When designing Double D, rather than dump all of Croteam's original guns and start from scratch I decided it'd be fun to take on the biggest of Mental's baddies with all your guns blazing at once. The way you'll get to do that is with the Gun Stacker system.
A Gun Stacker connector arm |
Hidden throughout all sorts of sneaky places you'll find a Gun Stacker connector piece. This is a small robotic arm, that when applied, not only allows you to hold an extra gun, it also connects the firing of the second gun to the primary gun. (Squeeze the trigger and all your guns start firing, throttled only by refire and reload times.)
You'll collect not only the classic Shotgun, Tommy Gun, and Rocket Launcher from Serious Sam, you'll get to collect MULTIPLE OF EACH GUN.
You know how it's fun to a hidden rocket launcher early in the game, but when you finally, "officially" are given the rocket launcher it's sort of a let down, because.. well.. you already have it!
Say good by the to that sorry feeling! If you scour a level for secrets, find the Tommy Gun early, then you not only have the Tommy Gun, you'll have the chance to collect up to four Tommy Guns! That goes for each weapon type--there are 4 of each hidden throughout Serious Sam Double D.
So now you've got tons of guns, and tons of connectors what do you do with them? Get all crafty and start sticking them together into various, explosive combinations!
Here is an early peak at the Gun Stacker configuration menu (Bear with me, I'll try to make it sexier before the game's done).
Above is a "standard" view of a quick select. You can see the Machine Pistol, the Shotgun, the Tommy Gun, and the Grenade Launcher. (And an extra Tommy Gun in your Inventory at the bottom, but that's for later!)
The Machine Pistol has infinite ammo, so whatever stack you put that it in, it sort of gets a 'free boost' in as much as that gun doesn't reload and can't run out of ammunition. Type II Machine Pistol's hidden throughout the game are very special and very challenging to obtain!
Let's just go full epicurean and stack 2 Tommys, a Shotgun and the Machine Pistol in one heap. We've exhausted our connectors, but it'll be pretty powerful.
But our Grenade Launcher is looking lonely. If we select it and try to add it to the stack it won't work as we need an extra connector.
But we can remove a Tommy gun from the other stack and put it on the Grenade launcher. That's a nice combo as it covers you with fast, repeating fire from the Tommy, which fills in the gaps on the very powerful, but slow-to-reload Grenade Launcher.
What's all this look like? Let's take a peak!
Click to zoom in! |
So that's all fine and good--the sort of elementary Gun Stacking your little brother might do. But what kind of disgusting, orgiastic displays of male bravado are in store for those who able to survive later into the game?
And here's Sam with a real Gun Stack taking on more classic Sam baddies:
That's it for now, but be ready as we've got lots of fresh, new, gigantic enemies in Serious Sam Double D, that will require every bit of firepower you can Stack together.
Now, back to the game-making!
UPDATE: Here are some new screenshots of the Gunstacker menu system:
Here are some gun stacks, in the new menu. |
And here's a *lot* of guns in the new menu. |
17 comments:
If the gunstacker is wrong then I don't want to be right.
That seriously sounds like/looks like one of the best implementations of 'weapon combo' systems I've ever seen.
Cant wait to see the result of stacking 4 cannons :D ^_^
Are those axe-wielding chimpanzees toting grenade launchers? And with jet boots? Amazing.
@Anons
Thank you!
@Nate
Sorry to say the Cannon probably won't make it in. Too powerful already (unbalances the difficulty, which is hard enough to balance as is with 6 guns at once)! But definitely a good thought, we'll see the game's still being made.
@Brian
Yes they are! Those are "chimputees", one of our original additions to the Serious Sam collection of crazy enemies. Thanks!
Dear Sam,
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Sincerely,
Sphinx
Gunstacker's graphic work out is amazing just love it. So good to see here.
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It should be smaller and was originally to have followed the original specifications of which are 15 feet high. But after playing around with it some, it's much more interesting (and fear) in 2D for large red and greater.
Nice game...........
Gun Games
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It should be smaller and was originally to have followed the original specifications of which are 15 feet high. But after playing around with it some, it's much more interesting (and fear) in 2D for large red and greater.
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