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Nathan

Friday, September 2, 2011

GunStacker Strategies and First Update

Serious Sam Double D is out now on PC! To help you blaze a trail through the enemy hoards this weekend here are some:

GunStacker Strategies

 
Don't Blow Your Stack
Put your Rocket Launchers and Grenade Launchers in their own stack. Once you get comfortable with things, you can start intermingly them with Tommy guns and Shotguns. But early on, keep explosives separate. Then you can quickly switch to your big, BIG guns for distant bosses or giant dinosaurs.


 
Playing With Fire
The flamethrower has a special ability of stopping all enemy bullets. If you're having trouble in a level with lots of missiles or Biomechanoid lasers or rockets, add a few flamethrowers to your stack. It sucks down fuel fast, but it can stop enemy shots before they reach you.


 
Order Up
Placement in your bigger stacks (especially 5-6 high) can make a difference when wading into a seething mass of gnashing teeth. Putting a shotgun on the bottom, Tommy guns or laser guns in the middle and another shotgun on top can give it more spread to also handle Chimputees in the air.

Trigger Happy
The Chainsaw and Machine Pistol (your first gun) have infinite ammo. Better yet, the Machine Pistol can fire as fast as you can click the trigger. Putting these two together in a stack can be a "go to" close range stack to save ammo and handle up-close trouble.


 
Fit and Trim
If you aren't using a gun, put it down in your Inventory rather than having it clutter up your Quick Select. This way in the heat of a giant battle you don't accidentally swap to a single shotgun and get your face ripped off. Then when you find more connectors, bring it out of the inventory and put it to use!
That said--it's good to keep around a single shotgun sometimes to swap back and forth when taking out single enemies, then fighting big crowds.

The Vuvu loves you.


Game Update 1
 A new update is available now for the game. Steam will automatically download this. The following is the changelist for all bugs and issues addressed:
  1. "Russian crash" fixed! There was an issue with the Cyrillic alphabet causing a crash on start-up. This is handled properly now. 
  2. Jump-pad wall glitch fixed.
  3. Cursor is now locked to the screen in Windowed/Multi-monitor mode.
  4. Video Resolution Menu now has an "Apply Resolution" button. While swapping through resolutions, they won't be applied till you hit this button. 
  5. 4th Tommy gun was missing from Dark Harvest. Added back.
  6. New "No Blood" option to completely remove blood if desired. (Crazy!)
  7. Backgrounds touched up for higher resolutions. (Won't show purple edges.)
  8. Translations fixed for guns in gunstacker mens.
  9. Golden guns explanations in stats was broken when you beat the game. Now retains proper setting.
  10. Vuvuzelators get stuck in walls less. 
  11. Player stats have been rephrased before you beat the game to make more sense. 
  12. Ammo changing per levels is retained properly now.
  13. Secrets buttons in menu sometimes overlayed the level name (adjusted).

That's it for the first update. We will continue to tweak the game and add improvements in the future.
Good luck and Enjoy Stackin'!

12 comments:

Matt said...

I was wondering where the fourth Tommy Gun was hidden....

Also, I've noticed that starting at certain secrets via the menu leaves you trapped with no way back. (e.g., Templeton)

Anonymous said...

Nooooo! I was having so much fun with the launch pad bug too...

http://cloud.steampowered.com/ugc/542904147763485360/AFA849C39DF3142110CC7D165B305153D1ED775B/

Nathan Fouts said...

@Matt
Yes, it's possible in some secrets to get locked in. But the "Secrets Warp" is mostly just a way to revisit a secret. You *can* certainly play from them though, I think the Templeton one is a rarity.

@Anon
Very funny.. it's like the Where the Sidewalk Ends, but in prehistoric times.

RS Gold said...

Thanks your blog,i was so exciting.

Cory Naberhaus said...

So I have beaten the game and unlocked all the secrets but I don't have golden guns unlocked. I have beat double diva around 10 times trying to see if it would trigger something but to no avail.

Nathan Fouts said...

@Cory
After you first beat the game, the gun you've used the most should convert to 'golden'. Did that happen? From there, to get the others to convert, you have to use them a certain amount. Most people do this by playing the challenge levels.
Check the pause menu, with the Stats to see progress.

Cory Naberhaus said...

@Nathan Fouts

No. I beat Double Diva and started on serious mode thinking my rocket launchers would be gold but they aren't. The symbol for the guns in the Edit gunstacks menu is still the same and not silver like your pictures. And in the stats menu all it shows for guns is Time used, total shots fired, and accuracy.

Cory Naberhaus said...

Today, I also ran through the complete game again on chilled mode but still no golden gun. All I have left in the game is serious mode

Nathan Fouts said...

When you're starting to play again (like on Chilled mode) do you go to 'Continue' then to 'Choose Level' or do you do 'Start New Game'?

The doesn't have a 'New Game+' structure. You basically can just jump around anyway you want, but you need to continue each time. So if you beat the game, when you start playing in Chilled or Serious, you basically have to use Choose Level and start again.
I realize that's slightly unusual. But that may be the issue.

Cory Naberhaus said...

I did the choose level section then switched to chilled difficulty. I should mention I am playing on xbox if that makes a difference.

Nathan Fouts said...

Oh my gosh! Ha! Yes.. okay, that was the key. Sorry that was confusing.
The XBLA version is heavily reworked. There are no golden guns in that version. If you read about them here, that was for the original PC version.
There should be no mention of Golden guns in the XXL version of the game. I realize that as well is confusing with having large differences in the two games.

But with the addition of the 32 new gun upgrades, we decided to drop golden guns at the time.

That said--we are talking about bringing them back --at least the ability to have infinite ammo later in the game. If that happens it would be in a patch. Sorry about all the confusion.

Cory Naberhaus said...

I went straight through all 22 levels though