|Pig Eat Ball and the Rmp Shkr controllers set up before the crowd showed.|
|Boys and Girls loved it!|
|Hey, it's Greg Miller and crew from IGN laughing it up!|
|Did I mention the IGN office is pretty cool? Yes that's a "Sharknado".|
The night was a huge success, with lots of people coming to play the game, then running off and finding press friends and bringing them back with new people shouting things like "I'm supposed to play the butt rumble game?" Destructoid even said they liked the game with *and without* the special controllers (so that was a great sign!)
After Monday night I headed to the actual GDC show. I had bought a 'cheap' Expo pass (cheapest there is, at ~$200) so I could see the show floor, but it didn't get me into the talks. Still worked out okay as they had a variety of exhibits.
Choosatron". It's a fun little game system in which it prints out a choose-your-own-adventure text game, and you press buttons on it to pick your direction. By the end you have a printed record of your adventure! No more peaking ahead to see what page to pick.
Enemy Mind reminded me of Gaiares--it's a shmup in which you can swap ships by capturing enemies ships, and basically get new weapons.
iPollute was made by Israeli game developers and featured clay-mation and a "reverse" ecology theme. Basically, you do better, the more you pollute, which makes players think about the worst types of pollution.
Overall GDC was a great trip as I got to visit with Ian Stocker who just released Escape Goat 2, show off our work, meet old friends, and play some fun games!