Mommy's Best Games, Inc. is an independent game developer founded in 2007. This is a view behind the scenes of our game development and marketing!


Thursday, June 15, 2023

I Bought a Game Company!

 Okay, okay, I didn't buy the whole company exactly, but I bought all the IP for their games!

You may remember them from the early 80s. The company is Occidental Designs. They made a lot of obscure arcade games, with limited releases, and one of their best games was Bumpy Grumpy.

Wait, you don't remember Bumpy Grumpy? Personally, I vaguely remember playing it on a trip to see the St. Louis Arch back in 3rd grade on a field trip. Were ate dinner at a smoky Pizza Hut and I was drinking way too much Dr. Pepper.
The original company behind Bumpy Grumpy was Occidental Designs. Ring a bell? Did you know Occidental Designs was the only game company endorsed by both Milli Vanilli AND Orson Welles?
And I know you're old enough to remember Milli Vanilli. And how GOOD they were at singing, right? They sure were authentic. Boy, oh boy, they were true artists. When Milli Vanilli endorsed a company, you knew that company was on the up-and-up.

When you get a break later tonight, you should skim through the "history" of Occidental Designs. If you're into arcade stories, you'll get a real kick out of it.

" You’ve lost your papers and are late to work!
Race through packed streets and zip by hordes of wacky drivers. "
We're bringing back this amazing arcade game by first releasing it on Steam.
If you could please add it to your wishlist, as it really helps us get it in front of more people.
And long live the arcade!

Friday, February 3, 2023

Mommy's Best Year in Review: 2022

What did I do, in public game-dev view, in 2022? 

We released two entire games!

I know, I know, they might not be what you were hoping for from Mommy's Best Games, but rest assured, there was plenty of behind-the-scenes work going to prepare for big games to come. 

But come on, these are still pretty great games!

Spring Time

In the spring of 2022 I finished work on a contract I had with Girls Make Games. They had a very nice concept from a young team, of making an underwater exploration game. It's called What They Don't Sea, and it's about finding life in ocean, but also realizing that trash is clogging and harming all that life! I spent several months doing game and level design, and coding, and helping the team bring their game to market. It was released on Steam in November of 2022. Check it out!

I worked on "What They Don't Sea" by Girls Make Games


The rest of the year was working on secret projects. But I also worked here and there, touching up Game Type DX. As I detailed in previous posts, it took a long time to get it to release to consoles, mainly because the game started its life as a mockery and commentary. As such it has lots of details about the Xbox 360 in particular. Which means Nintendo and Sony really flipped their wigs, reviewing the game. It took forever to get the game approved, but I love how it turned out.

Our own Game Type DX, out now on all consoles!

 I spent a good amount of time adding new enemies, levels, and modes to the games. If you love a quick, high-score shmup with some serious 'tude, give it a play!

And into 2023

And now in 2023, I can say I am starting to talk to publishers about our next big game! It's super scary to be reaching out to people finally, but they are liking it, so that's encouraging. With any luck we'll have something to reveal this year (I hope!)

Thanks for a great year!

Friday, November 18, 2022

And Now There's Xbox 360 in Your Playstation

 Game Type DX is out this week on Playstation 4 and 5!

This is my last remaster of my older XBLIG games for consoles and it does have some new nice features if you played it long ago. And it's gotten some good reviews, and is a solid "high-score" style shmup even if you've not played it! Please consider buying it as it's super fun, has 2-player mode, and is only $5.99. Thanks!

Here's what critics have said so far:

What's in the game?
Well half the draw is a complete Xbox 360 style menu system, within the game, replete with bad gaming jokes and nonsense from 2011. Yes, it's like an interactive time capsule filled with puns and satire. 

The shmup part of the game now has 3 different game modes, and each one has an infinite or 3-minute option. There's lots of new enemies, and even power-ups and "power-downs"! Plus there's online leaderboards on each console, which is perfect for a high-score shooter like this. 

Every so often, there's even a "power-up swarm" that flies through quickly.
Some are power-downs though!

Here's where to grab it on every console and region!


Switch NA: 

Switch EU:




You can get the game in "Original Xbox 360"

Or "Nintendo Switch Red"


And now "Sony Blue"!

Happy shooting, and I hope to see you on the leaderboards! 

Monday, August 29, 2022

Game Type DX: Advanced Abilities and Strategies


Game Type DX comes out soon to the Xbox, Switch, and Playstation, therefore I am putting together some basic and more advanced strategies!

Here is the video version:


And here is the written version:

Time Pulse 

A lot of shooters have a “super bomb” attack which does enemy damage and wipes bullets from the screen. Game Type DX doesn’t have a regular super bomb, because Game Type DX is pretty weird. 

But … it's good weird.

The Time Pulse is great because it slows down time as you use it. But it does not do enemy damage. It does however allow you cancel bullets, but it requires the use of the Kick Beam to do that. The Kick Beam is useful for killing enemies, since it is powerful, but it is limited because you need to power up the Kick Beam with cash drops. 

Use the Time Pulse. Now shoot enemy bullets with  your Kick Beam.

Enemy bullets are turned into cash drops. Suck in cash and get loads of points!

What do the cash drops do? Well, they do a lot of things. 

Cash drops

  1. give you points.
  2. increase your multiplier.
  3. reset your multiplier timer.
  4. increase your Kick Beam power.

How do we get cash drops? 

From killing enemies, but also from destroying their shots. We can destroy enemy shots with the Kick Beam while the Time Pulse is active. You simply tap the button to use a Time Pulse, then start shooting the Kick Beam. As you shoot enemy bullets they turn to cash drops AND you can contribute to getting another Time Pulse. 

Chaining Points and Powers 

The is the real power cycle in the game. In the bottom middle of the HUD is an enemy bullet icon, and a number. As you destroy enemy bullets with your Kick Beam during a Time Pulse, this number drops. When it hits 0, you get a new Time Pulse. Chaining this effect is the secret to huge points. Find a spot where there’s lots of enemy bullets, then use the Time Pulse and shoot all the enemy bullets. As you shoot, you’ll possibly get another Time Pulse to keep it going! Eventually you’ll run out of enemy bullets to milk, but this is a great strategy. 

Chaining Method:

  1. Use Time Pulse
  2. During Time Pulse, shoot Kick Beam at enemy shots. 
  3. Destroy so many shots like this, that you gain a new Time Pulse.
  4. Allow loads of cash drops to flow toward and gain you points.
  5. Use another Time Pulse and do it again!

Show Me the Bullets

But you need lots of enemy shots to do this! Where are they?

Well, there are three modes to the game. Two of the modes, have hand-designed, static level layouts. Each time you play the levels stay the same. You can memorize the levels in these two modes, and predict where to be each time and improve your score. 

You’ll want to remember where lots of enemies (like the crabs) come out and spray the screen with bullets. And you’ll want to use the Time Pulse here, then shoot all their bullets with your Kick Beam and get tons of cash drops, and points. You can then get another Time Pulse this way, or even a Time Pulse powerup that is sometimes floating around. 

The third game mode has a lot more variety of enemy setups, but is also randomized every time you play! Once you get too good at the hand-made modes, you can try out the “Surprise” mode for more variety. 

No Hoarding

Make sure you use Time Pulses pretty often. You get a new one each time you beat a Loop, and you can get them as a floating powerup. Make sure to catch those powerups! 

A new Time Pulse powerup is floating near the middle of the screen. Grab it!

That's the general idea for the Time Pulse and chaining points. Remember Game Type DX comes out everywhere soon. Here are the store pages:

Thanks for playing and happy shooting!

Tuesday, August 23, 2022

Game Type DX: Basic Abilities and Strategies


Ahead of Game Type DX releasing soon on consoles, here is an overview of Hoodie Girl's basic abilities. There's plenty of detail in here, even for players of the original version. Enjoy!

Here is the Video version of the article, for sitting and listening.


And here is the readable article version!


Slap Shot

As you start the game, your basic attack is called the Slap Shot. It fires forward, and up and down. You can simply hold the button for constant shooting. A lot of the enemies come from the right side of the screen, so your forward shot does the work. But many other enemies come from up/down/behind which is when your back hand is really helpful. 


You start able to shoot forward, up and down.

Several enemies are really important to take out quickly. Mainly the cats. The dang cats keep shooting as long as they are on screen. Each Loop of the game, the cats can shoot more. Once you get pretty far into the game, they are a simple enemy, but really nasty. Use your side shots to take them out from all angles. 

Enemies coming in from the bottom are perfect targets for your down shot.

Double Tap

Another feature is to tap the shot button quickly. The benefit is, at the start of the tap, you get double-shots stacked up, not just one bullet but two. It's physically tough to take advantage of this all the time though, since you'll have to keep tapping constantly, but occasionally the extra firepower can help.

Power Up

In the original release, there were no powerups, but now in the DX version there are several types. One of the new powerups is the Gun Up. Each time you grab them, you gain a new angle of shots. This only powers up your Slap Shot. (You cannot power up your Kick Beam.)

Here the Slap Shot is near fully powered.


You’ll max out your Slap Shot after a while, which will look like this, with 4 bullets going to the left, and 3 bullets going to right. Try your best to simultaneously line up all these bullets onto actual enemies for maximize efficiency! 


You don’t get extra points or power from killing things in very close proximity, but what naturally happens is all your forward shots can hit a bit enemy. (Some shmups grant your attacks more power, or you get more points if you point-blank enemies.) So in some ways “point-blanking” does work well, if you can memorize when the big enemies show up. I like to run up quickly on the green SUVs and the Orange symbols and get in some concentrated hits. 

Kick Beam 

The Kick Beam is your mega shot like from other games, but here it is powered by cold, hard cash. You get cash drops from killing enemies. The cash drops do a lot of things, including giving you points, but they also power up your Kick Beam. 


Your Kick Beam slows your movement, but gives you a strong forward shot. Plus you get to yell “Parkour”, so that’s just plain fun! 

(Bullet) Slow Down

The Kick Beam is strong, and focused, but another benefit is it slows down enemy bullets in its path. This is great for giving you some space from oncoming attacks. Watch out though because the enemy bullets speed back up after they leave the Kick Beam's area of influence! 

Look closely in the middle,
the pink bullets all bunched up are a result
of the Kick Beam hitting them.

Cash Infusion

Because the Kick Beam is powered by cash drops you’ll often need to stop shooting for just a moment, then keep shooting again. When you stop, all active cash drops start homing towards you. You can chain this nicely by holding shoot, letting off for a split second, then holding shoot again, killing more enemies and powering up your beam with the cash drops that fly at you. 

If you stop shooting,
all the active cash swarms toward you and gives you points.

The final, amazing use of the Kick Beam is to turn enemy bullets themselves into cash drops! But we’ll get into that strategy in another post. 

Until then... PARKOUR!!!