While the XBLIG version received plenty of butt-kicking reviews and high marks, one of the complaints was the game was either too easy for people, too slow, and/or too sluggish. The PC version will definitely take care of that, but I've been thinking about bringing the new improvements to the XBLIG version. The most controversial change would be to make the game more difficult with tweaks to the player mech and enemies. From what I can tell from gamers' emails and forum comments, I'm sure my special changes will make Explosionade more difficult but also more intense, satisfying, and fun to play. And of course Chilled mode and slowing down gameplay will still be options for those wishing for more relaxing destruction.
The XBLIG version has online scoreboards (Explosionade uses a peer-to-peer implementation courtesy of Spyn Doctor Games). If the game is more difficult on XBLIG, this will obviously skew all future scores that people are getting on the online scoreboards.
Explosionade fortunately has filled up all 1,000 high-score slots a while ago, but the top 20 or so places haven't changed in months. I feel like totally clearing the scoreboards will give new players a chance to enjoy jumping into the game and getting somewhere. And gamers who played it originally and ranked high should honestly not have too much more trouble getting back up to the top if they accept the new challenge.
Note: The proposed adjustments for Explosionade on XBLIG won't be that much higher, and won't feature any of the changes mentioned for the upcoming PC version. But I feel it will be tough enough to make original high scores feel nearly unreachable.