tag:blogger.com,1999:blog-64332561258958206132024-03-13T19:28:45.490-07:00Mommy's Best Games' Dev logWelcome dearest reader to MBG's log flume of game development mayhem.
Read on for stories of horror and hilarity!Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.comBlogger246125tag:blogger.com,1999:blog-6433256125895820613.post-61221831469396689532024-02-25T20:48:00.000-08:002024-02-25T20:48:20.759-08:00Building an Arcade Cabinet, Part 4: Side Panels<p><!--[if gte mso 9]><xml>
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</p><p class="MsoNormal">I bought the board to really start making the cabinet! <br /></p>
<p class="MsoNormal">I bought 3 melamine boards, $50 a piece from <a href="https://www.menards.com/main/building-materials/panel-products/prefinished-panels/dakota-trade-3-4-x-49-x-97-melamine-panel/mel3449black/p-1444428255688-c-13335.htm?exp=false">Menards</a>. </p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD1hI9xAEPCaMzkxqq7feRRWQio7XVpk43LbYEIgD8DPL25_Y54jQCQ0kUYK1kvVut16v889kglP4tDLIIbNvZaRobcxghbml_T2vSYljYBMI-K1AIF0T1-3lSaiTbfme8Vb4o1bdaVLUs2kfAIBOkwvtGGBeHtRJt7Y6lg_fMSpvNY1N_5E2e8CNUjFjU/s4160/20221129_145901.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD1hI9xAEPCaMzkxqq7feRRWQio7XVpk43LbYEIgD8DPL25_Y54jQCQ0kUYK1kvVut16v889kglP4tDLIIbNvZaRobcxghbml_T2vSYljYBMI-K1AIF0T1-3lSaiTbfme8Vb4o1bdaVLUs2kfAIBOkwvtGGBeHtRJt7Y6lg_fMSpvNY1N_5E2e8CNUjFjU/s320/20221129_145901.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Two of the boards in my "building room/vegetable store"!<br /></td></tr></tbody></table><p></p><h2 class="MsoNormal" style="text-align: left;">This Stuff is HEAVY<br /></h2>
<p class="MsoNormal">When I was in the parking lot, I had three of the large particle
boards, 4 foot by 8 foot, that I had to load into the truck. I had an employee
help me load them into the cart at the store. But in the parking lot, I was by
myself. It was an overcast day, and wasn’t supposed to rain quite yet, but was
getting misty. The water would destroy the boards, so I was worried. I worked
for a while to line the truck bed with a tarp, and then was preparing how to
drape it across the top of the boards. It was even difficult adjusting the tarp as it was
a large 15x30’ tarp (just the best one we had) and it took some wrangling to lay it
out nice in the truck and get ready to lay the boards over it and then cover
them up because of the mist. </p>
<p class="MsoNormal">I was standing next to the truck, sliding around a board,
trying to get my head around the best approach for how to lift this heavy thing into the bed of the truck AND not tear up all the corners on
it. </p>
<p class="MsoNormal">As I was standing there, an older man got out of a large
delivery truck and started walking to the store. But he stopped and asked if I
needed help! I was so grateful. It was even still a pain for the two of us to
get all three boards into the back of the truck. I’m sure without his help it
would have taken me much longer, and I would have make a big mess of the boards
trying to get them in there. So thank you nameless, kind gentleman! You helped
me make this cabinet.</p><h2 class="MsoNormal" style="text-align: left;">Why Melamine? </h2><p class="MsoNormal"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglcwxxQmefDburppds6jdRivNOLa3M9429W577eAnHHQMXceE3RCPH1GWk_z3b6uAJO0AC-cjy-J7G35If_D1GXL_8YbWqt_doKg5XJFOQUbgYlvYd44ez7fsNaduQTd3yyIZ1WAYeoNkm9vPO9kJ0KNKPfdX6bZux1-dYk9M2TJ3_p21zpcFL7WgYZuky/s1000/Melamine_BlackSide.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="500" data-original-width="1000" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglcwxxQmefDburppds6jdRivNOLa3M9429W577eAnHHQMXceE3RCPH1GWk_z3b6uAJO0AC-cjy-J7G35If_D1GXL_8YbWqt_doKg5XJFOQUbgYlvYd44ez7fsNaduQTd3yyIZ1WAYeoNkm9vPO9kJ0KNKPfdX6bZux1-dYk9M2TJ3_p21zpcFL7WgYZuky/s320/Melamine_BlackSide.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Melamine is particle board with a special paint coating<br /></td></tr></tbody></table><p></p><p class="MsoNormal">Melamine is a type of particle board. Particle board is different than plywood. Plywood board is made from very thin shavings of wood that are glued together. There is still strength from the grain of the wood. In particle board, there is no strength from natural grain, though particle board is still plenty strong. It's wood dust that is ground up and glued together. It's homogeneous, not slices of wood. Particle board is very heavy. It is tough, but it can break differently than plywood. It's often cheaper than high end plywood I would use for a cabinet.<br /></p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnqH0qJKVm9XsOxzF0vZM2lqGspmNLrl5EV3znlhBaOmYI0eTccrvnnNFXAGyp5x4uRrVAtZNbFyXibH5ZpHo2HTjCokpJbfPoy591gsW0xn8BqJ4TWF5RINGGOI8rjXtANC8n9Ehu2TNVJKX13Cx5GYXXgSoK9pE0UzSV_BaWrQ7BU7sSj7bcHJQPXI83/s1000/plywood.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="665" data-original-width="1000" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnqH0qJKVm9XsOxzF0vZM2lqGspmNLrl5EV3znlhBaOmYI0eTccrvnnNFXAGyp5x4uRrVAtZNbFyXibH5ZpHo2HTjCokpJbfPoy591gsW0xn8BqJ4TWF5RINGGOI8rjXtANC8n9Ehu2TNVJKX13Cx5GYXXgSoK9pE0UzSV_BaWrQ7BU7sSj7bcHJQPXI83/s320/plywood.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You would use much finer grain plywood than this for a cabinet (cabinet plywood) but here you can see the wood pieces of plywood.<br /></td></tr></tbody></table><br /><p></p><p class="MsoNormal">A 3/4" melamine board that is 4x8 foot, weighs around 88 pounds. The same size plywood piece may weigh around 66 pounds. My cabinet is heavier because it's made from particle board instead of plywood. That's kind of bad!</p><p class="MsoNormal">I made it this way because if you use plywood, you have to paint it. And painting plywood and getting a great arcade cabinet-style finish is a lot of work and takes special tools. </p><p class="MsoNormal">I watched a lot of videos and read a lot about it, but the issue is like this: Plywood is real wood which has fibers. Painting it is tricky. You paint a primer layer, and now the fibers in the plywood soak up paint, and rise up (very tiny fibers) but it feels and looks rough. So then you sand it down, over and over. Now you paint it your black color, and the same thing happens again. You have to sand it more! And if you want to do two, three, or 4 layers to make it look amazing, you have to paint a sand so much! Youtuber Way of the Wrench has an <a href="https://www.youtube.com/watch?v=oAPAR3P19k4">amazing video on painting his cabinet</a>. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ9034RZmpvhD-XH7aThfcvb175MyHi4sAC-sd9LNO6wzx7rtmbW2Uy8tPu_LsFOXOyZjf1_Lk27JrAOPAkXA2-D_7jYoLNKzFcr-nj8JBmS3EhAvOTXdTvMjMYeZV_kxkohSAsebTRsK3cKndg7vBmyZj5ry2n5TH_MkR-cLvmFMHHSGTB3Umt0cpeopi/s708/paint1.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="645" data-original-width="708" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ9034RZmpvhD-XH7aThfcvb175MyHi4sAC-sd9LNO6wzx7rtmbW2Uy8tPu_LsFOXOyZjf1_Lk27JrAOPAkXA2-D_7jYoLNKzFcr-nj8JBmS3EhAvOTXdTvMjMYeZV_kxkohSAsebTRsK3cKndg7vBmyZj5ry2n5TH_MkR-cLvmFMHHSGTB3Umt0cpeopi/s320/paint1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"How to paint an arcade cabinet!" Credit: Way of the Wrench </td></tr></tbody></table><div class="style-scope ytd-watch-metadata" style="text-align: left;"> </div><div class="style-scope ytd-watch-metadata" style="text-align: left;">After looking at everything involved with building my cabinet, I saw many special tools and tons of effort involved in the painting part of the cabinet. I decided if I could remove this step of work, building the cabinet would be more of a possibility for me. <br /></div><div class="style-scope ytd-watch-metadata" style="text-align: left;"> </div><div class="style-scope ytd-watch-metadata" style="text-align: left;">That's where the melamine board comes in. It is pre-painted with a tough surface. Yes it weighs more, but the pre-painted part did it for me. If you are not careful, the edges can chip. It does make it tough to cut cleanly. Plywood is better that way. But the enormous amount of painting work involved for plywood turned me away from it. </div><div class="style-scope ytd-watch-metadata" style="text-align: left;"><br /></div><h2 class="style-scope ytd-watch-metadata" style="text-align: left;">How I Cut Melamine</h2><div class="style-scope ytd-watch-metadata" style="text-align: left;"></div><div class="style-scope ytd-watch-metadata" style="text-align: left;">Did I mention it's pre-painted which is great, but is a little harder to cut? Okay, it's not that big a deal, but you can screw it up if you're not careful. Basically the special protected coat of paint is tough, and chips when cut. You need to use fine-toothed cutting tools. That means you probably need special circular saw blades, and maybe even new jigsaw blades. </div><div class="style-scope ytd-watch-metadata" style="text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2rn8HGMSOXI-8agMtv1RZLdRcZYCxWg8olXlXhyphenhyphenlH_-CJeDqUz8rwfyDe-0q7lGIY8Ors6Tew1T5Mzpwkcpdz0YHbARoVrxUa8eCjsu35apz2IyqlXs0HEPtwNliLx-_m17j-2-7EgULqrBLv4MaLJy9INnXM1KRiCMS0qZjcV74N7vNxMho5Yf0Fu5HK/s4160/20221129_140135.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2rn8HGMSOXI-8agMtv1RZLdRcZYCxWg8olXlXhyphenhyphenlH_-CJeDqUz8rwfyDe-0q7lGIY8Ors6Tew1T5Mzpwkcpdz0YHbARoVrxUa8eCjsu35apz2IyqlXs0HEPtwNliLx-_m17j-2-7EgULqrBLv4MaLJy9INnXM1KRiCMS0qZjcV74N7vNxMho5Yf0Fu5HK/s320/20221129_140135.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">New jigsaw blades were worth getting to make sure they were sharp.<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0sWE6XpBqGDORPkAnRZFrzX7baRyLJgCASwVDtKNGCfRe77zk6RtINP5d6H3sX5cfH9096qPwtDgzJ6IHKizRdrFf5jIOQ7warxHH2yIPkmE64rETP9PgUFTXDIKT8dRc2qANCp94GqkDsKnUDtl2slVomFCvvLFpDBCcmvQN-C9tmhOc3fOGalGTHTfl/s4160/20221205_151421.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0sWE6XpBqGDORPkAnRZFrzX7baRyLJgCASwVDtKNGCfRe77zk6RtINP5d6H3sX5cfH9096qPwtDgzJ6IHKizRdrFf5jIOQ7warxHH2yIPkmE64rETP9PgUFTXDIKT8dRc2qANCp94GqkDsKnUDtl2slVomFCvvLFpDBCcmvQN-C9tmhOc3fOGalGTHTfl/s320/20221205_151421.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Notice all the 140 tiny teeth. This is not a standard blade like I use for cutting simple 2x4s!<br /></td></tr></tbody></table><br /><div class="style-scope ytd-watch-metadata" style="text-align: left;"></div><div class="style-scope ytd-watch-metadata" style="text-align: left;"></div><div class="style-scope ytd-watch-metadata" style="text-align: left;">I used the circular saw for cutting my straight lines. Then I use the jigsaw for the curvy lines. Yes, I cut the jigsaw parts by hand. I'm good enough with it to make it look good. My straight lines are much straighter though, because I used guides and a circular saw.<br /></div><div class="style-scope ytd-watch-metadata" style="text-align: left;">My standard blade is 40 teeth. It was worth getting a "plywood blade" with at least 140 teeth, to get a cleaner cut. </div><div class="style-scope ytd-watch-metadata" style="text-align: left;"> </div><div class="style-scope ytd-watch-metadata" style="text-align: left;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW-h37sWpuOApkVcl6gqjcXOhkcq557aJ2mUoJHDrWuaEhG4YCXoAcQQT_k_EVOsnO_RRMAnTtEX4TXM83SEKM-iC6olXAWRmwZXuv5L4FRC4hDMbv7Tl1l8DzzlBiuwgtkf2jvLuWjOD9rhiXcbC1gHoFRbCvgQQb6f28MJzk0l2ZXXN93AVE0qjp35a/s4160/20221129_154712.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW-h37sWpuOApkVcl6gqjcXOhkcq557aJ2mUoJHDrWuaEhG4YCXoAcQQT_k_EVOsnO_RRMAnTtEX4TXM83SEKM-iC6olXAWRmwZXuv5L4FRC4hDMbv7Tl1l8DzzlBiuwgtkf2jvLuWjOD9rhiXcbC1gHoFRbCvgQQb6f28MJzk0l2ZXXN93AVE0qjp35a/s320/20221129_154712.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The black paint on the melamine makes it hard to see your lines. I never found a perfect solution, but I used pencil sometimes, and a white-paint marker other times.<br /></td></tr></tbody></table><br /></div><div class="style-scope ytd-watch-metadata" style="text-align: left;"></div><div class="style-scope ytd-watch-metadata" style="text-align: left;">I made a test cut at the bottom of a panel with the circular saw. My dad and I
noticed that the top of the board has chipped edges but the bottom did not,
since the blade spins under and upwards (hitting clean) and comes out the top,
throwing material away. We decided to proceed, but to remember to simply flip
both side panels, so the previous “outside-facing” side that I had planned
would be on the inside (since the outside edges looked chipped). </div><div class="style-scope ytd-watch-metadata" style="text-align: left;"><h2 class="MsoNormal" style="text-align: left;">The Workspace<br /></h2><h2 class="MsoNormal" style="text-align: left;"><!--[if gte mso 9]><xml>
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</h2><p class="MsoNormal">My dad is retired, but runs a farm selling vegetables. He
has several large barns. He also has a barn-store that is pretty big, nice, and
clean. And it has power, and lighting. He let me build the cabinet
there. Also he’s helping me work on it some too, since he is in the farming
off-season. I own a home but it doesn't have a garage, only have a shed. I would not have attempted to build the cabinet in my tiny shed!<br /></p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxx2gKWbGiHgjG6qDlqY9f-0ZVAEh9ObEU37owRSfo9lhIi0MtISr6FztoCMNRDz0oaqTqPES-1TLSStjLV35E2b1e3Vd75El17a7V3EkhJe8I2Lmoegieun3NWR-udtz8Kglo-sxLD5zWwv06rwLC8wjyD__FYheN3GfpYh5wdhdxOwU39LOkDcXpF4iY/s4160/20221129_154643.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxx2gKWbGiHgjG6qDlqY9f-0ZVAEh9ObEU37owRSfo9lhIi0MtISr6FztoCMNRDz0oaqTqPES-1TLSStjLV35E2b1e3Vd75El17a7V3EkhJe8I2Lmoegieun3NWR-udtz8Kglo-sxLD5zWwv06rwLC8wjyD__FYheN3GfpYh5wdhdxOwU39LOkDcXpF4iY/s320/20221129_154643.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The vegetable table turned tool pile.<br /></td></tr></tbody></table> <p></p><p class="MsoNormal">It's very good to have a pair of extra hands sometimes, to have my dad to help. This is very slow and mostly boring work. There's lots of standing around while lines are drawn, measured, re-drawn, and measured again. </p><p class="MsoNormal">Cuts don't happen fast. When I do one cut (straight or curved) it takes me about 15 minute to set up the cut. That's a long time. It feels like a long time. It feels silly. It mainly involves measuring, but a lot of time is adjusting the cutting guides, and setting up all the clamps on the material. It's very important to take your time. <br /></p>
<h2 class="MsoNormal" style="text-align: left;">Cutting the Panels</h2><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<p class="MsoNormal">I made the straight cuts with a circular saw. I used a
jigsaw from the curved edges. The
first panel came out pretty good. It was very tricky to use the jigsaw and get
nice curves. </p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfQ62SnR8twKF8pEnNiAKp7KsXe9iCBcZDLyXZL-tWgJ_RHILQvO0xWptM_LssZjKD-v0nFt4oVqDEchmiKIP7rfM5AlHwVqNiNKbh8Bpxe6JV5EyDPja8YzgeD6lNCS9e1hNN91E0q6MvjvYzmRAlvEpQgd-kw1TTznFekxDjPQIzNZmynVa5vJFa8Tk4/s4160/20221130_162106.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfQ62SnR8twKF8pEnNiAKp7KsXe9iCBcZDLyXZL-tWgJ_RHILQvO0xWptM_LssZjKD-v0nFt4oVqDEchmiKIP7rfM5AlHwVqNiNKbh8Bpxe6JV5EyDPja8YzgeD6lNCS9e1hNN91E0q6MvjvYzmRAlvEpQgd-kw1TTznFekxDjPQIzNZmynVa5vJFa8Tk4/s320/20221130_162106.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">First panel is cut! <br />The dust from particle board is very fine and not good for your lungs. Wear a mask.<br /></td></tr></tbody></table> <p></p>
<p class="MsoNormal">We used 2 saw-horses to support the bottom, and quickly move
them around as I cut with both saws. We did this to give them most support
underneath. It’s important to not let the board start to fall, as this would pinch
the blade as you cut. (Pinching a moving blade is bad!)</p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBiD6iJEeHYNYsP1c4vC3MGT-RCo2oNi5e7PIjmuoYnNs9ybYEwlSYJKtTByzktWFEg9QfMtj4ayVR_2OYc61jtosIwGdUP78OPpZy-1uSCSqMWngftA1mohHpu8jhDk27ZOy4V97iLXGciq-Q2_ckYQ6RlnX0bmOHfzItD0zYt8zA6x03dXAXLcuV_c6u/s4160/20221130_162114.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBiD6iJEeHYNYsP1c4vC3MGT-RCo2oNi5e7PIjmuoYnNs9ybYEwlSYJKtTByzktWFEg9QfMtj4ayVR_2OYc61jtosIwGdUP78OPpZy-1uSCSqMWngftA1mohHpu8jhDk27ZOy4V97iLXGciq-Q2_ckYQ6RlnX0bmOHfzItD0zYt8zA6x03dXAXLcuV_c6u/s320/20221130_162114.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The shape of the "Bumpy Grumpy" cabinet is unique. <br />It's just big enough that I can't fit two in one panel, sadly.<br /></td></tr></tbody></table> <p></p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV9Z7QbI3ol-ZFRKZ8B9-qejBxACWuybwXcV3SJlIuvDZ2ZXJsaW7egfi24GnLUOpgbrDlHndFJI_STXBbPQ4ywsl9hl5neryQPCl-cem_GX2OWN_MwDIHU0Zd7SUWd45r1LZ4RRxwLU2r5hqtr955TgfXNWyj3nVcMKdWSr0GWgXpwK1qFgZUegsmf94/s4160/20221130_162510.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV9Z7QbI3ol-ZFRKZ8B9-qejBxACWuybwXcV3SJlIuvDZ2ZXJsaW7egfi24GnLUOpgbrDlHndFJI_STXBbPQ4ywsl9hl5neryQPCl-cem_GX2OWN_MwDIHU0Zd7SUWd45r1LZ4RRxwLU2r5hqtr955TgfXNWyj3nVcMKdWSr0GWgXpwK1qFgZUegsmf94/s320/20221130_162510.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">After the first panel is cut, I laid it on a second board, and used that first piece as a template.<br /></td></tr></tbody></table><br /><p></p>
<p class="MsoNormal">We flipped the panel onto the second board and I traced it.
I then cut the second panel like I did with the first. It came out pretty close
to the first. Slightly off in places, but I plan to sand those discrepancies
down.</p><p class="MsoNormal"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU-fBZglcAXPunny883hUTJ-BkD4mlS4HYEsxMv6tnq-FDctAMvGkwtNNOPDzhnLcn5U_yZzCt6Es3xYiVBE7v6NZRDVPdhHQMwpwiK3whl-p5uZ0Covyupmgt2ku25KsG2uOrInZHRsCa2sIKSfYKt0kRSH5ooG9Zlw9b5x99zYn6p7QJBUabHzGXzYP5/s4160/20221130_165808.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU-fBZglcAXPunny883hUTJ-BkD4mlS4HYEsxMv6tnq-FDctAMvGkwtNNOPDzhnLcn5U_yZzCt6Es3xYiVBE7v6NZRDVPdhHQMwpwiK3whl-p5uZ0Covyupmgt2ku25KsG2uOrInZHRsCa2sIKSfYKt0kRSH5ooG9Zlw9b5x99zYn6p7QJBUabHzGXzYP5/s320/20221130_165808.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Can I play the game yet???<br /></td></tr></tbody></table> <p></p><p></p>
<p class="MsoNormal">The side panels are cut!</p>
</div><p class="MsoNormal"></p>
Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-19961153295460222002024-02-08T08:37:00.000-08:002024-02-08T08:37:46.789-08:00 Building the Arcade Cabinet, Part 3: Cabinet Design<p></p><p>After I bought the IP rights for <i><b><a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy">Bumpy Grumpy</a></b></i> from the parent company Occidental Designs, I was surprised that they kept pretty loose business records. For a company that had a <a href="http://mommysbestgames.com/ODgames/index.html">sterling record of professionalism</a>, I was shocked they didn't even have any photos of their own cabinet! And allegedly all the paper designs for <i><b>Bumpy Grumpy</b></i> burned during the great Arcade Fire in '85. </p><p>That meant I had to work pretty hard to re-create the design of the iconic <i>Bumpy Grumpy</i> cabinet! You see, having played it as a kid, I could definitely remember some high points of the cabinet. I knew the profile of the cabinet was unusual. And I also know that I had to figure out the angle at which the monitor was set inside the cabinet. </p><h2 style="text-align: left;">Monitor Tilt</h2><p>The first step was figuring out what angle I wanted the monitor. The monitor angle is important because it effects how the average person will stand and position themselves at the cabinet when trying to play. The <i>Bumpy Grumpy</i> cabinet is a full sized 6' tall cabinet. Which means, if you are six foot tall or taller (like myself) you typically have to look down at the monitor to see things. This help explain why arcade cabinets often have the monitor tilted back, down inside the cabinet. <br /></p><p>There are some cabinets where it makes sense to have the monitor tilted upright, such as gun game cabinets like <i>House of the Dead</i>. But if you are right next to the cabinet, using a regular joystick, you'll probably be looking down into the monitor somewhat.<br /></p><p>I took a look at cabinets through the years, and it seems like older games typically had the cabinet tilted back more. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAQ7pdI7X7kCal6LtNUa8ED9PpQnT1abEJyZNGkq5ZfaRwdZ75ArG08_Z1A2oIMvIeFxQbTVrtuFMZgda9wDHVQbWYeUxAwUXlvO4R6cREqcAPLBds9P5mlxBFwdJ2wqPqIirBVGilC-HPwdNe4i8UIPplB1RKvSjkPOdAY4zsX_HtWGkHHBPcXkAoCcwQ/s1320/donkey_kong_nintendob.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1014" data-original-width="1320" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAQ7pdI7X7kCal6LtNUa8ED9PpQnT1abEJyZNGkq5ZfaRwdZ75ArG08_Z1A2oIMvIeFxQbTVrtuFMZgda9wDHVQbWYeUxAwUXlvO4R6cREqcAPLBds9P5mlxBFwdJ2wqPqIirBVGilC-HPwdNe4i8UIPplB1RKvSjkPOdAY4zsX_HtWGkHHBPcXkAoCcwQ/s320/donkey_kong_nintendob.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Nintendo used this cabinet style for several games including <i>Donkey Kong</i> in 1981<br /></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMpf4KMNc5BoDEaUjnzcZKxl3rRNHSGnSgiGlRoWa5i_m3uP0_3Y5zFxu9mC11aieR_k3XMVUnWvkXXvioehuPDIStIozIjEt8uRX0FC-op-8_Dk24MKalSz3odCGKARRy8Bv7k2NRah-B0zn9IvWcPXVZzZCOJgj7X8NU-tPiEn0tqJHPd8zd4IWCN42D/s946/galaga-sideLayout2b.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="800" data-original-width="946" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMpf4KMNc5BoDEaUjnzcZKxl3rRNHSGnSgiGlRoWa5i_m3uP0_3Y5zFxu9mC11aieR_k3XMVUnWvkXXvioehuPDIStIozIjEt8uRX0FC-op-8_Dk24MKalSz3odCGKARRy8Bv7k2NRah-B0zn9IvWcPXVZzZCOJgj7X8NU-tPiEn0tqJHPd8zd4IWCN42D/s320/galaga-sideLayout2b.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Also in 1981, <i>Galaga</i>, by Namco had a more extreme monitor angle.<br /></td></tr></tbody></table><br /><p></p><p></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji5VCjecExXwsuetoc5a1fISbFj_6yyzMdFhujv7Xov0Bojh8_W4vWoWa8e8fZ-bNvWor3bNHWA4zDM-9NnTENQOBb40p1-eO99HWJnFjK8FxXCyXjuY80hB7sC8cMldLSSAgBg5j3EZVQkzes2GUhq3qYz5_T5q3SrHx0MP1CaqpLV90YBbh1laQ1nCoo/s1761/cabinet_tilt.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="945" data-original-width="1761" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji5VCjecExXwsuetoc5a1fISbFj_6yyzMdFhujv7Xov0Bojh8_W4vWoWa8e8fZ-bNvWor3bNHWA4zDM-9NnTENQOBb40p1-eO99HWJnFjK8FxXCyXjuY80hB7sC8cMldLSSAgBg5j3EZVQkzes2GUhq3qYz5_T5q3SrHx0MP1CaqpLV90YBbh1laQ1nCoo/s320/cabinet_tilt.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">It did seem like cabinets ended up near 30 degrees in the later years as a good tilt. <br /></td></tr></tbody></table><p></p><p>While still sorting all this out, I tried out some heights and tilts with my tv monitor in our bedroom to see what would feel good. </p><p>First up, after getting all the controls working, I made sure windows worked on it on the TV. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSm-0MH7Ub3UvdqfezSEJU0cP6yLkJIlP9XaFJDRdMUZUZ0ZkyM5wGIHsffVD3Bo83qRaStHVKc3L6AQIGIiLe55BbFc3WPInczG-Uk0hje-Ky34q_WcQeFyfFaZ1dGntIcdT4aaN3WczswmrYOHYZ902AMov0jl3QJs63ocMkjA6Z9gvyYYNXPcRnhMl3/s4160/20220512_140019.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSm-0MH7Ub3UvdqfezSEJU0cP6yLkJIlP9XaFJDRdMUZUZ0ZkyM5wGIHsffVD3Bo83qRaStHVKc3L6AQIGIiLe55BbFc3WPInczG-Uk0hje-Ky34q_WcQeFyfFaZ1dGntIcdT4aaN3WczswmrYOHYZ902AMov0jl3QJs63ocMkjA6Z9gvyYYNXPcRnhMl3/s320/20220512_140019.jpg" width="180" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">In the bottom right you can see the PC desktop that will run the game.<br /></td></tr></tbody></table><p>I set my test version of the Control Panel inside my sock drawer. This was a good test, but wasn't sure how to test the monitor tilt angle. The TV is bulky and heavy after all!</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2SULTuJ8_-T1WunYZWB_lyq0oKf6Pvftn3ojGJ7-SRkcaK6AeN23HaRsjXddlMpl-VDqjJ-2rUQKfLOBi9L7-q7kLTvSl42WnZiSO4MdAUAg-AUbd6tUSPOmZw9VeEmg2_drNuttnZGSw-nmpR3mH7hNREF2_-0BkfFsFRNMlpUZ8om5_Qlm74Z9b7VR6/s4596/monitortilt1-2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3029" data-original-width="4596" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2SULTuJ8_-T1WunYZWB_lyq0oKf6Pvftn3ojGJ7-SRkcaK6AeN23HaRsjXddlMpl-VDqjJ-2rUQKfLOBi9L7-q7kLTvSl42WnZiSO4MdAUAg-AUbd6tUSPOmZw9VeEmg2_drNuttnZGSw-nmpR3mH7hNREF2_-0BkfFsFRNMlpUZ8om5_Qlm74Z9b7VR6/s320/monitortilt1-2.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I ended up with the right side version, with more tilt backwards. <br /></td></tr></tbody></table>I eventually rigged up several pillows on my bed, to continue to test the TV, leaning it back and trying the game at about the same cabinet height in the final version to see how it felt. I ended up with closer to a 40 degree angle.<h2 style="text-align: left;">Cabinet Profile</h2><p>Occidental Designs was always a pretty provocative company and they knew how to turn heads. Most cabinets through the years have been angular. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk_14gRFj1DcPKJuIPOofMtljoejqAGaDQAvYEqgkoQ9SIy9978ghkFngafwKFItxiKqtk9Lq89BAF9Nj_uLMrhA6Id9bs1qmhGojH0XaJQYSqedIplYsseljdbsITDRwZz87OgOagXJUwfEyHgJ-YT0P-pvnNhjkJo1kjQu0b2rTNlACFTw3WFalNU_GK/s1300/BallyMidwayCabs-cabinet-silhouettes.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1300" data-original-width="1280" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk_14gRFj1DcPKJuIPOofMtljoejqAGaDQAvYEqgkoQ9SIy9978ghkFngafwKFItxiKqtk9Lq89BAF9Nj_uLMrhA6Id9bs1qmhGojH0XaJQYSqedIplYsseljdbsITDRwZz87OgOagXJUwfEyHgJ-YT0P-pvnNhjkJo1kjQu0b2rTNlACFTw3WFalNU_GK/s320/BallyMidwayCabs-cabinet-silhouettes.gif" width="315" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Many cabinet designs over the years. Only <i>Burger Time</i> (upper right) had a similar curved top design to <i>Bumpy Grumpy</i>.<br /></td></tr></tbody></table><p></p><p>But not <i>Bumpy Grumpy</i>. It had a signature circular side panel! Easy to spot, and easy to accentuate with some exciting side art.<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpvEW-o_YpcRGC7LP7RPMlP3TlXWbhnXT9r9Ysxe_3aHblPerds-uOzafaUjTidq7wVhCp6pz5tFYCJ-ajd9yt-W7Xz-gn5CIOmp04c22BZtQXAJdZTNASKEtX73OYwk-gsRMDsB7y-HQv5aaZxCrfJpKcQp_aZ6_Kyzo9RXAvC_C8J_6GFdVYk2dMCjVT/s782/BumpyGrumpyProfile.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="782" data-original-width="471" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpvEW-o_YpcRGC7LP7RPMlP3TlXWbhnXT9r9Ysxe_3aHblPerds-uOzafaUjTidq7wVhCp6pz5tFYCJ-ajd9yt-W7Xz-gn5CIOmp04c22BZtQXAJdZTNASKEtX73OYwk-gsRMDsB7y-HQv5aaZxCrfJpKcQp_aZ6_Kyzo9RXAvC_C8J_6GFdVYk2dMCjVT/s320/BumpyGrumpyProfile.jpg" width="193" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bumpy Grumpy's CURVY design!</td></tr></tbody></table><br /><p>Yes, that makes it tough to cut the curves in the side boards, but once you get a template going it's all about the same. That first cabinet is tough to make though!<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECPrQ8LyH7wSPYHauh7Dw46NqY-sLWtB45QwABjenVkVTc9I-G9H1EbIisxejzEcr53gTq54rFuDn4c_OkcqPYH7SiebZt6vnCpjnShfzOHvhcseE4zSYuQX8GDJwBgJR6Lefpt7o9CcuLbTAcBW1w-xDHXLZO1P6rII9bgcI8nGm46zKO1zEsX2SAsGh/s796/BG_planside4.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="796" data-original-width="659" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECPrQ8LyH7wSPYHauh7Dw46NqY-sLWtB45QwABjenVkVTc9I-G9H1EbIisxejzEcr53gTq54rFuDn4c_OkcqPYH7SiebZt6vnCpjnShfzOHvhcseE4zSYuQX8GDJwBgJR6Lefpt7o9CcuLbTAcBW1w-xDHXLZO1P6rII9bgcI8nGm46zKO1zEsX2SAsGh/s320/BG_planside4.jpg" width="265" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The red line is the side shape. The black bars are in the "cross parts", like the control panel.<br /></td></tr></tbody></table><p> I ended using Adobe Illustrator to measure things in my picture to get a properly scaled drawing. I really wanted to make sure the actual TV I bought was going to fit, and at the angle I wanted. After some time measuring, drawing, and checking, I got a decent layout figured out. </p><h2 style="text-align: left;">The Build Starts Next Week!<br /></h2><p>That's it for this week's cabinet update. With all the designs triple-checked and planned it's time to buy some boards and start cutting!</p><p>In the meantime enjoy one more picture of testing with the heavy TV on my bed. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3SGRGOSJIaoAQpYrl_afklLogCDon1mmMMucZQzsUOHgpK7LsLM51cHnhuPl4lEPm4kZzJ0Bvi3ZhRdg4ljbwIA-v4D7OqDBJC7t4IXTdmXdAXbahsiFvaY4Ywzhj0QaeTyuEOVxqBm1-S4hHjCPt7DHwuKG1CowI1z_BG8pjIwVfADiwUt-wnB-nu36o/s2704/test_bed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="2704" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3SGRGOSJIaoAQpYrl_afklLogCDon1mmMMucZQzsUOHgpK7LsLM51cHnhuPl4lEPm4kZzJ0Bvi3ZhRdg4ljbwIA-v4D7OqDBJC7t4IXTdmXdAXbahsiFvaY4Ywzhj0QaeTyuEOVxqBm1-S4hHjCPt7DHwuKG1CowI1z_BG8pjIwVfADiwUt-wnB-nu36o/s320/test_bed.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You might call it a "Test Bed".<br /></td></tr></tbody></table><br /><p><br /></p><br />Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-67201968549479958932024-01-29T21:54:00.000-08:002024-01-29T21:54:37.816-08:00Building the Arcade Cabinet, Part 2: Guts and Wires<p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy0fi2nSDbIxu5VLyGK3eGWPfCufy64LUabTzuSXhnkVbH9mLVYTM2p0lRKQHv3yXTWF39xoV9ZXAGVzJg2kGu8PR9OFsViR-yEljL9reorOKUPyVIh4w5_HbQvK_LsYbSyCCaSV_LMMshGYQ1t4X57kpx0w6aOXqfSmOKD5MRJFaBNVg4U4MjgloQ6mfd/s1200/bg_cab_design_anim_big.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="801" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy0fi2nSDbIxu5VLyGK3eGWPfCufy64LUabTzuSXhnkVbH9mLVYTM2p0lRKQHv3yXTWF39xoV9ZXAGVzJg2kGu8PR9OFsViR-yEljL9reorOKUPyVIh4w5_HbQvK_LsYbSyCCaSV_LMMshGYQ1t4X57kpx0w6aOXqfSmOKD5MRJFaBNVg4U4MjgloQ6mfd/w268-h400/bg_cab_design_anim_big.gif" width="268" /></a></div><br />As I <a href="http://mommysbest.blogspot.com/2024/01/building-arcade-cabinet-part-1-planning.html">mentioned last week</a>, I studied many blog posts and videos to figure out the best way to go about building my arcade cabinet for <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy"><i>Bumpy Grumpy</i></a>. <br /><p></p><p></p><p>And I ended up doing one thing I haven't seen others do. </p><p>Since this was a fairly original cabinet design, AND it was my very first cabinet, my plan was to work <b>backwards</b>. Or rather, <b>inside-out</b>!</p><p></p><p>Yes!
I would build it from the inside out, ensuring that I first had the game
running perfectly on all the hardware, and only then would I work on the very tough
physical cabinet part afterwards. Once I felt confident in the guts and
wires I would move on to the expensive wood and glass. </p><h2 style="text-align: left;">Control Panel Parts <br /></h2><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6-Fc287HFv-lOD3pEvI9ujMfsCqlvpaNDso41Gsb3HHXZRQQym8F3VuadQTKQVvSJx0R9dc_c17QAhdvUR-oLR-sa0KBohsHlshHIWsphm2lehvu_1akel4GP7vWmassQWVeHhk7JAzfGO08splyvqmHGknh-jJQi7_z-b7HwYFEeplzklvwaPwY5_A1T/s4160/20220430_143731.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6-Fc287HFv-lOD3pEvI9ujMfsCqlvpaNDso41Gsb3HHXZRQQym8F3VuadQTKQVvSJx0R9dc_c17QAhdvUR-oLR-sa0KBohsHlshHIWsphm2lehvu_1akel4GP7vWmassQWVeHhk7JAzfGO08splyvqmHGknh-jJQi7_z-b7HwYFEeplzklvwaPwY5_A1T/s320/20220430_143731.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When you are building your cabinet and the first shipment of buttons and controllers arrive, it feels amazing!<br /></td></tr></tbody></table></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_mp9iOWd4lq5_PsgHjFuwOOftcD9woeMuU96o2pp08jTqrfRPiwOzbCIdBh7jzEICNCdICcfClQnt-aGposeNVbYSLy3ogJKaBvSsvv230ktv52IiwcIBx8kImKen-8lvDTYKSlFqLjb9AmFl-YJsJ5DmMto32xKLR6_yPn9v64YuAOkuBixnfninZ0GI/s4160/20220503_121130.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_mp9iOWd4lq5_PsgHjFuwOOftcD9woeMuU96o2pp08jTqrfRPiwOzbCIdBh7jzEICNCdICcfClQnt-aGposeNVbYSLy3ogJKaBvSsvv230ktv52IiwcIBx8kImKen-8lvDTYKSlFqLjb9AmFl-YJsJ5DmMto32xKLR6_yPn9v64YuAOkuBixnfninZ0GI/s320/20220503_121130.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I thought the colored wires were excessive, but it helps when connecting all the buttons to have different colored wires, to help keep things visual and easier to understand!</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk2nvPH3td8d1iMrDfyJzphkN5EK42qBhfkPO6K_pqQeRWY99k84Aw2Ek2sMa44yc64gVk2L11TMhWNUraMpoVVumCgcps3s125u9N5d2JywJwFJ66KVlH2bzXnTy1SlmbSoD4PxQuacFcUiwIZsiRJhUQ01w6BON1jmPwVr-_c0BAWSSAOI3cXZ38eGv2/s4160/20220503_121144.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk2nvPH3td8d1iMrDfyJzphkN5EK42qBhfkPO6K_pqQeRWY99k84Aw2Ek2sMa44yc64gVk2L11TMhWNUraMpoVVumCgcps3s125u9N5d2JywJwFJ66KVlH2bzXnTy1SlmbSoD4PxQuacFcUiwIZsiRJhUQ01w6BON1jmPwVr-_c0BAWSSAOI3cXZ38eGv2/s320/20220503_121144.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">These are 22 gauge "hook up" wire. You want it pretty thin, but definitely use insulated wire, to connect your buttons.<br /></td></tr></tbody></table><p></p><p>I've had the idea to build a cabinet for years. And years ago, a standard 4'x8' sheet of 3/4" plywood was only $40. Now it was easily $80! So I was pretty worried about getting into the cabinet part of it, and wasting a bunch of money with mistakes. I had to get it right on the insides first. </p><p>So to start with, I bought all the buttons and controllers I needed. The design for <i>Bumpy Grumpy</i> uses one control stick, and 2 main buttons (one for the <b>Gas </b>to drive, and one for the <b>Brakes </b>to stop). But I also wanted a 1-Player button. And because the original designer Occidental Designs was very forward thinking they offered "left-handed" buttons, which happened on some older machines. So I also needed another <b>Gas </b>and <b>Brakes </b>for the left-hand side. But still just one control stick.</p><p>I bought the buttons and control stick from <a href="https://paradisearcadeshop.com/">Paradise Arcade shop</a>. The prices and shipping all worked out and pretty good and I would recommend them. I like the simple HAPP buttons. They have a solid construction and feel. Lots of people like Samwa buttons. They're probably better! But these buttons I got were cheap and work great. </p><p>And I like Seimitsu controllers. Holy cow, the clicking feels so good on them (pushing up, down, back and forth on them). </p><p>Here is my purchase order to kick things off!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT5yQOLdIg92j9MyMA3NV98L52fd8XNxhFRewd1vyFdREHti5ygMbcEMCjuTJX9-uT2PyZT9DzjttQdnxhaCaewTWZur8yPcKJNmXlRHv7uySGZ2CfXeuKIAHsOlNdGXDSvEQaQgrU6zzpmHFsiWgYDS3qC8ZBUNB-t0oq1PmF03YhnourPWqACxLaI1Rv/s875/buttons.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="875" data-original-width="486" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT5yQOLdIg92j9MyMA3NV98L52fd8XNxhFRewd1vyFdREHti5ygMbcEMCjuTJX9-uT2PyZT9DzjttQdnxhaCaewTWZur8yPcKJNmXlRHv7uySGZ2CfXeuKIAHsOlNdGXDSvEQaQgrU6zzpmHFsiWgYDS3qC8ZBUNB-t0oq1PmF03YhnourPWqACxLaI1Rv/w357-h640/buttons.png" width="357" /></a></div><p>As you can see I bought "Female quick connectors". These make it easier to connect your wires to your buttons. You need to make sure you know how big the connectors are, and what your buttons take in the description. Normally this is pretty easy see. But just make sure you double-check all the sizes. </p><p>I made sure to buy all the micro-controllers with the buttons. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdBL7fvIdR-89hBCoMikmDXw3gCWAHd52q1hDBa7V-d_Ol53FTjXfh_HjgtT9jZ16whkcBxsxEv9UMHFciRc5h14KzZKHCvf9EwUda46DPbhhBjMcR775zcRHduKJznBz0XgiuEwoht6PzTBzvfB2XsrL2911dANEL8pCwzucqVBjoVSmF4qMxi4_WwrS/s494/button%201.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="452" data-original-width="494" height="293" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdBL7fvIdR-89hBCoMikmDXw3gCWAHd52q1hDBa7V-d_Ol53FTjXfh_HjgtT9jZ16whkcBxsxEv9UMHFciRc5h14KzZKHCvf9EwUda46DPbhhBjMcR775zcRHduKJznBz0XgiuEwoht6PzTBzvfB2XsrL2911dANEL8pCwzucqVBjoVSmF4qMxi4_WwrS/s320/button%201.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Arcade button with micro switch. One side goes to ground, one to the computer board.<br /></td></tr></tbody></table><p><br />That switch on the back is where you'll use those quick-connectors. It's easy. Same thing with the Control stick. It turns out the bottom of a control stick just uses 4 micro switches! Wire those up and connect them to your special computer board (more on that in a moment).</p><p>If you are really excited about seeing how to wire it, <a href="https://www.youtube.com/watch?v=9DDlDzWninM">check out this video</a>. I watched it to make sure I knew what I was doing. It is way more complicated than my simple layout for <i>Bumpy Grumpy</i>! <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyZVZKvUqQ0hsYqPvgv_NgcSkFH7KzUoJgyXlCbayInJ42ma-6ipUoNhCrbN_j0tTNkvv_KPypysu1CJv-_Ye9ZMfFOEvi1322VLp1GJ2Y61AvIhM1FcZ0wa48Nv1Gw8Jq-S7-PAopjIm9msVvSk_l-rQ3oD4J-kw6rrg0hxt4t2cSbcCNXVdQH34lRss_/s4160/20220512_115123.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyZVZKvUqQ0hsYqPvgv_NgcSkFH7KzUoJgyXlCbayInJ42ma-6ipUoNhCrbN_j0tTNkvv_KPypysu1CJv-_Ye9ZMfFOEvi1322VLp1GJ2Y61AvIhM1FcZ0wa48Nv1Gw8Jq-S7-PAopjIm9msVvSk_l-rQ3oD4J-kw6rrg0hxt4t2cSbcCNXVdQH34lRss_/s320/20220512_115123.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bottom of the control stick with "micro switches" connected. <br />Wait, what side is up??? Lol, you will mess this up a lot, but it's fun to figure out.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><p> </p><h2 style="text-align: left;">Control Test Layout</h2><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOh7K_5BBuQRwQBgjKIFOqnsYnpUF7-MA4Tj50Y3wkdSDUhfPI94NQu3u7sEKBX-oOt8xTnFfL7ewys2XwlQWUkLSB19oi1CI8Qry98ZDxFokK2H3VebHvhZVpA3LlXzmgyhdymfLkDIIxz0zYqRckXwy9vF0yWEcYUAng-NPlPm3HtWxTL3Ki86EGJXWa/s4160/20220509_204456.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOh7K_5BBuQRwQBgjKIFOqnsYnpUF7-MA4Tj50Y3wkdSDUhfPI94NQu3u7sEKBX-oOt8xTnFfL7ewys2XwlQWUkLSB19oi1CI8Qry98ZDxFokK2H3VebHvhZVpA3LlXzmgyhdymfLkDIIxz0zYqRckXwy9vF0yWEcYUAng-NPlPm3HtWxTL3Ki86EGJXWa/s320/20220509_204456.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The two red buttons are for the <b>Brakes</b>. The yellow ones are for the <b>Gas</b>. And the red control stick in the middle is for <b>Changing Lanes</b>. In the upper right is the <b>Player 1</b> button.<br /></td></tr></tbody></table><p>Before I cut any wood panels, I wanted a way to test my button layouts and control stick. So a very easy, flexible way was to use this foam board. That way making a new hole for a button was easy. I think the whole board from the store was a few dollars, so plenty cheap. I carefully drew lines and measured out all the positions of the buttons. This let me make sure I liked the layout before committing to a piece of plywood. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4ShgF9pQLNOZaME5Gejtr0mOjnyz9z2MW_F9q599v7LQCIMfUYcwh_mwVuYvgXHkQI-f9emAMuhRjqhN_DNRcPvS0vJtQEPAFVsRNfzT1xBq6mWkpVnby2vhpkaHJsSMLLl4oNHnQIWmJ8uMGzRuLi_KYCYCVOz7wGOFco7-FO73yq5_MSmJIZ3VxGabd/s4160/20220509_204509.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4ShgF9pQLNOZaME5Gejtr0mOjnyz9z2MW_F9q599v7LQCIMfUYcwh_mwVuYvgXHkQI-f9emAMuhRjqhN_DNRcPvS0vJtQEPAFVsRNfzT1xBq6mWkpVnby2vhpkaHJsSMLLl4oNHnQIWmJ8uMGzRuLi_KYCYCVOz7wGOFco7-FO73yq5_MSmJIZ3VxGabd/s320/20220509_204509.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Checking to see the size of things. I ended up moving the buttons outwards some more after this first layout version.<br /></td></tr></tbody></table><p> </p><h2 style="text-align: left;">Controls to PC Connection<br /></h2><p>Since <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/"><i>Bumpy Grumpy</i></a> uses the Unity engine to port the game to PC, I needed a ways for my arcade buttons and control stick to talk to the software. How will the Gas and Brakes button send signals to my game? </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDhbSWSFTxDAB5F4vcFRGAFmuFmd1VuElb0ezJvjF5hwTEx7xQO20rnLLGbjHVbwqmXFn6lSwSuVvCibTux3yyr6qqGImG3qsndSzIxIb1hfDiPYnRfH2Otv0nuEJfOldAgheeyqG9DoxmzqIGR1BvnOnKSIBB-tFWhAqUgrWnugb2mgX7RIXEZc5hDuz5/s600/bg_levels6_10.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="338" data-original-width="600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDhbSWSFTxDAB5F4vcFRGAFmuFmd1VuElb0ezJvjF5hwTEx7xQO20rnLLGbjHVbwqmXFn6lSwSuVvCibTux3yyr6qqGImG3qsndSzIxIb1hfDiPYnRfH2Otv0nuEJfOldAgheeyqG9DoxmzqIGR1BvnOnKSIBB-tFWhAqUgrWnugb2mgX7RIXEZc5hDuz5/s320/bg_levels6_10.gif" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/">Bumpy Grumpy</a></i> in action. It only needs one control stick and two buttons: Gas and Brakes.<br /></td></tr></tbody></table><br /><p></p><p>When I play <i>Bumpy Grumpy</i> on PC, I can use the Z key for the Gas, and the X key for the Brakes. It turns out there are very reasonably priced pieces of hardware that can simply send keyboard commands to your computer! This special computer board is called an I-PAC and they've been around for a while. There are some pretty advanced ones, but we only need a simple one. So I grabbed the "<a href="https://www.ultimarc.com/control-interfaces/i-pacs/i-pac2/">I-PAC 2</a>" for $40 from Paradise Arcade shop (nope, I'm not in business with them--I just like them!) <br /></p><p> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwSxw-9YeFrs4dTNlfVWzPmchSVCg9yYkIR22dDWZDhnEeL0PUwxhD_X3FUF24eoHmSRcVZN_WostJ2JmOlQsMJV5coTVEg6BnZXdUCCNtZgkbDV-_glx5RJu-AvllOxZwieMYlI4dRrn3Fc0_G8QpAgsxQRf41ntmFvyentloDfobAM_-kb8OLzHRVcr/s500/ipac2_diag%5B1%5D.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="350" data-original-width="500" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwSxw-9YeFrs4dTNlfVWzPmchSVCg9yYkIR22dDWZDhnEeL0PUwxhD_X3FUF24eoHmSRcVZN_WostJ2JmOlQsMJV5coTVEg6BnZXdUCCNtZgkbDV-_glx5RJu-AvllOxZwieMYlI4dRrn3Fc0_G8QpAgsxQRf41ntmFvyentloDfobAM_-kb8OLzHRVcr/w400-h280/ipac2_diag%5B1%5D.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The I-PAC 2. It's very easy to use. You simply insert your wires into the sides, connecting "1 Right" to the right direction on your control stick, and so on.<br /></td></tr></tbody></table><br /><p></p><p></p><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEissGhoHLgMkGbLNnFnaXc7l4PEvxSgNLXDxu8AkdyszI_6poYsva136a5etxVdeExfFTNncrJAXxqfoDkrkttu6lWcGjXNSskxTDqrJnyxgLijZydUXdpyYagnxoGL7dPL02OxzXBkyHpEQP3-seY6Hz03L-TrEJQKjIfaatuNThMzZqvTSt4CpT7BL4uC/s4160/20220512_115640.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEissGhoHLgMkGbLNnFnaXc7l4PEvxSgNLXDxu8AkdyszI_6poYsva136a5etxVdeExfFTNncrJAXxqfoDkrkttu6lWcGjXNSskxTDqrJnyxgLijZydUXdpyYagnxoGL7dPL02OxzXBkyHpEQP3-seY6Hz03L-TrEJQKjIfaatuNThMzZqvTSt4CpT7BL4uC/w400-h225/20220512_115640.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Here it is, all wired up to my test layout.<br /></td></tr></tbody></table><p></p><p></p><p>As you press the Gas arcade button the signal goes to I-PAC board, which converts to Z key and then goes to <i>Bumpy Grumpy</i> on your PC that the Z key was pressed and suddenly you drive forward! <br /></p><p>The I-PAC board has a USB connection to your PC, and a little setup system for what key mappings to use. I kept the mappings as the defaults for everything, and I followed the default MAME layout in the controls. So it's easy to have <i>Bumpy Grumpy</i> running on a MAME system. </p><p>Speaking of which, here is the main concept for the Guts of the cabinet.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4R60MDXWLU65sI0TurOy7jwS8jwSo7GHzqAcDfYr6wrfkJh25EMu9y0tyBLuIwaqOfNbrYw83CZK3k3VdKtVnmilP26DofoQzu-Eq_0CAU9QHKHljyIduo8y3d57ssjSCM6-DHZisNHbgOQuwnnRaU_bwMZf6JPKih3KEtqEmG3GIJa4yIqQ3O4NrUpCl/s2264/arcade%20layout%20concept2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2264" data-original-width="1512" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4R60MDXWLU65sI0TurOy7jwS8jwSo7GHzqAcDfYr6wrfkJh25EMu9y0tyBLuIwaqOfNbrYw83CZK3k3VdKtVnmilP26DofoQzu-Eq_0CAU9QHKHljyIduo8y3d57ssjSCM6-DHZisNHbgOQuwnnRaU_bwMZf6JPKih3KEtqEmG3GIJa4yIqQ3O4NrUpCl/w428-h640/arcade%20layout%20concept2.png" width="428" /></a></div><h2 style="text-align: left;">CRT TV to PC Connection<br /></h2><p><i>Bumpy Grumpy</i> runs on a fairly traditional MAME setup. That means, there is simply a Windows PC running the game. A lot of people use the MAME software to run multiple old arcade ROMs, but I am only showing off one old game, <i>Bumpy Grumpy</i>. But the concept is the same. Use a PC inside the arcade cabinet, connect the arcade controls to it, and display it on a TV. <br /></p><p>But one difference is that I am using an old TV, not a HDTV. This requires a bit of "magic" to get the signal from the PC to the old TV. Fortunately it's very easy and cheap to buy this magic!<br /></p><p>This "magic" hardware is named the <a href="https://www.amazon.com/gp/product/B08CH91V1W/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1">"HDMI to AV" converter</a>. It works great. It connects to the back of an <a href="https://en.wikipedia.org/wiki/Cathode-ray_tube">old CRT TV</a> like mine, and then has an HDMI input. You then plug a regular HDMI into this, and it connects to your PC. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tibbPTGC0Oslcud69-P_Zr_EFoQk1JQF1Hse_T6wkyx8t4qdbfe9SbEJcEGJYURgNuGPCQL8j7TPfhVt1e2fdDQlovNd4cNayIUjIkORiKpBHEu2tKfJ-nBMwhvqXlS8RLuNaBszsCttfvL9Junt_beRotWaXzTbmP5HftKuDblQ7uCUwJ_9yDtDjBml/s1470/hdmi%20converter.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1247" data-original-width="1470" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tibbPTGC0Oslcud69-P_Zr_EFoQk1JQF1Hse_T6wkyx8t4qdbfe9SbEJcEGJYURgNuGPCQL8j7TPfhVt1e2fdDQlovNd4cNayIUjIkORiKpBHEu2tKfJ-nBMwhvqXlS8RLuNaBszsCttfvL9Junt_beRotWaXzTbmP5HftKuDblQ7uCUwJ_9yDtDjBml/s320/hdmi%20converter.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You will only need this converter if you are using an old CRT TV.<br /></td></tr></tbody></table><p></p><h2 style="text-align: left;">Internal Parts Review<br /></h2><p></p><p>To review, the Main Parts are:</p><ol style="text-align: left;"><li><b>Display</b></li><ol><li>I chose a CRT TV for the authentic look. You don't have to fake those scanlines!<br /></li><li>The special HDMI to AV converter to go from the CRT TV to the PC.</li></ol><li><b>Controls</b></li><ol><li>Buttons and control stick, wires, connectors.<br /></li><li>I-PAC controller board to connect your buttons and stick to your PC.</li></ol><li><b>Keyboard and Mouse</b></li><ol><li>This works along side your control stick and the I-PAC controller. Basically this is nice to have plugged into your PC so you can operate Windows and look at files and such. It is needed when you are setting everything up. </li></ol><li><b>PC</b></li><ol><li>Grab an old Dell from the year 2002 or something. They're like $60. </li></ol><li><b>Power strip</b></li><ol><li>Plug everything into this. TV, PC, the marquee light. Then plug this into the wall for power.<br /></li></ol></ol><p></p><p>That does it for the <b>main</b> inside parts. But I will get to some of the other fun stuff like how I did the marquee light and the coin door. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIcs3Rj4dV8B-M6cEA0Z14p_mRv2YIgApNwl7BlOTP1lJRak39W54yQAh2DO06E2CXqugNbIj5D7VAc7cNVIDNO34mofT_NeTF3S67lrkTZuVPgDZteMBGz8IZAf8EHDAq9mG2lE0ptxK2BFCYiAvsgXbZkJtj9sg9jOdGS2eQgVLOngtDNAwarkwpZcW0/s4160/20220506_224723.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIcs3Rj4dV8B-M6cEA0Z14p_mRv2YIgApNwl7BlOTP1lJRak39W54yQAh2DO06E2CXqugNbIj5D7VAc7cNVIDNO34mofT_NeTF3S67lrkTZuVPgDZteMBGz8IZAf8EHDAq9mG2lE0ptxK2BFCYiAvsgXbZkJtj9sg9jOdGS2eQgVLOngtDNAwarkwpZcW0/s320/20220506_224723.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I was VERY excited to have the game running on a CRT for the first time!<br /></td></tr></tbody></table><br /></p><p>Stay tuned for the next update!<br /></p><br />Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-1937528372640844512024-01-21T21:57:00.000-08:002024-01-21T21:57:06.736-08:00Building the Arcade Cabinet, Part 1: Planning<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDfsorFv752X_PDjbG47WCEnXve3aEl4jGaRMtBi4A9VPleCKwO9fe_me8U7EzbGPb-Jwm94JhyphenhyphenY_1dM0d4u6Phot7r96oGjhZn5Mlge5k1RxlqT-tiXlxD-bxGBGG-m8YbrVr_QIeafhIpNbXDAEwDQaT6J1SV23PgYKy8GaWp0fPtP9-dQMRHtF13mmR/s1600/moonpatrol.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="545" data-original-width="1600" height="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDfsorFv752X_PDjbG47WCEnXve3aEl4jGaRMtBi4A9VPleCKwO9fe_me8U7EzbGPb-Jwm94JhyphenhyphenY_1dM0d4u6Phot7r96oGjhZn5Mlge5k1RxlqT-tiXlxD-bxGBGG-m8YbrVr_QIeafhIpNbXDAEwDQaT6J1SV23PgYKy8GaWp0fPtP9-dQMRHtF13mmR/s320/moonpatrol.jpg" width="320" /></a></div>I've always loved arcade games, and I've been especially enamored with the arcade cabinets themselves. From playing <i>Moon Patrol</i> and <i>Galaga</i> as a kid in the early 80s, to playing <i>Golden Axe</i> and <i>Alien Syndrome</i> as teen, I've always thought that custom-made arcade cabinets are wonderful. <br /><div class="separator" style="clear: both; text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhjieUGet-oAK08QwOegXMoMmK1nCgcf_2AHkoMQttcxFNBFiqsTi8JnXvBkx__sZw7ewixeNKnaDB02FRcHPy5v1YJ9j0Ke49jwbxLhuA1AvvoeBJqXvClSciGMy_WypqDsgoPAn6tDDah6DeQIXBETr1HX3UoL95Km72oKw8_9KxdXQob8s857-h-2qv/s396/aliensyndrome.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="210" data-original-width="396" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhjieUGet-oAK08QwOegXMoMmK1nCgcf_2AHkoMQttcxFNBFiqsTi8JnXvBkx__sZw7ewixeNKnaDB02FRcHPy5v1YJ9j0Ke49jwbxLhuA1AvvoeBJqXvClSciGMy_WypqDsgoPAn6tDDah6DeQIXBETr1HX3UoL95Km72oKw8_9KxdXQob8s857-h-2qv/s320/aliensyndrome.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I mean, how awesome are the eyes on top of <i>Alien Syndrome</i>?</td><td class="tr-caption" style="text-align: center;"> </td><td class="tr-caption" style="text-align: center;"> </td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoJ0i_Z-mcQ8IOAnCWeIZLeg-Ow4nFKX0qh-cqVXJQtc2Ktn2Gt_TjWQzKaIpRgOKd1nYQKniBr8HedQFyzU13rY777G6o15ayULv-KavROyw12wJ9mR_SyW0D0krKhI23Wd8uJPjZ2ygUkGzAbbwefB6JOheRnydVEZ5OAf4MpF2zxRoZf2kUQ2EtrYJ6/s1024/aliensyndrome2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoJ0i_Z-mcQ8IOAnCWeIZLeg-Ow4nFKX0qh-cqVXJQtc2Ktn2Gt_TjWQzKaIpRgOKd1nYQKniBr8HedQFyzU13rY777G6o15ayULv-KavROyw12wJ9mR_SyW0D0krKhI23Wd8uJPjZ2ygUkGzAbbwefB6JOheRnydVEZ5OAf4MpF2zxRoZf2kUQ2EtrYJ6/w150-h200/aliensyndrome2.jpg" width="150" /></a></div></div><p></p><p>Thus after buying the IP rights to the arcade game developer <a href="http://mommysbestgames.com/ODgames/index.html">Occidental Designs</a>, which was a underground but influential company from the 80s and 90s, I knew I would want to remake one of their cabinets. You can read about their insane company history <a href="http://mommysbestgames.com/ODgames/index.html">here</a> if you've not heard of them. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtdiR4BAsWZ7c5ndLquCrvr5iuxsoLShUlHfZb1AFA_1atF7o-S2pkg6t8Yh3Pk6kjNmNsfoDHkEYnz93X7qEV3VgNw9j3SFiPxJ7Z4QGt5Ew5cNYNRSuAXcjdAbnRHaAevypz6WCrYDg619P1K8C9jrKoOF0T589j5qtwMgTAEdoBr9f75dmARhUOyW81/s894/occidental_designs_B2.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="406" data-original-width="894" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtdiR4BAsWZ7c5ndLquCrvr5iuxsoLShUlHfZb1AFA_1atF7o-S2pkg6t8Yh3Pk6kjNmNsfoDHkEYnz93X7qEV3VgNw9j3SFiPxJ7Z4QGt5Ew5cNYNRSuAXcjdAbnRHaAevypz6WCrYDg619P1K8C9jrKoOF0T589j5qtwMgTAEdoBr9f75dmARhUOyW81/s320/occidental_designs_B2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><h4 class="mbr-section-subtitle align-center mbr-fonts-style mb-4 display-5"><span style="font-weight: normal;"><i>Any gamer raised in the 80's can probably (??) recall game developers Baer Sternmidden and William S Fushnell, founders of Occidental Designs.<br /></i></span></h4></td></tr></tbody></table><p></p><p>Surely, you a true-blue gamer, can vaguely remember one of their MOST beloved games, <b><i><a href="http://mommysbestgames.com/BumpyGrumpy/index.html">Bumpy Grumpy</a></i></b>. Made in 1983, it tells the tale of Frantic Frank and how he must race to work to save his job! Sadly there were only a few cabinets made, sold only in regional test markets in the Missouri area.<br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheNzi-fQavjVKBEgrterd2_fAq8C_UEDJZQBYLmi_vxZxfgNWqjk3TYdpFQsZbvrAldo5VvgmPC72wTG8ZBOo7W20OjfHXzOBHxBtefato4w6ckvFyUfpUQNdcMXGqajZ2-EnvqeQfzmhpvZGx8ndxUoebPGAp8RreJR9NsY4QE2c7wjR8Vor7dJKyoh4g/s1920/bg_wide_1920_box.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheNzi-fQavjVKBEgrterd2_fAq8C_UEDJZQBYLmi_vxZxfgNWqjk3TYdpFQsZbvrAldo5VvgmPC72wTG8ZBOo7W20OjfHXzOBHxBtefato4w6ckvFyUfpUQNdcMXGqajZ2-EnvqeQfzmhpvZGx8ndxUoebPGAp8RreJR9NsY4QE2c7wjR8Vor7dJKyoh4g/s320/bg_wide_1920_box.png" width="320" /></a></div><p></p><p>Personally I can remember playing <i>Bumpy Grumpy</i> once on a school trip to the see the St. Louis Arch. It was a smokey pizza parlor, or was it a laundromat? In any case <i>Bumpy Grumpy</i> really stuck with me, and I knew that given the chance, I would want to share the brilliance of <b>Occidental Design</b>'s game with more people! And lo and behold, I managed to buy the game rights many years later from the now-grown children of the original owners.<br /></p><p>But while I own the rights to the game from <b>Occidental Designs</b>, I couldn't find the actual plans of the <b><i><a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/">Bumpy Grumpy</a></i></b> arcade cabinet. As you may remember, <b>Occidental Designs</b> suffered a terrible arcade fire in 1985, destroying many of their plans which were on paper back then. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJ2KnR8ksPq-57WFMIflE-Eioxxhyphenhyphen273KNFTKD3f7SFbKajbb438LRBl8sXgJRssZ-yzQ5swMixyVv80-THy0KGPhhh36pNqp7kuP5wjNJ65t5LonZIJgvaySXwl3I6XASNY-ZLcPmDtMfd_OxJg8-s-BuECijRTTFsXWSYaSI1_bcujWdYtK5YH9NZbQ/s500/factory-fire.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="236" data-original-width="500" height="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJ2KnR8ksPq-57WFMIflE-Eioxxhyphenhyphen273KNFTKD3f7SFbKajbb438LRBl8sXgJRssZ-yzQ5swMixyVv80-THy0KGPhhh36pNqp7kuP5wjNJ65t5LonZIJgvaySXwl3I6XASNY-ZLcPmDtMfd_OxJg8-s-BuECijRTTFsXWSYaSI1_bcujWdYtK5YH9NZbQ/s320/factory-fire.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The factory fire, on the corner of Rosen Ln and Kalinske St.</td></tr></tbody></table><p></p><p>Because there are no actual design plans available I had to rely on the foggy memory of my childhood for what the <i>Bumpy Grumpy</i> cabinet design actually looked like. <br /></p><p>But making an arcade cabinet is hard. Shoot--it's right in the name! It's an arcade "<b>cabinet</b>". You are making freaking furniture! And furniture is tricky stuff to make well. People are right on top of it, able to scrutinize it closely. If you make just a 1/4" mistake, the whole thing is gonna look goofy. Not to mention the serious money investment in all the panels and parts.<br /></p><p>I was pretty worried about this, so I spent a solid year studying designs of all kinds of old cabinets, and as many blogs of "how to build an arcade cabinet" that I could find. </p><p>My of two favorite blogs on how to build a cabinet are: </p><p>1. <b>"Building a Home Arcade Machine"</b></p><p><a href="https://retromash.com/2016/06/01/building-a-home-arcade-machine-part-23-the-finished-cabinet/">https://retromash.com/2016/06/01/building-a-home-arcade-machine-part-23-the-finished-cabinet/</a></p><p>The guy is insanely detailed about everything he lays down. It's an amazing resource. </p><p></p><p> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8uR8fpeDfL0dFgJadhfi8_VdfE5BlmnuDNR6xgN2JOxnFhTanrM1563pdry9CBzOqCSCsFWcml7kuo9bE-pNDU2wW85dnssQvAKrbFq1h2gFiq9ebEV-TezroeCPVjp0cYXv10oLyNA3TAI1F_L3AVOcwjlvnxEiuh-kJh2N0crivOicasAv4bbmlFY0U/s3264/retroMash_Finished1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3264" data-original-width="2448" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8uR8fpeDfL0dFgJadhfi8_VdfE5BlmnuDNR6xgN2JOxnFhTanrM1563pdry9CBzOqCSCsFWcml7kuo9bE-pNDU2wW85dnssQvAKrbFq1h2gFiq9ebEV-TezroeCPVjp0cYXv10oLyNA3TAI1F_L3AVOcwjlvnxEiuh-kJh2N0crivOicasAv4bbmlFY0U/s320/retroMash_Finished1.jpg" width="240" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">His final cabinet. Credit: RetroMash<br /></td></tr></tbody></table><br /><p></p><p>2. <b>"The Neg Blog Arcade cabinet build"</b></p><p><a href="http://negnegneg.blogspot.com/2012/09/day-1-blog-plan-so-approximately-6.html">http://negnegneg.blogspot.com/2012/09/day-1-blog-plan-so-approximately-6.html</a></p><p>Neg's posts have tons of useful detail, but are also full of humor and humanity. You really feel connected to the process here, and you feel all the hardships and troubles. Amazing stuff as well.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wZETBu8rZQSRH1gRZSzllOP5kcmrfI4ce6vm3EOxEbBL9q5nnPduTN7nEfZ4Dkh3BU4PGTHJbzoERr7Xb5MFX6sW3usAuN1JXGWHxmE76_fc67gIcDopVfSc6mCJMYXNiqeHY4Zl2ZIJY5LXvXxwXh2jJ__dMgAgRRKke4VFmd-6NfgMyf1ADfANJB1i/s1024/final_front_side.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="528" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wZETBu8rZQSRH1gRZSzllOP5kcmrfI4ce6vm3EOxEbBL9q5nnPduTN7nEfZ4Dkh3BU4PGTHJbzoERr7Xb5MFX6sW3usAuN1JXGWHxmE76_fc67gIcDopVfSc6mCJMYXNiqeHY4Zl2ZIJY5LXvXxwXh2jJ__dMgAgRRKke4VFmd-6NfgMyf1ADfANJB1i/s320/final_front_side.jpg" width="165" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Neg's final cabinet. Credit: Neg<br /></td></tr></tbody></table><br /><p>As you can see both builds looking amazing! I scoured these blogs many times over to understand all the possible pitfalls. And within these blogs, they share great links and resources as to what helped <i>them</i> along the way!<br /></p><p>For more research and inspiration, I also joined two Facebook groups. One group is on super hardcore retro arcade refurbishments. The other group was on modern day MAME cabinet builders. I learned a lot of tiny details from these, and was able to ask questions there as well.<br /></p><p>In March of 2022 I once again attended and thoroughly enjoyed the <a href="https://www.louisvillearcade.com/">Louisville Arcade Expo</a>. I live in Indiana, and the show is close by. It's a great show, full of arcade games and pinball machines. I've attended the show for many years, and can say it is three straight days of gaming bliss. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5aE_lcEcYGcmfPllaWNpJsTS8S2I9mYor6fQJV2GyHr2GU8zz63KtYnyCAdsYnkZy1px-tCs_Zc9C5lVjMucdOXYOiMFtZtBb3fe-bNWgjXjdKRcIJbS-Jzdhlds7x4HSppNSvPpq4v5o7HA4s47WV8Cv7Nc9VRXcWvmQgguyWSR8q0aTwIy6hgZKmj3t/s4160/lax_2022.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2340" data-original-width="4160" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5aE_lcEcYGcmfPllaWNpJsTS8S2I9mYor6fQJV2GyHr2GU8zz63KtYnyCAdsYnkZy1px-tCs_Zc9C5lVjMucdOXYOiMFtZtBb3fe-bNWgjXjdKRcIJbS-Jzdhlds7x4HSppNSvPpq4v5o7HA4s47WV8Cv7Nc9VRXcWvmQgguyWSR8q0aTwIy6hgZKmj3t/s320/lax_2022.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Pinball as far as the eye can see!<br /></td></tr></tbody></table><p></p><p>But for me, this year was different. Because at the end of the show, on the final day, I started my cabinet-building journey. I knew from the start that in order to do the <i>Bumpy Grumpy</i> cabinet right, a game originally released in 1983, I'd have to make things as authentic as possible. Many other modern builds use HD TVs, which is fine for them. But I knew I didn't want clean pixels, I wanted true <a href="https://neogeoforever.com/thread/143/neo-geo-raw-pixels-display">pixel bleed</a>. So I made my first purchase of the build. I bought a CRT TV from the owner of the show for $20. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2DjZp7Jdelta1vuA8YZpEdrRwqsaGbgD-eSD9vPaWwzVoJ1V3J0ZBIRJvh-15FkgeedBFAHOEHxk55GKXDUurePMex7hj3hglXzULtWjQ_kGOJzPmgeygSp6rwFJ2KTezasy47P6kMYA6bo1bhvCT2grDsIjZufvBp-VHO34D_kvWzHs97Kbr87zLgi6q/s2160/crt%20tv.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1475" data-original-width="2160" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2DjZp7Jdelta1vuA8YZpEdrRwqsaGbgD-eSD9vPaWwzVoJ1V3J0ZBIRJvh-15FkgeedBFAHOEHxk55GKXDUurePMex7hj3hglXzULtWjQ_kGOJzPmgeygSp6rwFJ2KTezasy47P6kMYA6bo1bhvCT2grDsIjZufvBp-VHO34D_kvWzHs97Kbr87zLgi6q/s320/crt%20tv.jpg" width="320" /></a></div><p></p><p>It has begun!<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-77310107399069121732024-01-15T09:12:00.000-08:002024-01-21T18:26:25.517-08:00Mommy's Best Year in Review: 2023<p>I have two and a half BIG stories from 2023 for Mommy's Best Games. </p><p>The first is that I bought the back catalog IP from another game company!</p><p>The second is a secret, but it involves the next HUGE, original Mommy's Best Games production.</p><p>And the half story is that I built a full-sized arcade machine, from scratch!</p><p><br /></p><p>Yes, back in June I announced that I bought all the game rights from the company Occidental Designs.</p><p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRgoDnJn3qjXJ9Ytyry1bhnLny1WJSaMCBBjUX8scgO6y2L11sQgECwHivnoP4JuVsOOP3Jn8ZcuRtaFIoilZi5KSgkToRQyZ6qP_taDbIGNnDboj6sHsskbrqy7c757nQtafLhSQl8YDGakInOql0gcFJgOfj0ky2_fU8hmlhc6hS5rKZyycHRDrEGhrB/s894/occidental_designs_B2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="406" data-original-width="894" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRgoDnJn3qjXJ9Ytyry1bhnLny1WJSaMCBBjUX8scgO6y2L11sQgECwHivnoP4JuVsOOP3Jn8ZcuRtaFIoilZi5KSgkToRQyZ6qP_taDbIGNnDboj6sHsskbrqy7c757nQtafLhSQl8YDGakInOql0gcFJgOfj0ky2_fU8hmlhc6hS5rKZyycHRDrEGhrB/s320/occidental_designs_B2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Occidental Designs office in St Louis, circa 1985<br /></td></tr></tbody></table></p><p>Most people haven't heard of them, but they made some truly excellent arcade and console games in the 80s and 90s. I want to right that historic wrong and get Occidental Designs the attention and respect their games deserve! </p><p>One of their best games was <b><i>Bumpy Grumpy</i></b>, a fast-paced racer in which you are trying to get to work through loads of traffic. It's super fun, has a familiar, yet original gameplay, and is white-knuckle excitement.We are currently putting together a port of the game and will be releasing it this year to Steam!</p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6jd6QhSbM0rb72N9YEWQ8u5de9peY8QXu_A_2agcu3hzXhEtsooF-JlCfW9v-c3Zawk9R57GUqTRd9A_08yLfIaJT9ocGQ6n2sLct-CgLuv79Sm1fjFUglKYgPKQEBlj4HcqTTg6vmV1tP-JJmuARgGwlG__BGaV0mtS5lv93zYYroHCHGyXvhM6MupB/s1920/bg_wide_1920_box.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6jd6QhSbM0rb72N9YEWQ8u5de9peY8QXu_A_2agcu3hzXhEtsooF-JlCfW9v-c3Zawk9R57GUqTRd9A_08yLfIaJT9ocGQ6n2sLct-CgLuv79Sm1fjFUglKYgPKQEBlj4HcqTTg6vmV1tP-JJmuARgGwlG__BGaV0mtS5lv93zYYroHCHGyXvhM6MupB/w400-h225/bg_wide_1920_box.png" width="400" /></a></div><p></p><p><b>Wishlist on Steam: </b><a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/">https://store.steampowered.com/app/2411970/Bumpy_Grumpy/</a></p><p>Please wishlist the game on Steam and let me know if you would like to playtest the port before it releases! Just email me, nathan at mommysbestgames dot com.</p><p>In related <i>Bumpy Grumpy</i> news, I ended up actually building an arcade cabinet to showcase the game. It's based on some designs we found of the original machines, even though we couldn't actually find an in-tact cabinet from back then. </p><p>I plan to do more blog posts about the building of the machine, as it was a tough but fun project to undertake. In the meantime, here's the final result!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEionrJAkiO7y4aaFYC1IoNY8aBam3JTZzlF4NJD7_TjWtSEicDtA0qEAfYi60OAFQkkpvwQj9tNItU18q9hhj2dupNeVcIwZ4uIIg6uADTxqbmqxe3K9kdA2t00GVlGfEoFY_5-3-WGMBcP-DXGOrMRohhTi28RshG1a2ZGPCWgYipS7T_Ph5agt6x33mKq/s4160/20230704_190329.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4160" data-original-width="2340" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEionrJAkiO7y4aaFYC1IoNY8aBam3JTZzlF4NJD7_TjWtSEicDtA0qEAfYi60OAFQkkpvwQj9tNItU18q9hhj2dupNeVcIwZ4uIIg6uADTxqbmqxe3K9kdA2t00GVlGfEoFY_5-3-WGMBcP-DXGOrMRohhTi28RshG1a2ZGPCWgYipS7T_Ph5agt6x33mKq/s320/20230704_190329.jpg" width="180" /></a></div><br /><p>And finally, the reason I've not posted much on the blog this year, and for the past few years is that I've been working on a secret, new project. It is a new, proper Mommy's Best Games project that is dear to my heart. I love run n gun games with awesome monsters and insane gameplay. And in 2024, finally, I get to share with you our next project. </p><p>Time to get pumped for 2024!<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-22104435565830912172023-06-15T08:54:00.000-07:002023-06-15T08:54:05.962-07:00I Bought a Game Company!<p> Okay, okay, I didn't buy the whole company exactly, but I bought all the IP for their games!</p><p>You may remember them from the early 80s. The company is <a href="http://mommysbestgames.com/ODgames/index.html" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><strong>Occidental Designs</strong></a>. They made a lot of obscure arcade games, with limited releases, and one of their best games was <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><strong><em>Bumpy Grumpy</em></strong></a>.
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Wait, you don't remember <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><em><strong>Bumpy Grumpy</strong></em></a>?
Personally, I vaguely remember playing it on a trip to see the St.
Louis Arch back in 3rd grade on a field trip. Were ate dinner at a
smoky Pizza Hut and I was drinking way too much Dr. Pepper.<br />
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The original company behind <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><em><strong>Bumpy Grumpy</strong></em></a> was <a href="http://mommysbestgames.com/ODgames/index.html" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><strong>Occidental Designs</strong></a>. Ring a bell? Did you know <a href="http://mommysbestgames.com/ODgames/index.html" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><strong>Occidental Designs</strong></a> was the only game company endorsed by both Milli Vanilli AND Orson Welles?
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And I know you're old enough to remember Milli Vanilli. And
how GOOD they were at singing, right? They sure were <b>authentic</b>. Boy, oh
boy, they were true artists. When Milli Vanilli endorsed a company, you
knew that company was on the up-and-up.
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When you get a break later tonight, you should skim through the "history" of <a href="http://mommysbestgames.com/ODgames/index.html" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank"><strong>Occidental Designs</strong></a>. If you're into arcade stories, you'll get a real kick out of it.<br />
<a href="http://mommysbestgames.com/ODgames/index.html" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank">http://mommysbestgames.com/ODgames/index.html</a><br />
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Race through packed streets and zip by hordes of wacky drivers. "
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<span style="font-family: arial;">We're bringing back this amazing arcade game by <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank">first releasing it on Steam</a>.<br />
If you could please add it to your <a href="https://store.steampowered.com/app/2411970/Bumpy_Grumpy/" style="-ms-text-size-adjust: 100%; -webkit-text-size-adjust: 100%; color: #007c89; font-weight: normal; mso-line-height-rule: exactly; text-decoration: underline;" target="_blank">wishlist</a>, as it really helps us get it in front of more people.<br />
Thanks!<br />
And long live the <strong>arcade</strong>!
</span>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-12455501070627635732023-02-03T12:47:00.001-08:002023-02-03T12:47:04.419-08:00Mommy's Best Year in Review: 2022<p>What did I do, in public game-dev view, in 2022? </p><p>We released two entire games!</p><p>I know, I know, they might not be what you were hoping for from Mommy's Best Games, but rest assured, there was plenty of behind-the-scenes work going to prepare for big games to come. </p><p>But come on, these are still pretty great games!</p><h3 style="text-align: left;">Spring Time<br /></h3><p>In the spring of 2022 I finished work on a contract I had with Girls Make Games. They had a very nice concept from a young team, of making an underwater exploration game. It's called <i><b>What They Don't Sea</b></i>, and it's about finding life in ocean, but also realizing that trash is clogging and harming all that life! I spent several months doing game and level design, and coding, and helping the team bring their game to market. It was released on Steam in November of 2022. Check it out!</p><p><a href="https://store.steampowered.com/app/2152030/What_They_Dont_Sea/">https://store.steampowered.com/app/2152030/What_They_Dont_Sea/</a></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img height="207" src="https://cdn.cloudflare.steamstatic.com/steam/apps/2152030/ss_d94ad2cc45d6568b5483223235ec2eca5c44b907.1920x1080.jpg?t=1667316891" style="margin-left: auto; margin-right: auto; max-height: 538px; max-width: 1339px; opacity: 1;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">I worked on "What They Don't Sea" by Girls Make Games<br /></td></tr></tbody></table><p style="text-align: center;"></p><p><br /></p><h3 style="text-align: left;">Summer/Fall/Winter<br /></h3><p></p><p>The rest of the year was working on secret projects. But I also worked here and there, touching up <i><b>Game Type DX</b></i>. As I detailed in previous posts, it took a long time to get it to release to consoles, mainly because the game started its life as a mockery and commentary. As such it has lots of details about the Xbox 360 in particular. Which means Nintendo and Sony really flipped their wigs, reviewing the game. It took forever to get the game approved, but I love how it turned out. </p><p><a href="http://mommysbestgames.com/GameTypeDX/index.html">http://mommysbestgames.com/GameTypeDX/index.html</a></p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-8DYWjQJCVxQAXFzVL11yS0yh77_ychmG8Iqp6jV033sc3xJkrq2jWb0ttRsRls7Ag5QmCyUYGJfm5CDK6Y9ayeA1_0d_yzIig1J6v3tMdXcs0gGndVpbMqdG48drJQp_XDeVBeMJ4OFKhLfsDVOAVvPahT1NDK63g3TGWoKcLVcvLEHILVyP5M1PQ/s3840/GameTypeDX%202022-03-21%2011-55-02-23.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2160" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-8DYWjQJCVxQAXFzVL11yS0yh77_ychmG8Iqp6jV033sc3xJkrq2jWb0ttRsRls7Ag5QmCyUYGJfm5CDK6Y9ayeA1_0d_yzIig1J6v3tMdXcs0gGndVpbMqdG48drJQp_XDeVBeMJ4OFKhLfsDVOAVvPahT1NDK63g3TGWoKcLVcvLEHILVyP5M1PQ/s320/GameTypeDX%202022-03-21%2011-55-02-23.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Our own Game Type DX, out now on all consoles!<br /></td></tr></tbody></table><br /> I spent a good amount of time adding new enemies, levels, and modes to the games. If you love a quick, high-score shmup with some serious 'tude, give it a play!</p><h3 style="text-align: left;">And into 2023<br /></h3><p>And now in 2023, I can say I am starting to talk to publishers about our next big game! It's super scary to be reaching out to people finally, but they are liking it, so that's encouraging. With any luck we'll have something to reveal this year (I hope!) <br /></p><p>Thanks for a great year!<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-74164333595587182302022-11-18T14:54:00.005-08:002022-11-18T14:54:27.828-08:00And Now There's Xbox 360 in Your Playstation<p><i><b> Game Type DX</b></i> is out this week on Playstation 4 and 5!</p><p>This is my last remaster of my older XBLIG games for consoles and it does have some new nice features if you played it long ago. And it's gotten some good reviews, and is a solid "high-score" style shmup even if you've not played it! Please consider buying it as it's super fun, has 2-player mode, and is only $5.99. Thanks!</p><p>Here's what critics have said so far:</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/xqeu4Em2fVk" width="320" youtube-src-id="xqeu4Em2fVk"></iframe></div><p></p><p>What's in the game? <br />Well half the draw is a complete Xbox 360 style menu system, within the game, replete with bad gaming jokes and nonsense from 2011. Yes, it's like an interactive time capsule filled with puns and satire. </p><p>The shmup part of the game now has 3 different game modes, and each one has an infinite or 3-minute option. There's lots of new enemies, and even power-ups and "power-downs"! Plus there's online leaderboards on each console, which is perfect for a high-score shooter like this. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPH4S8_i5Dd3GP_4_qDK1rk1S_PVlESia-8fCTTcmt11htBFyeH3R-0gs5NIl94ziF4LoPNS8I3_df_D7mnOXL8Tn7lTNxSLDf0giU5MkpjMBSLZCBAh7HzXCZW7NTpelPhvufB7ES8xBWmk7Y_l90gMwwtWs6Wp5jR6aLIYdu-Ir8VwEpyFUnr9FTWg/s1920/GameTypeDX%202022-03-21%2011-49-40-26.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPH4S8_i5Dd3GP_4_qDK1rk1S_PVlESia-8fCTTcmt11htBFyeH3R-0gs5NIl94ziF4LoPNS8I3_df_D7mnOXL8Tn7lTNxSLDf0giU5MkpjMBSLZCBAh7HzXCZW7NTpelPhvufB7ES8xBWmk7Y_l90gMwwtWs6Wp5jR6aLIYdu-Ir8VwEpyFUnr9FTWg/s320/GameTypeDX%202022-03-21%2011-49-40-26.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Every so often, there's even a "power-up swarm" that flies through quickly. <br />Some are power-downs though!<br /></td></tr></tbody></table><br /><p>Here's where to grab it on every console and region!</p><p></p><p>
Xbox: <a href="https://tinyurl.com/gametypexb1 ">https://tinyurl.com/gametypexb1 </a></p><p>Switch NA: <a href="https://tinyurl.com/gametypeNA ">https://tinyurl.com/gametypeNA </a></p><p>Switch EU: <a href="https://tinyurl.com/game-type-dx-switch">https://tinyurl.com/game-type-dx-switch</a></p><p>PS NA: <a href="https://store.playstation.com/en-us/concept/10004621">https://store.playstation.com/en-us/concept/10004621</a> </p><p>PS EU: <a href="https://store.playstation.com/en-gb/concept/10004621">https://store.playstation.com/en-gb/concept/10004621</a></p><p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYhH04u96xWN5TalDjjDXnC6OyuhOhO8Mk3ZKgkyPq2eoYASF_WL2MBqfDhnB_9kTHCgb2byR2V4GySMRyckPE9GDJvgsqGhKW-qGayClcqGBRfgqJsJnn5zQ2giS2l7bEmUO7vS_MhGqCYa9EkaprUoQfGwEDvP2Jp0Ng4J8LtIqL2-hsQdXT7nArdg/s1920/GameTypeDX%202022-03-21%2011-11-32-11.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYhH04u96xWN5TalDjjDXnC6OyuhOhO8Mk3ZKgkyPq2eoYASF_WL2MBqfDhnB_9kTHCgb2byR2V4GySMRyckPE9GDJvgsqGhKW-qGayClcqGBRfgqJsJnn5zQ2giS2l7bEmUO7vS_MhGqCYa9EkaprUoQfGwEDvP2Jp0Ng4J8LtIqL2-hsQdXT7nArdg/s320/GameTypeDX%202022-03-21%2011-11-32-11.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You can get the game in "Original Xbox 360"<br /></td></tr></tbody></table><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEctxiB3N-mnpmehyIrMJuN3PwkCJ570d0msS1ZWJQDSxb138WRn24OMfgt5oqYRnuPC4TXuAmaVncVfS5BtpY1SQcKrBkkNGod-3lVavKxV0ctnrmDjM_7sV-4rW9xYj5tgg-diQZXrip64crjWaQgR6or5TIIrQ70yFUJSA1AVJP9-OqXUX-akQ7Uw/s1920/GameTypeDX%202022-05-06%2011-52-25-03.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEctxiB3N-mnpmehyIrMJuN3PwkCJ570d0msS1ZWJQDSxb138WRn24OMfgt5oqYRnuPC4TXuAmaVncVfS5BtpY1SQcKrBkkNGod-3lVavKxV0ctnrmDjM_7sV-4rW9xYj5tgg-diQZXrip64crjWaQgR6or5TIIrQ70yFUJSA1AVJP9-OqXUX-akQ7Uw/s320/GameTypeDX%202022-05-06%2011-52-25-03.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Or "Nintendo Switch Red"<br /></td></tr></tbody></table><p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13x5SBVaD9F7Pwy_xa-xpyn6t5yPaiBnzbQ75XAsGngf_6KlXbcEfv4QxIb29jCYW_ZVSb7PhZUvIcn5vKzvpsljDhQTK5s9TF6NqbvI64C4hPxrggp8_CXFCfY71ZG-nU311Fg0b2RF2vwb4EvC5_KCpc0Z7EM4KrN3tmoT_WM8wkYx1ZCONdF5ebg/s1920/GameTypeDX%202022-11-16%2016-20-00-19.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13x5SBVaD9F7Pwy_xa-xpyn6t5yPaiBnzbQ75XAsGngf_6KlXbcEfv4QxIb29jCYW_ZVSb7PhZUvIcn5vKzvpsljDhQTK5s9TF6NqbvI64C4hPxrggp8_CXFCfY71ZG-nU311Fg0b2RF2vwb4EvC5_KCpc0Z7EM4KrN3tmoT_WM8wkYx1ZCONdF5ebg/s320/GameTypeDX%202022-11-16%2016-20-00-19.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">And now "Sony Blue"!<br /></td></tr></tbody></table><br /></p><p>Happy shooting, and I hope to see you on the leaderboards! <br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-3099547422011300622022-08-29T09:42:00.005-07:002022-09-08T11:38:04.294-07:00Game Type DX: Advanced Abilities and Strategies<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn74RK5rl54pknYoR31f6zkzfA55fM6ZqTXP3Ehb8udXKk05G8FxLEUZeqh2ct6RsvBRGJP8Re3LixB9WjR30nt23te-nU46Brytkns1Z4KLsOSYJ7EPVSQM2SmjHaH2RqUf8SteLcKwdJr4p1bFQ95JeGKRiu-G4oD-HzlT7PF3mW4IvhF6wM77LZNg/s1920/16x9_master.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn74RK5rl54pknYoR31f6zkzfA55fM6ZqTXP3Ehb8udXKk05G8FxLEUZeqh2ct6RsvBRGJP8Re3LixB9WjR30nt23te-nU46Brytkns1Z4KLsOSYJ7EPVSQM2SmjHaH2RqUf8SteLcKwdJr4p1bFQ95JeGKRiu-G4oD-HzlT7PF3mW4IvhF6wM77LZNg/s320/16x9_master.png" width="320" /></a></div><p></p><p><a href="http://mommysbestgames.com/GameTypeDX/index.html"><i><b>Game Type DX</b></i></a> comes out soon to the Xbox, Switch, and Playstation, therefore I am putting together some basic and more advanced strategies!</p><p>Here is the video version:</p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="219" src="https://www.youtube.com/embed/twrlcgpng_I" width="400" youtube-src-id="twrlcgpng_I"></iframe></div><br /> <p></p><p>And here is the written version: <br /></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNEmK1GKyZHM3fklnsucnUHuIgYANoQnp-2hMjucW1fJc-yghfvI5anG_jKM0LNqsWVXcJX6wm_T07m-ypg7VNvdqq9qhr9et4MFK0CUEAAWYTB6VX2EX6vigKSlxFdYl4A8Z-1uB2dzCYe16Qm4I9INFjEleUADSXQEO-ijdoIrIqUDaUbMb-CFHMBg/s969/text_card_timepulse.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="969" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNEmK1GKyZHM3fklnsucnUHuIgYANoQnp-2hMjucW1fJc-yghfvI5anG_jKM0LNqsWVXcJX6wm_T07m-ypg7VNvdqq9qhr9et4MFK0CUEAAWYTB6VX2EX6vigKSlxFdYl4A8Z-1uB2dzCYe16Qm4I9INFjEleUADSXQEO-ijdoIrIqUDaUbMb-CFHMBg/s320/text_card_timepulse.png" width="320" /></a></div><br /><p></p><h2 style="text-align: left;">Time Pulse </h2><p>A lot of shooters have a “super bomb” attack which does enemy damage and wipes bullets from the screen. Game Type DX doesn’t have a regular super bomb, because Game Type DX is pretty weird. </p><p>But … it's good weird. </p><p>The Time Pulse is great because it slows down time as you use it. But it does not do enemy damage. It does however allow you cancel bullets, but it requires the use of the Kick Beam to do that.
The Kick Beam is useful for killing enemies, since it is powerful, but it is limited because you need to power up the Kick Beam with cash drops. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGmVyHVPRLVDChwI4KXqOnZYesEkb-bYdIDJO8DRJ744KDHRFo4o3mT4DrWPsrrmqd4FhC4f3gtHXBqn-r3U-vEbZya_7R9lYQzhJyZSyKTkh3DB9srP7KAkhKuD3evMWJEz_pYkAdyGJusLSdLGI-c-jzdX-Y18z6gPbcYKBaLTx48-2mhH4IV_B_Rw/s1920/GameTypeDX%202022-08-29%2012-30-02-42.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGmVyHVPRLVDChwI4KXqOnZYesEkb-bYdIDJO8DRJ744KDHRFo4o3mT4DrWPsrrmqd4FhC4f3gtHXBqn-r3U-vEbZya_7R9lYQzhJyZSyKTkh3DB9srP7KAkhKuD3evMWJEz_pYkAdyGJusLSdLGI-c-jzdX-Y18z6gPbcYKBaLTx48-2mhH4IV_B_Rw/s320/GameTypeDX%202022-08-29%2012-30-02-42.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Use the Time Pulse. Now shoot enemy bullets with your Kick Beam.<br /></td></tr></tbody></table><br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf7iQFx94UOnMiU5PKAuY2lISKc1A19R3DIzqgW5AfpzlD0kKooRL7gWMlOQ4vzOWk_MSK7cHvRdrOilJ_5DO3y6A7d3O1g-wR10eAP_EQCGkc65ELbuUi9aTeD-KM2piNRT3P2RW15ECGuwPO5Q_GbXmjLEuGGw0Dfnien7RN1Vc8486A1G4TRYZpBQ/s1920/GameTypeDX%202022-08-29%2012-30-04-44.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf7iQFx94UOnMiU5PKAuY2lISKc1A19R3DIzqgW5AfpzlD0kKooRL7gWMlOQ4vzOWk_MSK7cHvRdrOilJ_5DO3y6A7d3O1g-wR10eAP_EQCGkc65ELbuUi9aTeD-KM2piNRT3P2RW15ECGuwPO5Q_GbXmjLEuGGw0Dfnien7RN1Vc8486A1G4TRYZpBQ/s320/GameTypeDX%202022-08-29%2012-30-04-44.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Enemy bullets are turned into cash drops. Suck in cash and get loads of points!<br /></td></tr></tbody></table><br /><p></p><p><b>What do the cash drops do?</b> Well, they do a lot of things. </p><p>Cash drops <br /></p><ol style="text-align: left;"><li>give you points.</li><li>increase your multiplier.</li><li>reset your multiplier timer.</li><li>increase your Kick Beam power.</li></ol><p>How do we get cash drops? </p><p>From killing enemies, but also from destroying their shots. We can destroy enemy shots with the Kick Beam while the Time Pulse is active. You simply tap the button to use a Time Pulse, then start shooting the Kick Beam. As you shoot enemy bullets they turn to cash drops AND you can contribute to getting another Time Pulse. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvf0S8WoAHEtwqh9RYTMPlvp9C7KgDdA1O5t_h-93o2WWrf1VO8pgOb3ee4hv2ttzslIDntWcKzeS-Z0bJdpBy0dg24eGm1dRxqrh6XfE5tiJbRjxiV_f8x1T9vTwizzuoT6iY7b4Or3RENjq-bQm1_ybqdtaP0Ky_I8a6isdtfGrStcMaDfYrJsGTLQ/s969/text_card_chainingpoints.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="969" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvf0S8WoAHEtwqh9RYTMPlvp9C7KgDdA1O5t_h-93o2WWrf1VO8pgOb3ee4hv2ttzslIDntWcKzeS-Z0bJdpBy0dg24eGm1dRxqrh6XfE5tiJbRjxiV_f8x1T9vTwizzuoT6iY7b4Or3RENjq-bQm1_ybqdtaP0Ky_I8a6isdtfGrStcMaDfYrJsGTLQ/s320/text_card_chainingpoints.png" width="320" /></a></div><h2 style="text-align: left;">Chaining Points and Powers </h2><p>The is the real power cycle in the game. In the bottom middle of the HUD is an enemy bullet icon, and a number. As you destroy enemy bullets with your Kick Beam during a Time Pulse, this number drops. When it hits 0, you get a new Time Pulse. Chaining this effect is the secret to huge points. Find a spot where there’s lots of enemy bullets, then use the Time Pulse and shoot all the enemy bullets. As you shoot, you’ll possibly get another Time Pulse to keep it going! Eventually you’ll run out of enemy bullets to milk, but this is a great strategy. </p><p>Chaining Method:</p><ol style="text-align: left;"><li>Use Time Pulse</li><li>During Time Pulse, shoot Kick Beam at enemy shots. </li><li>Destroy so many shots like this, that you gain a new Time Pulse.</li><li>Allow loads of cash drops to flow toward and gain you points.<br /></li><li>Use another Time Pulse and do it again!<br /></li></ol><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3JlWCzGtWSPTjGBaXi3-q2fdEvz16DFN-Huq3L6eHE2JKg0o20kOA62z2UnOYhUGgtblPdPl-MYuHtt8IRUM37E-Py4AFmqpW3IQq3xfpXMORLNa4MYkSgn1GmAK8-m-Z6FLuDOPaEycv1SlfCGPpb2x5TM9f4pw6mcQoKD240OWxzetLr9yV5NjjA/s1920/GameTypeDX%202022-08-29%2012-29-40-43.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3JlWCzGtWSPTjGBaXi3-q2fdEvz16DFN-Huq3L6eHE2JKg0o20kOA62z2UnOYhUGgtblPdPl-MYuHtt8IRUM37E-Py4AFmqpW3IQq3xfpXMORLNa4MYkSgn1GmAK8-m-Z6FLuDOPaEycv1SlfCGPpb2x5TM9f4pw6mcQoKD240OWxzetLr9yV5NjjA/w400-h225/GameTypeDX%202022-08-29%2012-29-40-43.png" width="400" /></a></div><br /><p></p><h2 style="text-align: left;">Show Me the Bullets<br /></h2><p>But you need lots of enemy shots to do this! Where are they? <br /></p><p>Well, there are three modes to the game. Two of the modes, have hand-designed, static level layouts. Each time you play the levels stay the same. You can memorize the levels in these two modes, and predict where to be each time and improve your score. <br /></p><p>You’ll want to remember where lots of enemies (like the crabs) come out and spray the screen with bullets. And you’ll want to use the Time Pulse here, then shoot all their bullets with your Kick Beam and get tons of cash drops, and points. You can then get another Time Pulse this way, or even a Time Pulse powerup that is sometimes floating around. </p><p>The third game mode has a lot more variety of enemy setups, but is also randomized every time you play! Once you get too good at the hand-made modes, you can try out the “Surprise” mode for more variety. </p><h2 style="text-align: left;">No Hoarding <br /></h2><p>Make sure you use Time Pulses pretty often. You get a new one each
time you beat a Loop, and you can get them as a floating powerup. Make
sure to catch those powerups! </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTJkRvs2OVEW6cWHTPQg6lgT_mEBXqwb1Bf-jxgZRQG9ouj6aDFtBUV7rGN2n5djPZdCHaDIMs0EW46sZR-JQJoEK4ZBcrtE17U0dav1ujFTNQXlieHEH0vwXDerdDK629yo0em6GAv0Z4dkJVnZLH1EBqrlgkye96fnlIO4ZOEBvQZdlMu2xHLoMOgg/s1920/GameTypeDX%202022-08-29%2012-29-24-43.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTJkRvs2OVEW6cWHTPQg6lgT_mEBXqwb1Bf-jxgZRQG9ouj6aDFtBUV7rGN2n5djPZdCHaDIMs0EW46sZR-JQJoEK4ZBcrtE17U0dav1ujFTNQXlieHEH0vwXDerdDK629yo0em6GAv0Z4dkJVnZLH1EBqrlgkye96fnlIO4ZOEBvQZdlMu2xHLoMOgg/s320/GameTypeDX%202022-08-29%2012-29-24-43.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A new Time Pulse powerup is floating near the middle of the screen. Grab it!<br /></td></tr></tbody></table><br /><p></p><p>That's the general idea for the Time Pulse and chaining points. Remember Game Type DX comes out everywhere soon. Here are the store pages: <a href="http://mommysbestgames.com/GameTypeDX/index.html">http://mommysbestgames.com/GameTypeDX/index.html</a><br /></p><p>Thanks for playing and happy shooting!<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-25555549221401183802022-08-23T12:38:00.003-07:002022-09-08T11:37:31.006-07:00Game Type DX: Basic Abilities and Strategies<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR2WUfIvqZIyhIDO_8JwSKb6N4CegFmxY9mBdoMkvZSvKDvkUEMMjaHHcIKg2Z5FMfaXecOsdHRB6mnygQH3QlNYqxXVWFGEHIZnF4cdq1LXCWrJkT1DtUHwrsCzXuQYe1CVZ4rDVOD5xr4sgtu6UOzq5De2yff8Z34NwHGPu-OUo1wfq1xMNgnM3r0g/s1920/16x9_master.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR2WUfIvqZIyhIDO_8JwSKb6N4CegFmxY9mBdoMkvZSvKDvkUEMMjaHHcIKg2Z5FMfaXecOsdHRB6mnygQH3QlNYqxXVWFGEHIZnF4cdq1LXCWrJkT1DtUHwrsCzXuQYe1CVZ4rDVOD5xr4sgtu6UOzq5De2yff8Z34NwHGPu-OUo1wfq1xMNgnM3r0g/s320/16x9_master.png" width="320" /></a></div> <p></p><p>Ahead of Game Type DX releasing soon on consoles, here is an overview of Hoodie Girl's basic abilities. There's plenty of detail in here, even for players of the original version. Enjoy!</p><p>Here is the Video version of the article, for sitting and listening.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="219" src="https://www.youtube.com/embed/bbZ1UaHgPpY" width="400" youtube-src-id="bbZ1UaHgPpY"></iframe></div><br /><p><br /></p><p> </p><p>And here is the readable article version! <br /></p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg26cP6cRRJ9knNowd8hbeAY2iqS3MJUWF1HY4hb7qu3pvrbmNYrYIXr3IR19ikuljftyP3nECIEgrcwoWM89cdD89CjfRMyqCfHXHF2LU5aRGxX9TlZyf-6OQBS0K5b-2_OlmYqmx9iuGhcJ0PLzicoHQNTuWvy8Wt-ycgbN5_vUZp2e4m9ivXl4dXA/s969/text_card_slapshot.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="969" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg26cP6cRRJ9knNowd8hbeAY2iqS3MJUWF1HY4hb7qu3pvrbmNYrYIXr3IR19ikuljftyP3nECIEgrcwoWM89cdD89CjfRMyqCfHXHF2LU5aRGxX9TlZyf-6OQBS0K5b-2_OlmYqmx9iuGhcJ0PLzicoHQNTuWvy8Wt-ycgbN5_vUZp2e4m9ivXl4dXA/w400-h219/text_card_slapshot.png" width="400" /></a></div><p></p><h2 style="text-align: left;">Slap Shot</h2><p></p><p>
As you start the game, your basic attack is called the Slap Shot. It fires forward, and up and down. You can simply hold the button for constant shooting.
A lot of the enemies come from the right side of the screen, so your forward shot does the work. But many other enemies come from up/down/behind which is when your back hand is really helpful. </p><p> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixAcMUuMoTXBjvznYzIGbbQf0dlMciGswSO5xMW9ltuH4QZ43PN8S6JDu7zLCTMUCRzndEUvjReGEQZEde6pXnFLXLo3VO81TucvGGVhw_cW-GWEEPKUPAPSFI_11mn4_QOT1004SQebxPWHHXZ5YX0GW1P-NonJVOK4F0rPbMU1iuUAXfQf9XJHiE3Q/s1920/GameTypeDX%202022-08-23%2015-41-11-97.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixAcMUuMoTXBjvznYzIGbbQf0dlMciGswSO5xMW9ltuH4QZ43PN8S6JDu7zLCTMUCRzndEUvjReGEQZEde6pXnFLXLo3VO81TucvGGVhw_cW-GWEEPKUPAPSFI_11mn4_QOT1004SQebxPWHHXZ5YX0GW1P-NonJVOK4F0rPbMU1iuUAXfQf9XJHiE3Q/s320/GameTypeDX%202022-08-23%2015-41-11-97.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You start able to shoot forward, up and down.<br /></td></tr></tbody></table><br /><p></p><p>Several enemies are really important to take out quickly. Mainly the cats. The dang cats keep shooting as long as they are on screen. Each Loop of the game, the cats can shoot more. Once you get pretty far into the game, they are a simple enemy, but really nasty. Use your side shots to take them out from all angles. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMwt_MpF8j6yyCkuhT_vUIJ8sWN87IbZI47uvpQ2cRty341na4CA7F9paBgTfjiyyu1z8HskD-63bA3AVFP1XzSQ7oEvm7xJ2mAAs7YkFoR4jYGn_jCqptccDtTWfrF1jqLXZSJy878FQRwkpkJJ8gTDg3FOtLpXhkGOUM9-lE8fYVBun8HPjUoTK6GQ/s1920/GameTypeDX%202022-08-23%2015-41-23-97.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMwt_MpF8j6yyCkuhT_vUIJ8sWN87IbZI47uvpQ2cRty341na4CA7F9paBgTfjiyyu1z8HskD-63bA3AVFP1XzSQ7oEvm7xJ2mAAs7YkFoR4jYGn_jCqptccDtTWfrF1jqLXZSJy878FQRwkpkJJ8gTDg3FOtLpXhkGOUM9-lE8fYVBun8HPjUoTK6GQ/s320/GameTypeDX%202022-08-23%2015-41-23-97.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Enemies coming in from the bottom are perfect targets for your down shot.<br /></td></tr></tbody></table><br /><p></p><h4 style="text-align: left;">Double Tap <br /></h4><p>Another feature is to tap the shot button quickly. The benefit is, at the start of the tap, you get double-shots stacked up, not just one bullet but two. It's physically tough to take advantage of this all the time though, since you'll have to keep tapping constantly, but occasionally the extra firepower can help.<br /></p><h4 style="text-align: left;">Power Up <br /></h4><p>In the original release, there were no powerups, but now in the DX version there are several types. One of the new powerups is the Gun Up. Each time you grab them, you gain a new angle of shots. This only powers up your Slap Shot. (You cannot power up your Kick Beam.)</p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghxC0zu0v5t9ELfNTIFxoY-pG0iUevsQ6v0JBf7W1v-OVeudWKnsWj_O-bEKa3aSfcyO_kTy8j2jM23g-w_NzlshhhttuRGDES1_LLo38JtyFXvy72I1O_q_X1hCKoJITQgGjaJE8sdXMNHxb_uUjhEUX0UeJ4SLO05kb_l7iQg8EaUJgc89NYFycprw/s1920/GameTypeDX%202022-08-23%2015-44-07-96.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghxC0zu0v5t9ELfNTIFxoY-pG0iUevsQ6v0JBf7W1v-OVeudWKnsWj_O-bEKa3aSfcyO_kTy8j2jM23g-w_NzlshhhttuRGDES1_LLo38JtyFXvy72I1O_q_X1hCKoJITQgGjaJE8sdXMNHxb_uUjhEUX0UeJ4SLO05kb_l7iQg8EaUJgc89NYFycprw/s320/GameTypeDX%202022-08-23%2015-44-07-96.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Here the Slap Shot is near fully powered.<br /></td></tr></tbody></table><br /> <p></p><p>You’ll max out your Slap Shot after a while, which will look like this, with 4 bullets going to the left, and 3 bullets going to right. Try your best to simultaneously line up all these bullets onto actual enemies for maximize efficiency! </p><h4 style="text-align: left;">Point-Blank <br /></h4><p>You don’t get extra points or power from killing things in very close proximity, but what naturally happens is all your forward shots can hit a bit enemy. (Some shmups grant your attacks more power, or you get more points if you point-blank enemies.) So in some ways “point-blanking” does work well, if you can memorize when the big enemies show up. I like to run up quickly on the green SUVs and the Orange symbols and get in some concentrated hits. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpI6hpYPPKIJEAXBbNYGifUYQGpBy3uxq5BoAW4tWl2F_ANrgZub6Dm8QWnGa_KqEwfu-phlxwgi5IakOgxk47mzmimFufHWkt224VLQFkfwuLvbzTyJd9rdYEwytlSJxvxYm_FIImOtMrdQh9PnP_-Ql_tx4Kyj3oCQLQ7R4aXVGjweKghnxzCWl1ow/s969/text_card_kickbeam.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="969" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpI6hpYPPKIJEAXBbNYGifUYQGpBy3uxq5BoAW4tWl2F_ANrgZub6Dm8QWnGa_KqEwfu-phlxwgi5IakOgxk47mzmimFufHWkt224VLQFkfwuLvbzTyJd9rdYEwytlSJxvxYm_FIImOtMrdQh9PnP_-Ql_tx4Kyj3oCQLQ7R4aXVGjweKghnxzCWl1ow/w400-h219/text_card_kickbeam.png" width="400" /></a></div><p></p><h2 style="text-align: left;">Kick Beam </h2><p>The Kick Beam is your mega shot like from other games, but here it is powered by cold, hard cash. You get cash drops from killing enemies. The cash drops do a lot of things, including giving you points, but they also power up your Kick Beam. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLO1hJzv-ol5HzpFtYW8zSTqRblrDRbWGCgpBdlGi2MTrDuiaGdWVMmSHzAbWLM9GANCvXNwgyt8e_5QTu9wybi0gHMCtVFfwJra5Y18BrOd51bcdAS1Xdt3FkYbgd1TlPkGQESdZtKgnbzix4aWylfMfHe0sHLAcqIf0UNKWTcrHpxo_bi--iSuQ2Uw/s1920/GameTypeDX%202022-08-23%2015-44-23-95.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLO1hJzv-ol5HzpFtYW8zSTqRblrDRbWGCgpBdlGi2MTrDuiaGdWVMmSHzAbWLM9GANCvXNwgyt8e_5QTu9wybi0gHMCtVFfwJra5Y18BrOd51bcdAS1Xdt3FkYbgd1TlPkGQESdZtKgnbzix4aWylfMfHe0sHLAcqIf0UNKWTcrHpxo_bi--iSuQ2Uw/s320/GameTypeDX%202022-08-23%2015-44-23-95.png" width="320" /></a></div><br /> <p></p><p>Your Kick Beam slows your movement, but gives you a strong forward shot. Plus you get to yell “Parkour”, so that’s just plain fun! </p><h4 style="text-align: left;">(Bullet) Slow Down <br /></h4><p>The Kick Beam is strong, and focused, but another benefit is it slows down enemy bullets in its path. This is great for giving you some space from oncoming attacks. Watch out though because the enemy bullets speed back up after they leave the Kick Beam's area of influence! </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3dIGaLfwdkQ4pWbxF3q4dzrNu0Jc6gC3ckcHjv5A-GA8wA3om6npnNw_1eSxag6PcQi1czDqYg9ux-rBA5hmgKe0navaheyznjifq8I-ib-068KqF9zYwe7KRUpSvxDBsFvOwdFgDA2xhpFavVE64Q8qHB5StQspfDBnEYeuVxGak8h6nzTMbB77DA/s1920/GameTypeDX%202022-08-23%2015-41-43-95.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3dIGaLfwdkQ4pWbxF3q4dzrNu0Jc6gC3ckcHjv5A-GA8wA3om6npnNw_1eSxag6PcQi1czDqYg9ux-rBA5hmgKe0navaheyznjifq8I-ib-068KqF9zYwe7KRUpSvxDBsFvOwdFgDA2xhpFavVE64Q8qHB5StQspfDBnEYeuVxGak8h6nzTMbB77DA/s320/GameTypeDX%202022-08-23%2015-41-43-95.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Look closely in the middle, <br />the pink bullets all bunched up are a result <br />of the Kick Beam hitting them.<br /></td></tr></tbody></table><br /><p></p><h4 style="text-align: left;">Cash Infusion <br /></h4><p>Because the Kick Beam is powered by cash drops you’ll often need to stop shooting for just a moment, then keep shooting again. When you stop, all active cash drops start homing towards you. You can chain this nicely by holding shoot, letting off for a split second, then holding shoot again, killing more enemies and powering up your beam with the cash drops that fly at you. </p><p></p><br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiohl75JZpaBqAzkU7EZb_TIX13viRuB6N4vPIWpTJcvrHT6ZlimN26K4KXLpmQfRic7Hkqqsvf15Hup6ZsKnkALvlIhyc99hOun0JF0Dw6vqh-U4-NPwzUSNdKD-9SmZ710y-mMcvVQF_KOJ_XKRu_PUA8bjebOiDO0vnVQOfYzsQYEndOfbWcy1GiA/s1920/GameTypeDX%202022-08-23%2015-44-25-95.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiohl75JZpaBqAzkU7EZb_TIX13viRuB6N4vPIWpTJcvrHT6ZlimN26K4KXLpmQfRic7Hkqqsvf15Hup6ZsKnkALvlIhyc99hOun0JF0Dw6vqh-U4-NPwzUSNdKD-9SmZ710y-mMcvVQF_KOJ_XKRu_PUA8bjebOiDO0vnVQOfYzsQYEndOfbWcy1GiA/s320/GameTypeDX%202022-08-23%2015-44-25-95.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">If you stop shooting, <br />all the active cash swarms toward you and gives you points.<br /></td></tr></tbody></table><br /><p></p><p>The final, amazing use of the Kick Beam is to turn enemy bullets themselves into cash drops! But we’ll get into that strategy in another post. </p><p>Until then... PARKOUR!!! <br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-62782687529893389132022-08-08T08:25:00.003-07:002022-08-08T08:25:50.185-07:00You Got Xbox 360 in my Nintendo<h2 style="text-align: left;">Newest Pre-order Spot<br /></h2><p>Great news! Before the funny story about porting the game to the Switch, I'm happy to say <i>Game Type DX</i> on pre-order right now for the Switch!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-eFi93rWj1LkVSld8lyO7eXBz7ujdbS8bGoHKHOV7oWy8tmZ0kAccbXDw84xRPM-WItklNNLOpShCq5AA2LrLqgomBeiTPZHba7eOdJJ306khuhnToKmuYW2ZFl0sTEf0C7oD6nhySsXYYQxnsPObq67vbxFolhaZRPKjZ6QU_HmvPEVFmYITYrTRbA/s1920/gameType_store_EU_Switch.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="908" data-original-width="1920" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-eFi93rWj1LkVSld8lyO7eXBz7ujdbS8bGoHKHOV7oWy8tmZ0kAccbXDw84xRPM-WItklNNLOpShCq5AA2LrLqgomBeiTPZHba7eOdJJ306khuhnToKmuYW2ZFl0sTEf0C7oD6nhySsXYYQxnsPObq67vbxFolhaZRPKjZ6QU_HmvPEVFmYITYrTRbA/w400-h189/gameType_store_EU_Switch.JPG" width="400" /></a></div><br /> Here's the link to the <a href="https://www.nintendo.com/store/products/game-type-dx-switch/">North American store</a>.<p></p><p>And the linke to <a href="https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Game-Type-DX-2238841.html">the European store</a>.</p><p>(And is also on pre-order <a href=" https://www.xbox.com/en-us/games/store/game-type-dx/9mzz80wcxbvf">for Xbox One</a>.) <br /></p><p> </p><h2 style="text-align: left;">Making a Game For The Wrong Consoles<br /></h2><p>Game Type was inspired and heavily references the Xbox 360. <br />When creating the upcoming DX version for it, things got pretty difficult considering we're releasing it for the Nintendo Switch and the Playstation 4 and 5. </p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixyb9nR8OXfP8-fl9jfrrbXKadkF6VG9lLo4Y3uJWV7zk6e31QUHyxuS1q1L9bJxFlVhOJiwkqhh3UmLmFLISsRS56kyfohoqVHJsP5TbMW5t2B03WvQJVkBbf3mqGvp4TOwdYVb5aZDIBnmJuw41Q4nWWx8T7mLI9bk7QkHLq7Yp4SIpaUx873PF_XQ/s3840/GameTypeDX%202022-03-21%2011-10-42-95.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixyb9nR8OXfP8-fl9jfrrbXKadkF6VG9lLo4Y3uJWV7zk6e31QUHyxuS1q1L9bJxFlVhOJiwkqhh3UmLmFLISsRS56kyfohoqVHJsP5TbMW5t2B03WvQJVkBbf3mqGvp4TOwdYVb5aZDIBnmJuw41Q4nWWx8T7mLI9bk7QkHLq7Yp4SIpaUx873PF_XQ/s320/GameTypeDX%202022-03-21%2011-10-42-95.png" width="320" /></a></div><p></p><p>Now the worst possible thing to happen would have been for Nintendo and Sony to simply not allow the game in its present form, or to request a complete overhaul before we could release it. That would have stopped all work for the game. I was happy to create some new content for the DX release, and incorporate each platforms achievement and leaderboard systems. But to redo everything would have not been possible. The great news is, Nintendo and Sony are letting us release it!</p><p>However, both Nintendo and Sony sure didn't let our game in easily, or seemingly even understand what the game is about. I guess a "documentary style game about a competing game console" IS a pretty unusual concept!</p><h2 style="text-align: left;">RGB<br /></h2><p>Not surprisingly each platform, including the Xbox One, has rules about advertising a competitor's platforms. Plus, you have to adhere to each consoles naming conventions. Our game gets pretty "meta" though, because we have a made-up console in which you are playing the game. That console is called the "MediaBall" and its interface is a direct reference to the Xbox 360. To that end, I would have liked to have use terms such as "Dashboard", and "Game Marketplace" to complete the connection to the Xbox 360. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiWnUB_nN4VmzUujUsjDBgZyrLfUzP6MvXMsLKntq8ANQ1rls1b3CLX-fkG-a9kk_QfWyt85iJNh1c6eDBfaMf5kwnzZLTqpMZl0MTUCHheVSS1utCK9y-NIdxU7qEDa7O7JYpHpYEC23kschcaFOeP82GCcg61iPcuClFRSv5efz8BcAB0kbR6ETBCA/s1280/GameTypeDX%202022-05-06%2011-52-25-03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiWnUB_nN4VmzUujUsjDBgZyrLfUzP6MvXMsLKntq8ANQ1rls1b3CLX-fkG-a9kk_QfWyt85iJNh1c6eDBfaMf5kwnzZLTqpMZl0MTUCHheVSS1utCK9y-NIdxU7qEDa7O7JYpHpYEC23kschcaFOeP82GCcg61iPcuClFRSv5efz8BcAB0kbR6ETBCA/s320/GameTypeDX%202022-05-06%2011-52-25-03.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"Switch Red" variant dashboard color<br /></td></tr></tbody></table><br /> But unfortunately for the Switch and Playstation, those terms and several things were required to be changed or removed. Even the number "360" in one of our fake ads got nixed! We also couldn't use the green color from the Xbox 360 Dashboard. In some ways we did end up with some pretty cool changes. Now each platform has it's own version! The Nintendo Switch version has "Switch Red" for the menu. And the Playstation has their blue for the menu tiles. </p><p>I guess what puzzles me is that the Xbox 360 is completely off the market and not a true direct competitor any more, so it surprised me how much they pushed back on every little thing references it. Maybe it's more a long-standing brand concept than one console. I don't know!</p><h2 style="text-align: left;">You're on the Naughty List<br /></h2><p>Here is an incomplete list of things we had to change when adapting to Sony and Nintendo (I can't get too specific with the details as they are very touchy about mentioning their internal rules to the public).</p><ul style="text-align: left;"><li>Can't use term "Dashboard" as this is the Xbox 360's term. I chose "Control Panel".</li><li>Can't use term "Xbox 360". So I chose "Certain Game Rival's console" and made sure to print it in green. :D</li><li>Can't use term "Game Marketplace", so we picked "Game Store". </li><li>Can't use green menu blocks. Green! Okay, they didn't say can't use green exactly, they just said the menu system looked too close to the Xbox 360. So change it some way. <br />That's where the red and blue colors came in.</li><li>Can't show a cartoony controller that is even vaguely like the Xbox 360. So I dropped the other stick.</li><li> </li><li><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Tz5dBuiLhB8XFvF1Iaocyv50kGFZ7SQE9BvJbhdJsnB_i_m57ourWZtNKA9qwjaPub-_PuOyK-pRwH1Z6Nq0qzdmYQ0DlenAgUw8EYy9vAnLHiWXQhYoIStFJFMvqWfcPqOQLZYpmhEy08taablcqTsaEbo1Wr0C_O8ntjztG5NyZKXy4Y1ctLixEA/s1068/game_controller_change_sony.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="523" data-original-width="1068" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Tz5dBuiLhB8XFvF1Iaocyv50kGFZ7SQE9BvJbhdJsnB_i_m57ourWZtNKA9qwjaPub-_PuOyK-pRwH1Z6Nq0qzdmYQ0DlenAgUw8EYy9vAnLHiWXQhYoIStFJFMvqWfcPqOQLZYpmhEy08taablcqTsaEbo1Wr0C_O8ntjztG5NyZKXy4Y1ctLixEA/s320/game_controller_change_sony.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Microsoft on the left, Sony on the Right<br /></td></tr></tbody></table><br /> </li><li>Can't say "Control Stick". Um... what? I think that was more of a "must use our term" thing but it made me laugh. </li><li>Can't say "360" or "Rumble" action. So I went with "720" on the fake ad name and "Deep Tissue action" in the text description.<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR_gyyX2G6D9fU9ERgRLz2hYiQng6RAZU7SLgvnOEq74baVibpGWTa_aOTpO418kdXQ4WizJ9muNAwGb2coKtJ2v0WiOSCNRjM6J6NYf3E09cBaPbSykL6uNzHwtG7B9H79QYJwDVr4loy_V6dl9J3_rdnDG0P5RV4vZeT6JyNFh8_su6v5IW2OXn8YQ/s1130/controller_change.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="616" data-original-width="1130" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR_gyyX2G6D9fU9ERgRLz2hYiQng6RAZU7SLgvnOEq74baVibpGWTa_aOTpO418kdXQ4WizJ9muNAwGb2coKtJ2v0WiOSCNRjM6J6NYf3E09cBaPbSykL6uNzHwtG7B9H79QYJwDVr4loy_V6dl9J3_rdnDG0P5RV4vZeT6JyNFh8_su6v5IW2OXn8YQ/s320/controller_change.JPG" width="320" /></a></div>When you click on the fake controller massage ad, you get these texts. <br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyF0nt_bcWzQQKe7Z-MquuN5dMDS2qJUnI7NTBn3aP86MO2SX5ai_PABND9PgNlKeO4vBIsxvdFV_TKHZqdBJ84SQTkdGZQW2CQhalEGVRMe8_DCAucjUc0CjG_uRtSZFvw5Thu-1gDoSeO_tTHvg-rv4SbzEYX4lbuCYJbbVZ_mXceILDwkuKyBOzQg/s1209/controller_change_text.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="632" data-original-width="1209" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyF0nt_bcWzQQKe7Z-MquuN5dMDS2qJUnI7NTBn3aP86MO2SX5ai_PABND9PgNlKeO4vBIsxvdFV_TKHZqdBJ84SQTkdGZQW2CQhalEGVRMe8_DCAucjUc0CjG_uRtSZFvw5Thu-1gDoSeO_tTHvg-rv4SbzEYX4lbuCYJbbVZ_mXceILDwkuKyBOzQg/s320/controller_change_text.JPG" width="320" /></a></div><br /></li></ul><p>All in all, it really wasn't that bad to make the changes. I think it was just funny how it didn't seem like they noticed what the game was doing or what it was about. But I'm thankful we get to release it on all consoles! </p><h2 style="text-align: left;">Release in September </h2><p><i>Game Type DX</i> is coming out September 8th! <br />It's ready for pre-order on <a href="https://www.nintendo.com/store/products/game-type-dx-switch/">Switch </a>and on <a href="https://www.xbox.com/en-us/games/store/game-type-dx/9mzz80wcxbvf">Xbox One</a>. <br />(PS4 is tough to get a pre-order for it, but that's a whole other story!)<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-45952373734569250142022-04-25T12:07:00.003-07:002022-04-25T12:07:51.344-07:00Announcing Game Type DX<p>Parkour!
<br />I'm thrilled to announce the remastered and enhanced version of our face-paced, high-score shooter <b>Game Type</b> coming soon to PS4/Switch/Xbox One, later this year.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtKeLO7ajCy6J55DXSRGCxcunt_O5SmeOL5Mkhlb0Kk99Wnr22zx-z7vkZTL93_B6htdeTXfQqa9fB6jsSjzBrYDxQksyaxyAlVSYALV-0-pGNMIfziysO3r0Uph74PbT9556LF2N4lnpwMLRE6ofhMbgbnlqFcyIgVhl5LH-0Yaxcqb4rg3sp1dRtug/s3840/GameTypeDX%202022-03-21%2011-55-02-23.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtKeLO7ajCy6J55DXSRGCxcunt_O5SmeOL5Mkhlb0Kk99Wnr22zx-z7vkZTL93_B6htdeTXfQqa9fB6jsSjzBrYDxQksyaxyAlVSYALV-0-pGNMIfziysO3r0Uph74PbT9556LF2N4lnpwMLRE6ofhMbgbnlqFcyIgVhl5LH-0Yaxcqb4rg3sp1dRtug/w400-h225/GameTypeDX%202022-03-21%2011-55-02-23.png" width="400" /></a></div><p>You may be saying <i>"wow, Game Type is a terrible name</i>", and I agree! We actually named the game that, because it was the same name Microsoft used to access ALL GAMES FOR SALE on the Xbox 360, way back in December 2011. </p><p>Can you imagine making a video game console, and leaving the majority of games to be stuck behind the simple name "<b>Game Type</b>"? <br />And the picture of the tile was a woman, doing a high-kick, in a green hoodie. That's super weird! </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqf4LmhHegFCj0XZvZBCWpBu6IuncbmN75p4Ywio0YGHdmqWTW975NO_b-Ba7T2uIdrZBBa7Wz0EHEDznySrP3oZ8PYEpXA7w8eixrdpiz6icjtWPhoC1U85qqr7AohW7i2-tNDHHaAPxN0bqQSqPqQzbGa4KP1cvvu-5UVPZdxIoUVH9_MsZKXHvtXw/s804/dash_close.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="510" data-original-width="804" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqf4LmhHegFCj0XZvZBCWpBu6IuncbmN75p4Ywio0YGHdmqWTW975NO_b-Ba7T2uIdrZBBa7Wz0EHEDznySrP3oZ8PYEpXA7w8eixrdpiz6icjtWPhoC1U85qqr7AohW7i2-tNDHHaAPxN0bqQSqPqQzbGa4KP1cvvu-5UVPZdxIoUVH9_MsZKXHvtXw/w400-h254/dash_close.jpg" width="400" /></a></div><p></p><h3 style="text-align: left;">360 History </h3><p>Yes, that's a real screen capture from the Xbox 360 dashboard! There were a few categories like "New Releases", but if you wanted to find XBLIG or even XBLA games, you had to click there first! <br /></p><p>To help combat this, and get some attention to the problem, we quickly make a very fun little shooter and called it "Game Type". </p><p>And now all these years later, to complete our DX pack of Shoot 1UP DX, Explosionade DX, and Weapon of Choice DX, we've added lots of new content to create Game Type DX!</p><p>Have a look at the announcement trailer which tells the history, but also shows a bit of the new content.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/-Bc0UUZjARs" width="320" youtube-src-id="-Bc0UUZjARs"></iframe></div><br /><h3 dir="ltr" id="docs-internal-guid-f08bba8b-7fff-0a67-e9bb-c782ac76a2d3" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: #434343; font-size: 14pt; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Microsoft Changes</span></span></h3><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Game Type, the game, received wide gaming press coverage, bringing large amounts of media attention to the problem.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Microsoft shortly revised the menu system, removing the poorly named menu tile, making it easier to find XBLIG and XBLA games again.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">From internal sources, MBG has been told that their Game Type protest game really did help push Microsoft to change their console for the betterment of Indie Games.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjeu5-wdg3aqaecjIxiK-9NrEc6uqAQ7-r-2MrtRIZyC5vAQH8Hr0YfyUJPqHr6l0VCBLbhkIjb866p2XAYU4EWUtBkbwA6QIANGkcSMbYapZOLZVocevCODtCwX4USL3sJO2v0ppVZ2fzfnIRRP5ys7JpE1qKKgYOiw54TTSwLrTEPqNEJPOLxg-6Q/s3840/GameTypeDX%202022-03-21%2011-29-25-49.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjeu5-wdg3aqaecjIxiK-9NrEc6uqAQ7-r-2MrtRIZyC5vAQH8Hr0YfyUJPqHr6l0VCBLbhkIjb866p2XAYU4EWUtBkbwA6QIANGkcSMbYapZOLZVocevCODtCwX4USL3sJO2v0ppVZ2fzfnIRRP5ys7JpE1qKKgYOiw54TTSwLrTEPqNEJPOLxg-6Q/w400-h225/GameTypeDX%202022-03-21%2011-29-25-49.png" width="400" /></a></div><br /><span style="font-family: inherit;"><span style="background-color: transparent; color: #434343; font-size: 14pt; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Deluxe Treatment</span></span><p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">With new enemies, new game modes, leaderboards, and achievements, Game Type DX is the complete package, and a fascinating time capsule of gaming history.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoIdpkbGPQwcrFxOdh3ZBsn2Yva4LGCEUD6TxKTVAgFfOFVkgZg2GAbaxwXblg_DAh0qMx1OUZe1Ah020jL1ovRax7zI2OJH8XQRN6-Ggop9zstk06jtxYCYqcOhPiXU1-ehiX5qRiqpLoTQci-4FQI780mguE6-4sGf2uozoGM5YVTEeEbIqdU1vjA/s3840/GameTypeDX%202022-03-22%2017-10-15-67.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoIdpkbGPQwcrFxOdh3ZBsn2Yva4LGCEUD6TxKTVAgFfOFVkgZg2GAbaxwXblg_DAh0qMx1OUZe1Ah020jL1ovRax7zI2OJH8XQRN6-Ggop9zstk06jtxYCYqcOhPiXU1-ehiX5qRiqpLoTQci-4FQI780mguE6-4sGf2uozoGM5YVTEeEbIqdU1vjA/w400-h225/GameTypeDX%202022-03-22%2017-10-15-67.png" width="400" /></a></div><b><span style="font-family: inherit;"><span style="background-color: transparent; color: #434343; font-size: 14pt; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Key Features for Game Type DX in 4K</span></span></b><p></p><ul style="margin-bottom: 0; margin-top: 0; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Loop-tastic speed insanity! Every time you beat a level, the game speed increases!</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Time Pulse gameplay -- Slow down time and turn enemy bullets into score drops!</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2-Player local co-op for extra firepower, and extra Parkour!</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3 Game modes: "Standard", "Parkour Remix", and "Surprise!"</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Surprise Game mode features new level layouts every time you play.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Online Leaderboard! Show up often. Show Off your play skills!</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The new DX version of the game has lots of powerups and even POWER DOWNS!</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">DX version also features loads of corny video game jokes to discover in the fake dashboard section.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">PARKOUR!!!</span></span></p></li></ul><p></p><p>Alright friends, we'll be announcing a release date soon, and a pre-order option. Stay tuned!<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-48613315880901700672022-01-14T11:35:00.004-08:002022-01-14T11:35:39.900-08:003, 2, 1, Contract!<p> Yes, I meant to write "contract", instead of "contact" :D</p><p>The past few months have had me spending time on two new secret projects! They are quality, original, action Mommy's Best Games productions and I'm super excited to share them! Sadly, I've decided to not share them prematurely. They must remain in secret for the time being. Which means, for November, December, as I worked on them, I couldn't find a way to do a blog post, without sharing information about those games. </p><p style="text-align: center;"> <img alt="Girls Make Games" class="n3VNCb" data-noaft="1" src="https://images.squarespace-cdn.com/content/v1/5c88336eda50d31190b37459/1552497709564-GF8F0MNGWWB2MA4JUESU/GMG%2BLOGO%2BOFFICIAL%2B2019.jpg" style="height: 267px; margin: 1.35px 0px; width: 266px;" /></p><p>But in the meantime, I've taken on another contract game design job. I've worked with Girls Make Games for several years now. They are a good company which helps get teenage girls into game development. The girl teams create an idea, and as a bonus, GMG contracts out the final development to finish their concept and release it! It's a pretty neat thing to be a part of. </p><p>Previously I've finished several games with Girls Make Games. Most recently we released "<b>Find Me</b>" onto Steam and consoles. It was great to see that project come to life on my own PS4! And it's gotten some great reviews as well. </p><p>Here is the <a href="https://store.playstation.com/en-us/product/UP5413-CUSA31493_00-FINDMEGAME000001">PS4 store link.</a></p><p>Steam Link : <a href="https://store.steampowered.com/app/1263060/Find_Me/">https://store.steampowered.com/app/1263060/Find_Me/</a> <br /></p><p> </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cdn.akamai.steamstatic.com/steam/apps/1263060/ss_aa8917106609df55864e54b89908484d1366c24b.600x338.jpg?t=1610069063" /></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img src="https://cdn.akamai.steamstatic.com/steam/apps/1263060/ss_41242cee78bc681ef6b9251708c76eaa4701a657.600x338.jpg?t=1610069063" style="margin-left: auto; margin-right: auto;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><p> </p><p>I ended up doing a lot of the programming, gameplay design, and level design for the game.</p><p>I'm happy to say Indie Gamer Chick reviewed it and loved it! </p><p> </p>
<a href="">https://indiegamerchick.com/2022/01/02/find-me-ps4-pc-review/</a>
<p></p><blockquote>
<b>Find Me</b> has remarkably tight and responsive controls and some of the most intuitive jumping physics I’ve seen. That double jump? Perfect. One of the best I’ve ever seen, indie or otherwise. I’ve played games by seasoned pros who couldn’t get the movement, speed, and precision as fine-tuned as <b>Find Me</b> has. Sublime effort, everyone. The best thing I can say about<b> Find Me</b> is the controller will vanish in your hands. It’s a total non-issue, as it should be. </blockquote><p></p>
<p>
I'm pretty thrilled with that review of the gameplay controls! I feel proud about that. </p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEisEclVpb3VPwbDDa0NXUJFGmeo5oTZ5j-kb8IyjO1XXSp7afN5OrfGezcCSwfpt6QOXN7vX-vsfs9qTa3NDbS9UpmXM8TcnbQwbqqZvmPAEpHW6iwI8bFc-vUj5UEeANETsNZKq5zJdAzASPY-4B0UhV72T1-BIPLKuZiZ4YjXhRvJu7EvyBERPigrQA=s839" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="484" data-original-width="839" height="185" src="https://blogger.googleusercontent.com/img/a/AVvXsEisEclVpb3VPwbDDa0NXUJFGmeo5oTZ5j-kb8IyjO1XXSp7afN5OrfGezcCSwfpt6QOXN7vX-vsfs9qTa3NDbS9UpmXM8TcnbQwbqqZvmPAEpHW6iwI8bFc-vUj5UEeANETsNZKq5zJdAzASPY-4B0UhV72T1-BIPLKuZiZ4YjXhRvJu7EvyBERPigrQA=s320" width="320" /></a></div><br />
<p>
My current contract project is for "<b>What They Don't Sea</b>". It's a new Girls Make Games fully funded project. I'm heading up programming and design again for that. I can't reveal the new look of the game, but it's shaping up great. The game is about a young girl that is exploring the ocean and looking for renewable resources.
</p>
<p>
But rest assured I am also still working on <b>completely insane</b> Mommy's Best Games original games! I plan to reveal some news bits of them in the next few months.
</p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-51371801794926985082021-10-04T11:47:00.005-07:002021-10-04T11:47:57.858-07:00Weapon of Choice DX Out Now!<div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-rLyj-17qAno/YOdrQDd_COI/AAAAAAAACk0/U03Wve69Zko9F_GGqAf-yr2k9aiY2b1kwCPcBGAYYCw/s1920/woc_dxheader.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://1.bp.blogspot.com/-rLyj-17qAno/YOdrQDd_COI/AAAAAAAACk0/U03Wve69Zko9F_GGqAf-yr2k9aiY2b1kwCPcBGAYYCw/w400-h225/woc_dxheader.png" width="400" /></a></div><br />I'm proud to say that the remastered "<b>Weapon of Choice DX</b>" is out now on all consoles!<p>Here are all the store links: <br /></p><p><a href="http://microsoft.com/en-us/p/weapon-of-choice-dx/9n8xjhd9m1xj#activetab=pivot:overviewtab">Xbox One and Series X (Worldwide)</a><br /><a href="http://nintendo.com/games/detail/weapon-of-choice-dx-switch">Nintendo Switch (North America)</a><br /><a href="http://nintendo.co.uk/Games/Nintendo-Switch-download-software/Weapon-of-Choice-DX-2010771.html">Nintendo Switch (Europe)</a><br /><a href="http://store.playstation.com/en-us/product/UP0446-CUSA20304_00-WEAPONOFCHOICE00">Playstation 4 and 5 (North America)</a><br /><a href="http://store.playstation.com/en-gb/product/EP0443-CUSA28390_00-5838356233705868">Playstation 4 and 5 (Europe)</a><br /><br /></p><p>Way back in 2008, I released <b>Weapon of Choice</b>, my first indie games as "Mommy's Best Games". That was after working in AAA games for 10 years!</p><p>A lot has changed, and <b>Weapon of Choice</b> is so old (<i>how old is it??</i>) it was first released in 4:3 aspect ratio, with many gamers playing it on a CRT TV!</p><p>The new <b>DX </b>remaster has lots of improvements over the original, and surprising one to need was "16:9 widescreens support"! I didn't just slap some bars on it though, the actual level design and layout was changed to properly support a widescreen play area. In addition the game now blasts along at 60 fps!</p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-jMB5idK_i3w/YVtLHiq0K3I/AAAAAAAACmU/w7HndKtGLXghkl5XwY4L5LlLrN4rbhZgACNcBGAsYHQ/s2048/s5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-jMB5idK_i3w/YVtLHiq0K3I/AAAAAAAACmU/w7HndKtGLXghkl5XwY4L5LlLrN4rbhZgACNcBGAsYHQ/w400-h225/s5.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-VBPEjsi6YlU/YVtLMeatp3I/AAAAAAAACmY/uUkfa1ghHnIUp3PIF1EzAc4GxMNI2nO3ACNcBGAsYHQ/s2048/s2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-VBPEjsi6YlU/YVtLMeatp3I/AAAAAAAACmY/uUkfa1ghHnIUp3PIF1EzAc4GxMNI2nO3ACNcBGAsYHQ/w400-h225/s2.png" width="400" /></a></div><br /><p>There's lots of new changes from the old Xbox 360 release as well, including hidden MBG pies to discover, 7 total difficulty settings, and of course Trophies/Achievements to unlock! </p><p>So grab it this weekend on your favorite console for only $5.99, and let's blast some hideous aliens!<br /></p><p>Thanks for all the years of support and happy shooting!</p><p><br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-48274387180368835852021-07-08T14:24:00.001-07:002021-07-08T14:29:17.489-07:00Weapon of Choice DX Is Gunning Soon to Consoles!<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-rLyj-17qAno/YOdrQDd_COI/AAAAAAAACko/Obqg2xZaYAQkc6vW86qNA0tcMGSRL8l0wCNcBGAsYHQ/s1920/woc_dxheader.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="226" src="https://1.bp.blogspot.com/-rLyj-17qAno/YOdrQDd_COI/AAAAAAAACko/Obqg2xZaYAQkc6vW86qNA0tcMGSRL8l0wCNcBGAsYHQ/w400-h226/woc_dxheader.png" width="400" /></a></div><p>Way back in 2008, we released our very first indie game <i>Weapon of Choice</i> on Xbox 360 to great acclaim. And I'm excited to announce it's now being remastered as "<i>Weapon of Choice DX</i>"! </p><p><br />The game will release on September 2nd on Nintendo Switch, both PS4 and PS5, and both on the <a href="https://www.microsoft.com/en-us/p/weapon-of-choice-dx/9n8xjhd9m1xj?activetab=pivot:overviewtab">Xbox One and the Xbox One Series X</a>. I've been working on this one for the past few months with my game dev friends at <a href="http://supersoul.co">Super Soul</a>, to port it to all the consoles. </p><p></p><p>If you've missed my other DX releases, check out my blog posts on the development of <i><a href="https://mommysbest.blogspot.com/2020/12/shoot-1up-dx-on-xbox-oneswitchps4.html">Shoot 1UP DX</a></i> and <i><a href="https://mommysbest.blogspot.com/2021/03/explosionade-dx-out-now-which.html">Explosionade DX</a></i>. </p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="280" src="https://www.youtube.com/embed/kWaQx0uQ_cA" width="337" youtube-src-id="kWaQx0uQ_cA"></iframe></div><br /> <p></p><h3 style="text-align: left;">Innovations of Choice <br /></h3><p>As a reminder of what makes the game so special, <i>Weapon of Choice DX</i> is a riff on the<i> </i>"run and gun" sub-genre similar to games like <i>Contra </i>and <i>Mega Man</i>. There are many innovations in the design including "death-brushing" which causes all time to slow down if you are about to be killed, thus giving you a chance to escape your brush with death. </p><p>Another big change is the ability to find new players. You start with 3 "lives" like a traditional shooting game, but here all 3 lives are unique characters. And if you die, you can actually rescue the downed person, and get them out of the level (thus getting your "life" back). Each of these characters has their own special "weapon of choice" for players the learn how to use. Players can also find entirely new characters that have fallen in battle. If you rescue this new character, they permanently stay in your group, ready to fight and add to your total life count.<br /></p><p>The level design is also unique. While the game is short to beat, there are many branching paths and 4 possible endings. This encourages replaying the game multiple times, and with different characters. <br /></p><h3 style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-lrQzpjtPKkE/YOdrOuFEp5I/AAAAAAAACkk/cxtTy7qgbjgspO9bkO8ZHyWvpxUGIyC5wCPcBGAYYCw/s1920/s7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://1.bp.blogspot.com/-lrQzpjtPKkE/YOdrOuFEp5I/AAAAAAAACkk/cxtTy7qgbjgspO9bkO8ZHyWvpxUGIyC5wCPcBGAYYCw/w400-h225/s7.png" width="400" /></a></div></h3><h3 style="text-align: left;">Deluxe Treatment</h3><p>Remastering <i>Weapon of Choice DX</i> focused on several technical issues. The game has high-res textures, and large expansive levels. It was difficult and took substantial optimizations from the Super Soul team, to get the game running at 60 frames a second on all consoles. The hand-held mode for the Nintendo Switch is sadly slower and less powerful than most of the other consoles and layouts, so it took extra work to get the game up to par there. </p><p>The hand-drawn was also all up-rezzed to 4K and looks extra nice on a big TV. Full button remapping was added, per console layout, as well.</p><p>For gameplay content, the game does remain similar to the Steam release back in 2015. There are "Mommy's Best Games pies" hidden throughout the game. Progress is tracked and recorded and encourages the player to find all the pies for an unlockable Achievement/Trophy! The original Xbox 360 release had 3 difficulty settings, but there are now 7 difficulty settings adding plenty of challenge. </p><p>I also took time to tweak the 'death-brushing' effect. Now the game darkens the background entirely to make it easier to see you and the dangerous threat, which is better than the earlier versions of the game.<br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-aNF04nygRqw/YOdrOcAo69I/AAAAAAAACkw/FcIv7wLuaUY9u8McTWHF8Pea3UvSvlHUQCPcBGAYYCw/s1920/s3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://1.bp.blogspot.com/-aNF04nygRqw/YOdrOcAo69I/AAAAAAAACkw/FcIv7wLuaUY9u8McTWHF8Pea3UvSvlHUQCPcBGAYYCw/w400-h225/s3.png" width="400" /></a></div><p></p><h3 style="text-align: left;">Deluxe Challenge </h3><p>The DX version has also been made a bit tougher than any other version! With the game now running well at 60 fps, some bosses were going down too easily. I personally worked on rebalancing the game (testing on console hardware), and I tweaked all boss health, and some smaller enemy fights to keep things challenging and satisfying. The player speed and movement has been increased making the feel of the game much snappier than the original release.<br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-pvgpBpzzhBY/YOdrNNTM_OI/AAAAAAAACks/h0K8w7DE7qg3tbp6HtRcl-QzGW1iozIOwCPcBGAYYCw/s1920/s4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://1.bp.blogspot.com/-pvgpBpzzhBY/YOdrNNTM_OI/AAAAAAAACks/h0K8w7DE7qg3tbp6HtRcl-QzGW1iozIOwCPcBGAYYCw/w400-h225/s4.png" width="400" /></a></div><p></p><h3 style="text-align: left;"> Pre-Order Power<br /></h3><p><i>Weapon of Choice DX</i> is currently available to pre-order on <a href="https://www.microsoft.com/en-us/p/weapon-of-choice-dx/9n8xjhd9m1xj?activetab=pivot:overviewtab">Xbox One here</a>. </p><p>The Nintendo Switch pre-order starts on July 21st. <br /></p><p></p><p>We tried to get as long a pre-order as possible as that seems to help sales. I think this is because the pre-order sits in a special section of the digital stores, basically sectioned off from the giant warehouse of "released games". </p><p>We'll also the have the pre-order in both the Europe and North America Nintendo Switch store pretty early, which we've struggled to get approved as quickly before. This is our 3rd DX game, so at this point, we're finally getting pretty good at the store approval process. It is a lot of work, but clearly important. </p><p>In the meantime, grab the pre-order please, tell your friends, and stay tuned for release on September 2nd! <br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-83952087144292194932021-03-19T08:51:00.003-07:002021-03-19T08:53:51.021-07:00Explosionade DX, Out Now, Which Explosions I Remastered and Why<p><b>Explosionade DX</b> is out now on <a href="https://www.microsoft.com/en-us/p/explosionade-dx/9pbnp721s9qx?activetab=pivot:overviewtab">Xbox</a>, Nintendo <a href="https://www.nintendo.com/games/detail/explosionade-dx-switch/">Switch</a>, and <a href="https://store.playstation.com/en-us/product/UP0446-CUSA20303_00-EXPLOSIONADEDX00">Playstation</a>!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-iXGfAxNIVVU/YFTFcMKy3pI/AAAAAAAAChE/sd1byLE3EhAHgpzkJ_b3Mpqe9F4KA8JJQCNcBGAsYHQ/s980/expl_MIX_thumbnail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="980" src="https://1.bp.blogspot.com/-iXGfAxNIVVU/YFTFcMKy3pI/AAAAAAAAChE/sd1byLE3EhAHgpzkJ_b3Mpqe9F4KA8JJQCNcBGAsYHQ/s320/expl_MIX_thumbnail.jpg" width="320" /></a></div><p>As with <b><a href="http://mommysbestgames.com/shoot1up.html">Shoot 1UP DX</a></b> from a few months ago, this is a remaster of one of my older shooting games. Though we added 2 new levels to <b>Shoot 1UP</b>, I feel like we did even more to improve <b>Explosionade </b>for the 'deluxe edition'.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8KtCQYdayIs/YFTF5gel64I/AAAAAAAAChM/T2j1nN2LfZ4RCOY_zlXusyHE0J0hZktNQCNcBGAsYHQ/s1920/exp1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://1.bp.blogspot.com/-8KtCQYdayIs/YFTF5gel64I/AAAAAAAAChM/T2j1nN2LfZ4RCOY_zlXusyHE0J0hZktNQCNcBGAsYHQ/s320/exp1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Discovering the Horronyms surprisingly organized culture is a subtle part of the fun.</i><br /></td></tr></tbody></table><p></p><p><b>Explosionade DX</b> is a run 'n' gun mech game, in which you gleefully blast walls, and squish poor, little critters to gooey bits. I've always enjoyed the game, but one thing felt lacking--the difficulty was always a bit low. The final levels never really challenged you until the literal last areas. </p><p>To address that, I managed to get the original level design program working again! I couldn't believe it, but the program Richard Rosenthal made for me, over 10 years ago, still worked, with a bit of help. The original version of the game had 40 levels. We basically scrapped about 35 of those levels, and created 55 new ones! </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jWZPkLWduUo/YFTGAYiYdDI/AAAAAAAAChQ/zhNTsMsh4k4dUigkNYE-x86hvj7RMz55QCNcBGAsYHQ/s1920/Explosionade%2B2020-12-16%2B12-23-16-38.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://1.bp.blogspot.com/-jWZPkLWduUo/YFTGAYiYdDI/AAAAAAAAChQ/zhNTsMsh4k4dUigkNYE-x86hvj7RMz55QCNcBGAsYHQ/s320/Explosionade%2B2020-12-16%2B12-23-16-38.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>All levels are hand-balanced for Easy, Medium, and Hard difficulty.<br /></i></td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table> </p><p>The most exciting part, is I got to work with my kids on it. Specifically my 10 year old son really took to making new levels. It was a great division of work. He loved making extremely hard levels. I strove to make varied levels. Often I would make new enemies and write new code, to create some original situations, such as the two "all dark" levels, or the new "barf bag" enemies. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-JK58WqYmPyM/YFTGPWgpw-I/AAAAAAAAChY/ySEf90jK0p0iLZbEGZ0ME2W0_Q8d65wYwCNcBGAsYHQ/s1920/Explosionade%2B2020-12-16%2B12-12-51-81.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://1.bp.blogspot.com/-JK58WqYmPyM/YFTGPWgpw-I/AAAAAAAAChY/ySEf90jK0p0iLZbEGZ0ME2W0_Q8d65wYwCNcBGAsYHQ/s320/Explosionade%2B2020-12-16%2B12-12-51-81.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>On the right side, is the result of the concrete-like sludge that comes from the "barf bags".</i><br /></td></tr></tbody></table><br />Not surprisingly my son's level designs did need some polish, but it was fun to have him block in the level, with ridiculous challenges. Then I would work with him and show him how to smooth it out just a bit, to make it more enjoyable over all, but still preserve the great challenge. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-kvbAz8HXTcI/YFTGV7097wI/AAAAAAAAChg/l_hMmjbHMWsRc65HTJ4PJZUaBseIwA-gACNcBGAsYHQ/s1920/xb8.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://1.bp.blogspot.com/-kvbAz8HXTcI/YFTGV7097wI/AAAAAAAAChg/l_hMmjbHMWsRc65HTJ4PJZUaBseIwA-gACNcBGAsYHQ/s320/xb8.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>In the "all dark" levels you'll have to "feel your way" through by destroying walls.</i><br /></td></tr></tbody></table> </p><p>The end result now has at least 5 very tough levels (probably more depending on how you grade them) but these levels are spaced out later in the 60 total levels. I like these difficulty spikes, as you can enjoyably blast your way through several short levels in a row, but then hit a "wall" where you'll have to step back and actually think about how to proceed. These levels aren't that tough, but they offer a good bump in the challenge here and there. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-RhSMKqel-lY/YFTGb1mfI-I/AAAAAAAAChk/D4x-2YkGUpoJfdFEp8DtfNC9rzEPiSuwQCNcBGAsYHQ/s1920/xb12.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://1.bp.blogspot.com/-RhSMKqel-lY/YFTGb1mfI-I/AAAAAAAAChk/D4x-2YkGUpoJfdFEp8DtfNC9rzEPiSuwQCNcBGAsYHQ/s320/xb12.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Cris-crossed by the laser-shooting Bruiser Horrornyms can make for some tricky fights.</i><br /></td></tr></tbody></table><br /> In addition to level design, we've added many new enemies, uprezzed the graphics to 4K, locked the framerate to 60fps, added Trophies/Achievements, and online leaderboards! </p><p>It's only $5.99 on all systems, so if you enjoy shooting up some baddies, give it a go this weekend!</p><p>And do yourself a favor, if you've ever played through a Contra game, go ahead and pick the "Serious" difficulty for Explosionade DX. You'll have more fun.<br /> </p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-28604324053069256352020-12-22T10:08:00.002-08:002020-12-22T10:13:56.817-08:00Shredded Secrets<p><br /> With the end of the year approaching I wanted to share two of the contract games I helped ship this year. They are not the normal "Mommy's Best" insane action games, but still very cool on their own. </p><p>Both games were made for <a href="https://www.girlsmakegames.com/">Girls Make Games</a>, an organization that works with young girls to encourage them to get into game development. These two games were made based on very popular Kickstarter campaigns to fund their development. (No I didn't get paid all that money, lol.) I charged a fairly low, Midwestern rate for the very nice GMG team! Today I'll talk about the first game we finished.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/header.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="215" data-original-width="460" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/header.jpg?t=1607448191" /></a></div><p><a href="https://store.steampowered.com/app/1479000/Shredded_Secrets/">Shredded Secrets</a> is a story-based platformer with 4 interconnected stories about 3 students and a teacher living their lives and struggling in school. Each character has their own troubles, and some of the stories even intertwine. The original girl team came up with the concept and the characters and Girls Make Games people produced the game. I helped form the gameplay for each characters. I'm proud that we created some new gameplay--new action moves for a platformer! </p><p></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/p6sLPwzXJR8" width="320" youtube-src-id="p6sLPwzXJR8"></iframe></div><br /> The first character Isabella is being bullied by the other kids in school. This is shown by visible insults flying through the air at her. The art was created by <a href="https://www.klongua.com/">Katie Longua</a> and it is adorable. <p></p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_8f606ca3d8d766ccae4a7478fe24293f039b8228.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_8f606ca3d8d766ccae4a7478fe24293f039b8228.1920x1080.jpg?t=1607448191" width="400" /></a></div><p>Isabella can "block insults" by holding the action button. And she can even "reflect insults" back at the bullies if you tap the button just before being hit. I came up with that one. Isabella can jump and explore through each school level, and it plays like a platformer, but feels a little different, as you interact with the school kids some. You also find lost items that relate to your character. As you find new items, and visit checkpoints more of the story is revealed, and most of it is fully voice-acted!</p><p>The sounds, music, and voice acting is by <a href="http://teamaud.io/">Team Audio</a> and is well done and helps elevate the game. <br /></p><p></p><p>There are 4 levels for each of the 4 characters. </p><p>The next character is Oakley the bully who is meanest to Isabella! You get to discover his secret, and some of the reasons he feels compelled to be so mean. His action is to shoot insults at other kids! I helped push that idea. It's fun, in a cruel way, because you can make regular non-bullies cry. But you can also attack bullies with insults. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_576a3c43707ba1a0c1f8fa00ced1533dac6da87b.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_576a3c43707ba1a0c1f8fa00ced1533dac6da87b.1920x1080.jpg?t=1607448191" width="400" /></a></div><p></p><p><br /></p><p>The big twist with Oakley is you can eventually evolve into getting
to pick between insults or compliments! Eventually you learn you can
tame your demons by actually helping, not hurting. <br /></p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_845b42003bb5989a1fc1553e74e785195529af55.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_845b42003bb5989a1fc1553e74e785195529af55.1920x1080.jpg?t=1607448191" width="400" /></a></div> <p></p><p>Next up is Taylor, a smart kid tortured by less than perfect grades. He's obsessed with grades and tests, and eventually his mind distorts his perception of the school, so he sees evil grades attacking him! His ability is to throw a school book like a boomerang. I borrowed this gameplay from Ninja Gaiden, the yellow boomerang powerup. It's very fun. You can even jump over the book and keep it swinging around you, attacking the evil grades. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_35e64733b6985d4a2238712d4e5836b30abb3e05.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_35e64733b6985d4a2238712d4e5836b30abb3e05.1920x1080.jpg?t=1607448191" width="400" /></a></div> <p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_23e95bde3bb0830a592f3fbcabc1c8d63b493c8a.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_23e95bde3bb0830a592f3fbcabc1c8d63b493c8a.1920x1080.jpg?t=1607448191" width="400" /></a></div>The final and fourth character is a teacher, named London. She is feeling overwhelmed at work, and has some troubles at home. Her interesting ability is to offer praise and help on people in the form of flying, arcing happy projectiles. But if you overdo it, and give too much of yourself, she gets tired and you have to calm down for a bit.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_1d3e141eb954248274f04a3b9b96fe751ea9f191.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_1d3e141eb954248274f04a3b9b96fe751ea9f191.1920x1080.jpg?t=1607448191" width="400" /></a></div><br /><p>I did the level design and most of the code for the game. The level layouts is basic platforming stuff, pretty fun, and has some nice secrets. There are even some bosses in the game, and the team managed to sneak a shoot-em up level in there! (Taylor, level 3).<br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_345f7e72ae6e043dc8a708091f9249105e219e02.1920x1080.jpg?t=1607448191" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://steamcdn-a.akamaihd.net/steam/apps/1479000/ss_345f7e72ae6e043dc8a708091f9249105e219e02.1920x1080.jpg?t=1607448191" width="400" /></a></div><br /> It was a short project, but it is pretty good as a story-platformer, as you keep wanting to read more and find out how all the characters turn out. And if you play to the end, I finished with a final level that references the "Zombies Ate My Neighbors" credits level (if you remember that one!) <br /> <p></p><p><a href="https://store.steampowered.com/app/1479000/Shredded_Secrets/">Check it out on Steam</a>. I don't make any more money from it (I was paid to work on it at the time, no royalties). But it good to see an example of story used in a platformer, giving some fun retro gameplay, not too hard, but challenging enough, that is connected by interested characters.<br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-25493502961590437952020-12-02T08:12:00.005-08:002020-12-03T16:29:25.152-08:00Shoot 1UP DX on Xbox One/Switch/PS4<p>UPDATE: I've successfully gotten my website back from the hackers. Yay!</p><p>If you need the Shoot 1UP DX presskit, you can look below, or now here on my website:</p><p><a href="http://mommysbestgames.com/Presskit/sheet.php?p=shoot_1UP">http://mommysbestgames.com/Presskit/sheet.php?p=shoot_1UP</a><br /></p><p> </p><p>ORIGINAL:</p><p>I am running the presskit for Shoot 1UP DX temporarily through this blog post. Why? My main website was hacked by some Russians! (It takes you to "webhost1.ru") Yuck!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-D3E2WjYtswA/X8e8U1rK3XI/AAAAAAAACdo/WGrZWQrdJQcKR-Ddz3-cJQjGL93wJodAwCNcBGAsYHQ/s1684/mommysBestGames_HACKED.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="997" data-original-width="1684" src="https://1.bp.blogspot.com/-D3E2WjYtswA/X8e8U1rK3XI/AAAAAAAACdo/WGrZWQrdJQcKR-Ddz3-cJQjGL93wJodAwCNcBGAsYHQ/s320/mommysBestGames_HACKED.JPG" width="320" /></a></div> <p></p><p>So while we wait for me to fix that up, here is all the info you need for <i><b>Shoot 1UP DX</b></i> coming to modern consoles!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-fuQ-Ptukksc/X8e8qvpk9rI/AAAAAAAACdw/CSVUGYsKLGIfKZJWuGLIcQWYS4hemrYUQCNcBGAsYHQ/s3384/logo.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="929" data-original-width="3384" height="110" src="https://1.bp.blogspot.com/-fuQ-Ptukksc/X8e8qvpk9rI/AAAAAAAACdw/CSVUGYsKLGIfKZJWuGLIcQWYS4hemrYUQCNcBGAsYHQ/w400-h110/logo.png" width="400" /></a></div><br /> <p></p><p><b>Developer</b>: Mommy's Best Games</p><p><b>Console port by</b>: <a href="http://supersoul.co/">Super Soul</a></p><h3 style="text-align: left;">Game Stores Pages<br /></h3><p>Price: <b>$5.99</b>.<br /></p><p><b>Nintendo Switch</b>: <a href="https://www.nintendo.com/games/detail/shoot-1up-dx-switch/">eShop link</a><br /></p><p><b>Xbox One</b>: <a href="https://www.microsoft.com/en-us/p/shoot-1up-dx/9nc5t6clqlt1?activetab=pivot:overviewtab">store link</a><br /></p><p><b>PS4:</b> (not released yet)</p><h3 style="text-align: left;">Summary</h3><p>Why play shoot 'em ups one ship at a time? <br />Launch them all at once! <br />Unleash an entire armada of ships in <b><i>Shoot 1UP DX</i></b>!<br /><br />Instead of stowing each 1UP you collect, each new ship becomes playable immediately, resulting in an ever-growing armada of destruction!<br />With your home world ruined, lead your detached battalion's charge by destroying the mechanical-tentacle hybrid attack forces responsible for your pain. </p><h3 style="text-align: left;">Remastered DX Version</h3><p><i><b>Shoot 1UP DX</b></i> has enhanced graphics, new enemies, levels, and bosses! Carefully remastered for 4K, with modern Achievements and Trophies and online, worldwide leaderboards!<br /></p><p>Each DX version is carefully ported to Nintendo Switch, Playstation 4, and Xbox One. Even if you're familiar with the original, the new deluxe version has plenty more to offer shoot-em up fans. </p><p>All DX versions of Mommy's Best classic action titles are being released to modern consoles! <br /></p><h3 style="text-align: left;">Features</h3><ul class="c-list f-bare" dir="ltr"><li>1UPs INSTANTLY ENTER THE ACTION!</li><li>Command up to 30 ships at the same time!</li><li>2 player local cooperative play for 60 simultaneous player ship insanity!</li><li>Contract your phalanx to dodge enemy fire, expand your ships to fire the plasma auger! </li><li>Weapons upgrade as you collect more ships (And they downgrade when you lose them so stay sharp!)</li><li>Sacrifice ships for a bullet-vaporizing bomb which increases in power the more ships you've collected!</li><li>Hardcore? Crank up the difficulty and gameplay speed for thumb-twisting maneuvers!</li><li>Classic shmup design - 8 levels of alien-fighting action, ready for you to get your revenge!</li><li>New Deluxe Edition includes new enemies, new levels, and more!</li></ul><h3 style="text-align: left;">Trailer</h3><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="318" src="https://www.youtube.com/embed/KL3TbZVIOlE" width="433" youtube-src-id="KL3TbZVIOlE"></iframe></div><br /><p></p><h3 style="text-align: left;">Screenshots <br /></h3><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-YfkKrnB8n28/X8e79CHMTsI/AAAAAAAACdg/8Ta6pfUMGAkIQp9B7pBB3zG2nlfwKnZUwCNcBGAsYHQ/s2048/s1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-YfkKrnB8n28/X8e79CHMTsI/AAAAAAAACdg/8Ta6pfUMGAkIQp9B7pBB3zG2nlfwKnZUwCNcBGAsYHQ/w400-h225/s1.png" width="400" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Xgt4J7YM4rs/X8e-WhGPAaI/AAAAAAAACd8/WrNNGOTddKQuph2uodTzArKPZQCXfqwOACNcBGAsYHQ/s2048/s2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-Xgt4J7YM4rs/X8e-WhGPAaI/AAAAAAAACd8/WrNNGOTddKQuph2uodTzArKPZQCXfqwOACNcBGAsYHQ/w400-h225/s2.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-0C4tE7Tj1Uk/X8e-ZY_2zNI/AAAAAAAACeE/Lj3f4Do1vpMiOXidgmtDulCKvCfrxI2sQCNcBGAsYHQ/s2048/s3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-0C4tE7Tj1Uk/X8e-ZY_2zNI/AAAAAAAACeE/Lj3f4Do1vpMiOXidgmtDulCKvCfrxI2sQCNcBGAsYHQ/w400-h225/s3.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-6GsR4WOi2k8/X8e-Zd2jY-I/AAAAAAAACeA/tIWf2OK8lHcti_WmikhJDA5-ZAJ5TTT8QCNcBGAsYHQ/s2048/s4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-6GsR4WOi2k8/X8e-Zd2jY-I/AAAAAAAACeA/tIWf2OK8lHcti_WmikhJDA5-ZAJ5TTT8QCNcBGAsYHQ/w400-h225/s4.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-A3z7Oa1iyFo/X8e-Z2t3z_I/AAAAAAAACeM/kUQkdK7CZy4tJppGdx3H-mrVRqsSjONsACNcBGAsYHQ/s2048/s5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-A3z7Oa1iyFo/X8e-Z2t3z_I/AAAAAAAACeM/kUQkdK7CZy4tJppGdx3H-mrVRqsSjONsACNcBGAsYHQ/w400-h225/s5.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-TCM_W9Z03YU/X8e-aMualHI/AAAAAAAACeQ/y0oTHLGjxrEaTDpuSLuvjShp4S76oHj6wCNcBGAsYHQ/s2048/s6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-TCM_W9Z03YU/X8e-aMualHI/AAAAAAAACeQ/y0oTHLGjxrEaTDpuSLuvjShp4S76oHj6wCNcBGAsYHQ/w400-h225/s6.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-SOxCbKFulIA/X8e-aTMon8I/AAAAAAAACeU/Qo84DXBCBoQ6dGuIm3VVFUPKncg6j7jgwCNcBGAsYHQ/s2048/s7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-SOxCbKFulIA/X8e-aTMon8I/AAAAAAAACeU/Qo84DXBCBoQ6dGuIm3VVFUPKncg6j7jgwCNcBGAsYHQ/w400-h225/s7.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-vea-yInZ4sE/X8e-akVVigI/AAAAAAAACeY/qHQN-42XlZ8q70bgny4Gwh35Fw_QZ19qQCNcBGAsYHQ/s2048/s8.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-vea-yInZ4sE/X8e-akVVigI/AAAAAAAACeY/qHQN-42XlZ8q70bgny4Gwh35Fw_QZ19qQCNcBGAsYHQ/w400-h225/s8.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-FcvcOjZEfh0/X8e-a8CgSCI/AAAAAAAACec/s9M-QV0FveALz7XYhdaLEOgZ4g6esBDNACNcBGAsYHQ/s2048/s9.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-FcvcOjZEfh0/X8e-a8CgSCI/AAAAAAAACec/s9M-QV0FveALz7XYhdaLEOgZ4g6esBDNACNcBGAsYHQ/w400-h225/s9.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-3XvzNU3o2eY/X8e-ZcLOc5I/AAAAAAAACeI/gfGleRCG5mkilZYVXA9yL-kCss5l2dtgwCNcBGAsYHQ/s2048/s10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://1.bp.blogspot.com/-3XvzNU3o2eY/X8e-ZcLOc5I/AAAAAAAACeI/gfGleRCG5mkilZYVXA9yL-kCss5l2dtgwCNcBGAsYHQ/w400-h225/s10.png" width="400" /></a></div><p></p><p>Hey, am I famous now? We've never been hacked before. </p><p>It feels kinda cool? But also really bad since I feel like I locked myself out of my own house. Anyway, here's to a great game launch and to getting my website back!</p><p>-Nathan<br /></p><p><br /></p><p><br /></p>Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-36588216494898488822020-07-10T08:59:00.001-07:002020-07-10T08:59:02.454-07:00New Un-Open ProjectTL;DR<br />
New MBG game in the works!<br /> <br />
With <a href="http://www.pigeatball.com/" target="_blank"><b>Pig Eat Ball</b></a> I tried a very open development process. I showed the game from an early state, but the game art and design changed a lot along the way.<br />
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OBU_WM4xFVk/UjHvmrcrUeI/AAAAAAAABOA/lFcmKZP3qIodFLvU9Vga1wMCO69aLzk5wCPcBGAYYCw/s1600/yinyangspikes1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-OBU_WM4xFVk/UjHvmrcrUeI/AAAAAAAABOA/lFcmKZP3qIodFLvU9Vga1wMCO69aLzk5wCPcBGAYYCw/s320/yinyangspikes1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A very early, public view of Pig Eat Ball from 2013</td></tr>
</tbody></table>
Now granted the <b>Pig Eat Ball</b> started as a 'game jam' project, and I really enjoyed making it, but I think some of the early impressions stuck with people.<br />
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That meant for the average person scrolling through social media and looking at new games, my "new big game" didn't look great.<br />
<i>Oh no! I don't want that to happen! </i><br />
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Because the action-puzzle gameplay was so unusual to design and figure out, I spent a long time getting that just right. But I did wait till near the end of the project to improve the art and visuals.<br />
Which is kind of bad as they are <b><i>VIDEO </i></b>games. <br />
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<a href="https://1.bp.blogspot.com/-AVRXdiY4xQ0/Xa3McnRDYvI/AAAAAAAACSg/s9kxpVirLoYI6YKvCis2q7fAnDRkjUDGwCPcBGAYYCw/s1600/p1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://1.bp.blogspot.com/-AVRXdiY4xQ0/Xa3McnRDYvI/AAAAAAAACSg/s9kxpVirLoYI6YKvCis2q7fAnDRkjUDGwCPcBGAYYCw/s320/p1.jpg" width="320" /></a></div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WCdwRgy-Cm8/Xa3J5MRLe3I/AAAAAAAACSQ/d6PuL9mqjkQgygxorFwr5uC0rQhhtelnwCPcBGAYYCw/s1600/PEB_ghosts.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-WCdwRgy-Cm8/Xa3J5MRLe3I/AAAAAAAACSQ/d6PuL9mqjkQgygxorFwr5uC0rQhhtelnwCPcBGAYYCw/s320/PEB_ghosts.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Now that looks pretty cool! Two screenshots from the end of the project.</td></tr>
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The good news is, the game finished with <a href="https://www.metacritic.com/game/switch/pig-eat-ball" target="_blank">great reviews</a>. Super! But honestly we did not get a lot of press coverage. While it is always tough to get attention from press (or streamers), I think the game could have turned more heads, if I had worked harder on the art/visuals from the start. I still would have had problems, because the design itself was changing a lot, but simply put: visuals get people's attention.<br />
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That brings me to our NEW SECRET PROJECT! Yes, I am working on a new MBG title! And yes, it's a 2D, shooting, action game! And the real MBG part: it will have a crazy new gameplay mechanic to compliment all the shooting!<br />
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I love making shooting games. <b>Contra</b>, <b>R-Type</b>, <b>Gradius</b>, <b>Metal Warriors</b>... I love playing those games and others! I know how to make cool, shooting games, but I always like to innovate--to add something to genre.<br />
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My plan is to keep the project a secret until it plays AND looks great. Then I'll do an announcement and try to get some attention for it.<br />
It already looks super cool, but I don't want to take any chances this time.<br />
Thanks for your patience and support for when I finally get to show you this new crazy project!Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-81334910197891050982020-03-24T17:50:00.004-07:002020-03-24T17:51:33.277-07:00Level Design for Gestalt: Steam and CinderI hope everyone is able to stay safe and healthy and had some time to play some fun games!<br />
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<a href="https://1.bp.blogspot.com/-Ww_yfC1b89c/Xnqjoezf8QI/AAAAAAAACWA/nFlxohxzjkMRhJBFDYUS-987hsi_vW_8QCNcBGAsYHQ/s1600/149610-Akumajou_Dracula_X_-_Chi_no_Rinne_%2528NTSC-J%2529-7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://1.bp.blogspot.com/-Ww_yfC1b89c/Xnqjoezf8QI/AAAAAAAACWA/nFlxohxzjkMRhJBFDYUS-987hsi_vW_8QCNcBGAsYHQ/s320/149610-Akumajou_Dracula_X_-_Chi_no_Rinne_%2528NTSC-J%2529-7.jpg" width="320" /></a></div>
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I've been playing <i>Castlevania: Rondo of Blood</i> on my PS4. I never got to play this when it was first released, and I'm enjoying it immensely. The branching level design of <i>Weapon of Choice</i> was inspired by this game--but only from me reading about it! It's great to play the game first hand and uncover all sorts of secrets and hidden paths organically (rather than the way a lot of games do it like 'collect 10 stars and unlock an extra level').<br />
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<a href="https://1.bp.blogspot.com/-DnzdMrEJcEw/Xnqj21xHAZI/AAAAAAAACWE/ZSqzIifDGBYGx72MbqDBvM58fLYZgEyPACNcBGAsYHQ/s1600/rondo2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://1.bp.blogspot.com/-DnzdMrEJcEw/Xnqj21xHAZI/AAAAAAAACWE/ZSqzIifDGBYGx72MbqDBvM58fLYZgEyPACNcBGAsYHQ/s320/rondo2.jpg" width="320" /></a></div>
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<i>Rondo of Blood</i> is *quite* difficult, and I've already run in to some bosses I have no idea how to beat, but so far, I've made it to 'Stage 5' without resorting to any walkthroughs, so I'm feeling pretty good.<br />
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In development news, after having shipped <i>Pig Eat Ball</i> to all major consoles, I am secretly working on a new Mommy's Best Games action project. But that is super secret and far off!<br />
I can't wait to reveal it, but I have to. See Pig Eat Ball, while I love it to pieces, didn't make a ton of money. Maybe it still will over time! But in the meantime, I need to keep making extra money. <br />
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And to that end, I've been fortunate enough to land a contract job with Metamorphosis Games, the team behind the beautiful new pixel art Metroidvania called "<i>Gestalt: Steam and Cinder</i>".<br />
Take a look and consider adding it to your Wishlist!<br />
Steam Page: <i><a href="https://store.steampowered.com/app/1231990/Gestalt_Steam__Cinder/" target="_blank">Gestalt: Steam and Cinder</a></i> <br />
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Gestalt is a Metroidvania game with a 'steam punk' aesthetic and absolutely rockin' art, as you can see. It's got an interesting story and the main character Aletheia has troubled past that slowly revealed over time that upends the entire story and characters within. There's some very inspired areas to visit all strung together by excellent, tight gameplay.<br />
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<a href="https://1.bp.blogspot.com/-7V0zXWZaVCE/XnqkbTYEFfI/AAAAAAAACWg/CZczW4PRUqUFB1lrqX8wlfEL2zi6JSY4gCEwYBhgLKs0DAMBZVoCT59MDOmEL1hMhb04i8CLVa6udLh27l0wChYD6PB-cXadVQ1_dtc1yYJ0PXNb4PPYQ-xXJYq2MQPLNyvp_UvTvWcQz-usXe-pVoYD-lUKoZElidsXvWyfUCsKrT1FTGtds1AH_9queFxO8-bGBohJN4yXMFNVaZ4dFK3_NjHDXIc_pP6Ao4aMBakQXUc3d_fSgV_Bzce_I7swMCRzAZRJjYU5fyA6MajrilmmAFmXMLssjUM0c3xGOfz80rB7neelS7WBDDZ2YzvT5FL6CIUtfVzLeX1xLvRL_BYMGo7U2METwyIABl-1ElXHXdmBbAy7OgoQHfdwxhRfjZkZIABHHOZn7lLbvALn8Ibr-7L9zB039GZmtXa4JjKJXRj5y_MDXKrExQgPH8vBLkKEV07subUepoeKllyqgUvXQTheUfRnU5SZEkM5MAjM-eTPwErgzdqeBoUn74qqYCQO5NkG3FADQYZqOO049awZr4m_Y1uM2ogQigXplZapL5hzcElQhYVb3YbwJ1JCo9eWcuGWyaTd6Wf-65uxrD7is5ie4oEMRvdw5LQX5m7Fe29Z4ek7LEV1PQaz8IeyHBrx81r35d1JrqZ454RMwutTq8wU/s1600/gestalt07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://1.bp.blogspot.com/-7V0zXWZaVCE/XnqkbTYEFfI/AAAAAAAACWg/CZczW4PRUqUFB1lrqX8wlfEL2zi6JSY4gCEwYBhgLKs0DAMBZVoCT59MDOmEL1hMhb04i8CLVa6udLh27l0wChYD6PB-cXadVQ1_dtc1yYJ0PXNb4PPYQ-xXJYq2MQPLNyvp_UvTvWcQz-usXe-pVoYD-lUKoZElidsXvWyfUCsKrT1FTGtds1AH_9queFxO8-bGBohJN4yXMFNVaZ4dFK3_NjHDXIc_pP6Ao4aMBakQXUc3d_fSgV_Bzce_I7swMCRzAZRJjYU5fyA6MajrilmmAFmXMLssjUM0c3xGOfz80rB7neelS7WBDDZ2YzvT5FL6CIUtfVzLeX1xLvRL_BYMGo7U2METwyIABl-1ElXHXdmBbAy7OgoQHfdwxhRfjZkZIABHHOZn7lLbvALn8Ibr-7L9zB039GZmtXa4JjKJXRj5y_MDXKrExQgPH8vBLkKEV07subUepoeKllyqgUvXQTheUfRnU5SZEkM5MAjM-eTPwErgzdqeBoUn74qqYCQO5NkG3FADQYZqOO049awZr4m_Y1uM2ogQigXplZapL5hzcElQhYVb3YbwJ1JCo9eWcuGWyaTd6Wf-65uxrD7is5ie4oEMRvdw5LQX5m7Fe29Z4ek7LEV1PQaz8IeyHBrx81r35d1JrqZ454RMwutTq8wU/s400/gestalt07.jpg" width="400" /></a></div>
<br />
<br />
I've been tasked to help design and arrange the overall world structure, but also design and build individual rooms and levels. The team has been carefully dissecting games including Castlevania Symphony of the Night, Hollow Knight, Dead Cells, and Mega Man X series, to name a few, and are meticulously creating new levels and designs to make an all-new Metroidvania for you!<br />
<br />
Winding corridors, tricky jumps, loads of secrets tucked here and there, and loads of wild enemies all amazingly detailed in their animations await you. The boss art is incredible, just check out the "MEGA M.E.S.S" boss up above.<br />
<br />
For the forseeable future, I'm lending my design skills to the team to help them make an amazing new adventure. It's really fun to work on a project in which I'm not in charge of the art, and I can focus more on just pure level design! I like doing everything on a game of my own, but it's also neat to work on a slightly larger team.<br />
<br />
Stay safe and happy gaming!Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-81861333105165034602020-01-21T13:40:00.001-08:002020-01-21T13:40:28.807-08:00Mommy's Best Year in Review: 2019<div style="text-align: center;">
<b>Hey all, welcome to 2020! </b></div>
2019 was a monumental year for Mommy's Best Games.<br />
We finally,<br />
Finally,<br />
<b>FINALLY </b><br />
released Pig Eat Ball!<br />
<br />
Completely! It was finally released to all major consoles: PS4, Switch, and Xbox One. <br /><i>(Yes, it's true that it was released in 2018 to Steam, but the nice news is, the super-duper balanced polished version is out everywhere now!)</i><br />
<br />
Thank you again to all who supported us through the development of the game. I've been working on it since 2013. I've always been very excited to create a true "arcade adventure" game, one in which it felt like you were playing in an extended arcade universe--and I think I've hit the mark with Pig Eat Ball.<br />
<br />
The reviews have been great too!<br />
We've got an average 80+ on Metacritic across all platforms, which has me beaming.<br />
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<br />
<br />
Alright I did get ahead of myself though--Pig Eat Ball hit consoles on October 18th, but let's take a look some other months.<br />
<br />
<h3>
January </h3>
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<a href="https://1.bp.blogspot.com/-Vk5y4ISOKkQ/XE9Nydw34hI/AAAAAAAACKk/3qHbvQiUfbMN0_y0oc8yOmbje5uCnMwpACPcBGAYYCw/s1600/speedRunner_PEB_desktop1920.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-Vk5y4ISOKkQ/XE9Nydw34hI/AAAAAAAACKk/3qHbvQiUfbMN0_y0oc8yOmbje5uCnMwpACPcBGAYYCw/s320/speedRunner_PEB_desktop1920.png" width="320" /></a></div>
<br />
We had a big month to start off last, year--we released the 'Speedrunners' update to Pig Eat Ball. This had lots of tiny fixes to improve the flow of the game for experienced players, but also added some nice polish in general.<br />
<br />
The work that went into this paved the way for great ports to console, later in October.<br />
<br />
<h3>
February</h3>
Testing, testing, 1, 2, ...3 <b>consoles</b>??<br />February was all about more testing and fixing console specific bugs for Pig Eat Ball.<br />
For instance, we had a nasty hitch for a while, on Xbox One when you registered Achievements. It would slow down the game when it popped certain Achievements. Finally got it fixed!<br />
<br />
<h3>
March</h3>
Continued testing for all consoles, plus all the "fun" of submitting announcement trailers and store information to all 3 consoles for release later on. It takes a lot of work to get a game ready just for the digital storefront! <br />
<br />
<br />
<h3>
April</h3>
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<br />
<div class="MsoNormal">
Excerpt from my work log during a random day in April: </div>
<div class="MsoNormal">
"Nintendo complained about the controller descriptions, and
some of the localization was broken because umlauts and other special
characters were broken by importing with Unity."</div>
<div class="MsoNormal">
Porting continues through April! Had to keep those umlauts from getting me down :)</div>
<br /><br />
Also big for April - we officially announced Pig Eat Ball would be released to Switch!<br />
<br />
<br />
<h3>
May</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-1ueQIS_ZZTE/Xidt_T2nNNI/AAAAAAAACUI/ByVEoAoPC6Q3QRwOf5qnWA9_gQnDO6QeACNcBGAsYHQ/s1600/MathProbUnity%2B2019-05-13%2B12-41-57-13.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1280" height="250" src="https://1.bp.blogspot.com/-1ueQIS_ZZTE/Xidt_T2nNNI/AAAAAAAACUI/ByVEoAoPC6Q3QRwOf5qnWA9_gQnDO6QeACNcBGAsYHQ/s400/MathProbUnity%2B2019-05-13%2B12-41-57-13.png" width="400" /></a></div>
<br />I developed and shipped two games in May!<br />
Yeah, hard to believe, but in the background, I took a contract job to develop two educational games for Legends of Learning.<br />
One game taught and reviewed probability for 7th graders (I named the game "Probably Fun" :), and the second game reviewed Scientific Notation for 8th graders (this game was called "Gobble").<br />
<br />
Contract work like that helped even out the money before shipping a bigger title later in the year.<br />
<br />
<h3>
June</h3>
<br />
I did lots of art and code for the next BIG MBG game! Pretty much for the whole month.<br />
Might not use any of this art, but it helped pave the way for the future of the next game.<br />
<br />
<h3>
July</h3>
<br />
Worked on launch trailers for Pig Eat Ball. Very close to approved for all consoles.<br />
<br />
<h3>
August</h3>
<br />
PS4 Europe finally approves the game this month. Pig Eat Ball is now certified for launch on all consoles. It is sitting in the hopper. <br />
<br />
<h3>
September</h3>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-NVwHT7unzcQ/XiduPJwmM3I/AAAAAAAACUM/NgCQMi9CD4ISjfU_fueqs2qTmUGcYcfFACNcBGAsYHQ/s1600/Yume%2BIcon%2BSmile.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="200" src="https://1.bp.blogspot.com/-NVwHT7unzcQ/XiduPJwmM3I/AAAAAAAACUM/NgCQMi9CD4ISjfU_fueqs2qTmUGcYcfFACNcBGAsYHQ/s200/Yume%2BIcon%2BSmile.png" width="200" /></a></div>
I secretly start a new contract on <b>TWO</b> more games! Yikes!<br />
These are mobile games for the company Girls Make Games. Except.. I'm not a girl? Turns out they had some prototypes designed by girls in their summer camps and wanted to polish them up for launch. Here I come!<br />
<br />
I helped design and program "Yume" and "Good Dogs Bring Joy" for Android mobile.<br />
Google even <a href="https://play.google.com/store/apps/topic?id=campaign_editorial_change_the_game_challenge" target="_blank">featured the games on their store</a> and we had some cool blog posts!<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-SRBCMSsMvUs/Xidu9oNxH9I/AAAAAAAACUc/gFsjwoxQGHQr_6ETBnvS57qryyKbvW-9wCNcBGAsYHQ/s1600/YumeScreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="901" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-SRBCMSsMvUs/Xidu9oNxH9I/AAAAAAAACUc/gFsjwoxQGHQr_6ETBnvS57qryyKbvW-9wCNcBGAsYHQ/s320/YumeScreen.jpg" width="320" /></a></div>
It took 6 weeks but we developed and shipped these games in late October.<br />
<i>(Yes as PEB shipped!)</i><br />
<br />
<h3>
October</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-kGLczZFYfow/XidvI7XehgI/AAAAAAAACUg/HOmQtftQlz06Z6UGDXSlDf8q9XSNK3mAQCNcBGAsYHQ/s1600/PigEatBall_FullGame_HeroArt_flat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1600" height="160" src="https://1.bp.blogspot.com/-kGLczZFYfow/XidvI7XehgI/AAAAAAAACUg/HOmQtftQlz06Z6UGDXSlDf8q9XSNK3mAQCNcBGAsYHQ/s320/PigEatBall_FullGame_HeroArt_flat.jpg" width="320" /></a></div>
<br />
Hold on to your hats, and try not to barf in them--Pig Eat Ball launched this month! <br />
<br />
<h3>
November</h3>
<br />
I start level design contract work on a secret game for another developer!<br />
It's a paid gig, and not full-time, so I am happy with it as I can work on my own MBG games too.<br />
<br />
<h3>
December </h3>
I begin in earnest on a <b>NEW</b> game for Mommy's Best!<br />
This feeds off the research I did in June.<br />
I also continue level design for the other game. <br />
<br />
<h3>
2020</h3>
What's up for 2020?<br />
I have an exciting, MOMMY'S BEST ACTION announcement hopefully coming this year!<br />
All fans of run 'n' guns are going to be really excited to see it.<br />
Talk to you soon!<br />
-NathanNathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-11927621156697920492019-10-21T08:20:00.001-07:002019-10-21T08:20:33.290-07:00Pig Eat Ball Splats onto Consoles!<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-z14LDV8QF0g/XFhzm88ELnI/AAAAAAAACKw/mldkEC9x4z0C8JBN6em0LyuIGSnvPcfoACPcBGAYYCw/s1600/LargeCapsule_peb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="181" data-original-width="467" height="124" src="https://1.bp.blogspot.com/-z14LDV8QF0g/XFhzm88ELnI/AAAAAAAACKw/mldkEC9x4z0C8JBN6em0LyuIGSnvPcfoACPcBGAYYCw/s320/LargeCapsule_peb.png" width="320" /></a></div>
<br />
<a href="http://www.pigeatball.com/" target="_blank"><i><b>Pig Eat Ball</b></i></a> is out NOW on Nintendo Switch, Playstation 4, and Xbox One, and is getting glowing reviews!<br />
<br />
<b>Playstation Universe</b> gave it a 9/10 <a href="https://www.psu.com/reviews/pig-eat-ball-ps4-review/" target="_blank">saying</a>:<br />
<blockquote class="tr_bq">
All of this combines into something supremely unique in modern
videogames – a classic feeling effort hat contains a completely new and
unique mechanic.</blockquote>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-HlWEVLFKuLs/Xa3JsmUTSKI/AAAAAAAACSE/PJGNtj0JAI4XHbSiGgWndSvSfHP9sinUQCNcBGAsYHQ/s1600/Pig%2BEat%2BBall%2BPS4%2BReview%2B-%2BPlayStation%2BUniverse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="436" data-original-width="778" height="179" src="https://1.bp.blogspot.com/-HlWEVLFKuLs/Xa3JsmUTSKI/AAAAAAAACSE/PJGNtj0JAI4XHbSiGgWndSvSfHP9sinUQCNcBGAsYHQ/s320/Pig%2BEat%2BBall%2BPS4%2BReview%2B-%2BPlayStation%2BUniverse.png" width="320" /></a></div>
and <b>Nintendo World Report</b> gives it a 8.5/10 <a href="http://www.nintendoworldreport.com/review/51971/pig-eat-ball-switch-review" target="_blank">saying</a>:<br />
<blockquote class="tr_bq">
Pig Eat Ball is a frantic and insane ride of a video game that blazes
forth with the spirit of the likes of Pac-Man and Katamari Damacy.</blockquote>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-AVRXdiY4xQ0/Xa3McnRDYvI/AAAAAAAACSY/Qr38RdbC5aAxz1W46P5IkcofQ-TErMdEQCNcBGAsYHQ/s1600/p1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-AVRXdiY4xQ0/Xa3McnRDYvI/AAAAAAAACSY/Qr38RdbC5aAxz1W46P5IkcofQ-TErMdEQCNcBGAsYHQ/s400/p1.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Thank you for supporting me and enjoying my games over the years.<br />
I know this isn't a run'n'gun shooter like I normally make, but I do promise you'll enjoy this one if you're on the fence. Give it a chance--you won't be disappointed. <br />
Available now on<br />
Nintendo Switch: <a href="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" target="_blank">eshop link</a><br />
Playstation 4: <a href="https://store.playstation.com/en-us/product/UP0446-CUSA10254_00-PIGEATBALLGAME01" target="_blank">store link</a><br />
Xbox One: <a href="https://www.microsoft.com/en-us/p/pig-eat-ball/9p6m19d9v21g" target="_blank">store link</a><br />
Also on for your PC on <a href="https://store.steampowered.com/app/339090/Pig_Eat_Ball" target="_blank">Steam</a>! <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-pIBiMBMfypY/Xa3Mh5Qq1lI/AAAAAAAACSc/rOu08SekIN0l8wXNQdW90Ol0PUqOrtQxgCNcBGAsYHQ/s1600/pigEatBallGame%2B2019-01-15%2B12-16-34-75.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://1.bp.blogspot.com/-pIBiMBMfypY/Xa3Mh5Qq1lI/AAAAAAAACSc/rOu08SekIN0l8wXNQdW90Ol0PUqOrtQxgCNcBGAsYHQ/s400/pigEatBallGame%2B2019-01-15%2B12-16-34-75.png" width="400" /></a></div>
<br />
<br />
And if the barf and grossness is putting you off, please consider that there are many, many options to configure the game (you've played my past games right? I like to make sure you can configure things to your liking!)<br />
Here is a video comparison of "turning off the barf".<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/BlilvLiJ1nI/0.jpg" src="https://www.youtube.com/embed/BlilvLiJ1nI?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<br />
The most important part is that the gross barf sound volume can be lowered complete to 0. And the majority of gross visual effects can be removed as well (though a few bosses are still kinda nasty).<br />
<br />
I hope that gives extra confidence the game is worth your time. With 200+ action puzzle levels, the story mode is lots of fun to play, constantly changing to tickle your thinking cap. Thanks for playing! Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-68936795047571325722019-09-17T08:53:00.004-07:002019-09-17T08:54:41.383-07:00Console Release October 18thLet it be known that on October 18th of 2019,<br />
<b><i>Pig Eat Ball</i></b> will finally release to all consoles!<br />
<b>* Nintendo Switch </b><br />
(<a href="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" target="_blank">Nintendo eShop link</a>)<br />
<b>* Xbox One </b><br />
(<a href="https://www.microsoft.com/en-us/p/pig-eat-ball/9p6m19d9v21g?activetab=pivot%3Aoverviewtab" target="_blank">Microsoft store link</a>)<br />
<b>* Playstation 4 </b><br />
(<a href="https://www.playstation.com/en-us/games/pig-eat-ball-ps4/" target="_blank">Playstation store link</a>)<br />
<br />
Woohoo!<br />
<br />
The <a href="https://www.metacritic.com/game/pc/pig-eat-ball" target="_blank">Metacritic rating</a> for the Steam version is 83!<br />
And guess what? <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" target="_blank"><img alt="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" border="0" data-original-height="95" data-original-width="325" height="92" src="https://1.bp.blogspot.com/-70B1b9yCeas/XYEBSsJEi4I/AAAAAAAACRk/1VL-7_ktqzIkXQmHGtjg51bqhAsHbqMiACNcBGAsYHQ/s320/Screenshot_2019-09-17%2BPig%2BEat%2BBall%2Bfor%2BNintendo%2BSwitch%2B-%2BNintendo%2BGame%2BDetails.png" width="320" /></a></div>
You can PRE-ORDER the game right now on <a href="https://www.microsoft.com/en-us/p/pig-eat-ball/9p6m19d9v21g?activetab=pivot%3Aoverviewtab" target="_blank">Xbox One</a> and <a href="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" target="_blank">Nintendo Switch</a>!<br />
Yes, <b>please </b>do pre-order as it helps me look better to the big, fancy console companies and publishers in the future! This means more wacky games from me if we do well here!<br />
<br />
If
you have already backed the game on the Fig crowd-funding we did, <b>I
thank you endlessly</b>!<br />
Your physical and digital rewards are scheduled to
show up for you around the week of October 18th!<br />
<br />
Who could have imagined I'd get to release a game on a Nintendo system?<br />
Pretty wild!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" target="_blank"><img alt="https://www.nintendo.com/games/detail/pig-eat-ball-switch/" border="0" data-original-height="749" data-original-width="1600" height="186" src="https://1.bp.blogspot.com/-WUScaye9ONg/XYEAnqEnofI/AAAAAAAACRc/dxmnpcef5Bkf4zSmQlVEAHKy_TVZlUf3gCNcBGAsYHQ/s400/Screenshot_2019-09-17%2BPig%2BEat%2BBall%2Bfor%2BNintendo%2BSwitch%2B-%2BNintendo%2BGame%2BDetails.jpg" width="400" /></a></div>
See on October 18th!<br />
<br />Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-35901554411857059142019-05-14T08:41:00.000-07:002019-05-15T08:15:31.486-07:00Switch It Up<h3>
Pig Eat Ball on Nintendo Switch </h3>
The big news is <i><b>Pig Eat Ball</b></i> is coming to <b>Nintendo Switch</b>! <br />
Yes, along with <b>PS4 </b>and <b>Xbox One</b>, you will get to play the biggest, weirdest, craziest action-adventure game on any console you want! <br />
<i>(Okay, not <b>Ouya</b>, but hey, we got the big 3 :) </i><br />
<br />
FEAST your eyes on the Nintendo Switch gameplay reveal trailer for Pig Eat Ball!<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Or2Z6zopqaw/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/Or2Z6zopqaw?feature=player_embedded" width="320"></iframe></div>
<br />
We don't have a release date yet, but are working hard to secure it.<br />
What stands in it's way? <br />
Console testing!<br />
Yes, for all 3 consoles, there are rigorous in-house testing and requirements set for all games.<br />
The great news is--we have passed Microsoft Xbox One certification!<br />
That means it's ready to go.<br />
But before we can set a date, we want to get PS4 and Switch tests done as well.<br />
<br />
<h3>
Certification Agitation</h3>
Both Nintendo and Sony have issues with the game.<br />
Like what issues you make ask? Crashes? Bugs? Level design problems? <br />
Heavens no, it's silly little things, but hey, fixing these details will make a more polished game for you in the end.<br />
<br />
For instance, for the PS4 version, when allowing you to remap the controller buttons, we didn't correctly refer to the X button as the "Cross" button.<br />
And for Nintendo Switch, when the game tries to log your score to the global Leaderboards, if it can't connect to the internet, instead of our simple message telling you there's not internet connection, we are supposed to display the specific Nintendo error code telling you, that you can't connect.<br />
<br />
But the <b>BEST </b>had to be when we found out we had unregistered UGC. As in "User Generated Content". Now keep in mind, we don't have the level editor on the console version. That's only available in the Steam version. <br />So how was anyone able to "make" anything on the console versions? <br /><b>LEADERBOARD NAMES</b>! Yes, because we have global leaderboards for each level, and because you have a username that gets shown, this is now technically "User Generated Content" in 2019. <br />
<br />
<i>So yeah, it's stuff like that! </i><br />
So we're fixing it all, which takes some time, and then sending it back into review takes a lot more time.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-mGvL6WT-SL4/XNrhPPaAFBI/AAAAAAAACMg/4jhmp02_7b44_4CNPZ--N5vhfu5gRomOACLcBGAs/s1600/switch1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1083" data-original-width="1600" height="270" src="https://3.bp.blogspot.com/-mGvL6WT-SL4/XNrhPPaAFBI/AAAAAAAACMg/4jhmp02_7b44_4CNPZ--N5vhfu5gRomOACLcBGAs/s400/switch1.jpg" width="400" /></a></div>
In the meantime, enjoy how cool Pig Eat Ball looks on a real Switch!<br />
<br />
<h3>
Summer Vacation</h3>
But fret not!<br />
We are very, <i>very </i>close and have hope to secure a release date soon! <br />
<br />Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0tag:blogger.com,1999:blog-6433256125895820613.post-22818155864192259372019-02-04T09:35:00.003-08:002019-02-04T09:35:54.314-08:00 Mommy's Best Year in Review: 20182018.<br />
Finally.<br />
<i><b>The year we finished </b></i><b>Pig Eat Ball</b><i><b>!</b></i><br />
I started the game in January of 2013, as a <a href="https://mommysbest.blogspot.com/2013/02/ouya-game-jam-postmortem-pig-eat-ball.html" target="_blank">game jam project for the Ouya</a>.<br />
And in 2018, after massive design changes, and growth for the game, we finished our biggest game<br />
yet!<br />
<br />
Sit back and put yourself one year ago, and let's look at the wacky details of what Mommy's Best Games was up to in 2018. <br />
<br />
<h3>
January </h3>
<b>A secret is brewing!</b><br />
We are approved to do a Fig crowd-funding campaign! But we couldn't tell anyone yet.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Ym9BVY7YEd4/WnIatUas-_I/AAAAAAAACAQ/jB9zjl2MA4g_hl5We-jp5gJHvKv3cKKIQCPcBGAYYCw/s1600/pigEatBallGame%2B2018-01-31%2B14-29-39-78.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://1.bp.blogspot.com/-Ym9BVY7YEd4/WnIatUas-_I/AAAAAAAACAQ/jB9zjl2MA4g_hl5We-jp5gJHvKv3cKKIQCPcBGAYYCw/s400/pigEatBallGame%2B2018-01-31%2B14-29-39-78.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The soda-pop cans could cause you problems, but you could also solve puzzles with them.</td></tr>
</tbody></table>
<br />
<br />
We spent most of this month working hard on polishing up World 4 in Pig Eat Ball.<br />
There are 5 GIANT worlds in Pig Eat Ball. <br />
Each world in the game has many necessary parts:<br />
<ul>
<li>4 Overworlds</li>
<li>40+ action levels</li>
<li>Boss</li>
<li>Mid-boss</li>
<li>4+ NPCs and their puzzles</li>
<li>4+ Disguises in overworld puzzles</li>
<li>Pillbug centerpiece gameplay/puzzle </li>
</ul>
For this month we were bouncing around, finishing up the NPCs and the bosses. Here's <a href="https://mommysbest.blogspot.com/2018/01/" target="_blank">a detailed post</a> I did about how I design each gameplay object to have at least 2 uses/puzzle elements in the game.<br />
<br />
<h3>
February</h3>
Work continued on World 4 "Kitchen Chaos".<br />
<br />
And the big news internally was us getting everything ready for the Fig campaign to launch.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Kso5VeJsBoM/WpbnOqgQ42I/AAAAAAAACBU/gp1KlgePiG0GqtCaP02_cHbRKwU49tepACPcBGAYYCw/s1600/Tier4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="400" data-original-width="600" height="213" src="https://2.bp.blogspot.com/-Kso5VeJsBoM/WpbnOqgQ42I/AAAAAAAACBU/gp1KlgePiG0GqtCaP02_cHbRKwU49tepACPcBGAYYCw/s320/Tier4.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Fig campaign had many tiers and rewards</td></tr>
</tbody></table>
<br />It takes a long time to create all the art and assets for a crowd-funding campaign! I'm sure you've read that before, but if you're in development, believe it! It will hurt your development productivity on the main game. File this under "marketing time". It's a lot of work.<br />
At the end of the month we launched our <a href="https://www.fig.co/campaigns/pig-eat-ball" target="_blank">Fig campaign</a>!<br />
<br />
<h3>
March</h3>
While development kept happening, there was a lot of "promotion and marketing" work this month.<br />
The Fig campaign continued, and it was hard work asking for money and getting everyone excited to fund it.<br />
<br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-dbFavQiowkA/Wq3AnI49l-I/AAAAAAAACCY/WNr_2g_SOL8YUMFSGSctiRj5PeepOmbYgCPcBGAYYCw/s1600/difficultyCurveZoom5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://2.bp.blogspot.com/-dbFavQiowkA/Wq3AnI49l-I/AAAAAAAACCY/WNr_2g_SOL8YUMFSGSctiRj5PeepOmbYgCPcBGAYYCw/s400/difficultyCurveZoom5.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I detail my ideas for a nice difficulty curve. It should not be smooth!</td></tr>
</tbody></table>
<br />
<br />
I traveled to GDC was selected to give a talk on Level Design and Difficulty Curves. It was very fun, and I loved getting into the nitty-gritty details about design. It takes a long time to get a talk polished and ready for a big show like GDC though! I think I worked on it off and on for a few months! Here's the <a href="https://www.gdcvault.com/play/1025528/Level-Design-Workshop-Set-this" target="_blank">full talk </a>on the GDC Vault.<br />
<br />
<h3>
April</h3>
Great news this month--the Fig crowd-funding campaign was a success. We hit our goal!<br />
I rested easy for a bit there.<br />
<br />
I also showed the game at PAX East in the Indie Megabooth for the first time! That was a good connection to make.<br />
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-tGQJt10ElIk/W5CrC83RylI/AAAAAAAACIE/_HORL2Y-unYrOTH8fTp4gpZv-OK5tQadACPcBGAYYCw/s1600/side_view.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-tGQJt10ElIk/W5CrC83RylI/AAAAAAAACIE/_HORL2Y-unYrOTH8fTp4gpZv-OK5tQadACPcBGAYYCw/s320/side_view.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stylish picture of my PAX East booth</td></tr>
</tbody></table>
<br />
We continue work on World 5.<br />
Turns out <b>we cut a lot </b>from Pig Eat Ball, as it was simply too big already!<br />
There was going to be a World 6! It's about half done. Maybe I'll release it as DLC some day or in a free update.<br />
<br />
<h3>
May</h3>
As we finished up World 5 core work, all the details still left to complete come in to focus.<br />
Localization is a huge amount of work, and I find it to be a pain. I tend to develop in a loose style, adding a new hint, or bit of dialog here or there, to improve the game. That won't fly if you're translating the game to multiple languages! You have to translate all those bits. We had thousands of lines of text to translate for Pig Eat Ball.<br />
<br />
We spent a good portion of the money from the Fig campaign on localizing to 5 languages! And now thanks for another deal, the game is also available in Chinese.<br />
<br />
<h3>
June</h3>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-pdSFSFA6BI4/WzfrsZY9dgI/AAAAAAAACF8/tT4kXu4_uH0a_vBrrMCWYhtacXlJ-1sgQCPcBGAYYCw/s1600/pigEatBallGame%2B2018-06-27%2B15-56-36-58.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://2.bp.blogspot.com/-pdSFSFA6BI4/WzfrsZY9dgI/AAAAAAAACF8/tT4kXu4_uH0a_vBrrMCWYhtacXlJ-1sgQCPcBGAYYCw/s400/pigEatBallGame%2B2018-06-27%2B15-56-36-58.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"A level called Dead Space :) one of the challenge levels in World 1"</td></tr>
</tbody></table>
More details to finish in the game include: cut-scenes, and "challenge" clams. Gold "challenge" Clams are to ensure the game has extra tough levels once you beat the main game. I love that feeling a big, full action-adventure game. You've maxed out all your abilities, and now you want a REAL challenge! This month was spent making extra tough levels, and fitting them into all 5 worlds. <br />
<br />
<h3>
July</h3>
We were finishing up Achievements, balancing all level "medal times", and generally playtesting and polishing. Each level has a goal of eating all the balls, but they are also timed, with online leaderboards to give you great replay value. Each level has an amount of time to beat, to get a Silver and Gold medal.<br />
We spent some time balancing all these times this month, and finishing up the challenge levels. <br />
<br />
<h3>
August</h3>
<br />
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Alpha Pig!<br />
We announce the game has officially hit the Alpha stage, meaning all content is in the game, and now only bugs remain.<br />
It's a mad dash to the finish! <br />
<br />
<h3>
September</h3>
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<a href="https://2.bp.blogspot.com/-z14LDV8QF0g/XFhzm88ELnI/AAAAAAAACKs/alRROQGXZgwP1OxeP8SINGg3Yf9-Ob_MACLcBGAs/s1600/LargeCapsule_peb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="181" data-original-width="467" height="124" src="https://2.bp.blogspot.com/-z14LDV8QF0g/XFhzm88ELnI/AAAAAAAACKs/alRROQGXZgwP1OxeP8SINGg3Yf9-Ob_MACLcBGAs/s320/LargeCapsule_peb.png" width="320" /></a></div>
<br />
I travel to PAX West again with the Indie MegaBooth and show the game. <br />The decision is made to limit the initial release to PC/Mac/Linux, instead of also consoles. Keep in mind, this is the first time we've supported Mac and Linux for a Mommy's Best Games release! It is still 3 platforms and takes extra time to support.<br />
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<br />
Many more bugs were fixed, and on September 28, 2018, we finally release <a href="https://store.steampowered.com/app/339090/" target="_blank">Pig Eat Ball to Steam</a>, itch.io, and Green Man Gaming. Humble Store followed later. <br />
<br />
<h3>
October</h3>
Reviews are coming in...<br />
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<br />
...and they're loving it!<br />
I'm so happy and excited.<br />
Reviewers are coming into the game cold and loving it. This is amazing!<br />
I continue marketing and outreach for the game. <br />
<br />
Some players are getting through the game, and asking for some balance changes.<br />
Early in October we release the first major update, complete with a new Disguise to reward expert players! <br />
<br />
<h3>
November</h3>
We finally end up with an <a href="https://www.metacritic.com/game/pc/pig-eat-ball" target="_blank">incredible 83% on Metacritic</a>!<br />
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<br />
I continue to promote the game, but now we switch over the console development.<br />
John Meister and his team at Super Soul, in nearby Lexington Kentucky, work hard to get the framerate up and the load times down for the PS4 and Xbox One versions.<br />
<br />Meanwhile... <i>a secret, new game starts development.</i><br />
<br />
<h3>
December</h3>
Most of this month was spent to continue optimizing the game.<br />
It takes a lot of work and focus to optimize the game for consoles.<br />
For instance, when the game launched on for home computers, the framerate was generally rock-solid for everyone, 60fps and better.<br />
But for consoles, we had to work hard to get 60fps.<br />
<br />
One type of optimization was with the breakable crates, of which some levels have hundreds.<br />
Originally the crates would draw their shadow, then draw the crate. This was found to be slow. So I reworked the art for the crates so they now have the "shadow" built into a single sprite. This allows them to be drawn with one call to the process/graphics card, which is great!<br />Dozens of optimizations like this, allowed for the good framerate we now have on consoles.<br />
<br />
<h2>
2018 Wrapped</h2>
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<br />
Thank you so much for the support! I'm thrilled to have finally released this massive game.<br />
Stay with me, and please do continue to help cheer us on in 2019, when we'll be bringing Pig Eat Ball to consoles. PS4, Xbox One.. and maybe one more console!<br />
<br />
<br />Nathan Foutshttp://www.blogger.com/profile/04088421053683726036noreply@blogger.com0