Yes, I'll be taking Pig Eat Ball to E3 to show the game off to publishers and platform holders.
Since we'll be demoing the game soon at E3, recent work has been about "first impressions".
Andrew Curry, our level builder has been working to perfect the first levels of the game, as those first few minutes are the most important with any new players.
Talk to the Clam... to see some action! |
A set of levels is controlled by a Royal Clam. So the first Clam in the game, has three levels. Those three levels have been tricky to perfect! And actually it started out as five levels and then four levels.. but I think now that three levels in a row is the perfect amount of playing time to introduce players.
Matthew Barnes, one of our programmers, has been working on some new gameplay elements, including a working shower.
Barfies come in ,but leave sparkling clean! |
What does the shower do? It cleans off the barf of course! :)
John Meister, head of Super Soul Studios, in nearby Lexington Kentucky, has been working on integrating the new controller remapping system. John was previously using the system called "InControl", but has settled on another controller solution called "Rewired" from the Unity Asset store.
So many collisions to deal with... |
Alright, E3 is June 14-16th, wish me luck!
5 comments:
Great! But when can I play on my Mac, again?
That is a good question--and the good news is, it should be very soon! We have switched to a Unity based port system, so I think we can get a Mac build out soon. I'll post again when that's up.
New build has been released!
Check your humble store to download the Mac build, and tell me how it goes.
The Level Editor still has problems saving on the Mac--we're working on it!
I barfed! Yay!? :D
Runs great so far. Except that the Y-axis seems to be inverted. (On OSX 10.11.5, 360 wired controller, driver 0.14 by Collin Munro).
Not a deal breaker, though. I'm able to change that in the driver settings.
Btw. I've always enjoyed your games on the 360. And I've installed Shoot 1UP on Windows Phone, but I'm not patient enough to get gud.
Yeah, there's lots more (opportunities to) barf. :)
Still sorting out controller issues--sorry about the backwards Y axis. It's a known problem. And thanks for the driver details.
Thank you for your support of my other games! I really appreciate.
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