If you're an XNA developer (such as this Short-fused group) please consider giving the game a spin while it's in Playtest! I'd love to hear comments about the new changes (in the Playtest forums of course, but you can also share thoughts here). There are new control schemes, new difficulty settings, and several other fancy options to try out.
I'll do a post shortly detailing the various new changes to Weapon of Choice once it's available on the Indie Games channel.

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