Mommy's Best Games, Inc. is an independent game developer founded in 2007. This is a view behind the scenes of our game development and marketing!

Nathan
Showing posts with label contest. Show all posts
Showing posts with label contest. Show all posts

Saturday, February 9, 2013

Ouya Game Jam Postmortem: Pig Eat Ball

New Platform

To help invigorate game development for the new console, a game jam was held for the  Android-based 'Ouya' console. It was a bit of an unusual game jam in that it had no specific theme and had some troubles early on (there was a false start and the rules changed a bit along the way). Buuuut once it got going, it turned out pretty fun. And the event, hosted by KillScreen and named the 'CREATE' jam ended up being very successful with over 160 games made!

The gist was simple, make a game for the Ouya, from scratch, in 10 days. Also, there's +$50k at stake! Playing around with new hardware and trying to make something quick is always fun, but the prize money offered even more incentive to get involved.

New Direction

I created a 4-player party game which has you controlling flying-pig-like creatures trying to eat the most bouncing balls first. The pigs bounce off each other, and if their mouths touch a tennis ball, they eat it. Each ball they eat makes the pig grow bigger. Controls are simple: left stick drives the pig around and any button 'boosts'. The boost propels them forward quickly for a second then they return to normal speed. Pigs have a sensitive tail on their backside. If a pig boosts into another pig's tail, the injured pig will barf out 3 balls.
Do you try to make progress or try to stunt your friend's progress? Ah...just like real life.

The goal of each level can change, but the basic version is to eat X number of balls first. As you play, it becomes a matter of watching the size of other pigs to see if they're beating you, scrambling to eat balls yourself, and if someone is getting too big, you boost and fight each other to make them spit up balls.

What Went Right

1. Don't Follow Your Typical Design: I love violence and gore and guns in my games. Love it! But for this jam I picked no gore, no extreme violence. At most, the pigs spit up balls they've eaten. Pigs can also bump each other.
Picking a design and motif that is unusual for you is a good direction for a short prototype. You may have trouble with it at first, but because everything is so different from what you usually do there should be plenty of new ideas to explore in your own style. Plus at the end, you could end up with something really different than what you'd normally attempt. I'm already really proud of this game--I can show my friends and family and not apologize for the flying guts and bone shards in most of my games! :)

2. Clear, Contained Design: The design for Pig Eat Ball was reasonable in scope. 4 players, bounce around, fight over balls, and bump each other. That's it for a first pass. Everything else is gravy. There's no crafting system, no complex animations, no intense AI. The difficult part, of course, with something simple is to make it interesting and original enough. I relied on my powers of 'crazy' for that--everyone knows pigs and tennis balls go together like honey and jackhammers :)

The other part of a simple prototype is to create an excellent 'fun loop'. Ensure that whatever you have for show when the jam is finished is honestly fun. Not 'fun if you know what we have planned', but fun with what you're playing, right then.

Day 1 Diary: Getting Started

3. Video Diary Motivation: Each morning I recorded what I did the previous day and carefully listed progress. This was an unusual jam since it was pretty long--10 days. That required special diligence to stay motivated. Seeing progress through the video and forcing myself to articulate the important changes each day helped me stay motivated for the next day despite some set backs.

Early quad-sprite tests for rotation, tinting, scaling.

4. Learning Through Examples: The system is Android-based using Open GL ES. Within about 20 hours, myself and another programmer were able to get a respectable, quad-based sprite game skeleton in place on the hardware. That felt really good! But clearly this was only possible with articles and examples from others on the internet. Bootstrapping from examples may be obvious, but was such a big part of the technology side I had to list it.

What Went Wrong

1. Must Playtest with Newbs: The final version submitted to the game jam was pretty fun. BUT, I blew something completely. I was playing the game every day, refining the controls. That's to be expected. I was having a few others play the game each day as well. By the last day, we were all very good at the game.

The game was submitted with horrible collision bugs, but the problems were only noticeable if you were not good at the game! As the screen filled with tennis balls (from players not being good at catching the balls) the framerate would dip, and the collision bugs would begin to show. Players would get stuck in the walls. They'd get stuck in each other. Balls would travel through walls.

Even in a quick game jam, make time to have new people play it and watch what they do!
Yes, this is basic playtesting, but it's something that I think is easy to disregard or forget altogether when you feel you're missing proper menus, control screens, or advanced gameplay. It's easy to get flustered! But letting someone new playtest before you submit is huge and worth the extra time!

An early screenshot before the pigs had distinguishing icons.

2. Dodge Those Rabbit Holes: Several times I found myself spending time drawing art for a special 'how to' screen, or animations better suited for post-prototype development. For a short game jam, you've got to stay focused, and stick only to things that will absolutely be used right then. It's obviously fun to think about the bigger game, but get the 'fun loop' together first!

Day 3 Diary: Collision is Working

3. Watch Your Example Code: Part of the success was quickly learning how to do things in Android from examples. But that can be a double-edged sword as you may be wading into complex code with little understanding. I had trouble getting sounds to play on the Ouya. Was it hardware, code, or the wrong file format? Turned out I was calling 'Release' on SoundPool then trying to use it. SoundPool does not crash or report calls made to it after a Release(), which I found unusual but maybe it's a 'feature'. I fixed this only after slow debugging, forum searching, and reading documentation (precious time lost!).

Our submission made it just in time!

4. Save Time for the Upload: If this is a strictly managed event and you have to upload your game, approximate the upload time and budget for it! We almost didn't make it, only had minutes to spare because the game ended up a bigger upload than from days before. It's also possible for events like this to have their servers crash from so many uploads! I've done several XNA Dream Build Play contents in the past where this has happened. Get a screen shot of your finished upload!
Also, watch out what timezone the game-time is marked to finish (UTC? GMT? EST?).

 Finished Pig Eat Ball game trailer

Fun Loop

My one-sentence, wordy lesson for a game jam or short contest? Ensure you have a demonstrable version of the fun part of your design, made possible because you stayed focused following your articulated, inspired concept.

Diary 6: After Jam, Bugs Fixed

Future

Pig Eat Ball is on schedule for release with the Ouya in April. I love that we're on our way to our first non-violent party game! My inspiration, motivation, and free time come in waves and here they all happened to line up just right. I hope the same can happen for you!

Friday, September 14, 2012

Final Group Questions for Shoot 1UP Phone Skin

This is the final group of Shoot 1UP Phone Skin Giveaway questions.
Check out the first group of questions and second group of questions and answer those as well to win the cool prize!

Serious Group Questions: 
  1. How many levels are in the Windows Phone 7 version of Shoot 1UP?
  2. What is special about the new game mode in the Windows Phone 7 version of Shoot 1UP?
  3. How do you get the highest score multiplier in the game for a single attack in Shoot 1UP? 
    Email me the answers (see below) to this second group of questions for a chance to win.
    Contest finishes this weekend so get your answers in!

    Intro
    To celebrate Shoot 1UP being available on Windows Phone 7 we're giving away awesome phone skins!
    The skins sport a sprawling battle across the first level of Shoot 1UP, are made of high quality vinyl, and allow you to protect your phone from bumps and scratches, all while making it look like your from the future.

    You have several chances to win!
    All you have to do is answer some Shoot 1UP trivia!

    Prize as shown on a LG Quantum. Pick any phone you want for your skin!

    Essentials: 
    • Get any group of three questions correct. For each group answered correctly, that's another chance to win!
    • Sometime around Sunday, September 16th, I'll announce the winners. 
    • Like us on Facebook and follow MBG on Twitter for more chances to win!
    • See at the bottom for details.

    Details
    You have 3 chances to win. No game purchase is necessary (bug your friends for the answers, or check the Internet), but it's greatly appreciated! Answer the Shoot 1UP trivia questions. Several groups of questions will be offered throughout the week of September 10th, 2012. If the answer is particular to the Windows Phone 7 version it will say as much. If you get any group of 3 questions correct, you'll be entered into the pool of potential winners. Be good to each other. For each group you get correct, I'll enter you into the pool once (answer 3 groups correctly, you'll be 3 times as likely to win). For those people with correct answers, I'll randomly select (at most) 3 winners. You can only win (at most) one phone skin. I'm the judge of the answers, and all rulings are final. 
    Prize details:
    I'm buying the skins through SkinIt.com. If I pick you as a winner, I'll need your phone model to know what to make the skin for. If they don't have the model on the site, I'll have to pick someone else! Sorry! (Check first then for your phone before entering? Or just enter for fun anyways.) If there's international shipping involved, I'll have to see how much it costs first before I can agree to send it. I think international will be doable! Unless it's like a hundred dollars or I have to pay off your local government or something. Just mentioning that caveat.

    How to send your answers:
    Email: nathan@mommysbestgames.com, subject "Shoot 1UP Trivia"
    or Facebook: Message me personally (Nathan Fouts) (since company FB accounts don't seem to be able to send messages.)
    You could also just leave your answers in a comment below, but make sure I can contact you somehow.

    Good luck!
    Check back for more ways to win this week!

    Wednesday, September 12, 2012

    Group 2 Questions for Shoot 1UP Phone Skin

    This is the second group of Shoot 1UP Phone Skin Giveaway questions.
    Check out the first group of questions and answer those as well to win the cool prize!

    Normal Group Questions: 
    1. Shoot 1UP is out on Windows Phone 7 but on what other platform has it been released?
    2. What type of objects are lying destroyed in the background of the first level in Shoot 1UP?
    3. What's the name of the female android boss from the box art of Shoot 1UP?
    Email me the answers (see below) to this second group of questions for a chance to win!


    Intro
    To celebrate Shoot 1UP being available on Windows Phone 7 we're giving away awesome phone skins!
    The skins sport a sprawling battle across the first level of Shoot 1UP, are made of high quality vinyl, and allow you to protect your phone from bumps and scratches, all while making it look like your from the future.

    You have several chances to win!
    All you have to do is answer some Shoot 1UP trivia!

    Prize as shown on a LG Quantum. Pick any phone you want for your skin!


    Next group of questions on Friday!


    Essentials: 
    • Get any group of three questions correct. For each group answered correctly, that's another chance to win!
    • Sometime around Sunday, September 16th, I'll announce the winners. 
    • Like us on Facebook and follow MBG on Twitter for more chances to win!
    • See at the bottom for details.

    Details
    You have 3 chances to win. No game purchase is necessary (bug your friends for the answers, or check the Internet), but it's greatly appreciated! Answer the Shoot 1UP trivia questions. Several groups of questions will be offered throughout the week of September 10th, 2012. If the answer is particular to the Windows Phone 7 version it will say as much. If you get any group of 3 questions correct, you'll be entered into the pool of potential winners. Be good to each other. For each group you get correct, I'll enter you into the pool once (answer 3 groups correctly, you'll be 3 times as likely to win). For those people with correct answers, I'll randomly select (at most) 3 winners. You can only win (at most) one phone skin. I'm the judge of the answers, and all rulings are final. 
    Prize details:
    I'm buying the skins through SkinIt.com. If I pick you as a winner, I'll need your phone model to know what to make the skin for. If they don't have the model on the site, I'll have to pick someone else! Sorry! (Check first then for your phone before entering? Or just enter for fun anyways.) If there's international shipping involved, I'll have to see how much it costs first before I can agree to send it. I think international will be doable! Unless it's like a hundred dollars or I have to pay off your local government or something. Just mentioning that caveat.

    How to send your answers:
    Email: nathan@mommysbestgames.com, subject "Shoot 1UP Trivia"
    or Facebook: Message me personally (Nathan Fouts) (since company FB accounts don't seem to be able to send messages.)
    You could also just leave your answers in a comment below, but make sure I can contact you somehow.

    Good luck!
    Check back for more ways to win this week!

    Sunday, September 9, 2012

    Win a Shoot 1UP Phone Skin!


    To celebrate Shoot 1UP being available on Windows Phone 7 we're giving away awesome phone skins!
    The skins sport a sprawling battle across the first level of Shoot 1UP, are made of high quality vinyl, and allow you to protect your phone from bumps and scratches, all while making it look like your from the future.

    You have several chances to win!
    All you have to do is answer some Shoot 1UP trivia!


    Essentials: 
    • Get any group of three questions correct. For each group answered correctly, that's another chance to win!
    • Sometime around Sunday, September 16th, I'll announce the winners. 
    • Like us on Facebook and follow MBG on Twitter for more chances to win!
    • See at the bottom for details.

    Send me the answers to this first group of questions for a chance to win!

    Chilled Group Questions: 
    1. In Shoot 1UP, does choosing the path that goes right make it easier, harder, or the same difficulty?
    2. What do you unlock if you collect 2 MBG pies in Shoot 1UP? A new level, a new game mode, or a new ship type?
    3. What's the maximum number of ships one player can get in Shoot 1UP on Windows Phone 7? 10, 20, or 30?

    Next group of questions on Wednesday!

    Details
    You have 3 chances to win. No game purchase is necessary (bug your friends for the answers, or check the Internet), but it's greatly appreciated! Answer the Shoot 1UP trivia questions. Several groups of questions will be offered throughout the week of September 10th, 2012. If the answer is particular to the Windows Phone 7 version it will say as much. If you get any group of 3 questions correct, you'll be entered into the pool of potential winners. Be good to each other. For each group you get correct, I'll enter you into the pool once (answer 3 groups correctly, you'll be 3 times as likely to win). For those people with correct answers, I'll randomly select (at most) 3 winners. You can only win (at most) one phone skin. I'm the judge of the answers, and all rulings are final. 
    Prize details:
    I'm buying the skins through SkinIt.com. If I pick you as a winner, I'll need your phone model to know what to make the skin for. If they don't have the model on the site, I'll have to pick someone else! Sorry! (Check first then for your phone before entering? Or just enter for fun anyways.) If there's international shipping involved, I'll have to see how much it costs first before I can agree to send it. I think international will be doable! Unless it's like a hundred dollars or I have to pay off your local government or something. Just mentioning that caveat.

    How to send your answers:
    Email: nathan@mommysbestgames.com, subject "Shoot 1UP Trivia"
    or Facebook: Message me personally (Nathan Fouts) (since company FB accounts don't seem to be able to send messages.)
    You could also just leave your answers in a comment below, but make sure I can contact you somehow.

    Good luck!
    Check back for more ways to win this week!

    Monday, February 27, 2012

    Porkerpillar Wins!

    Porkerpillar has won 2nd place in an international game development competition!


    The babies cheer wildly!

    Judging
    The "5 Button competition", held recently through December and January and run by Experimental Gameplay Project and 02L, tasked game developers to make a game that
    • Uses only 5 buttons, and
    • Is fun to play in a party setting with multiple people at once.
    There were a total of 48 games entered into the contest with ideas ranging from controlling individual parts of a man swimming to finding out that a triangle really does love a square.

    Games were judged initially before the show, with a contest team selecting a group of finalist games and runners-up.  The idea being that the finalists would be offered to be played at the party, and if there was time, more games from the runners-up would be shown as well. The games were judged in the following manner:
    • 20% of the public voting
    • 30% of the average of the STATTMEDIA crew's votes 
    • 50% of the average of the blue ribbon jury votes: Pete Angstadt (EA, Havoc, Turtle-Sandbox), Thorsten Wiedemann (AMAZE festival)
    Players standing on the custom buttons at the event. (Image by Pete Angstadt)
     The actual event was held in a super-hip, re-purposed swimming center-turned-art gallery (of course!)
     One of the jury members took pictures and wrote about the event here: http://experimentalgameplay.com/blog/2012/02/5-button-winners/

    Gamers playing Porkerpillar. (Image by Pete Angstadt)

    Winners
    The first place winner was a game called Rakete which sounds really neat: each button (and thus player) controls a thruster on a spaceship and players try to guide the ship to a destination together. Here's some footage of the game being played.

    The third player winner sounds neat as well, Re-evolution, which appears to be an interesting racing game (though I couldn't get it to work on my computer because of the keyboard ghosting issues).

    Our game Porkerpillar asks players to help babies get back to their mom by riding a strange caterpillar+pig creature. I promise he's friendly! You can check out more screens of the game and play it here: Porkerpillar.

    Here's some video as well:


    The Future
    Now that Porkerpillar was proven to be a crowd favorite we may act on some more ideas we had for expanding the game universe, including new, trippy environments, and more puzzly obstacles. Plus a real game platform on which to play it! Probably rhymes with "my tone" or "bye dad".

    Friday, April 2, 2010

    PAX East 2010 Pics and Press

    PAX East is finally over and boy was it a first show! By most estimates there were nearly 60,000 people in attendance and every single one of them stopped by Mommy's Best Games' booth!
    At least we'd have liked that. We did get a lot of traffic though, and Shoot 1UP thoroughly convinced many reticent gamers they still *do* like shoot 'em ups and can still enjoy them!

    I've been fortunate enough to have been to E3 and GDC for many years now, but being to a fun video game convention *before* everything is setup is a little disenchanting. Fortunately once the show starts the magic begins as well and everything actually turns out looking cool.

    Pre-show forklifts scour the floors indiscriminately lifting boxes and eating grown pets. Beware!

    Shortly after arriving, Amy begins to construct our booth. I'm sitting in our second blue chair, watching her work.

    Now we're getting somewhere! The rental TV and computers are up and rental-dude Tyler is making sure things work.

    Near-complete version of the booth. The Weapon of Choice sign was deemed "too much". We put that on the back side to face the lounge area. Believe it or not--and our games not withstanding--we do have our own limits of taste and decor.

    Boston, 32 stories high, first morning of the show. The rain didn't dampen (Ugghh) our spirits!

    Gamers trying out Grapple Buggy and Shoot 1UP. No the game won't ship with a 5' poster of Javeya (to the right). If we sold it in a box though, we could pack it in!

    Crowds formed each hour as we held the Shoot 1UP High Score contest at the show. Guy standing on the left is watching Grapple Buggy in action and literally cannot believe his eyes.

    Kotaku's Mike Fahey stopped by to gross us out by hanging a Grapple Buggy grabber off his nose piercing. F'ing hardcore.

    I explain to Evil Avatar's "pwnophobia" how the Natal-powered, piano bar mini-game in Grapple Buggy will work.

    Here's some of the media coverage for Grapple Buggy and Shoot 1UP from the show:

    Video interviews:
    http://kotaku.com/5503881/bionic-commando-meets-blaster-master-meets-metroid

    http://www.evilavatar.com/forums/showthread.php?t=109534

    http://negativegamer.com/2010/04/01/paxeast-%E2%80%9810-a-short-video-interview-with-mommys-best-games/

    Audio interviews:
    http://www.racketboy.com/retro/podcast/2010/04/racketboy-podcast-10-pax-east-retro-roundup-pt-2-indie-old-school-developers.html

    http://rejectedgamer.com/2010/03/pax-east-2010-day-2/

    http://negativegamer.com/2010/03/28/ngcast-special-paxeast-10/

    Stuff with words: (there may be pictures!)
    http://www.gamepro.com/article/previews/214668/pax-east-grapple-buggy/

    http://www.newgrounds.com/bbs/topic/1156047

    http://oneofswords.com/2010/03/pax-east-day-2/

    http://gamingnexus.com/FullNews/When-Nathan-met-Nathan-Fouts/Item16914.aspx


    Overall it was a great show--here's to next year!

    Tuesday, March 23, 2010

    PAX East 2010 is almost here!

    It's our first public exhibition booth and we're pulling out all the stops to make sure this one really shoots the moon!

    Mommy's Best fun will be the playable preview of Grapple Buggy open to the public! (Well, as public as having a pass for the show is.)

    We'll also be running a Shoot 1UP High Score competition nearly every hour the expo hall is open to the public. We'll have various gameplay speeds for the contests, so check out the times and stop by often! The prize will be appropriately absurd and fitting to Shoot 1UP.
    (I can't reveal it yet, but I can tell you now it's not a metal bust of lazor bewbs--sorry, maybe some day. Anyone have friends at Hot Toys? Only thing better than lazor bewbs are fully-articulated lazor bewbs! Wait.. on second thought, that's really scary.)

    When at the show, we'll have a live page for your mobile through this site here: www.pax.expohud.com They've been a pleasure to work with, if you're a dev, contact them for the show (or next one).

    Last but not least, we'll periodically be giving out fun swag, and will have stylish Grapple Buggy shirts for sale. Accompanying those will be most excellent Weapon of Choice posters for sale, featuring a menagerie of gruesome aliens from the award-winning game.


    So how's the booth coming along?

    It's in a box currently, but will ship out to Boston Thursday (along with some humans).


    Behold--your PAX East gaming throne!

    Okay, that's Mark I. That didn't work out so well. We're getting new, bigger ones that will actually be high enough. But still it's pretty comfy.



    Those are some electronic brains we'll be using to power the cool games you'll be playing.



    And here is a tiny sampling all the crazy print material we'll have at the show, tons and tons of unique stuff is on the way, getting printed, shipped, and such right now.

    Don't be a stranger, come on by the booth and let's play some games!

    Wednesday, September 9, 2009

    Fun Can Wrap

    The results are out for the 2009 Dream Build Play contest and sadly Grapple Buggy didn't win. In fact Grapple Buggy didn't even place in the top twenty!

    Questions filled my mind:
    • Did the game somehow crash immediately? Did they never even get to start playing it?
    • Was the "sci-fi buggy with grappling hooks exploring an alien planet and a mature story" genre completely saturated?
    • Did the notion that the alien co-pilot, "Drozo", eats puppy dogs as a snack turn off the judges?


    At last the answer seemed obvious. The fun wrapped. As described in the well known, and ground-breaking white paper "Exploring Sensory Perceptions of Polarizing Satisfaction Elements" by Haag and Vormann, I think the judges had so much fun with Grapple Buggy that it actually crossed the maximum threshold and started over, at the bottom of what is "fun".

    Dr. Haag called this theoretical threshold of fun the grenzespasse and examined how if some entertainment media actually caused a person to cross it, they would feel that the media was actually not fun. While I'm thrilled that it's possible Grapple Buggy would be the first media to do this, it's unfortunate it could have cost us the contest.

    Just a word of warning to other developers out there: mind the grenzespasse. Make your games fun... just not... TOO FUN. And if Dr. Haag or Dr. Vormann would care to comment on our humble dev log I'd certainly be honored to hear their perspective on the situation.

    Monday, August 10, 2009

    Locked In

    Finally! It was a little close for comfort, but Grapple Buggy is officially entered into Microsoft's Dream Build Play 2009 competition. We submitted the game about three and half hours before the deadline and fortunately didn't run into any problems. Apparently other developers did have some problems at the last minute. While it's not like I want more competition, I hope the contest admins can cut various devs a little slack. The tough part is, there has to be a cut off time drawn at some point.

    Regardless, Grapple Buggy is now leaps and bounds ahead of where it was during E3. We now have all sorts of audio and graphical improvements and the game story is completable from beginning to end.

    But that's just the half of it! Yes, the game's a little over halfway finished, that is to say, about only half of the gameplay content is completed. While the story is completable there's a lot more designed for aliens, levels, and powerups. There's more story as well, but at least what's in there makes sense.

    Currently we're looking to finish Grapple Buggy for some time in the first part of 2010. Sure I could release it sooner, but I'd like a more substantial experience for everyone. I do plan on releasing a new trailer fairly soon to show off some of new fancy features. Some new screenshots will also be forthcoming. In the meantime, enjoy this capture from the contest submission!

    Friday, July 31, 2009

    Must keep programming...

    I'll be honest. There's a lot to do still before we submit Grapple Buggy to DBP. But that doesn't mean it all won't get done.

    Somehow I'll find the will and the organizational umph to keep it all together. In the meantime, I'll let the lolcat get across my scattered state of mind.

    How can a cat communicate human feelings so well? It's practically scary.

    Tuesday, June 23, 2009

    Everyone Wins!

    Giveaways are fun.
    What's more fun than giving one shirt away?
    How about giving one to everyone that participated!

    That's right the shirt Giveaway is over, and after reading all the funny comments, and checking my mega-stash of Grapple Buggy shirts, I decided everyone that made an effort would get a shirt!

    I'll be emailing the comment-writers soon, and I hope everyone enjoys their prize.

    In Grapple Buggy development news, I will be working on getting the game to work using Game Studio 3.1 so everyone hold their breath! Assuming anyone's still alive, I'll do an update when it's okay to release said breath.

    And speaking of Game Studio 3.1--it seems like Christmas in July has come early because apparently Xbox Live Indie Games will be getting user ratings!
    (You know... this news is like a Christmas gift... but in July. I have no idea when they'll actually implement the user ratings.)
    User ratings--wow! Finally, a way in Xbox Live Indie Games to separate the wheat from the chaff... but without all the chafing.
    Now if we can just get a simple path for finding the games on the dashboard. What do you think Microsoft--maybe something for Christmas in December?

    Monday, June 8, 2009

    Story time & T-Shirt Giveaway

    Hooray, E3 is over and it was spectacularly not sucky! Great job guys!

    I took a super-special demo of Grapple Buggy to the show and managed to wrangle a few daring members of the press to take the titular (giggady) buggy for a ride.

    And guess what--no one died! They also seemed to like the game. Hooray for hummus!
    Here's some of the stories:
    http://kotaku.com/5278854/grapple-buggy-hands+on-swingin

    http://xboxlive.ign.com/articles/990/990398p1.html


    http://www.destructoid.com/nathan-fouts-grapple-buggy-impressions-135318.phtml

    I wore and handed out fancy new Grapple Buggy T-shirts at the show. The shirts look similar to this but more 3D in person:
    Grappley, eh?

    Well I'd like to give one away at random to those that play along!

    All you need to do, to enter this particular giveaway, is post a comment to this blog post, and include a synonym loosely associated with the word 'grapple'. (In other words, have fun coming up with the word or words.) It could be as a verb, noun, etc. So for instance your comment could be "This game looks so amazing! I can't wait to *grab* it!" Or you could just leave a comment that says something like "clutch" or "clasp" or "seize", for instance.

    The drawing will be randomized but you simply have to post a comment here, and email me at nathan@mommysbestgames.com so I have an email with which to contact you, if you win.

    Oh, and only one email per entry/comment. You can comment all you want, but that won't effect your chances of winning past your first comment. Play fair, make a comment, send me your email and we'll all keep doing just fine. And I won't be spamming your email something like that. This only for this giveaway. Unless you want some spam--in which case I can forward some your way. Sadly (sorry) I'm only willing to mail a shirt within the Continental 48 states of the US. Finally,
    I only have medium, large, and XL T-shirts, so I hope one of those will fit you.

    To review: make a comment on this post about the game for this post, including a loose synonym for the word 'grapple', and email me so I have your email address to contact the winner. If I can't get a hold of you, you won't win.

    Let's say this ends in about two weeks, so some time after June 22, 2009, I'll announce the winner. Good luck!


    UPDATE: Looking good everyone, thanks for the funny comments! Keep 'em coming, there's still time before the random drawing.

    Friday, February 6, 2009

    Speed Run Contest Has Run

    The contest is over and the winners have been announced.
    Check it out here!


    I just want to pass along a big thanks to Gary--not only did he win first place, he entered three, different, continually improving times and really showed energy and gusto trying to win. Great job, and (as I understand it) happy birthday! I wanted to announce it on your birthday--the prizes will be getting shipped pretty soon. (But isn't that what they all say? Muhaha...)

    Also, just for kicks, in a few weeks, I'll be posting my current best speed run video. There won't be any prizes involved, but maybe we can get a fun youtube fight going with some video responses if anyone wants to try to beat my time.

    Saturday, January 24, 2009

    Will you win the 4,000 MS Points?

    Time for the contest is running out!

    Submit your General Grier Speed Run Skirmish video by this Monday, January 26th.

    You've got till just before Midnight EST!

    Check out the contest page for more prizes and details of entry.

    Thursday, January 8, 2009

    Speed Run Contest

    To: Solus Contingent
    From: General Grier

    Your mission has been updated. Complete the Mountain Village Level AS FAST AS POSSIBLE! Prove your valor, annihilating the boss on video. You only have until January 26th or the Chuul will dominate the world.
    For more complete orders
    PRIZES


    Framed, original, signed Weapon of Choice Production Art PLUS 4,000 Microsoft Points




    Special, black T-shirt with Second Place Winner’s Speed
    Run time and Weapon of Choice logo.




    Artist/Developer signed Weapon of Choice Alien Annual Calendar 2009, featuring monthly vivid images and insane poetry of disgusting Weapon of Choice aliens.


    Sunday, September 21, 2008

    Dream Build Play submission uploaded!

    Microsoft is sponsoring a handsome contest for games developed using XNA. The entry submission period ends this Tuesday and I've finally managed to get Weapon of Choice submitted for review!

    It's been a hectic few weeks getting in all the last pieces of art, sound, and code but the real fun came about week ago in the form of hurricane Ike. Yes, I've been working on the game in southern Indana but that doesn't mean the storm didn't cause real damage and trouble here. Kentuckiana had a wind storm that lastest for 3 straight hours with recorded winds over 80 mph! Miraculously the house maintained electricity and water while most towns nearby had their services knocked out. Unfortunately internet connectivity was broken by the storm. This isn't normally big a deal, but frustratingly Microsoft requires a constant internet connection while an XNA game is being debugged on the Xbox (they site security reasons). With the contest ending within days I really needed an internet connection the entire time I was working and debugging the game.

    With connectivity unavailable for some time in the south we packed up Xbox, computer, router, monitor, and enough cords to build a statue of Locutus and moved north to Indianapolis for the week! Graciously my sister and brother-in-law allowed us to set up shop in their upstairs loft for a few days where the internet flows like so much sweet wine. From there, brother-in-law and fellow entrepreneur Jon Coulter play-tested, as did my old friend, and bake-ware creator Matt Griffin. With some solid 360 play time over 30 crash bugs were found and fixed (all related to threading, in the form of one thread changing data which a different thread was currently also trying to change). Without such varied playtesting I'm not sure if I could have stumbled upon all the bugs myself. The next drama came Saturday in the form of technical difficulties uploading game submissions for the contest.
    Finally, earlier this afternoon the server problems cleared like a tropical storm blowing over and Weapon of Choice was uploaded successfully! And now it's time for a little rest before the big push to finish the game for this Holiday season and the launch of Community Games!