Mommy's Best Games, Inc. is an independent game developer founded in 2007. This is a view behind the scenes of our game development and marketing!


Sunday, September 21, 2008

Dream Build Play submission uploaded!

Microsoft is sponsoring a handsome contest for games developed using XNA. The entry submission period ends this Tuesday and I've finally managed to get Weapon of Choice submitted for review!

It's been a hectic few weeks getting in all the last pieces of art, sound, and code but the real fun came about week ago in the form of hurricane Ike. Yes, I've been working on the game in southern Indana but that doesn't mean the storm didn't cause real damage and trouble here. Kentuckiana had a wind storm that lastest for 3 straight hours with recorded winds over 80 mph! Miraculously the house maintained electricity and water while most towns nearby had their services knocked out. Unfortunately internet connectivity was broken by the storm. This isn't normally big a deal, but frustratingly Microsoft requires a constant internet connection while an XNA game is being debugged on the Xbox (they site security reasons). With the contest ending within days I really needed an internet connection the entire time I was working and debugging the game.

With connectivity unavailable for some time in the south we packed up Xbox, computer, router, monitor, and enough cords to build a statue of Locutus and moved north to Indianapolis for the week! Graciously my sister and brother-in-law allowed us to set up shop in their upstairs loft for a few days where the internet flows like so much sweet wine. From there, brother-in-law and fellow entrepreneur Jon Coulter play-tested, as did my old friend, and bake-ware creator Matt Griffin. With some solid 360 play time over 30 crash bugs were found and fixed (all related to threading, in the form of one thread changing data which a different thread was currently also trying to change). Without such varied playtesting I'm not sure if I could have stumbled upon all the bugs myself. The next drama came Saturday in the form of technical difficulties uploading game submissions for the contest.
Finally, earlier this afternoon the server problems cleared like a tropical storm blowing over and Weapon of Choice was uploaded successfully! And now it's time for a little rest before the big push to finish the game for this Holiday season and the launch of Community Games!

Monday, September 8, 2008

Cock your Weapon of Choice

For anyone that hasn't seen it yet, the first official trailer for Weapon of Choice is now available for your viewing pleasure. It features a variety of areas in the game along with quick views of some of the nasty monsters and fun weapons. Seeing Xerxes fly through the air with his Jet Engine gun you can get a feel for how fun it is to play in a nearly-out-of-control kind of way.

This trailer is only an introduction to the pace and art-style of the game. Later on, we'll have another video available showing more of the sassier gameplay mechanics in the game.
In addition to the trailer, the company website has received a full overhaul. Here you can read more about the game's story, check out some screenshots, and visit the Store for some t-shirts that will make your friends jealous. And be sure to sign up for the mailing list for new information and extra special assignments!

As far as the game's development progress goes, I'm currently finishing up the sounds on the fifth level boss. He goes through three art transformations and four code transformations meaning he takes a while to defeat and still keeps the fight really interesting!