailer for the frenzied shooting game"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://crie-jogos.com/home/?p=1868"&gt;Crie-jogos trailer viewage&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9hdJussuJI/AAAAAAAAAiM/vEqVGze0kZk/s1600/german_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S9hdJussuJI/AAAAAAAAAiM/vEqVGze0kZk/s400/german_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465220569549813906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;GERMANY&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Shoot 1UP is a 2d shooter with a fresh taste" and "Brilliant nonsense"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.spieletipps.de/artikel/2599/1/"&gt;Spieletipps review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9hdUNnwjGI/AAAAAAAAAiU/RxZnjY4Khng/s1600/italy_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9hdUNnwjGI/AAAAAAAAAiU/RxZnjY4Khng/s400/italy_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465220749649284194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;ITALY&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I mean, oh, a chick with steel boobs and a laser ... really beautiful, yes yes"&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.indievault.it/2010/03/05/shoot-1up"&gt;Indie Vault review&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S9ey5B0kkgI/AAAAAAAAAh0/Ct3BzCv_4eU/s1600/japan_ship.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 199px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S9ey5B0kkgI/AAAAAAAAAh0/Ct3BzCv_4eU/s400/japan_ship.jpg" alt="" id="BLOGGER_PHOTO_ID_5465033365648609794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;JAPAN&lt;/span&gt;&lt;br /&gt;This is a massive fan post covering most aspects of the game with tons of pictures and explanations.&lt;br /&gt;&lt;a href="http://khex.blog42.fc2.com/blog-entry-888.html"&gt;Most Ultimate Shoot 1UP JET Extreme Extra story!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NSFW Ads, the game has been lumped in with Hentai naughtiness!&lt;br /&gt;&lt;a href="http://www.new-akiba.com/archives/2010/03/shoot_1up.html"&gt;New Akiba coverage&lt;/a&gt;&lt;br /&gt;I guess we can thank Mecha Lilith for that.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gs.inside-games.jp/news/222/22248.html"&gt;Game*Spark's controversial review&lt;/a&gt;&lt;br /&gt;This Game*Spark story apparently sent the commentors into a real frenzy with the game's review of &lt;span style="font-weight: bold;"&gt;4.5 out of 5&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;And finally a super Japanese fan sent me a scan of the April 22nd, weekly &lt;span style="font-weight: bold;"&gt;Famitsu &lt;/span&gt;magazine  (No. 1116)--&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; has it's very own page! Though he didn't translate it all for me , he said the title reads &lt;span style="font-style: italic;"&gt;"XBL Indie Games is the last frontier for Underground Games".&lt;/span&gt;&lt;br /&gt;Also, I can sort of make out "1996", and "HAHAHAHAHA", and they have Mecha Lilith and wrote a bunch, so I think they really liked it!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9ezVpb_GUI/AAAAAAAAAh8/TXaTzVOSodA/s1600/s1up_weeklyFamitsu_blog.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 316px; height: 400px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S9ezVpb_GUI/AAAAAAAAAh8/TXaTzVOSodA/s400/s1up_weeklyFamitsu_blog.jpg" alt="" id="BLOGGER_PHOTO_ID_5465033857319246146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There you have it, around the world with one plucky little shoot 'em up's coverage in the gaming media.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Auf Wiedersehen!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-786974061358391318?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/786974061358391318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=786974061358391318' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/786974061358391318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/786974061358391318'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/04/shoot-1up-travels-globe.html' title='Shoot 1UP travels the globe'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/S9c8YpxVMvI/AAAAAAAAAhE/FbPe8vrt6kw/s72-c/globe_ship.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3322095276181061185</id><published>2010-04-12T20:54:00.000-07:00</published><updated>2010-04-14T12:46:06.508-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='sales'/><title type='text'>Shoot 1UP Daily Sales</title><content type='html'>&lt;script type="text/javascript"&gt;tweetmeme_style = 'compact';tweetmeme_source='http://mommysbest.blogspot.com/2010/04/shoot-1up-daily-sales.html';&lt;/script&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;Here is detailed sales information and analysis for &lt;a href="http://www.mommysbestgames.com/shoot1up.html"&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;&lt;/a&gt;. I'll work to update it daily so consider bookmarking the page and checking back each evening.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://spreadsheets.google.com/pub?key=tjhqt7H7HcFOFosRp9LSS1Q&amp;amp;output=html&amp;amp;widget=true" width="600" frameborder="0" height="500"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Make sure to click various tabs above for cool graphs of the data!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;For some time, I've been &lt;a href="http://mommysbest.blogspot.com/search/label/sales"&gt;sharing detailed sales information for&lt;/a&gt;&lt;span style="font-style: italic;"&gt; Weapon of Choice&lt;/span&gt;, annotated with notes based on trends, press, etc. I hope it's been helpful to other developers trying to understand at least some piece of the XBLIG platform. Being a community I think a great way for everyone to make more informed business decisions is to start by sharing sales information about their games.&lt;br /&gt;&lt;br /&gt;Recently JForce Games starting &lt;a href="http://jforcegames.com/blog/index.php?special=avatarshowdownsales"&gt;sharing daily sales information&lt;/a&gt; on their blog for their game &lt;span style="font-style: italic;"&gt;Avatar Showdown&lt;/span&gt;. It was a brilliant move in terms of business visibility and data management and I commend them. I was inspired and decided to share &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;'s data as well to help contribute to the data landscape and understanding of the &lt;a href="http://wildwildwest.warnerbros.com/img/thefilm/tarantbig.jpg"&gt;&lt;span style="font-weight: bold;"&gt;wild, wild west&lt;/span&gt;&lt;/a&gt; we call &lt;a href="http://www.blogger.com/creators.xna.com"&gt;&lt;span style="font-weight: bold;"&gt;XBL Indie Games&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;For any other devs interested,&lt;/span&gt; and I certainly hope there are many I'd like to share the way I created the system above. You can comment or write me if you have any questions or can suggest improvements. Because I haven't fully automated this, I do limit some of the slicing and dicing based on time (eg. not looking at countries, etc). But I am open to cool new ideas still.&lt;br /&gt;&lt;br /&gt;Keep in mind, I'm doing this the fairly manual way. It takes some time to set it up, but from there, it's not too bad (minute or two) to update each night.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Downloads:&lt;/span&gt;&lt;br /&gt;I created a &lt;a href="http://docs.google.com/previewtemplate?id=0AoEXUDBmwQdbdHFUZmJfWmFNd1Z1aHZLNjk3c0hzNXc&amp;amp;mode=public"&gt;template for XBLIG daily sales data&lt;/a&gt;, on Google Docs. Also, &lt;a href="http://www.mommysbestgames.com/files/DailyGameSales_google.csv"&gt;here's a sample&lt;/a&gt; for that same data (this csv data is what goes into the template). I explain how I use it below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Intial setup:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 0:&lt;/span&gt; I'm using MS Excel to shape the data before taking it to Google Docs (the demo of the newest version, currently). Get the demo, then set up an account with Google and start up Google docs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 1:&lt;/span&gt; DL all your sales data since the start. Sort by Date then by Price. You should something like get this:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S8PtwO_J9PI/AAAAAAAAAgU/_4ZiDkq4WKg/s1600/SalesExample1.jpg"&gt;&lt;img style="cursor: pointer; width: 220px; height: 292px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S8PtwO_J9PI/AAAAAAAAAgU/_4ZiDkq4WKg/s400/SalesExample1.jpg" alt="" id="BLOGGER_PHOTO_ID_5459468586215666930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Step 2:&lt;/span&gt; Set up an AutoSum of each day's trials, and their sales. Then do an AutoSum (division version) of each day's conversion rate. I'm sure some masters of Excel can make this much quicker on the inital setup.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 3&lt;/span&gt;: In a new sheet, start a new column of daily totals for sales, trials, and CRs. Copy these over from your raw data. Form a column for the date and put one Date to the left of sales and trials, and one to the left of Conversion Rate. We're still working in Excel to prep to upload to Google Docs.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S8Pv5tOshfI/AAAAAAAAAgc/FnFeUyAZTfg/s1600/SalesExample2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 359px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S8Pv5tOshfI/AAAAAAAAAgc/FnFeUyAZTfg/s400/SalesExample2.jpg" alt="" id="BLOGGER_PHOTO_ID_5459470947975988722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;That pic is what you should have going in Excel.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 4&lt;/span&gt;: If you want more analysis, set it up now. I added a running total as well (but had to add a new date/day number column also).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 5&lt;/span&gt;: Ready to go to Google Docs. Upload your Excel sheet to there that has the multiple Date columns with your processed data. I'd say do this as a separate new file, from your raw data, so it's less confusing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 6&lt;/span&gt;: The data from Excel should show up fine in the Docs. If not, check the help. From there, select the first date column, the sales, and the trials, then click Insert-&gt;Chart. I moved mine to their own sheet.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S8P8AZPxkRI/AAAAAAAAAgs/0FDNF9nHhJ4/s1600/SalesExample3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 354px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S8P8AZPxkRI/AAAAAAAAAgs/0FDNF9nHhJ4/s400/SalesExample3.jpg" alt="" id="BLOGGER_PHOTO_ID_5459484257010422034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;The key to getting it to show up (if it's not) is have the Date as the  first column, and when editing the Chart select, select both "Use row 1 as labels", and "Use column XYZ as labels". I had problems otherwise.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 7&lt;/span&gt;: Pretty things up. I went back and moved the 'raw data' to the right (like JForce) and then made a new 'front page' of data. I have to update both spots. Not ideal, but it looks better.&lt;br /&gt;The front page is easier to see trends for weeks, and write in notes, and see the totals.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Upkeep:&lt;/span&gt;&lt;br /&gt;Download the most recent bit of sales for your game. Sort that day by Date and then Price. Sum up sales, trials, do the CR. Copy these over to the google docs file.  I put the data in "Charts data" and the front sheet "Sales and Notes". This should update the totals and all the charts.&lt;br /&gt;&lt;br /&gt;An alternative that JForce's Jeremy &lt;span style="font-size:78%;"&gt;(see comments for his explanation, could make more sense than mine)&lt;/span&gt; pointed out is that if we use the "maths" we can make this  super quick. View your new sales and trials for the entire period which will include the new day's sales and trials. Subtract the new sales/trials from your old one (in your current google docs). Then take those values, divide for your CR and copy this new day's data over. Obviously make sure the new "total" values are the same as the ones you saw in the first place on you MyBusiness page. &lt;span style="font-style: italic;font-size:85%;" &gt;&lt;br /&gt;(Note though, this method will not work for a game that's been out for over a year, as the "full" data on CC only goes back 1 year. You'll have to start appending it in a stand-alone file at the at point. Or alternatively you could keep track of the current months sales/trials then subtract the new total on the CC page each day from that, starting again with each month.  Using this math as Jeremy pointed out does save you the step of having to sum up all the sales/trails per each day which is more tedious to copy around.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Make sure for each chart when you edit it, the "What Data?" part includes the newest data you added (you may need to extend it, for example: C2:C40 needs to increase to C2:c41 once you add in enough days). Check each chart to make sure the new data shows up.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wrap Up:&lt;/span&gt;&lt;br /&gt;That's it for setting it up. For about 45 days of data, it took about an hour to prep them and about an hour or so to learn Google Docs and get it all rolling. If you have 1.5 years  of data, you might consider displaying &lt;span style="font-weight: bold;"&gt;weekly&lt;/span&gt; or &lt;span style="font-weight: bold;"&gt;monthly&lt;/span&gt; sales so you don't have to mess with it as much. I may end up doing that with &lt;span style="font-style: italic;"&gt;Weapon of Choice&lt;/span&gt; sales. Or be smart and automate it in some awesome way!&lt;br /&gt;&lt;br /&gt;To display it here, on the spreadsheet that you edit, on the far right, I picked "Share" and embedded it in this page there.&lt;br /&gt;&lt;br /&gt;Please tell me how it goes for you in the comments and share your site links!&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3322095276181061185?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3322095276181061185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3322095276181061185' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3322095276181061185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3322095276181061185'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/04/shoot-1up-daily-sales.html' title='Shoot 1UP Daily Sales'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/S8PtwO_J9PI/AAAAAAAAAgU/_4ZiDkq4WKg/s72-c/SalesExample1.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-363844220471642561</id><published>2010-04-02T12:50:00.000-07:00</published><updated>2010-04-09T20:28:58.863-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><title type='text'>PAX East 2010 Pics and Press</title><content type='html'>PAX East is finally over and boy was it a first show! By most estimates there were nearly 60,000 people in attendance and every single one of them stopped by Mommy's Best Games' booth!&lt;br /&gt;At least we'd have liked that. We did get a lot of traffic though, and&lt;span style="font-style: italic;"&gt; Shoot 1UP&lt;/span&gt; thoroughly convinced many reticent gamers they still *do* like shoot 'em ups and can still enjoy them!&lt;br /&gt;&lt;br /&gt;I've been fortunate enough to have been to E3 and GDC for many years now, but being to a fun video game convention *before* everything is setup is a little disenchanting. Fortunately once the show starts the magic begins as well and everything actually turns out looking cool.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7ZPw3Jl9TI/AAAAAAAAAfE/kVd3g2fNc-c/s1600/paxeast2010_mbg10.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7ZPw3Jl9TI/AAAAAAAAAfE/kVd3g2fNc-c/s400/paxeast2010_mbg10.jpg" alt="" id="BLOGGER_PHOTO_ID_5455635699462436146" border="0" /&gt;&lt;/a&gt;Pre-show forklifts scour the floors indiscriminately lifting boxes and eating grown pets. Beware!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S7ZPYPdj-hI/AAAAAAAAAe8/4K1zRluGmM8/s1600/paxeast2010_mbg9.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S7ZPYPdj-hI/AAAAAAAAAe8/4K1zRluGmM8/s400/paxeast2010_mbg9.jpg" alt="" id="BLOGGER_PHOTO_ID_5455635276491913746" border="0" /&gt;&lt;/a&gt;Shortly after arriving, Amy begins to construct our booth. I'm sitting in our second blue chair, watching her work.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZQ2Qsh7gI/AAAAAAAAAfM/LMbCXcT2KGQ/s1600/paxeast2010_mbg11.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZQ2Qsh7gI/AAAAAAAAAfM/LMbCXcT2KGQ/s400/paxeast2010_mbg11.jpg" alt="" id="BLOGGER_PHOTO_ID_5455636891730832898" border="0" /&gt;&lt;/a&gt;Now we're getting somewhere! The rental TV and computers are up and rental-dude Tyler is making sure things work.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZRa27T5gI/AAAAAAAAAfU/sQvzJatX9p4/s1600/paxeast2010_mbg12.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZRa27T5gI/AAAAAAAAAfU/sQvzJatX9p4/s400/paxeast2010_mbg12.jpg" alt="" id="BLOGGER_PHOTO_ID_5455637520468665858" border="0" /&gt;&lt;/a&gt;Near-complete version of the booth. The &lt;span style="font-style: italic;"&gt;Weapon of Choice&lt;/span&gt; sign was deemed "&lt;span style="font-weight: bold;"&gt;too much&lt;/span&gt;". We put that on the back side to face the lounge area. &lt;span style="font-style: italic;"&gt;Believe it or not&lt;/span&gt;--and our games not withstanding--we do have our own limits of taste and decor.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZSNL8mmaI/AAAAAAAAAfc/VavtnIhU2V8/s1600/paxeast2010_mbg13.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S7ZSNL8mmaI/AAAAAAAAAfc/VavtnIhU2V8/s400/paxeast2010_mbg13.jpg" alt="" id="BLOGGER_PHOTO_ID_5455638385104689570" border="0" /&gt;&lt;/a&gt;Boston, 32 stories high, first morning of the show. The rain didn't &lt;span style="font-weight: bold;"&gt;dampen &lt;/span&gt;&lt;span style="font-size:78%;"&gt;(Ugghh) &lt;/span&gt;our spirits! &lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZTPEB9vaI/AAAAAAAAAfk/ar1kUpvTC04/s1600/paxeast2010_mbg14.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZTPEB9vaI/AAAAAAAAAfk/ar1kUpvTC04/s400/paxeast2010_mbg14.jpg" alt="" id="BLOGGER_PHOTO_ID_5455639516851060130" border="0" /&gt;&lt;/a&gt;Gamers trying out &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;. No the game won't ship with a 5' poster of Javeya &lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;(to the right)&lt;/span&gt;&lt;/span&gt;. If we sold it in a box though, we could pack it in!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7ZUpjdaivI/AAAAAAAAAf0/Kd-WTI1aljA/s1600/paxeast2010_mbg15.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7ZUpjdaivI/AAAAAAAAAf0/Kd-WTI1aljA/s400/paxeast2010_mbg15.jpg" alt="" id="BLOGGER_PHOTO_ID_5455641071475919602" border="0" /&gt;&lt;/a&gt;Crowds formed each hour as we held the &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; High Score contest at the show. Guy standing on the left is watching &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; in action and literally &lt;span style="font-weight: bold;font-size:130%;" &gt;cannot believe his eyes&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZVcGVVEHI/AAAAAAAAAf8/zrA5s0-NbMg/s1600/paxeast2010_mbg16.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZVcGVVEHI/AAAAAAAAAf8/zrA5s0-NbMg/s400/paxeast2010_mbg16.jpg" alt="" id="BLOGGER_PHOTO_ID_5455641939830706290" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Kotaku&lt;/span&gt;'s Mike Fahey stopped by to gross us out by hanging a &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; grabber off his nose piercing. F'ing &lt;span style="font-style: italic;"&gt;hardcore&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZWB_1iyxI/AAAAAAAAAgE/zCuYjHNotL0/s1600/paxeast2010_mbg8.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S7ZWB_1iyxI/AAAAAAAAAgE/zCuYjHNotL0/s400/paxeast2010_mbg8.jpg" alt="" id="BLOGGER_PHOTO_ID_5455642590921804562" border="0" /&gt;&lt;/a&gt;I explain to &lt;span style="font-weight: bold;"&gt;Evil Avatar&lt;/span&gt;'s "pwnophobia" how the Natal-powered, piano bar mini-game in &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; will work.&lt;br /&gt;&lt;br /&gt;Here's some of the &lt;span style="font-weight: bold;"&gt;media coverage&lt;/span&gt; for &lt;span style="font-style: italic;"&gt;Grapple Buggy&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; from the show:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Video interviews:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5503881/bionic-commando-meets-blaster-master-meets-metroid"&gt;http://kotaku.com/5503881/bionic-commando-meets-blaster-master-meets-metroid&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.evilavatar.com/forums/showthread.php?t=109534"&gt;http://www.evilavatar.com/forums/showthread.php?t=109534&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://negativegamer.com/2010/04/01/paxeast-%E2%80%9810-a-short-video-interview-with-mommys-best-games/"&gt;http://negativegamer.com/2010/04/01/paxeast-%E2%80%9810-a-short-video-interview-with-mommys-best-games/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Audio interviews:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.racketboy.com/retro/podcast/2010/04/racketboy-podcast-10-pax-east-retro-roundup-pt-2-indie-old-school-developers.html"&gt;http://www.racketboy.com/retro/podcast/2010/04/racketboy-podcast-10-pax-east-retro-roundup-pt-2-indie-old-school-developers.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rejectedgamer.com/2010/03/pax-east-2010-day-2/"&gt;http://rejectedgamer.com/2010/03/pax-east-2010-day-2/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://negativegamer.com/2010/03/28/ngcast-special-paxeast-10/"&gt;http://negativegamer.com/2010/03/28/ngcast-special-paxeast-10/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Stuff with words: &lt;span style="font-size:100%;"&gt;(there may be pictures!)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamepro.com/article/previews/214668/pax-east-grapple-buggy/"&gt;http://www.gamepro.com/article/previews/214668/pax-east-grapple-buggy/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.newgrounds.com/bbs/topic/1156047"&gt;http://www.newgrounds.com/bbs/topic/1156047&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://oneofswords.com/2010/03/pax-east-day-2/"&gt;http://oneofswords.com/2010/03/pax-east-day-2/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingnexus.com/FullNews/When-Nathan-met-Nathan-Fouts/Item16914.aspx"&gt;http://gamingnexus.com/FullNews/When-Nathan-met-Nathan-Fouts/Item16914.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7Zb8Iu8ZBI/AAAAAAAAAgM/DR1kpJa6Xo4/s1600/paxeast2010_mbg3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7Zb8Iu8ZBI/AAAAAAAAAgM/DR1kpJa6Xo4/s400/paxeast2010_mbg3.jpg" alt="" id="BLOGGER_PHOTO_ID_5455649087300592658" border="0" /&gt;&lt;/a&gt;Overall it was a great show--here's to next year!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-363844220471642561?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/363844220471642561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=363844220471642561' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/363844220471642561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/363844220471642561'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/04/pax-east-2010-pics-and-press.html' title='PAX East 2010 Pics and Press'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/S7ZPw3Jl9TI/AAAAAAAAAfE/kVd3g2fNc-c/s72-c/paxeast2010_mbg10.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1613880001271325142</id><published>2010-03-31T20:56:00.000-07:00</published><updated>2010-04-01T11:34:05.105-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Rage Against Charlie Sheen</title><content type='html'>FOR IMMEDIATE RELEASE&lt;br /&gt;&lt;br /&gt;INDIANA, USA– April 1, 2010 – Independent developer &lt;span style="font-weight: bold;"&gt;Mommy’s Best Games&lt;/span&gt; prepares to deliver cathartic release and satiric humor for the Xbox 360®. &lt;span style="font-weight: bold;"&gt;Rage Against Charlie Sheen&lt;/span&gt; will be fighting it’s way into gamers’ homes December 2010, also allowing them to compete globally on Xbox LIVE.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S7QfYN4BT5I/AAAAAAAAAe0/IHhPtasW4XY/s1600/RageAgainstCharlieSheen2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S7QfYN4BT5I/AAAAAAAAAe0/IHhPtasW4XY/s400/RageAgainstCharlieSheen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5455019549554462610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rage Against Charlie Sheen&lt;/span&gt; is a ludicrous new competitive fighter in which players can use their avatars to kick the smirk off his smug mug.  Each time you strike him down, he returns more virile than before, eventually becoming stronger than you can possibly imagine. Face off against Charlie in 69 ignominious iterations, allowing him to grow new appendages, weapons, and new abilities. Watch out for his powerful assaults, such as the “Coke Chin Cut,” the “Roulette Ricochet,” and the “Ho Throw.”  &lt;span style="font-weight: bold;"&gt;Rage Against Charlie Sheen&lt;/span&gt; will feature over a dozen different environments ranging from the New York financial district to the steamy jungles of Vietnam. Mommy’s Best Games will work closely with Virgin Ululations Records to create the original rap-rock soundtrack.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7QfM6E_baI/AAAAAAAAAes/c998bWcaqU8/s1600/RageAgainstCharlieSheen1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S7QfM6E_baI/AAAAAAAAAes/c998bWcaqU8/s400/RageAgainstCharlieSheen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5455019355261595042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;“We're excited to give TV watchers and movie goers the ability to fight back for the hours lost watching banal theater and chauvinistic sitcoms.” says Nathan Fouts , Mommy’s Best Games’ President, programmer and artist. He also warns, “Be prepared for the inevitable sequels to this franchise, ‘Rage Against Seth Green: Stop Motion Strike’ and ‘Rage Against Martin Sheen: Apocalyps-o Now’.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;About Mommy's Best Games:&lt;/span&gt;&lt;br /&gt;Mommy's Best Games, Inc. is a boutique game developer founded in 2007. MBG strives to deliver games that push the edges of the medium through gameplay, art, and pie. Weapon of Choice and Shoot 1UP, both critically acclaimed, are available now on Xbox Live Indie Games.&lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/"&gt;www.mommysbestgames.com&lt;/a&gt;&lt;br /&gt;For further game developments visit:&lt;br /&gt;&lt;a href="http://www.mommysbest.blogspot.com/"&gt;www.mommysbest.blogspot.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1613880001271325142?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1613880001271325142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1613880001271325142' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1613880001271325142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1613880001271325142'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/03/rage-against-charlie-sheen.html' title='Rage Against Charlie Sheen'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Cv70YFkzHNE/S7QfYN4BT5I/AAAAAAAAAe0/IHhPtasW4XY/s72-c/RageAgainstCharlieSheen2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-147255354565301439</id><published>2010-03-23T08:50:00.000-07:00</published><updated>2010-03-23T09:41:50.287-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><title type='text'>PAX East 2010 is almost here!</title><content type='html'>It's our first public exhibition booth and we're pulling out all the stops to make sure this one really shoots the moon!&lt;br /&gt;&lt;br /&gt;Mommy's Best &lt;span style="font-weight: bold;"&gt;fun &lt;/span&gt;will be the &lt;span style="font-size:130%;"&gt;playable preview&lt;/span&gt; of &lt;span style="font-style: italic; font-weight: bold;"&gt;Grapple Buggy&lt;/span&gt; open to the public! &lt;span style="font-size:78%;"&gt;(Well, as public as having a pass for the show is.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We'll also be running a &lt;span style="font-style: italic; font-weight: bold;"&gt;Shoot 1UP&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; High Score competition&lt;/span&gt; nearly every hour the expo hall is open to the public. We'll have various gameplay speeds for the contests, so check out the times and stop by often! The prize will be appropriately absurd and fitting to &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;.&lt;br /&gt;(I can't reveal it yet, but I can tell you now it's not a metal bust of &lt;a href="http://www.destructoid.com/shoot-1up-deserves-to-be-on-your-radar-162253.phtml"&gt;lazor bewbs&lt;/a&gt;--sorry, maybe some day. &lt;span style="font-size:78%;"&gt;Anyone have friends at &lt;a href="http://toyhaven.blogspot.com/2009/02/hot-toys-iron-man-mark-iii-part-iii.html"&gt;Hot Toys&lt;/a&gt;? Only thing better than lazor bewbs are fully-articulated lazor bewbs! Wait.. on second thought, that's really scary.&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;When at the show, we'll have a live page for your mobile through this site here:&lt;a rel="nofollow" target="_blank" href="http://www.pax.expohud.com/"&gt;&lt;span class="yshortcuts" id="lw_1269357394_5"&gt; www.pax.expohud.com&lt;/span&gt;&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;They've been a pleasure to work with, if you're a dev, contact them for the show (or next one).&lt;br /&gt;&lt;br /&gt;Last but not least, we'll periodically be giving out &lt;span style="font-weight: bold;"&gt;fun swag&lt;/span&gt;, and will have stylish &lt;span style="font-style: italic;"&gt;Grapple Buggy &lt;/span&gt;shirts for sale. Accompanying those will be most excellent &lt;span style="font-style: italic;"&gt;Weapon of Choice&lt;/span&gt; posters for sale, featuring a menagerie of gruesome aliens from the &lt;a href="http://mommysbest.blogspot.com/search/label/awards"&gt;award-winning&lt;/a&gt; game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;So how's the booth coming along?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jpLykPR1I/AAAAAAAAAd0/4Z4-SrK96ec/s1600-h/pax_booth_small.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 350px; height: 263px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jpLykPR1I/AAAAAAAAAd0/4Z4-SrK96ec/s400/pax_booth_small.jpg" alt="" id="BLOGGER_PHOTO_ID_5451863737693587282" border="0" /&gt;&lt;/a&gt;It's in a box currently, but will ship out to Boston Thursday (along with some humans).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Behold--your &lt;span style="font-style: italic;"&gt;PAX East gaming throne&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jp_vcwpwI/AAAAAAAAAd8/0UsC7W_AG_Q/s1600-h/pax_first_chair.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 350px; height: 263px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jp_vcwpwI/AAAAAAAAAd8/0UsC7W_AG_Q/s400/pax_first_chair.jpg" alt="" id="BLOGGER_PHOTO_ID_5451864630210111234" border="0" /&gt;&lt;/a&gt;Okay, that's &lt;span style="font-style: italic;"&gt;Mark I&lt;/span&gt;. That didn't work out so well. We're getting new, bigger ones that will actually be high enough. But still it's pretty comfy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jqUgT4JLI/AAAAAAAAAeE/PhCkHdcO_1w/s1600-h/pax_laptops_small.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 350px; height: 263px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jqUgT4JLI/AAAAAAAAAeE/PhCkHdcO_1w/s400/pax_laptops_small.jpg" alt="" id="BLOGGER_PHOTO_ID_5451864986923574450" border="0" /&gt;&lt;/a&gt;Those are some electronic brains we'll be using to power the cool games you'll be playing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S6jqf8_tVUI/AAAAAAAAAeM/Z5jxmYpX8LA/s1600-h/pax_print_stuff.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 350px; height: 263px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S6jqf8_tVUI/AAAAAAAAAeM/Z5jxmYpX8LA/s400/pax_print_stuff.jpg" alt="" id="BLOGGER_PHOTO_ID_5451865183602169154" border="0" /&gt;&lt;/a&gt;And here is a tiny sampling all the crazy print material we'll have at the show, tons and tons of unique stuff is on the way, getting printed, shipped, and such right now.&lt;br /&gt;&lt;br /&gt;Don't be a stranger, come on by the booth and let's play some games!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-147255354565301439?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/147255354565301439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=147255354565301439' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/147255354565301439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/147255354565301439'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/03/pax-east-2010-is-almost-here.html' title='PAX East 2010 is almost here!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Cv70YFkzHNE/S6jpLykPR1I/AAAAAAAAAd0/4Z4-SrK96ec/s72-c/pax_booth_small.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-8163245377407021263</id><published>2010-03-15T18:27:00.000-07:00</published><updated>2010-03-23T08:49:50.261-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapon of Choice'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><title type='text'>Weapon of Choice in Guinness World Records 2010</title><content type='html'>We're proud to share that &lt;a href="http://www.wocgame.com/"&gt;Weapon of Choice&lt;/a&gt; was recently entered into the Guinness Book of World Records 2010 Gamer's Edition! On page 57, on the two-page spread for &lt;span style="font-style: italic;"&gt;Run and Gun Shooters&lt;/span&gt;, Weapon of Choice blasts it's way into history.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Cv70YFkzHNE/S57tfYuZrKI/AAAAAAAAAdU/uuimeHPVo4w/s1600-h/WoC_Guinness_RunNGun_small.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 288px;" src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S57tfYuZrKI/AAAAAAAAAdU/uuimeHPVo4w/s400/WoC_Guinness_RunNGun_small.jpg" alt="" id="BLOGGER_PHOTO_ID_5449053722633677986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In a "Fact" section Weapon of Choice is listed as having the highest professionally rated release on the (then) Xbox Live Community Games channel, as aggregated by Metacritic. &lt;a href="http://www.metacritic.com/games/platforms/xbox360/weaponofchoice"&gt;Weapon of Choice's Metacritic&lt;/a&gt; rating is &lt;span style="font-weight: bold;"&gt;74&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The most exciting news comes in the form of a top ten list. I've always loved David Letterman's Top Ten lists, but never before did I imagine one of our games would be listed in the Guinness Book of World Records!&lt;br /&gt;&lt;br /&gt;Under the heading "Ten Games You Should Play in this Genre", Weapon of Choice is &lt;span style="font-weight: bold;"&gt;number 4&lt;/span&gt;--above even the mighty, and legendary Contra III!&lt;br /&gt;&lt;br /&gt;Here's a pic, and the list in full:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S57uDTrz_gI/AAAAAAAAAds/RPMnHnCKxGU/s1600-h/WoC_Guinness_RunNGun_zoom.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 141px; height: 278px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S57uDTrz_gI/AAAAAAAAAds/RPMnHnCKxGU/s400/WoC_Guinness_RunNGun_zoom.jpg" alt="" id="BLOGGER_PHOTO_ID_5449054339755933186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Ten Games You Should Play in this Genre&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;1.  &lt;span style="font-style: italic;"&gt;Metal Slug&lt;/span&gt; (1996)&lt;br /&gt;2.  &lt;span style="font-style: italic;"&gt;Gunstar Heroes&lt;/span&gt; (1993)&lt;br /&gt;3.  &lt;span style="font-style: italic;"&gt;Turrican &lt;/span&gt;(1990)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4.  &lt;span style="font-style: italic;"&gt;Weapon of Choice&lt;/span&gt; (2008)&lt;/span&gt;&lt;br /&gt;5.  &lt;span style="font-style: italic;"&gt;Contra III&lt;/span&gt; (1992)&lt;br /&gt;6.  &lt;span style="font-style: italic;"&gt;Green Beret&lt;/span&gt; (1985)&lt;br /&gt;7.  &lt;span style="font-style: italic;"&gt;Vectorman &lt;/span&gt;(1995)&lt;br /&gt;8.  &lt;span style="font-style: italic;"&gt;Bionic Commando&lt;/span&gt; (1987)&lt;br /&gt;9.  &lt;span style="font-style: italic;"&gt;Ikari Warriors&lt;/span&gt; (1986)&lt;br /&gt;10. &lt;span style="font-style: italic;"&gt;Alien Soldier&lt;/span&gt; (1995)&lt;/div&gt;&lt;br /&gt;Keep in mind, this game is a list covering the run'n'gun genre &lt;span style="font-weight: bold;"&gt;throughout the history&lt;/span&gt; of video games! &lt;span style="font-size:78%;"&gt;(Needless to say, I'm pretty excited about it)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Can &lt;a style="font-weight: bold;" href="http://www.mommysbestgames.com/shoot1up.html"&gt;Shoot 1UP&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;live up to this attention? Who knows, but Shoot 1UP's already got a &lt;a href="http://www.gamerankings.com/xbox360/991061-shoot-1up/index.html"&gt;GameRanking rating&lt;/a&gt; of &lt;span style="font-weight: bold;"&gt;83%&lt;/span&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-8163245377407021263?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/8163245377407021263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=8163245377407021263' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8163245377407021263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/8163245377407021263'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/03/weapon-of-choice-in-guinness-world.html' title='Weapon of Choice in Guinness World Records 2010'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Cv70YFkzHNE/S57tfYuZrKI/AAAAAAAAAdU/uuimeHPVo4w/s72-c/WoC_Guinness_RunNGun_small.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-2622269736829445695</id><published>2010-02-25T07:41:00.000-08:00</published><updated>2010-03-03T10:42:43.163-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><title type='text'>Shoot 1UP Now Available!</title><content type='html'>&lt;span style="font-style: italic; font-weight: bold;"&gt;Shoot 1UP &lt;/span&gt;is now available for 80 MS points on your Xbox 360 in the Indie Games section &lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550455/"&gt;right here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://khex.blog42.fc2.com/blog-entry-888.html"&gt;日本語ファンサイト&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4abDIdxXKI/AAAAAAAAAcc/608PCo6ZVbU/s1600-h/Shoot1UP_box_art_girl_small.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 334px; height: 400px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4abDIdxXKI/AAAAAAAAAcc/608PCo6ZVbU/s400/Shoot1UP_box_art_girl_small.jpg" alt="" id="BLOGGER_PHOTO_ID_5442207677838089378" border="0" /&gt;&lt;/a&gt;Are you put off by "manic" shoot 'em ups? &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Even things up&lt;/span&gt; by bringing all your ships into battle at once! In &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; you start with 3 ships, as expected, but they're all playable simultaneously!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/n-JQx3gD9oM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/n-JQx3gD9oM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Control your ships with ease using the trigger or shoulder buttons to expand and contract your formation. Stay close to weave through bullets, or expand to fire the massive &lt;a href="http://mommysbest.blogspot.com/2010/01/risk-reward-and-plasma-auger.html"&gt;plasma auger&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4bNAvmnDaI/AAAAAAAAAc8/ndN3IG1Co9s/s1600-h/Shoot1UP_level1_PainBalls.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4bNAvmnDaI/AAAAAAAAAc8/ndN3IG1Co9s/s400/Shoot1UP_level1_PainBalls.jpg" alt="" id="BLOGGER_PHOTO_ID_5442262612385926562" border="0" /&gt;&lt;/a&gt;Choose your flight-path through six bizarre levels allowing you to bank right, fly backwards, or even fly with 360 degrees of freedom!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S4bMlOgD2sI/AAAAAAAAAcs/D48wpHuUDIM/s1600-h/Shoot1UP_pick_freeflight.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S4bMlOgD2sI/AAAAAAAAAcs/D48wpHuUDIM/s400/Shoot1UP_pick_freeflight.jpg" alt="" id="BLOGGER_PHOTO_ID_5442262139643615938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Cv70YFkzHNE/S4bM5QILVnI/AAAAAAAAAc0/liXvFsrbTbE/s1600-h/Shoot1UP_freeflight.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_Cv70YFkzHNE/S4bM5QILVnI/AAAAAAAAAc0/liXvFsrbTbE/s400/Shoot1UP_freeflight.jpg" alt="" id="BLOGGER_PHOTO_ID_5442262483677697650" border="0" /&gt;&lt;/a&gt;Massive bosses and hideous creations shower fiery death upon your forces, but you have the edge with tons of firepower, and even the option to modify the game speed!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S4bNLVbyuEI/AAAAAAAAAdE/mYjHdaPCM3I/s1600-h/Shoot1UP_shot2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S4bNLVbyuEI/AAAAAAAAAdE/mYjHdaPCM3I/s400/Shoot1UP_shot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5442262794339792962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Unleash your full fighting potential in &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1UPs &lt;span style="font-weight: bold;"&gt;INSTANTLY &lt;/span&gt;ENTER THE ACTION!&lt;/li&gt;&lt;li&gt;Command over 30 ships at the &lt;span style="font-weight: bold;"&gt;SAME TIME&lt;/span&gt;!&lt;/li&gt;&lt;li&gt;Arrange ships to charge the devastating &lt;span style="font-weight: bold;"&gt;PLASMA AUGER&lt;/span&gt;!&lt;/li&gt;&lt;li&gt;2 Player coop play for over &lt;span style="font-weight: bold;"&gt;60 SIMULTANEOUS&lt;/span&gt; player ship INSANITY!&lt;/li&gt;&lt;li&gt;6 &lt;span style="font-weight: bold;"&gt;BIZARRE &lt;/span&gt;levels, with massive bosses and player path choices! &lt;/li&gt;&lt;li&gt;Customize the battle, with &lt;span style="font-weight: bold;"&gt;gameplay speed control&lt;/span&gt;!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Manic &lt;/span&gt;Shooting for NORMAL GAMERS!&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4bQbEZtKfI/AAAAAAAAAdM/HjACJ3PjZWE/s1600-h/Shoot1UP_shot3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S4bQbEZtKfI/AAAAAAAAAdM/HjACJ3PjZWE/s400/Shoot1UP_shot3.jpg" alt="" id="BLOGGER_PHOTO_ID_5442266363180427762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Press&lt;br /&gt;&lt;/span&gt;Screenshots&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(individual):&lt;/span&gt; &lt;span style="font-size:85%;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/"&gt;http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(packed):&lt;/span&gt; &lt;a href="http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/Shoot1UP_LaunchShots.rar"&gt;&lt;span style="font-size:85%;"&gt;http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/Shoot1UP_LaunchShots.rar&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Box Art: &lt;span style="font-size:85%;"&gt;&lt;a href="http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/Shoot1UP_BoxArt_girl.jpg"&gt;http://www.mommysbestgames.com/Shoot1UP_PressKit/NewShots3/Shoot1UP_BoxArt_girl.jpg&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="mod-links"&gt;&lt;strong&gt;Mommy's Best Games, Inc.&lt;/strong&gt;&lt;/span&gt;  &lt;span class="text_1"&gt;is a boutique game developer founded in 2007.  We  strive to deliver games that push the edges of the medium through  gameplay, art, and donuts.  Our first game, &lt;b&gt;&lt;em&gt;Weapon of Choice&lt;/em&gt;&lt;/b&gt;, is  an award-winning,  side-scrolling, action game now available on&lt;/span&gt; &lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550102/" target="_blank" class="mod-links"&gt;Xbox 360 Indie Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="mod-links"&gt;Mommy's Best Games&lt;/span&gt;&lt;span class="text_1"&gt; is  currently developing &lt;em&gt;&lt;strong&gt;Grapple Buggy&lt;/strong&gt;&lt;/em&gt;, promoting &lt;em&gt;&lt;strong&gt;Shoot 1UP&lt;/strong&gt;&lt;/em&gt;, and working on other secret projects to titillate your fancy.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-2622269736829445695?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/2622269736829445695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=2622269736829445695' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2622269736829445695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/2622269736829445695'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/02/shoot-1up-now-available.html' title='Shoot 1UP Now Available!'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Cv70YFkzHNE/S4abDIdxXKI/AAAAAAAAAcc/608PCo6ZVbU/s72-c/Shoot1UP_box_art_girl_small.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-9214555659951196357</id><published>2010-02-10T20:59:00.000-08:00</published><updated>2010-02-11T08:00:10.015-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>8 Bit Horse</title><content type='html'>With &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; blasting it's way to your Xbox 360 and into your hearts later next week, I thought now would be a grand time to introduce you to 8 Bit Horse.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S3Ocar3MhwI/AAAAAAAAAbw/nK6biD1EzL4/s1600-h/headerLogo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 100px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S3Ocar3MhwI/AAAAAAAAAbw/nK6biD1EzL4/s400/headerLogo.jpg" alt="" id="BLOGGER_PHOTO_ID_5436861157431084802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.8bithorse.com/"&gt;8 Bit Horse&lt;/a&gt; is the &lt;span style="font-weight: bold;"&gt;premier &lt;/span&gt;source for upcoming, current, and heritage &lt;span style="font-weight: bold;"&gt;2D console games&lt;/span&gt;. 8 Bit Horse is maintained by myself, and my long-time friend, and &lt;a href="http://club.ign.com/b/list/custom?lid=100018&amp;amp;owner=escapekey"&gt;legally registered gameholic, AJ Johnson&lt;/a&gt;. We carefully dissect each and every game lovingly and help you keep track of the new interesting new games coming out.&lt;br /&gt;&lt;br /&gt;We do not review games in the usual sense. For upcoming games, we cover the interesting gameplay mechanics they purport and for existing games, we delve into every tasty morsel of fun, exploring what's good about each game.&lt;br /&gt;&lt;br /&gt;We created 8 Bit Horse, not only because we want you buy MBG's new 2D games &lt;span style="font-size:78%;"&gt;(which we do of course, because we like food, shelter, and clothes.. well &lt;span style="font-style: italic;"&gt;some &lt;/span&gt;of us like clothes)&lt;/span&gt;, but because we are crazy-stupid about 2D games in general. We grew up playing them, and somehow forgot to stop even after the rest of the world decided that 3D was the superior format. For some unfathomable reason, the industry has decided that 3D is the &lt;em&gt;replacement&lt;/em&gt; for 2D, which makes about as much sense as suggesting that movies are the replacement for books. Both are art, and there are things that are simply done better in one format than the other.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://8bithorse.blogspot.com/2009/10/vintage-games-explained.html"&gt;&lt;img src="http://3.bp.blogspot.com/_Cv70YFkzHNE/S3OTFqFXOiI/AAAAAAAAAbg/Eq59H85tAa8/s400/availableNow.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;8BH has several starter articles like the one above, check them out!&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;One of the more prominent features of 8 Bit Horse is our list of &lt;a href="http://8bithorse.blogspot.com/2009/10/vintage-games-explained.html"&gt;Heritage Games&lt;/a&gt;. These are 2D games from all past consoles, hand-selected largely for their unique or interesting gameplay mechanics. This is not a list of obscure titles, nor a list of undiscovered or under-appreciated games. Most of these are games that you’ve probably heard of – and hopefully played. But if you have not, you owe it to yourself to check these games out, and make them a part of your video game heritage.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S3OY2G9u9SI/AAAAAAAAAbo/Fm2k-duYlHY/s1600-h/8bh_grow_flower.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 92px; height: 92px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S3OY2G9u9SI/AAAAAAAAAbo/Fm2k-duYlHY/s400/8bh_grow_flower.jpg" alt="" id="BLOGGER_PHOTO_ID_5436857230516221218" border="0" /&gt;&lt;/a&gt;8 Bit Horse will continue to grow.&lt;br /&gt;No, we do not have every game covered yet, &lt;span style="font-size:78%;"&gt;(&lt;span style="font-style: italic;"&gt;Blaster Master Overdrive&lt;/span&gt; threw everyone for a loop (but we have the &lt;a href="http://8bithorse.blogspot.com/2010/01/blaster-master.html"&gt;original&lt;/a&gt;-huge!), and of course we are missing games here and there. Muramasa is on its way as are many more!) &lt;/span&gt;but they will come. We are currently covering mostly action games as those are of the most interest to us, but we may expand coverage. As new information surfaces, we will list new games, allowing you an easy place to find all the new 2D games worth playing.&lt;br /&gt;When you come to 8 Bit Horse,  you won't have to sift through piles of random game information: you'll get solid, direct articles about 2D console action games. &lt;a href="https://twitter.com/8bithorse"&gt;Follow 8BH on twitter&lt;/a&gt;, or check out the site for new articles.&lt;br /&gt;&lt;br /&gt;A wise but anonymous man once said:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The problem with 2D is its lack of a third dimension;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;The problem with 3D is… everything else.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;2D games offer the perfect blend of beautiful art and superb gameplay, and 8 Bit Horse is where to find them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-9214555659951196357?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/9214555659951196357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=9214555659951196357' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/9214555659951196357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/9214555659951196357'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/02/8-bit-horse.html' title='8 Bit Horse'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Cv70YFkzHNE/S3Ocar3MhwI/AAAAAAAAAbw/nK6biD1EzL4/s72-c/headerLogo.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-1225453517620555296</id><published>2010-02-04T13:03:00.000-08:00</published><updated>2011-03-17T18:03:59.375-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Xbox 360 shoot 'em ups</title><content type='html'>With &lt;a href="http://mommysbest.blogspot.com/2010/02/shoot-1up-now-available.html"&gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;out now&lt;/span&gt;, I wanted to get together an easy reference list of shoot 'em ups available for the &lt;span style="font-weight: bold;"&gt;non-Japanese Xbox 360&lt;/span&gt; market. I also hoped making this available would help get more shoot 'em up fans or curious gamers into the genre. I think the games coming from Japan are great but needing to import them and the steeper prices is a turn off for a lot of gamers.&lt;br /&gt;&lt;br /&gt;I'm looking at this list, for my own purchasing and gaming habits, but also to see the market outside of Japan (where several higher budget shoot 'em ups have been released in recent years. Check out&lt;a href="http://shmups.system11.org/viewtopic.php?f=1&amp;amp;t=29292&amp;amp;start=0&amp;amp;hilit=xbox+360+list"&gt; this shmups forums thread&lt;/a&gt; for more details on all shoot 'em ups.)&lt;br /&gt;A lot of these games are in mixed categories on the Xbox Marketplace--some are in "Shooters", some are in "Action-Adventure", and some shmups are in "Classics", all of which makes it difficult to browse.&lt;br /&gt;&lt;br /&gt;I've broken them into three categories, focusing on traditional vertical and horizontal scrolling and other forced-scrolling games. I grew up playing games such as &lt;a href="http://www.mobygames.com/game/r-type"&gt;R-Type&lt;/a&gt;, &lt;a href="http://www.mobygames.com/game/life-force"&gt;Life Force&lt;/a&gt;, &lt;a href="http://www.mobygames.com/game/axelay"&gt;Axelay&lt;/a&gt;, and &lt;a href="http://www.mobygames.com/game/genesis/gaiares"&gt;Gaiares&lt;/a&gt;, and I'm most interested in those types of shoot 'em ups. I do plan to keep this list &lt;span style="font-weight: bold;"&gt;relatively well updated&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Here's a few games types I'm not listing (mainly because I'm not that interested in them):&lt;br /&gt;Arena shooters - e.g. &lt;a href="http://www.mobygames.com/game-group/geometry-wars-series"&gt;Geometry Wars&lt;/a&gt;&lt;br /&gt;Adventure-style, controlled scrolling - e.g. &lt;a href="http://www.mobygames.com/game/wing-commander"&gt;Wing Commander&lt;/a&gt;&lt;br /&gt;I may end up doing a separate list for these style shooters in the future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #996633; font-weight: bold;"&gt;I'm including notes where appropriate, and also including box art for the games I'm most interested in or enjoyed. &lt;/span&gt;&lt;span style="color: #996633;"&gt;If there's no info or box it means I didn't care for it, but wanted to include it for completion. But you may try out a given game out anyway. Different strokes and all that, right?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="font-size: 180%;"&gt;Vertical Scrolling&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;This is to include every vertical scrolling shoot 'em up available for play on a &lt;span style="font-weight: bold;"&gt;Western&lt;/span&gt; (non-Japanese) Xbox 360.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Boxed&lt;/span&gt;&lt;/div&gt;&lt;a href="http://en.wikipedia.org/wiki/Espgaluda_II"&gt;EspGaluda II&lt;/a&gt; Black Label&lt;br /&gt;&lt;a href="http://image1.play-asia.com/170/95/pa.164641.1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://image1.play-asia.com/170/95/pa.164641.1.jpg" style="cursor: pointer; height: 111px; width: 111px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released for the arcade in Japan in 2005.&lt;br /&gt;Only the "Standard Edition" will be play on non-Japanese 360's.&lt;br /&gt;Released February 25, 2010.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Raiden-Fighters-Aces-Xbox-360/dp/B001PA0FBS"&gt;Raiden Fighters Aces&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ecx.images-amazon.com/images/I/51JaB4c1irL._SL500_SS75_.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://ecx.images-amazon.com/images/I/51JaB4c1irL._SL500_SS75_.jpg" style="cursor: pointer; height: 75px; width: 75px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Not listed on the Xbox Marketplace. Compilation including &lt;span style="font-style: italic;"&gt;Raiden Fighters 1&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Raiden Fighters 2: Operation Hell Dive&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Raiden Fighters Jet&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: This is one that is so enjoyable to play as it's well tuned to be challenging but usually not frustrating. Having tons of ships to play, and different games, gives you a lot of replay options. The sprite art is great as well. At $20 (usually) it's a great collection and a great shmup package all around.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d4f07d1/"&gt;Raiden IV&lt;/a&gt;&lt;span style="font-size: 100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/ECA1C117-231F-4E2B-ADFF-652B0A8AF911/0/boxraidenIV.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/ECA1C117-231F-4E2B-ADFF-652B0A8AF911/0/boxraidenIV.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released for the arcade in Japan in 2007.&lt;br /&gt;Supports "double play" in which one player controls two ships, like &lt;a href="http://www.amazon.com/Raiden-3-Playstation-2/dp/B000N6TYOY"&gt;Raiden 3&lt;/a&gt;, and the upcoming &lt;a href="http://xona.com/dualityzf/"&gt;Duality ZF&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: I don't enjoy the 3d graphics as much as the sprite art from Raiden Fighters Aces, but overall it's still a lot of fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.play-asia.com/Muchi_Muchi_Pork_Pink_Sweets/paOS-13-71-br-49-en-70-3xkm.html"&gt;Muchi Muchi Pork! and Pink Sweets&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://image4.play-asia.com/170/a6/pa.183478.1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="http://image4.play-asia.com/170/a6/pa.183478.1.jpg" width="130" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Notes:&lt;/i&gt; Two different Cave games in one package.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 100%;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802435a07d7/"&gt;Mushihimesama&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/9DAE048E-EADF-45D1-BCCC-0C5446BFDB9D/0/boxjpmushihime.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/9DAE048E-EADF-45D1-BCCC-0C5446BFDB9D/0/boxjpmushihime.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released for the arcade in Japan in 2006.&lt;br /&gt;Region-free copy of the game is available for the US.&lt;br /&gt;Be careful, the "Black Lavel/Label" version on Games Marketplace section is a game add-on and requires the full game to play. You can get full disc from &lt;a href="http://www.play-asia.com/paOS-19-71-99-49-en-15-Mushihimesama.html"&gt;play-asia&lt;/a&gt; and other sources.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;XBLA&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584109bc/"&gt;Raycrisis HD&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/6E6B694F-D79F-4B7D-9182-387974D02CF3/0/boxraystormhd.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/6E6B694F-D79F-4B7D-9182-387974D02CF3/0/boxraystormhd.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Port of arcade game released in 1996&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Opinion: &lt;/span&gt;The cleaner look is very nice.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584108aa/"&gt;1942: Joint Strike&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/06BA79FA-003D-42FA-8697-4C36D7830579/0/box1942jointstrike.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/06BA79FA-003D-42FA-8697-4C36D7830579/0/box1942jointstrike.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: Looks pretty nice, but it was ultimately sort of dull. The original &lt;span style="font-style: italic;"&gt;1942 &lt;/span&gt;game had a certain intensity to it, even on the NES that kept it more compelling.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Guwange/66acd000-77fe-1000-9115-d80258410a78"&gt;Guwange&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258410a78/1033/boxartsm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258410a78/1033/boxartsm.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Notes: Originally released in the arcade in 1999. Characters walk around on the ground rather than fly.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410878/"&gt;Ikaruga&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/7AEF30FE-497B-4BA4-A265-F4FF9AABA084/0/boxikaruga.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/7AEF30FE-497B-4BA4-A265-F4FF9AABA084/0/boxikaruga.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Originally released in the arcade in 2001.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion: &lt;/span&gt;I find this to be almost like a puzzle game. I love the tight spots you get into, especially in the boss sequences.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410888/"&gt;Triggerheart Exelica&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/48DB2478-EE15-4D21-98E2-362F7B42BC40/0/boxtriggerheartExelica.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/48DB2478-EE15-4D21-98E2-362F7B42BC40/0/boxtriggerheartExelica.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released in the arcade in 2006.&lt;br /&gt;Features a "grab and throw" mechanic in addition to normal shooting.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: I liked the colorful backgrounds and the funky music. I also liked that not-shooting let you collect the drops easier. The enemies are a little generic or too abstract sometimes for my tastes. The grab and throw mechanic takes some time to get used to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/KOF-SKY-STAGE/66acd000-77fe-1000-9115-d802584109ae"&gt;KOF(King of Fighters) Sky Stage&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d802584109ae/1033/boxartsm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d802584109ae/1033/boxartsm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Notes&lt;/i&gt;: Character-based.&lt;br /&gt;&lt;i&gt;Opinion&lt;/i&gt;: This one was sort of by-the-numbers and not that interesting. No particular mechanic or look stood out for me, though I may have missed something obvious in the trial. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410894/"&gt;Xevious&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/F51F4159-9143-4831-BAF3-B8651DFC5381/0/boxxevious_test.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/F51F4159-9143-4831-BAF3-B8651DFC5381/0/boxxevious_test.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Originally released in the arcade in 1982.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: The bomb lomb, and the dual gun gameplay is still compelling after all these years. The ship is pretty sluggish, but overall it's simple yet satisfying.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Indie Games&lt;/span&gt;&lt;/div&gt;&lt;a href="http://mommysbest.blogspot.com/2010/02/shoot-1up-now-available.html"&gt;Shoot 1UP&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mommysbestgames.com/images/Shoot1UP_box_art_small.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://www.mommysbestgames.com/images/Shoot1UP_box_art_small.jpg" style="cursor: pointer; height: 110px; width: 92px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Yes, Mommy's Best Games is making this game and it's out now for only 80 MS points! Features six levels, massive bosses, the ability to control up to 30 ships at once, and 2 player for over 60 ships!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: The color balance is better than MBG's previous games, but I wish there were more animation throughout. Overall it plays pretty well, though managing multiple ships will discourage some hardcore gamers, while having tons of lives will please casuals and some normals. The ability to pick your course is not wholly original but keeps things feeling fresh and promotes replay and tooth decay.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-CA/games/media/66acd000-77fe-1000-9115-d80258550535"&gt;Prismatic Solid&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/xna/assets/58550535_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/58550535_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;a href="http://download.xbox.com/content/xna/assets/58550535_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Features six different weapons and six 'satellite' arrangements. Normal level progression (6 levels with one locked from the start).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion: &lt;/span&gt;I am completely blown away by the polygon count in this game. I think it may be pushing more polys than most big-budget boxed games. Sure they're untextured triangles, but the game still looks amazing, and the framerate is rock-solid.&lt;br /&gt;&lt;br /&gt;The gameplay is fairly good as well. It's fun figuring out each weapon and deciding what works best in each situation. My main problem is that things can get too bright sometimes and obscure bullets is a shame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855058a/"&gt;Vampire Rage&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/5855058A_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/5855058A_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Level progression, Radiant Silvergun-like sword mechanic.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion: &lt;/span&gt;I like the strange "green islands with skeleton pieces" motif in the first level. I also like the cheesy "Type-O Negative" feel to it all.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Score-Rush/66acd000-77fe-1000-9115-d8025855071c"&gt;Score Rush&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/xna/assets/5855071C_World/webboxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/xna/assets/5855071C_World/webboxart.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Opinion&lt;/i&gt;: There's tons of bullets which is really cool. Ultimately though, I didn't find the enemies interesting to fight, there's basically only one bullet-type (small, and comes straight at you), and the weapon system is not terribly interesting. It is definitely very challenging though and high-score-seeking types will probably have fun with it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855048f/"&gt;Zulu Hour&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/5855048F_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/5855048F_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion:&lt;/span&gt; I like the changing perspective levels&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550499/"&gt;Lewjmele&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion:&lt;/span&gt; Boss fights look okay.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855015c/"&gt;Joint Strike Force&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: color-based action&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550420/"&gt;Warhounds&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855011d/"&gt;Fatal Abyss&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550224/"&gt;Defender of Zorgaba&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: I like the boxy, exaggerated font and buttons on the menus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550304/"&gt;Vector Force&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550233/"&gt;Starfighter&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503dc/"&gt;Akujin&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: color-based action&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="font-size: 180%; font-weight: bold;"&gt;Horizontal Scrolling&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: normal;"&gt;This is to include every horizontal scrolling shoot 'em up available for play on a &lt;span style="font-weight: bold;"&gt;Western&lt;/span&gt; (non-Japanese) Xbox 360.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="font-size: 180%; font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Boxed&lt;/span&gt;&lt;/div&gt;&lt;a href="http://www.play-asia.com/paOS-13-71-dh-77-1-49-en-15-death+smiles-70-3pyw.html"&gt;Death Smiles&lt;/a&gt;&lt;br /&gt;&lt;a href="http://image1.play-asia.com/170/82/pa.145232.1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://image1.play-asia.com/170/82/pa.145232.1.jpg" style="cursor: pointer; height: 112px; width: 112px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Notes:&lt;/span&gt; Released June 29, 2010&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.konami.jp/am/otome/index.html"&gt;Otomedius Excellent&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://blog.neoamusement.com/wp-content/uploads/2011/02/otopack-450x450-300x300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="http://blog.neoamusement.com/wp-content/uploads/2011/02/otopack-450x450-300x300.jpg" width="130" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.siliconera.com/wordpress/wp-content/uploads/2010/05/image_thumb188.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Notes: &lt;/span&gt;Supposedly due out September 2010.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;XBLA&lt;/span&gt;&lt;/div&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584108a5/"&gt;Omega Five&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/9D62B4F7-A325-4DE1-B03F-B5C79867FF4D/0/boxomegafive_test.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/9D62B4F7-A325-4DE1-B03F-B5C79867FF4D/0/boxomegafive_test.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Has four playable characters (two from the start), while the fifth character in the Omega-Five rides shotgun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: At first I didn't enjoy this because the aiming speed for your gun was a little slow. But since then, the music has really stuck with me, the graphics are gorgeous, and the gameplay worked out pretty well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584108ad/"&gt;R-Type Dimensions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/6623F8C2-C226-46E5-85E0-22166D146F84/0/boxrtype.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/6623F8C2-C226-46E5-85E0-22166D146F84/0/boxrtype.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;R-Type was originally released in the arcade in 1987, R-Type 2 was released in the arcade in 1989.&lt;br /&gt;Allows play of both &lt;span style="font-style: italic;"&gt;R-Type 1&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;R-Type 2&lt;/span&gt; in sprite art form and 2.5D form.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: Even though I own several versions of &lt;span style="font-style: italic;"&gt;R-Type 1&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;2&lt;/span&gt;, it's still mesmerizing to be able to switch between 2D and 3D on the fly. I wish more classic versions had this ability!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025841083c/"&gt;Aegis Wing&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/7A4FBB69-6B9A-4EBE-B2BE-24648E07365F/0/boxaegiswing.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/7A4FBB69-6B9A-4EBE-B2BE-24648E07365F/0/boxaegiswing.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;Has the ability for 4 players to join into 1 ship.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion:&lt;/span&gt; The 4 player idea is neat, but the single player was too bland and derivative for me to keep it interesting.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410814/"&gt;Scramble&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/DE6EE8A2-8E63-41D1-AB4D-8699FD940669/0/boxscramble.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/DE6EE8A2-8E63-41D1-AB4D-8699FD940669/0/boxscramble.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released in the arcade in 1981.&lt;br /&gt;Supports updated and original graphics&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: Similar to Xevious, the shooting vs lobbing mechanics are fun to use and manage your attack strategy. I also like the feeling of progression through the cave-like areas and the fuel dependency.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410823/"&gt;Defender&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/E214CCC9-D6E3-482C-88C7-F0ACB27AEC86/0/boxdefender.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/E214CCC9-D6E3-482C-88C7-F0ACB27AEC86/0/boxdefender.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released in the arcade in 1980.&lt;br /&gt;Supports updated and original graphics&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: Shooting the laser is still neat looking as is the mini-map.&lt;br /&gt;&lt;br /&gt;&lt;h1 style="font-weight: normal;"&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/Zeit/66acd000-77fe-1000-9115-d80258410aa9"&gt;&lt;span style="font-size: small;"&gt;Zeit²&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258410aa9/1033/boxartsm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258410aa9/1033/boxartsm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Notes&lt;/i&gt;: Side-scroller with time-distortion mechanics.&lt;br /&gt;&lt;i&gt;Opinion&lt;/i&gt;: Never really enjoyed this one. The gameplay was slow, mostly focused on obtuse scoring, the enemies were too repetitive, very little level variety, the bosses were okay, but there was some decent slowdown during big fights. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Indie Games&lt;/span&gt;&lt;/div&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503b0/"&gt;Leave Home&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/585503B0_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/585503B0_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: This is a fantastic, new blend of &lt;span style="font-style: italic;"&gt;R-Type&lt;/span&gt;-like gameplay mixed with &lt;span style="font-style: italic;"&gt;Rez &lt;/span&gt;themed graphics. The difficulty of the gameplay changes as you replay, and each game only lasts 5 minutes. But because it can morph, you can find yourself replaying several times in a session.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/REVOLVER360/66acd000-77fe-1000-9115-d8025855074f"&gt;Revolver 360&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/xna/assets/5855074F_World/webboxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/xna/assets/5855074F_World/webboxart.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Opinion: &lt;/i&gt;It's one of the better looking shooters on the 360 and the rotation mechanic is fun to play with. But the scoring system gets even better, as you switch back and forth between trying to kill tons of guys on the screen with your mega beam and suck up bullets to build your beam power for the next volley.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Notes: &lt;/i&gt;Unique rotation mechanic, in which the the game collision is in a 2D plane, but all bullets can move in 3D (and are compressed into that 2D plane).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855037c/"&gt;Platypus&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com.edgesuite.net/content/xna/assets/5855037C_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com.edgesuite.net/content/xna/assets/5855037C_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;Notes: Port of original PC version with some enhancements.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: The gameplay and enemy design is too vanilla for me, but the execution is great.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550270/"&gt;Crescendo Symphony&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;The name is in Japanese characters on the marketplace. There also seems to be a RPG of a similar name.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503af/"&gt;Border Wars&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/585503AF_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/585503AF_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Includes a ship editor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion:&lt;/span&gt; It has a lot of heart, but the ship controls felt sloppy especially mixed with some of the lightening fast enemy attacks.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550425/"&gt;Lethal Judgement HD&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/58550425_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/58550425_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: &lt;/span&gt;Normal level progression.&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Opinion&lt;/span&gt;: The graphics are very nice, but the enemies are too static and the levels are fairly repetitive. It is a well done title though and worth a look.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550352/"&gt;Guns Loaded&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes:&lt;/span&gt; Provides an ability to zoom in on the action.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550285/"&gt;Ultimate Sacrifice&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes: &lt;/span&gt;The name is prefaced by Japanese characters on the marketplace.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550290/"&gt;X-Over&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes:&lt;/span&gt; Score attack-style shooting.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550490/"&gt;Mech-Fish&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585502f0/"&gt;Graviton AI&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501f0/"&gt;Retro One series&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550268/"&gt;Vega Magnitude&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Color-based action&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="font-size: 180%; font-weight: bold;"&gt;Other Forced Scrolling&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: normal;"&gt;This is to include all forced-scrolling shoot 'em ups (not in the vertical or horiztonal lists already) available for play on a &lt;span style="font-weight: bold;"&gt;Western&lt;/span&gt; (non-Japanese) Xbox 360.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="font-size: 180%; font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Boxed&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;XBLA&lt;/span&gt;&lt;/div&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584108a5/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584108b3/"&gt;Rez HD&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/EBB85A95-D0F8-4EB8-8D49-BCF3BF20D8F8/0/boxrezHD.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/EBB85A95-D0F8-4EB8-8D49-BCF3BF20D8F8/0/boxrezHD.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Remake of the original Rez, released for the Dreamcast in 2001.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Opinion&lt;/span&gt;: The game has a musical theme, but it's not intrusive to the shooting gameplay. I love the changing levels; things seem to grow as you play.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410817/"&gt;Gyruss&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mktplassets.xbox.com/NR/rdonlyres/F4AAE1F7-DFC9-4E13-B4C0-6FFFC82FC27C/0/boxgyruss.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://mktplassets.xbox.com/NR/rdonlyres/F4AAE1F7-DFC9-4E13-B4C0-6FFFC82FC27C/0/boxgyruss.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Originally released in the arcade in 1983.&lt;br /&gt;Supports updated and original graphics&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410815/"&gt;Time Pilot&lt;br /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Supports updated and original graphics&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%; font-style: italic; font-weight: bold;"&gt;Indie Games&lt;/span&gt;&lt;/div&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585504b1/"&gt;Olu&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com/content/xna/assets/585504B1_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com/content/xna/assets/585504B1_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes:&lt;/span&gt; Heavily inspired by Rez (see above). Has normal level progression&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/Product/3D-Infinity/66acd000-77fe-1000-9115-d802585504b4"&gt;3D Infinity&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://download.xbox.com/content/xna/assets/585504B4_World/webboxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://download.xbox.com/content/xna/assets/585504B4_World/webboxart.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;&amp;nbsp;Notes&lt;/i&gt;: In-to-the-screen forced scroller similar to Panzer Dragoon or the Space Harrier series.&lt;br /&gt;&lt;i&gt;Opinion&lt;/i&gt;: This is sort of well-done and looks like a good start, but is very, very short on content. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550209/"&gt;Pell Mell&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.xbox.com.edgesuite.net/content/xna/assets/58550209_World/webboxart.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://download.xbox.com.edgesuite.net/content/xna/assets/58550209_World/webboxart.jpg" style="cursor: pointer; height: 120px; width: 85px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: Racing-style shooting. Looping levels that slowly get harder--but not normal progression.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550236/"&gt;Revenge of the Evil Aliens&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503b9/"&gt;Magnetic Defender&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Notes&lt;/span&gt;: color-based action&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-1225453517620555296?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/1225453517620555296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=1225453517620555296' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1225453517620555296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/1225453517620555296'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/02/xbox-360-shoot-em-ups.html' title='Xbox 360 shoot &apos;em ups'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-3514578838441367386</id><published>2010-01-28T09:21:00.000-08:00</published><updated>2010-01-28T11:37:31.828-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Risk,  Reward, and the Plasma Auger</title><content type='html'>Offering gamers a choice between less risk but lower rewards and higher risk but higher rewards is what offers the fundamental addictive and exciting element in many games.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;, as you maneuver your ever-growing &lt;a href="http://upload.wikimedia.org/wikipedia/en/0/05/Phalanx_Coverart.png"&gt;phalanx &lt;/a&gt;of ships you have some options controlling them. You can draw them together to be as small as a single ship, lowering the likely-hood that you'll get hit, or you can expand your fighters, increasing the possibility of one them being destroyed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2HkoPPejCI/AAAAAAAAAao/3Ldn6Pvb7Kg/s1600-h/Shoot1UP_riskvrewards1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 207px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2HkoPPejCI/AAAAAAAAAao/3Ldn6Pvb7Kg/s400/Shoot1UP_riskvrewards1.jpg" alt="" id="BLOGGER_PHOTO_ID_5431874005522877474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Collapsing your ships is easy with the left shoulder or trigger. But you have even more control in the form of the X button which puts on the ships'&lt;span style="font-weight: bold;"&gt; air brakes&lt;/span&gt;, causing you to move a third of your normal speed and granting you finer movements to dodge incoming bullet swarms and enemies.&lt;br /&gt;&lt;br /&gt;If you do choose to expand your ships, which is easily performed on the fly via the left shoulder or trigger, you are rewarded in several ways.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Cv70YFkzHNE/S2HlCU-vZPI/AAAAAAAAAaw/kdCo1tVZQ-c/s1600-h/Shoot1UP_riskvrewards2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 128px;" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/S2HlCU-vZPI/AAAAAAAAAaw/kdCo1tVZQ-c/s400/Shoot1UP_riskvrewards2.jpg" alt="" id="BLOGGER_PHOTO_ID_5431874453739889906" border="0" /&gt;&lt;/a&gt;First, shown on the HUD via a row of icons is the "spread gauge" which directly reflects your "spread multiplier". Each enemy you kill grants you a given amount of points. But if you kill an enemy with your spread multiplier active (showing at least one pip), you now cause them to drop a "points medal" which you can catch for higher scores.&lt;br /&gt;The bigger your spread, the higher the multiplier can get--&lt;span style="font-weight: bold;"&gt;all the way up to x30&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;As your ships spread out more, it makes it easier to catch the point medals, but again scarier because you're more likely to crash.&lt;br /&gt;&lt;br /&gt;The most exhilarating reason to expand your ships is to activate the Plasma Auger. Once you've gained at least two ships, you can now fire the Plasma Auger by holding down the fire button though it takes a moment to warm up. You must have your spread multiplier (and your ships) expanded to the fourth pip, signified by being brighter and whiter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2HlTvA4MeI/AAAAAAAAAa4/198x8kOJyGI/s1600-h/Shoot1UP_turretboss2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2HlTvA4MeI/AAAAAAAAAa4/198x8kOJyGI/s400/Shoot1UP_turretboss2.jpg" alt="" id="BLOGGER_PHOTO_ID_5431874752785953250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This giant stream of destruction can go from very small to very wide, and increase in damage all based on how you use it.&lt;br /&gt;&lt;br /&gt;For the more skilled player, the Plasma Auger doesn't require more ships to increase in size and damage--it only needs a bigger spread multiplier. The best way to get that is to keep your ships circular (or simply diagonal) and watch your hud for feedback.&lt;br /&gt;&lt;br /&gt;The Plasma Auger is available in 2 player as well, and even possible with the Ghost powerup. Grab a buddy and start playing for a total of 3 enormous pillars of alien-rending energy!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2Hle6GzdfI/AAAAAAAAAbA/qtXJt-kbzkk/s1600-h/Shoot1UP_orcas3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_Cv70YFkzHNE/S2Hle6GzdfI/AAAAAAAAAbA/qtXJt-kbzkk/s400/Shoot1UP_orcas3.jpg" alt="" id="BLOGGER_PHOTO_ID_5431874944742159858" border="0" /&gt;&lt;/a&gt;We avoided launching the game this week (Jan 25th) so as not to be devoured by &lt;a href="http://www.google.com/search?q=mass+effect+2"&gt;ME2&lt;/a&gt;. With that in mind, &lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt; should be firing it's way your Xbox 360 by early February &lt;span style="font-style: italic;"&gt;(possibly within a week)&lt;/span&gt;!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6433256125895820613-3514578838441367386?l=mommysbest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mommysbest.blogspot.com/feeds/3514578838441367386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6433256125895820613&amp;postID=3514578838441367386' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3514578838441367386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6433256125895820613/posts/default/3514578838441367386'/><link rel='alternate' type='text/html' href='http://mommysbest.blogspot.com/2010/01/risk-reward-and-plasma-auger.html' title='Risk,  Reward, and the Plasma Auger'/><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Cv70YFkzHNE/S2HkoPPejCI/AAAAAAAAAao/3Ldn6Pvb7Kg/s72-c/Shoot1UP_riskvrewards1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6433256125895820613.post-5203480305668961392</id><published>2010-01-14T13:57:00.000-08:00</published><updated>2010-01-14T16:39:34.606-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shoot 1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Feedback Incorporated</title><content type='html'>&lt;span style="font-style: italic;"&gt;Shoot 1UP&lt;/span&gt;'s playtesting sessions have been going really well and already yielded some nice changes. Thanks for testing everyone! It's been great trying to fold various suggestions into my overall design of the game in order to create an even stronger version.&lt;br /&gt;&lt;br /&gt;Here's some new features that weren't initially in the game but were influenced through the recent playtests.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Awards system:&lt;/span&gt; Originally I hadn't planned for it, but it is great fun to have little extra challenges for which to strive in addition to "just beating the game" or a high score.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Story paintings:&lt;/span&gt; I had a story in mind as I was creating the game initially but wasn't sure if it was going to fit the final game. &lt;a href="http://www.noogy.com/"&gt;Dean Dodrill&lt;/a&gt; suggested I 
