Questions filled my mind:
- Did the game somehow crash immediately? Did they never even get to start playing it?
- Was the "sci-fi buggy with grappling hooks exploring an alien planet and a mature story" genre completely saturated?
- Did the notion that the alien co-pilot, "Drozo", eats puppy dogs as a snack turn off the judges?
At last the answer seemed obvious. The fun wrapped. As described in the well known, and ground-breaking white paper "Exploring Sensory Perceptions of Polarizing Satisfaction Elements" by Haag and Vormann, I think the judges had so much fun with Grapple Buggy that it actually crossed the maximum threshold and started over, at the bottom of what is "fun".
Dr. Haag called this theoretical threshold of fun the grenzespasse and examined how if some entertainment media actually caused a person to cross it, they would feel that the media was actually not fun. While I'm thrilled that it's possible Grapple Buggy would be the first media to do this, it's unfortunate it could have cost us the contest.
Just a word of warning to other developers out there: mind the grenzespasse. Make your games fun... just not... TOO FUN. And if Dr. Haag or Dr. Vormann would care to comment on our humble dev log I'd certainly be honored to hear their perspective on the situation.